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carlo Foremanana (foremancr) added a comment to T80402: Improve workflow with multiple objects.

like always a wonderful job. who needs Zbrush

Sat, Sep 19, 7:26 PM · User Interface, Sculpt, Paint & Texture

Fri, Sep 18

Hans Goudey (HooglyBoogly) merged T80913: Sculpting mode _ In side panel _ click-drag issue into T71899: Sculpt move tool is applied when clicking within negative space of UI, regardless of active sculpt tool.
Fri, Sep 18, 4:34 AM · Sculpt, Paint & Texture, BF Blender

Thu, Sep 17

Pablo Dobarro (pablodp606) closed T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode) as Resolved by committing rBcacd57b67a15: Fix T80771: Avoid changing the visibility of loose geometry when entering….
Thu, Sep 17, 11:52 PM · Sculpt, Paint & Texture, BF Blender
Richard Antalik (ISS) changed the status of T80641: Sharp normals along base mesh wires in multires sculpting with smooth shading from Needs Information from User to Confirmed.

Default metal_shiny.exr matcap worked great here, I can reproduce easily by sculpting in area displayed in your second image.

Thu, Sep 17, 3:32 PM · Modifiers, Sculpt, Paint & Texture, BF Blender

Wed, Sep 16

Pascal (PMA33) added a comment to T79684: Very slow brushstroke in Blender 2.91 compared with older Blender version.

yes, I understand that, but the slowdown is huge in 2.91 compared to the current version, something else is happening
.

Wed, Sep 16, 7:29 AM · Sculpt, Paint & Texture, BF Blender

Tue, Sep 15

Chris Kohl (ckohl_art) added a comment to D8876: Defaults: Turn fast navigate off by default.

I think this feature is valuable to have as an option. But I think perhaps what would be nice is an option to choose what level of multires resolution is displayed for fast navigate. Right now it just seems to display the lowest possible resolution and I think an option to choose a higher level (but still lower than maximum) would be better.

Tue, Sep 15, 10:57 PM · Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) added a revision to T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode): D8899: Fix T80771: Avoid changing the visibility of loose geometry when entering Sculpt Mode.
Tue, Sep 15, 10:51 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) added a project to T80805: Sculpting using EEVEE: Sculpt, Paint & Texture.
Tue, Sep 15, 10:16 PM · Sculpt, Paint & Texture
Germano Cavalcante (mano-wii) merged T80737: While in sculpt mode, dragging on the UI causes the mesh to move into T71899: Sculpt move tool is applied when clicking within negative space of UI, regardless of active sculpt tool.
Tue, Sep 15, 6:52 PM · Sculpt, Paint & Texture, BF Blender
Jeroen Bakker (jbakker) closed T80745: Texture painting - Erase alpha creates dark halo around alpha as Resolved.
Tue, Sep 15, 2:35 PM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender (2.91)
Jeroen Bakker (jbakker) added a comment to T80745: Texture painting - Erase alpha creates dark halo around alpha.

The fox for T80746 also fixed this one. In the end it was an error in the shader logic. I reverted the option.

Tue, Sep 15, 2:34 PM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender (2.91)
Brecht Van Lommel (brecht) added a comment to T80745: Texture painting - Erase alpha creates dark halo around alpha.

The image in the example .blend has byte colors. By convention, in Blender such images are always unpremultiplied and can not contain pure emissive colors. Only float images can, which use the premultiplied alpha convention.

Tue, Sep 15, 2:23 PM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender (2.91)
YAFU (YAFU) added a comment to D8876: Defaults: Turn fast navigate off by default.

@Nelson (NAS) , What is your hardware (CPU and GPU)? Could you share a .blend file or a Multires configuration where you can still sculpt fluently, but with big navigation problems?

Tue, Sep 15, 1:52 PM · Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) merged T80801: jumping from sculptmode to edit mode automatically hide certain vertex into T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).
Tue, Sep 15, 1:08 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) merged task T80801: jumping from sculptmode to edit mode automatically hide certain vertex into T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).
Tue, Sep 15, 1:08 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T80801: jumping from sculptmode to edit mode automatically hide certain vertex.

Yeah, it is the same as T80771, will merge these reports.

Tue, Sep 15, 1:08 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) added a comment to T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).

raised prio here again (simpler repro steps were found)

Tue, Sep 15, 1:07 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) renamed T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode) from Weight paint mode freeze a part of the mesh in Edit mode to Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).
Tue, Sep 15, 1:07 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T80801: jumping from sculptmode to edit mode automatically hide certain vertex from Needs Triage to Confirmed.

Can confirm, might be the same as T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode), will check on this.

Tue, Sep 15, 12:47 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) merged T80783: Mouse stucks during sculpting when the panel is expanded into T79937: Brush cursor (sculpt, vertexpaint, weightpaint) stucks under transparent part of N-panel.
Tue, Sep 15, 9:34 AM · Sculpt, Paint & Texture, User Interface, BF Blender
Philipp Oeser (lichtwerk) added a project to T79937: Brush cursor (sculpt, vertexpaint, weightpaint) stucks under transparent part of N-panel: Sculpt, Paint & Texture.
Tue, Sep 15, 9:33 AM · Sculpt, Paint & Texture, User Interface, BF Blender
Sergey Sharybin (sergey) added a comment to T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).

@Pablo Dobarro (pablodp606) will you have a look here?

Tue, Sep 15, 9:29 AM · Sculpt, Paint & Texture, BF Blender
Nelson (NAS) added a comment to D8876: Defaults: Turn fast navigate off by default.

I'm not sure what you mean. The feature affects navigation performance in sculp mode, not sculp performance.

Tue, Sep 15, 4:51 AM · Sculpt, Paint & Texture

Mon, Sep 14

Philipp Oeser (lichtwerk) lowered the priority of T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode) from High to Normal.

OK, that is good to here.

Mon, Sep 14, 9:19 PM · Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) changed the subtype of T80699: Node Goup Texture slot problem from "Report" to "Bug".
Mon, Sep 14, 9:17 PM · Nodes, Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) changed the status of T80699: Node Goup Texture slot problem from Needs Triage to Confirmed.
Mon, Sep 14, 9:16 PM · Nodes, Sculpt, Paint & Texture, BF Blender
François BERNARD-CARDASCIA (PKNzeta) added a comment to T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).

Yes!
Thank you Philipp, I managed to fix my problem with this manipulation:

  • go to sculpt mode
  • hit alt-H to unhide everything
  • and then all is back to normal in edit mode

still not sure if it's a bug or a mishandling

Mon, Sep 14, 7:23 PM · Sculpt, Paint & Texture, BF Blender
Pablo Dobarro (pablodp606) added a comment to D8876: Defaults: Turn fast navigate off by default.

The actual problem here is that all the Sculpt Mode code design is based on the assumption that making a partial update and redraw of the mesh is faster than redrawing the entire mesh. This is the right assumption to make, and it was probably working as expected at some point in the 2.7 series, but for some reason, this design is no longer giving the expected results (see T80608 and the missing partial redraws @Brecht Van Lommel (brecht) pointed out), so it looks like fast navigate is doing nothing.
Unless you are using an ultrabook CPU with integrated graphics, I don't see any other situation were in the 2.9 series sculpting will be affected by drawing performance.

Mon, Sep 14, 5:46 PM · Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) updated the task description for T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode).
Mon, Sep 14, 5:45 PM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T80771: Mode switching hides vertices in Edit mode (Weight paint / Sculpt mode --> Edit mode) from Needs Triage to Confirmed.

Caused by rB3ebe97c06b67: Fix T78665: Face Set visibility reverted when chaning Multires Levels

Mon, Sep 14, 5:44 PM · Sculpt, Paint & Texture, BF Blender
Brecht Van Lommel (brecht) added a comment to D8876: Defaults: Turn fast navigate off by default.

I'm not sure why it changed. Maybe it was an accident, or it was already in versioning code and got baked into the startup.blend.

Mon, Sep 14, 4:58 PM · Sculpt, Paint & Texture
Albert (wevon) added a comment to T80384: Sculpt Brush Selection UI Design.

Since the organization of the brushes is being rethought, I make a drastic proposal.

Mon, Sep 14, 2:22 PM · Sculpt, Paint & Texture
Richard Antalik (ISS) added a comment to T79684: Very slow brushstroke in Blender 2.91 compared with older Blender version.

It is expected, that with greater image resolution performance will decrease. With zoom you can paint more or less pixels so that is expected as well.

Mon, Sep 14, 12:57 PM · Sculpt, Paint & Texture, BF Blender
KiJeon (0o00o0oo) added a comment to D8876: Defaults: Turn fast navigate off by default.

I don't know if this has been considered, but something to consider is having a kind of threshold that triggers fast navigation (at the specified multires level).

Mon, Sep 14, 12:09 PM · Sculpt, Paint & Texture
YAFU (YAFU) added a comment to D8876: Defaults: Turn fast navigate off by default.

I'm a bit skeptical about viewport rotating being more performance demanding than sculpting a highpoly mesh.

Mon, Sep 14, 12:05 PM · Sculpt, Paint & Texture
Dalai Felinto (dfelinto) updated subscribers of D8876: Defaults: Turn fast navigate off by default.

This was not discussed (yet) with @Pablo Dobarro (pablodp606) .

Mon, Sep 14, 9:35 AM · Sculpt, Paint & Texture
Jeroen Bakker (jbakker) claimed T80745: Texture painting - Erase alpha creates dark halo around alpha.
Mon, Sep 14, 8:38 AM · Sculpt, Paint & Texture, EEVEE & Viewport, BF Blender (2.91)

Sun, Sep 13

Hadrien Brissaud (hadrien) added a comment to D8876: Defaults: Turn fast navigate off by default.

It doesn't sound like this has been discussed with Pablo ? Fast navigate is a necessity to keep navigating smoothly around a heavy multires object, it is standard in sculpting programs. Then, @ronan ducluzeau (zeauro) is right about a multires cube not being a good candidate for "starter geometry" - the workflow introduced by Pablo goes like this : 1. blockout forms from a primitive, using voxel remesh 2. retopo and use multires on the new object. For a "starter geometry", it does make more sense to use a subdivided cube.

Sun, Sep 13, 11:46 PM · Sculpt, Paint & Texture
Juanfran Matheu (jfmatheu) added a comment to T80384: Sculpt Brush Selection UI Design.

You have seen this development that is doing weeks ago??
https://twitter.com/jfranmatheu/status/1302237084191805441

Sun, Sep 13, 11:06 PM · Sculpt, Paint & Texture
YAFU (YAFU) added a comment to D8876: Defaults: Turn fast navigate off by default.

No, it should stay enabled by default. This feature is the only reason sculpting with multires is still kind of doable.

Sun, Sep 13, 9:00 PM · Sculpt, Paint & Texture
Nelson (NAS) added a comment to D8876: Defaults: Turn fast navigate off by default.

No, it should stay enabled by default. This feature is the only reason sculpting with multires is still kind of doable. Power users can turn this off if they want.
And yes, make it show in flat shading like Wax said.

Sun, Sep 13, 8:46 PM · Sculpt, Paint & Texture
Mindinsomnia (mindinsomnia) added a comment to T63745: Sculpt, Paint, Texture Module.

There is a very popular feature request on Right Click Select for sculpting with Vector Displacement Maps.

Sun, Sep 13, 6:58 PM · Sculpt, Paint & Texture, BF Blender
Julian Perez (julperado) added a comment to D8876: Defaults: Turn fast navigate off by default.

I agree that it should be off by default, and maybe make it clearer in the UI so people can find it easily, but please don't remove it. It is very useful for high res sculpting.

Sun, Sep 13, 6:25 PM · Sculpt, Paint & Texture
Albert (wevon) added a comment to T80384: Sculpt Brush Selection UI Design.

Although it all started with the design of the icons for version 2.91, I would like to make a few notes about the organization of the sculpture tools.

Sun, Sep 13, 11:32 AM · Sculpt, Paint & Texture
ronan ducluzeau (zeauro) added a comment to D8876: Defaults: Turn fast navigate off by default.

Removing the feature would be an excessive reaction to surprise of new users.

Sun, Sep 13, 11:21 AM · Sculpt, Paint & Texture
Mindinsomnia (mindinsomnia) added a comment to D8876: Defaults: Turn fast navigate off by default.

I think this feature is valuable to have as an option. But I think perhaps what would be nice is an option to choose what level of multires resolution is displayed for fast navigate. Right now it just seems to display the lowest possible resolution and I think an option to choose a higher level (but still lower than maximum) would be better.

Sun, Sep 13, 7:58 AM · Sculpt, Paint & Texture
YAFU (YAFU) added a comment to D8876: Defaults: Turn fast navigate off by default.

A comment regarding the default option, just to say that Blender doesn't work like Zbrush. Performance in Blender while you sculpt with Multires will become unusable slow before orbiting the view starts to give problems (on any common mid-range hardware). Fast navigate On by default doesn't make sense in Blender.

Sun, Sep 13, 4:53 AM · Sculpt, Paint & Texture
TheRedWaxPolice (TheRedWaxPolice) added a comment to D8876: Defaults: Turn fast navigate off by default.

@Dalai Felinto (dfelinto)

There is no reason to have this on, really. And I think we should even remove this option altogether.

This feature shouldn't be removed, imo.
This is a standard optimization trick used in most sculpting apps that have a "multires" system. Even zbrush has this enabled by default. Without this feature, it would be a nightmare to work on very high res meshes...

Sun, Sep 13, 4:09 AM · Sculpt, Paint & Texture
Nicholas Rishel (nicholas_rishel) merged task T79943: Unable to Sculpt or Lack of Pen Pressure Response into T75644: Pressure sensitivity stops working after I open "Edit -> Preferences" window (Veikk a15 tablet).
Sun, Sep 13, 12:50 AM · Sculpt, Paint & Texture, BF Blender
Nicholas Rishel (nicholas_rishel) changed the status of T79943: Unable to Sculpt or Lack of Pen Pressure Response from Duplicate to Invalid.

The issue from the other report is that the Veikk tablet driver does not send input to the correct window when multiple windows are under the same process.

Sun, Sep 13, 12:47 AM · Sculpt, Paint & Texture, BF Blender
Nicholas Rishel (nicholas_rishel) merged task T79943: Unable to Sculpt or Lack of Pen Pressure Response into T75644: Pressure sensitivity stops working after I open "Edit -> Preferences" window (Veikk a15 tablet).
Sun, Sep 13, 12:46 AM · Sculpt, Paint & Texture, BF Blender

Sat, Sep 12

Joe Williamsen (jwilliamsen) added a comment to T80734: I can't add materials colors to my donut.

Might be helpful to upload your project. It might also be helpful if you described your steps and expected outcome so that someone might recognize the problem from your process.

Sat, Sep 12, 10:06 PM · BF Blender
Daniele (DanieleKrivitskiy) added a project to T80734: I can't add materials colors to my donut: Sculpt, Paint & Texture.

Windows 10
Operating system: Window
Graphics card: Intel CORE i7 8th Gen

Sat, Sep 12, 9:21 PM · BF Blender
YAFU (YAFU) added a comment to D8876: Defaults: Turn fast navigate off by default.

Hi. I agree that the option should be off by default, the user should enable it intentionally if performance problems while orbiting the view start to appear.
On the other hand I'm not sure about removing the option, considering that Pablo has this patch in sight:
https://developer.blender.org/D7403

Sat, Sep 12, 9:06 PM · Sculpt, Paint & Texture
Dalai Felinto (dfelinto) updated the summary of D8876: Defaults: Turn fast navigate off by default.
Sat, Sep 12, 12:01 PM · Sculpt, Paint & Texture
Dalai Felinto (dfelinto) updated the summary of D8876: Defaults: Turn fast navigate off by default.
Sat, Sep 12, 12:01 PM · Sculpt, Paint & Texture
Dalai Felinto (dfelinto) added a project to D8876: Defaults: Turn fast navigate off by default: Sculpt, Paint & Texture.

@Brecht Van Lommel (brecht) do you recall why you did this change in the startup.blend?

Sat, Sep 12, 11:57 AM · Sculpt, Paint & Texture
Pascal (PMA33) added a comment to T79684: Very slow brushstroke in Blender 2.91 compared with older Blender version.

The issue seem to be linked to the image size, a 1k image can be painted with an good fluidity, but the fluidity starts to drop as the texture size increase to be very slow at 8k.
The zoom factor has also a big action on the painting behavior as the apparent brush size increase the painting become slower until in extreme case freezing Blender during some seconds.

Sat, Sep 12, 11:05 AM · Sculpt, Paint & Texture, BF Blender
Campbell Barton (campbellbarton) closed T71605: bpy.ops.sculpt.dynamic_topology_toggle causes a SegFault from Python in background mode as Resolved by committing rBad5f1d02318a: Fix T71605: Crash toggling dynamic topology in background mode.
Sat, Sep 12, 5:43 AM · Python API, Sculpt, Paint & Texture, BF Blender

Fri, Sep 11

Jeroen Bakker (jbakker) closed T74709: Incorrect RGB display in Image Viewer when not viewing alpha channel as Resolved.

This issue has been resolved by D8234. Please report any new issues as new reports

Fri, Sep 11, 11:54 AM · Sculpt, Paint & Texture, Images & Movies, VFX & Video, BF Blender
TheRedWaxPolice (TheRedWaxPolice) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

Is this fixed in the latest master

Still dead....

Fri, Sep 11, 5:22 AM · BF Blender (2.91), Sculpt, Paint & Texture

Thu, Sep 10

Pablo Dobarro (pablodp606) closed T79754: Heap Buffer Overflow Using Boundary Brush as Resolved by committing rB4c3ad047e72f: Fix T79754: Boundary Brush crashing with symmetry enabled.
Thu, Sep 10, 6:48 PM · BF Blender (2.91), Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) updated the task description for T80608: Sculpt Mode Stroke Perfomance.
Thu, Sep 10, 5:45 PM · Sculpt, Paint & Texture
Germano Cavalcante (mano-wii) added a project to T79943: Unable to Sculpt or Lack of Pen Pressure Response: Sculpt, Paint & Texture.
Thu, Sep 10, 3:34 PM · Sculpt, Paint & Texture, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T71759: Sculpt/Vertex/Weight Paint Brush Size Gets Undone After Undoing a Stroke.

Is this fixed in the latest master and 2.90? I tested this and it seems to be fixed when getting to the "Sculpt Mode" undo step.
The only times I can still reproduce this issue is whit Multires when undoing to a "Multires Apply Base" or "Multires Subdivide" undo step.

Thu, Sep 10, 3:28 PM · BF Blender (2.91), Sculpt, Paint & Texture

Wed, Sep 9

Pablo Dobarro (pablodp606) added a revision to T79754: Heap Buffer Overflow Using Boundary Brush: D8860: Fix T79754: Boundary Brush crashing with symmetry enabled.
Wed, Sep 9, 11:07 PM · BF Blender (2.91), Sculpt, Paint & Texture
Hans Goudey (HooglyBoogly) added a comment to T79754: Heap Buffer Overflow Using Boundary Brush.

I can still reproduce this, and it still crashes in non-debug builds. Here is a quick video. I realized I don't actually need the subdiv modifier. Sometimes I have to click around more than this to trigger it,

Wed, Sep 9, 10:30 PM · BF Blender (2.91), Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) changed the status of T80625: Sculpt: Box/Lasso Tools doesn't work when the object is far from the world origin from Needs Triage to Confirmed.
Wed, Sep 9, 6:22 PM · Sculpt, Paint & Texture, BF Blender
Jeroen Bakker (jbakker) closed T79038: Blender freezes on vertex paint on linked mesh data. as Resolved by committing rB42e3eb8854c9: Fix T79038: Blender freezes on vertex paint on linked mesh data.
Wed, Sep 9, 4:35 PM · BF Blender (2.91), Sculpt, Paint & Texture, EEVEE & Viewport

Tue, Sep 8

Hans Goudey (HooglyBoogly) changed the subtype of T77578: Face Sets Hide/Show don't work with Industry Compatible keymap from "Report" to "Bug".

It looks like alt-H still works fine in the industry compatible keymap.

Tue, Sep 8, 10:43 PM · Sculpt, Paint & Texture, User Interface, BF Blender
Pablo Dobarro (pablodp606) created T80609: Mesh/Grids datalayer management.
Tue, Sep 8, 10:23 PM · Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) created T80608: Sculpt Mode Stroke Perfomance.
Tue, Sep 8, 9:42 PM · Sculpt, Paint & Texture
Germano Cavalcante (mano-wii) merged T80502: Appended custom sculpting brushes with image textures not loading into T70412: Brushes Storage.
Tue, Sep 8, 8:26 PM · Sculpt, Paint & Texture, User Interface
Ankit Meel (ankitm) added a comment to T76357: Missing UV Islands / Image Editor / Bevel Modifier.

I am not able to find 'Realtime Update' the reference in the code to this string is related to animation system or sequencer. Can someone clarify?

Tue, Sep 8, 11:21 AM · Modeling, Sculpt, Paint & Texture, Modifiers, BF Blender
Campbell Barton (campbellbarton) changed the subtype of T76357: Missing UV Islands / Image Editor / Bevel Modifier from "Report" to "Bug".
Tue, Sep 8, 11:07 AM · Modeling, Sculpt, Paint & Texture, Modifiers, BF Blender
Campbell Barton (campbellbarton) triaged T76311: Redo causes pointy mesh artifacts in Multires as Low priority.
Tue, Sep 8, 11:06 AM · Modeling, Modifiers, Sculpt, Paint & Texture, BF Blender
Campbell Barton (campbellbarton) changed the subtype of T76311: Redo causes pointy mesh artifacts in Multires from "Report" to "Bug".
Tue, Sep 8, 11:05 AM · Modeling, Modifiers, Sculpt, Paint & Texture, BF Blender
Mindinsomnia (mindinsomnia) added a comment to T73935: PBVH_TEXTURE Design.

@Pablo Dobarro (pablodp606) Would this change make it possible to draw to multiple textures concurrently with different colour values?

Tue, Sep 8, 10:11 AM · Sculpt, Paint & Texture

Mon, Sep 7

Pablo Dobarro (pablodp606) closed T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist as Resolved by committing rB0c4b732ef2cd: Fix T78225: Vertex Colors not showing in edit mode.
Mon, Sep 7, 5:22 PM · BF Blender (2.91), Sculpt, Paint & Texture
Sergey Sharybin (sergey) closed T77763: Sculpt Mode brushes target wrong points on multires level 0 when using shapekeys as Resolved by committing rB179bd1ea7d4d: Fix T77763: Wrong highlight of active grab vertex.
Mon, Sep 7, 5:02 PM · Sculpt, Paint & Texture, BF Blender

Sun, Sep 6

Pablo Dobarro (pablodp606) added a comment to T79754: Heap Buffer Overflow Using Boundary Brush.

I can't reproduce this. Does this still happen? In case it does, does D8819 fix it?

Sun, Sep 6, 7:41 PM · BF Blender (2.91), Sculpt, Paint & Texture
Pablo Dobarro (pablodp606) added a revision to T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist: D8818: Fix T78225: Vertex Colors not showing in edit mode.
Sun, Sep 6, 6:57 PM · BF Blender (2.91), Sculpt, Paint & Texture
Juan Gea (juang3d) updated subscribers of T80384: Sculpt Brush Selection UI Design.

You have seen this development that is doing weeks ago??

https://twitter.com/jfranmatheu/status/1302237084191805441

Sun, Sep 6, 3:56 PM · Sculpt, Paint & Texture
SavMartin added a comment to T80384: Sculpt Brush Selection UI Design.

You have seen this development that is doing weeks ago?? https://twitter.com/jfranmatheu/status/1302237084191805441

Sun, Sep 6, 3:36 PM · Sculpt, Paint & Texture
Nick Chang (jaqu2321) added a comment to T73934: Dyntopo Roadmap.

@Nick Chang (jaqu2321) it takes a couple of seconds to turn dyntopo on and off in a high poly mesh, it wouldn't help if it was a per brush option

Sun, Sep 6, 9:34 AM · Sculpt, Paint & Texture

Sat, Sep 5

Julian Eisel (Severin) moved T69200: Resetting default value does not work in popovers or menus from Bugs to Known Issues on the User Interface board.
Sat, Sep 5, 4:46 PM · Sculpt, Paint & Texture, User Interface, BF Blender
Julian Eisel (Severin) moved T80402: Improve workflow with multiple objects from Backlog to Short-Term Scope (Active) on the User Interface board.
Sat, Sep 5, 3:57 PM · User Interface, Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) renamed T79328: Sculpt vertex color render mode issue when a 2nd layer is used in a shader (crash, artifacts) from Sculpt vertex color render mode crashes when a 2nd layer is used in a shader to Sculpt vertex color render mode issue when a 2nd layer is used in a shader (crash, artifacts).
Sat, Sep 5, 12:33 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) changed the status of T79328: Sculpt vertex color render mode issue when a 2nd layer is used in a shader (crash, artifacts) from Needs Developer to Reproduce to Confirmed.

Still cannot reproduce a crash, but confirming since there seems to be a bug in any case.

Sat, Sep 5, 12:31 PM · EEVEE & Viewport, Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) merged T80478: Vertex color doesn't show in edit mode into T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.
Sat, Sep 5, 11:05 AM · BF Blender (2.91), Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) merged task T80478: Vertex color doesn't show in edit mode into T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.
Sat, Sep 5, 11:05 AM · Sculpt, Paint & Texture, BF Blender
Philipp Oeser (lichtwerk) updated the task description for T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.
Sat, Sep 5, 11:04 AM · BF Blender (2.91), Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) updated the task description for T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.
Sat, Sep 5, 11:04 AM · BF Blender (2.91), Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) updated the task description for T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist.
Sat, Sep 5, 11:03 AM · BF Blender (2.91), Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) triaged T78225: Viewport vertex color mode: now it uses only sculpt vertex colors, even if datablock do not exist as High priority.

@Philipp Oeser (lichtwerk): currently this issue is only visible when Sculpt Vertex Colors is activated in the experimental tab. I would suggest to keep this ticket open, but lower the priority. I have seen some discussions about how to proceed with sculpt vertex vs loop vertex colors, but no clear direction afaik. As both codepaths are split in the current codebase a fix would not be in the area where I would expected it to happen.

Sat, Sep 5, 11:01 AM · BF Blender (2.91), Sculpt, Paint & Texture
Philipp Oeser (lichtwerk) changed the status of T80478: Vertex color doesn't show in edit mode from Needs Triage to Confirmed.

Caused by rBf7bbc7cdbb6c: Sculpt Vertex Colors: Initial implementation

Sat, Sep 5, 11:00 AM · Sculpt, Paint & Texture, BF Blender

Fri, Sep 4

Germano Cavalcante (mano-wii) changed the subtype of T80410: Voxel size shortcut Shift + R causes blender to crash when Dyntopo is on constant detail from "Report" to "Bug".
Fri, Sep 4, 6:01 PM · Sculpt, Paint & Texture, BF Blender
Germano Cavalcante (mano-wii) renamed T80410: Voxel size shortcut Shift + R causes blender to crash when Dyntopo is on constant detail from Voxel size shortcut Shift + R causes blender to close without warning when Dyntopo is on constant detail to Voxel size shortcut Shift + R causes blender to crash when Dyntopo is on constant detail.
Fri, Sep 4, 6:00 PM · Sculpt, Paint & Texture, BF Blender
Emilien Colombier (Peine_Perdue) added a comment to T80273: Restrict option in weight paint doesn't work with gradient.

That was quick ! Thank you !

Fri, Sep 4, 3:40 PM · Sculpt, Paint & Texture, Modeling, BF Blender
Philipp Oeser (lichtwerk) closed T80273: Restrict option in weight paint doesn't work with gradient as Resolved by committing rBaa4cf47e403b: Fix T80273: Restrict option in weight paint doesn't work with gradient.
Fri, Sep 4, 10:39 AM · Sculpt, Paint & Texture, Modeling, BF Blender