If you want an example file ;-)
Thu, Dec 13
More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.
@Ivaylo Gogov (ivaydesign) glTF version 2.0 does not ship with raw shaders, as they are not very portable between different platforms (WebGL, OpenGL, Vulkan, Direct3D, Metal...). Often a shader is very deeply paired with the inner workings of the particular rendering engine it's used by, and can't meaningfully move between engines even on the same platform. glTF 1.0 had WebGL shaders and was tied specifically to the WebGL platform for this reason, but in glTF 2.0 the shaders have gone away, replaced by PBR (Physically Based Rendering) and a set of well-defined texture maps that enable a wide range of physically plausible materials. Thus, glTF 2.0 enjoys platform-independence and engine-independence.
Do you know is there is a change of exporting shaders information in form of .GLSL/fragment, vertex shaders./ from Blender?
Fixed by dbb224a606f2
@Philipp Oeser (lichtwerk) Hi Philipp, can I ask you, will this be propagated also to 2.79 nightly build?
Wed, Dec 12
@Philipp Oeser (lichtwerk) exporting _RNA_UI indeed sounds bad, I think a good thing to do would be to skip all props which name starts with _ (this is common convention in python to mark as 'private', think it would make sense to never export those)?
Can also confirm.
This addon is not maintained by blender, so please report the issue to the original author instead:
i'd really like this fix so i can carry on making avatars for people and for my RP VRChat kids
Tue, Dec 11
Mon, Dec 10
IIRC this add-on is not part of the official blender distribution, so we cannot support it here, so I'm going to close the report.
But on 2.79 it ahd something on the list. Thumbnails with "no image" and the sizes.
On 2.8 there is NOTHING. I had to use 2.79 to get the objects and export
This is not a bug, but a restriction from BF to not include thumbnails into source.
A setup step is required to render thumbs,
user prefs -> add-ons -> archipack -> Setup actions -> render thumbs.
Not ported yet to 2.8.
- Are we talking about 2.79? Or 2.8?
- (archimesh hasnt been ported to 2.8 afaics)
@stephen leger (stephen_leger): mind checking on this one?
Actually (as far as I can see) this addon doesnt provide any functionality that is not builtin already.
Even if you fix the scene.master_collection vs. scene.collection issue you will run into asserts because all operators already exist in blender [now in C] and going further if you fix that as well, you will see that it is the exact same "Collections" panel that we already have...
Sun, Dec 9
Raised it on Right-Click
Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
Sat, Dec 8
Closing because report is empty. If you think you found a bug, please provide all the requested information.
Fri, Dec 7
Confirmed, will have a look...
I did roundtrips for gltf, fbx, colldada for the standard setup. None of them did a good job of preserving the shader. It would be nice if it were achievable to remedy this. Adding those adjustment nodes would only complicate that. The goal should be to make the import as convinient as possible while preserving the_correct_PBR_setup.
My suggestion would be to remove the gamma node for roughness (isn't a colorramp more usefull anyway?) as well as the multiply node connecting AO and base color.
We only use High for urgent issues.
I'm changing the status on this from "Incomplete" because I've supplied the FBX files needed to test this and resolve it. I've changed the Priority to "High" because this issue severely impacts interoperability with other 3D applications. With Blender having adopted LMB as a standard, it's clear that 2.8 is designed to appeal to new Blender users. Those coming from other applications will need a working FBX importer in order to migrate assets and take advantage of Blender's powerful toolset.
Think it would be best for @Florian Meyer (testscreenings) to review this as the texture setup is his code.
We were typing at the same time here, sorry...
There is no information here regarding an error whatsoever.
(archimesh is not even ported over to 2.8 as far as I can see).
Empty reports can be closed immediately… not worth spending more time on those.
- MISSING INFO
Closing because report is empty. If you think you found a bug, please carefully follow the instructions.
Thu, Dec 6
Here is what the animation should look like.
Sure thing. Check these out. The FBX should load into Blender like it does into Maya, UE4, etc. However it does not, as you can see in the attached screen shot.
@Ivaylo Gogov (ivaydesign) In the past few days there have been major improvements to the export settings, but unfortunately a serious bug has crept in with the "Save Settings" feature. I believe this will be fixed in the next few days.
Alright, Thanks folks for taking care of it. Lots of love.
This should loop over ob.data.uv_layers and adjust all uv layers. There is no need to tie this to materials or textures, it's not clear why the original code did that.
No problem, F2 and Bsurface are two of the most important and unique tools for retopo in Blender. And it should be included in 2.8 officially. Let me know if there are more fix please. Would be great for the entire community.
regarding texture_slots / uv_textures removal: I think this needs a different fix though (otherwise the whole Adjust UV functionality of the addon is broken/obsolete...)
- This is a conversion from 2.79 to 2.8. This is my first patch submission to Blender. Sorry if it's a wrong type of post.
- Although I am familiar with git but can't understand how should I create a diff as I can't make my repository/fork here.
- It seems that texture slot has been updated in 2.8. Not sure about the inner workings of texture panel of 2.8.
following the discussion in F5856198:
This is supposed to work, will check in a bit...
I'm guessing that this might be because most addons are not yet updated to 2.8. So it's not really a bug in blender. It's just that the addons need to update to the new API changes
Wed, Dec 5
I have encountered this issue when I try to check Thickness, all other checks seems to work fine with default cube.
Thank you, I just did close blender, opened 2.79, and opened 2.8 over, and all Import-Export addons were enabled and checkboxes swithced ON in user preferences.
Some kind of glitch maybe.
The direction seems ok to me, though I'm not maintaining addons. I'm not sure who is maintaining this addon now, so assigning this code review to last developers who worked on it.
Hi, I know there is a lot to do around all the stuff and bugs, but i was just wondering if I did everything correct here?
If yes please just reply it is just waiting to review, don't even review it now.
If not please help me understand how to commit it to proper branch.
Seems to work for me. Is there any error message in the console? You can open it by clicking on Window -> Toggle System Console in the menu at the top.
Tue, Dec 4
Confirmed, this addon will need an update, will check in a bit...