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Thu, Jun 13

Jeroen Bakker (jbakker) closed T65774: Brush Falloff Line Preset Incorrect as Invalid.

Aw my mistake I had clipping enabled

Thu, Jun 13, 8:41 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) renamed T65774: Brush Falloff Line Preset Incorrect from Brush Falloff Line Preset Incorredt to Brush Falloff Line Preset Incorrect.
Thu, Jun 13, 8:31 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a project to T65774: Brush Falloff Line Preset Incorrect: Sculpting and Painting.
Thu, Jun 13, 8:31 AM · Sculpting and Painting, BF Blender

Sun, Jun 9

Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;

So that would mean either some mouse move events are missing tablet that, and the release event is not the issue. Or the release event pressure is somehow used elsewhere and affecting the stroke. If someone can run blender with --debug-events from the command line and paints a single problematic stroke, then we can see in the output which it is.

Sun, Jun 9, 3:02 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

and these are the registered events for a single stroke in console

Sun, Jun 9, 2:59 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht),
i have drawn 3 strokes. All affected by the pressure issue.
here is the console output for the events:

Sun, Jun 9, 2:56 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

As I understand it, @JoshBowman (JoshyB) says this change in gpencil_draw_apply_event worked:

     /* No tablet data -> No pressure info is available */
-    p->pressure = 1.0f;
+    p->pressure = 0.0f;
Sun, Jun 9, 12:14 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Brecht Van Lommel (brecht) The events are filtered with the code below:

Sun, Jun 9, 11:55 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Probably painting operators should never use the release event mouse coordinates or pressure to draw anything? In principle there should be a mouse move event preceding it, and then the release event should merely stop the painting, not define the last part of the stroke.

Sun, Jun 9, 11:42 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Antonio Vazquez (antoniov) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@William Reynish (billreynish) I would do if I could reproduce it. I have seen the problem is the line if (event->tablet_data) { (gpencil_paint.c) is not getting data when you use that type of tablets, but if we move the value of 0.0 in the else, then the mouse will not work.

Sun, Jun 9, 11:17 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
William Reynish (billreynish) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Antonio Vazquez (antoniov) Can you look at this issue? It seems like there is a solution for pen input - probably we just need to detect if you are using mouse or pen, which we already do anyway.

Sun, Jun 9, 10:53 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Konstantin Bukow (Kobuk) I've just followed the docs to compile my own version of 2.8 with the change you suggested and it works perfectly THANK YOU I'm super excited because it means i can continue development of my Grease Pencil based character rig!

Sun, Jun 9, 3:37 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Fri, Jun 7

Konstantin Bukow (Kobuk) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Hello people! I'm super-happy that my hack could help others to make their pens work correctly with blender! I don't know how to implement a clean solution which would let the mouse keep working. I still think that setting the pressure level to 0 at every release might work, but unfortunately I couldn't find out how to do that. I'd be even more happy if the real devs could find out a solution that helps everybody with not-wacom tablets to be using the GP, as a lot of other blender users might be working off finacial constraints. Let's hope everybody will be happily drawing very soon. Best regards everybody!

Fri, Jun 7, 5:51 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Wed, Jun 5

Brecht Van Lommel (brecht) closed T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. as Resolved.

Fixed by rB365ba6f5a130: Fix T65437: sculpt dyntopo undo not showing correct mesh.

Wed, Jun 5, 5:52 PM · Sculpting and Painting, BF Blender

Tue, Jun 4

Jeroen Bakker (jbakker) reassigned T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. from Jeroen Bakker (jbakker) to Pablo Dobarro (pablodp606).
Tue, Jun 4, 4:39 PM · Sculpting and Painting, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) Thanks for the tip, compiled blender with that option and works like a charm with both Astropad on iPad Pro/iPhone and Inklet with Trackpad.

Tue, Jun 4, 4:16 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) updated subscribers of T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB) @Sergey Sharybin (sergey)
can't this be a possible solution?

Tue, Jun 4, 3:17 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brendon Murphy (meta-androcto) triaged T63131: Assign material in vertex paint mode as Needs Information from User priority.

hi, looking at the screen shots, this works with bi render and 2.79?
Are you updating this to Blender 2.8?

Tue, Jun 4, 3:24 AM · Sculpting and Painting, Addons

Mon, Jun 3

Pablo Dobarro (pablodp606) added a revision to T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash.: D5004: Fix T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash..
Mon, Jun 3, 10:49 PM · Sculpting and Painting, BF Blender
matc (matc) assigned T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash. to Jeroen Bakker (jbakker).

In BKE_pbvh_search_gather the PBVHNode points to 0xcccc...

Mon, Jun 3, 10:43 PM · Sculpting and Painting, BF Blender
Enrique Barranco (ebarranco) added a project to T65462: Dyntopo: Pressing Detail flood field twice cause Blender crash.: Sculpting and Painting.
Mon, Jun 3, 9:57 PM · Sculpting and Painting, BF Blender

Fri, May 31

Alex (Sen) added a comment to T62282: Multires: normals not updating when using smooth shading.

YESS!! YESS!!, it works!!

Fri, May 31, 10:34 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T62282: Multires: normals not updating when using smooth shading as Resolved by committing rBf87bba0368ea: Fix T62282: multires sculpting does not update smooth normals.
Fri, May 31, 5:23 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T45636: Texture paint doesn't prompt user to save painted textures as Resolved.
Fri, May 31, 12:05 PM · BF Blender, Sculpting and Painting
Jeroen Bakker (jbakker) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

Blender 2.80 shows a confirmation dialog where the user can confirm to save the images

Fri, May 31, 12:02 PM · BF Blender, Sculpting and Painting

Wed, May 29

Konstantin (Ko) added a comment to T65209: Sculpt mode UI/UX design.

Since N-panel now has tabs, why not to move there mesh, mask and color Filters instead of making them a Tool? It can be a tab wich is only visible when in sculpt mode. Then will be possible to use Brush and having access to Filters at the same time.

Wed, May 29, 10:12 PM · Sculpting and Painting
Brecht Van Lommel (brecht) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

@Antonio Vazquez (antoniov) confirmed on blender.chat that performance is much better now with multi-threading, so it appears the main performance issue on Windows is solved.

Wed, May 29, 4:47 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) changed Type from Bug to To Do on T51133: Bad performance with texture painting depending on multi-thread settings.
Wed, May 29, 4:35 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) reopened T51133: Bad performance with texture painting depending on multi-thread settings as "Open".

Will keep that task open, since that commit is not really great in the long run, proper refactor needs to be done here after 2.80 is out.

Wed, May 29, 4:30 PM · Sculpting and Painting, BF Blender
Bastien Montagne (mont29) closed T51133: Bad performance with texture painting depending on multi-thread settings as Resolved by committing rB0721ee45873c: Fix T51133: Bad performance with texture painting depending on multi-thread….
Wed, May 29, 4:30 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a revision to T62282: Multires: normals not updating when using smooth shading: D4977: DrawManager: Multires Smooth Sculpting.
Wed, May 29, 4:29 PM · Sculpting and Painting, BF Blender
Alex (Sen) added a comment to T62282: Multires: normals not updating when using smooth shading.

Yay!! :D

Wed, May 29, 4:17 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T62282: Multires: normals not updating when using smooth shading.

@Clément Foucault (fclem) solution to move forward is:

Wed, May 29, 4:05 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T62282: Multires: normals not updating when using smooth shading.

One of the next commits is the source of the issue.

Wed, May 29, 3:55 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

If it's a big task we can reconsider. But glancing at the code I did not immediately see a reason for this to be more than a local change in project_paint_op.

Wed, May 29, 3:46 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) renamed T60700: Sculpt: wireframe shows triangulated from Triangulated polygons in Sculpt Mode to Sculpt: wireframe shows triangulated.
Wed, May 29, 3:32 PM · OpenGL / GPU, Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) closed T62288: Bug when scaling an object in the Sculpt workspace as Resolved.

This seems to be solved. S in the sculpt workspace will activate the smooth tool, there must have been a bug with that.

Wed, May 29, 3:19 PM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) merged T64340: Sculpt Mode doesn't show the actual draw on the model into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 3:04 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged T64778: Display bug in Sculpt Mode w/ Multires into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged T64586: Multires sculpting not visible when object is smooth shaded into T62282: Multires: normals not updating when using smooth shading.
Wed, May 29, 2:36 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) renamed T62282: Multires: normals not updating when using smooth shading from Smooth Shading Not Updating When Using MultiRes Sculpting to Multires: normals not updating when using smooth shading.
Wed, May 29, 2:35 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) raised the priority of T62282: Multires: normals not updating when using smooth shading from Confirmed, Medium to Confirmed, High.

Marking as high priority given the number of reports.

Wed, May 29, 2:35 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) renamed T62427: Multires: changing between simple and catmull-clark causes artifacts from Change the subdivision algorithm in multires sculpts artifacts in my mesh. to Multires: changing between simple and catmull-clark causes artifacts.
Wed, May 29, 2:32 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged task T63943: Modifiers not visibe during sculpt mode. into T64333: Sculpt: mirror and other modifiers not visible in workbench sculpt mode.
Wed, May 29, 2:28 PM · Modifiers, Sculpting and Painting, BF Blender
Bastien Montagne (mont29) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

Eh, didn’t though that would be high prio, this has been buging us since ages… Though with many poeple enjoying tens of threads nowadays, I guess it’s becoming more of an issue.

Wed, May 29, 2:26 PM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a revision to T63862: Quick Edit doesn't adjust background and overlays: D4974: TexturePaint: Projection Edit.
Wed, May 29, 1:29 PM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) changed Type from To Do to Bug on T51133: Bad performance with texture painting depending on multi-thread settings.
Wed, May 29, 12:47 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) raised the priority of T51133: Bad performance with texture painting depending on multi-thread settings from Confirmed, Medium to Confirmed, High.
Wed, May 29, 12:46 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) added a comment to T51133: Bad performance with texture painting depending on multi-thread settings.

From the profile in T58465#635130, I'm guessing this is due to a high cost of starting threads on Windows, and if so switching to the task scheduler could fix it.

Wed, May 29, 12:44 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) raised the priority of T51133: Bad performance with texture painting depending on multi-thread settings from Normal to Confirmed, Medium.

I'd almost want to set this as high priority, but it's also not a new issue in 2.80.

Wed, May 29, 12:39 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged T58465: brush lag in texture painting into T51133: Bad performance with texture painting depending on multi-thread settings.
Wed, May 29, 12:38 PM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) merged task T58465: brush lag in texture painting into T51133: Bad performance with texture painting depending on multi-thread settings.
Wed, May 29, 12:38 PM · BF Blender, Sculpting and Painting
Jeroen Bakker (jbakker) claimed T63862: Quick Edit doesn't adjust background and overlays.
Wed, May 29, 11:36 AM · BF Blender, Sculpting and Painting
Brecht Van Lommel (brecht) closed T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled as Resolved.
Wed, May 29, 10:09 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T63862: Quick Edit doesn't adjust background and overlays.
Wed, May 29, 10:09 AM · BF Blender, Sculpting and Painting
Antonio Vazquez (antoniov) added a comment to T58465: brush lag in texture painting.

@Jeroen Bakker (jbakker) Yes, it's duplicated...you can merge it.

Wed, May 29, 10:08 AM · BF Blender, Sculpting and Painting
Jeroen Bakker (jbakker) updated the task description for T63745: Sculpt, Paint, Texture Module.
Wed, May 29, 10:07 AM · Sculpting and Painting, BF Blender
Jeroen Bakker (jbakker) added a comment to T58465: brush lag in texture painting.

This seems to be a duplicate of T51133: Bad performance with texture painting depending on multi-thread settings?

Wed, May 29, 9:57 AM · BF Blender, Sculpting and Painting
Jeroen Bakker (jbakker) added a comment to T50478: Mask brush strokes in sculpt mode + texture shading mode only show up while dyntopo enabled.

I cannot reproduce anymore in B280. perhaps close this.

Wed, May 29, 9:33 AM · Sculpting and Painting, BF Blender
ThinkingPolygons (ThinkingPolygons) added a comment to T65209: Sculpt mode UI/UX design.

Which brushes should support vertex colors?

Wed, May 29, 3:32 AM · Sculpting and Painting

Tue, May 28

Brecht Van Lommel (brecht) added a project to T62565: conflict with how Blender is sampling OSX input/stroke events: Platform: macOS.
Tue, May 28, 10:30 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Regnas (Regnas) added a comment to T65209: Sculpt mode UI/UX design.
Tue, May 28, 6:11 PM · Sculpting and Painting
William Reynish (billreynish) added a comment to T65209: Sculpt mode UI/UX design.

As we talked about, Blender already has some Remesh controls here:


These don't allow redo, which is fine - your remeshing could be added here and work similarly.

Tue, May 28, 2:25 PM · Sculpting and Painting
Pablo Dobarro (pablodp606) added a comment to T65209: Sculpt mode UI/UX design.

Not sure I understand the question. If some mode does not use normal projection, it can display a cursor but without taking into account the normal?

Tue, May 28, 3:52 AM · Sculpting and Painting
Brecht Van Lommel (brecht) triaged T65209: Sculpt mode UI/UX design as Normal priority.
Tue, May 28, 2:51 AM · Sculpting and Painting
Brecht Van Lommel (brecht) added a comment to T65209: Sculpt mode UI/UX design.

Right now the cursor is disabled when previewing textures and in any other paint mode. Should we support this even if the modes are not compatible with normal projection internally?

Tue, May 28, 2:50 AM · Sculpting and Painting
Pablo Dobarro (pablodp606) updated subscribers of T65209: Sculpt mode UI/UX design.
Tue, May 28, 1:11 AM · Sculpting and Painting
Pablo Dobarro (pablodp606) created T65209: Sculpt mode UI/UX design.
Tue, May 28, 1:06 AM · Sculpting and Painting

Mon, May 27

Brecht Van Lommel (brecht) changed the edit policy for T63745: Sculpt, Paint, Texture Module.
Mon, May 27, 9:39 AM · Sculpting and Painting, BF Blender

Fri, May 24

JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Sergey Sharybin (sergey) Wondering if this issue could just become a setting somewhere that allows us to switch between a mouse/tablet drawing mode which just changes the pressure variable between 1.0f and 0.0f? That would seem the most straight forward solution

Fri, May 24, 7:18 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Thu, May 23

Thomas (TomyB) added a comment to T64286: Brush sculpt on object with multires, does not compute in particular cases..

I have the same bug for weeks. The latest version that worked for me was from 2nd of May.

Thu, May 23, 9:24 AM · Sculpting and Painting, BF Blender
Alex (Sen) added a comment to T62282: Multires: normals not updating when using smooth shading.

I just realized that I reported something very similar here: T64586
Although, it happens independent from the overlays to me.

Thu, May 23, 4:22 AM · Sculpting and Painting, BF Blender

May 15 2019

Jeroen Bakker (jbakker) renamed T62282: Multires: normals not updating when using smooth shading from Smooth Shading in sculpting mode does not update correctly when deactivate Overlays. to Smooth Shading Not Updating When Using MultiRes Sculpting.
May 15 2019, 10:20 AM · Sculpting and Painting, BF Blender

May 10 2019

Sebastian Parborg (zeddb) merged T64353: multiresolution modifier don't update the shader in smooth shading mode into T62282: Multires: normals not updating when using smooth shading.
May 10 2019, 12:22 PM · Sculpting and Painting, BF Blender

May 8 2019

muhamad wicaksono (hirvi_jk) added a comment to T62282: Multires: normals not updating when using smooth shading.

Hello, for some reason with a more complex scene the bug behavior changes, now it computes after strokes end, with an addition now I can't undo strokes, it will only undo to the first sculpt stroke, not to the previous stroke.

May 8 2019, 3:29 PM · Sculpting and Painting, BF Blender
Sebastian Parborg (zeddb) merged T64286: Brush sculpt on object with multires, does not compute in particular cases. into T62282: Multires: normals not updating when using smooth shading.
May 8 2019, 2:46 PM · Sculpting and Painting, BF Blender
Sebastian Parborg (zeddb) merged task T64286: Brush sculpt on object with multires, does not compute in particular cases. into T62282: Multires: normals not updating when using smooth shading.
May 8 2019, 2:46 PM · Sculpting and Painting, BF Blender
muhamad wicaksono (hirvi_jk) added a comment to T64286: Brush sculpt on object with multires, does not compute in particular cases..


Still occurs, with the latest build even with 'load factory settings'.

May 8 2019, 2:41 PM · Sculpting and Painting, BF Blender
Sebastian Parborg (zeddb) triaged T64286: Brush sculpt on object with multires, does not compute in particular cases. as Needs Information from User priority.

I can't reproduce this on my end. The brush changes the shading and the geometry of the mesh when I try to sculpt on it. Can you see if this maybe has been fixed for you in the latest beta?

May 8 2019, 2:20 PM · Sculpting and Painting, BF Blender
Sebastian Parborg (zeddb) added a comment to T62282: Multires: normals not updating when using smooth shading.

Now it doesn't work with smooth shading (overlays doesn't seem to matter anymore).

May 8 2019, 2:09 PM · Sculpting and Painting, BF Blender
Sebastian Parborg (zeddb) merged T64227: Multiresolution not working into T62282: Multires: normals not updating when using smooth shading.
May 8 2019, 2:08 PM · Sculpting and Painting, BF Blender
muhamad wicaksono (hirvi_jk) added a project to T64286: Brush sculpt on object with multires, does not compute in particular cases.: Sculpting and Painting.
May 8 2019, 5:47 AM · Sculpting and Painting, BF Blender

May 3 2019

Philipp Oeser (lichtwerk) edited projects for T62288: Bug when scaling an object in the Sculpt workspace, added: BF Blender; removed Addons.
May 3 2019, 10:16 AM · BF Blender, Sculpting and Painting

May 2 2019

JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

Feel your pain, I’ve been wanting this fixed for aaaaaaaaaaages.

May 2 2019, 11:02 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@JoshBowman (JoshyB), yeah thanks. That's why I was linking the topic. Hope some developer cares enough to have a look at it.

May 2 2019, 10:59 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
JoshBowman (JoshyB) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

The video at the end of that discussion shows where the issue lies and a possible fix
https://youtu.be/xkWECtX-

May 2 2019, 10:56 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Ivan Cappiello (icappiello) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

@Sergey Sharybin (sergey) it works with almost any pressure enabled software out of the box through inklet and Astropad (you can easily test krita). Believe anyway it should work just like pinching, zooming and rotating with two fingers on the trackpad are working using the regular APIs.

May 2 2019, 10:35 AM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Apr 29 2019

Philipp Oeser (lichtwerk) added projects to T63943: Modifiers not visibe during sculpt mode.: Sculpting and Painting, Modifiers.

modifier says Hide, Mask and optimized display disabled

Apr 29 2019, 11:05 AM · Modifiers, Sculpting and Painting, BF Blender

Apr 27 2019

Cory Cohen (cfcohen) reopened T45636: Texture paint doesn't prompt user to save painted textures as "Open".

What is the status of this report relative to version 2.80? The 2.80 branch is less "broken by design" in many ways, for example prompting to save work in general before exiting the application. This ticket seems like a good candidate to improve the usability of Blender for novice users and come more into line with standard software design.

Apr 27 2019, 5:33 PM · BF Blender, Sculpting and Painting

Apr 26 2019

Sebastian Parborg (zeddb) assigned T63862: Quick Edit doesn't adjust background and overlays to Clément Foucault (fclem).
Apr 26 2019, 12:29 PM · BF Blender, Sculpting and Painting

Apr 25 2019

Sergey Sharybin (sergey) added a comment to T62565: conflict with how Blender is sampling OSX input/stroke events.

I can reproduce the issue with Inklet software on a trackpad.

Apr 25 2019, 3:45 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender
Brecht Van Lommel (brecht) merged T63769: Grease Pencil tool leaves blobs at the end of strokes into T62565: conflict with how Blender is sampling OSX input/stroke events.
Apr 25 2019, 12:35 PM · Platform: macOS, Sculpting and Painting, Grease Pencil, BF Blender

Apr 24 2019

Red Mser (RedMser) edited projects for T63862: Quick Edit doesn't adjust background and overlays, added: BF Blender; removed BF Blender: 2.8.
Apr 24 2019, 5:36 PM · BF Blender, Sculpting and Painting
Red Mser (RedMser) edited projects for T63862: Quick Edit doesn't adjust background and overlays, added: BF Blender: 2.8, Sculpting and Painting; removed BF Blender.
Apr 24 2019, 5:31 PM · BF Blender, Sculpting and Painting

Apr 21 2019

Campbell Barton (campbellbarton) updated the task description for T63745: Sculpt, Paint, Texture Module.
Apr 21 2019, 6:48 AM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) updated the task description for T63745: Sculpt, Paint, Texture Module.
Apr 21 2019, 3:40 AM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) added a project to T63745: Sculpt, Paint, Texture Module: Sculpting and Painting.
Apr 21 2019, 3:40 AM · Sculpting and Painting, BF Blender
Brecht Van Lommel (brecht) edited Description on Sculpting and Painting.
Apr 21 2019, 3:39 AM

Apr 20 2019

Campbell Barton (campbellbarton) added a comment to T63746: Add fade option for mask display in sculpt mode.

Thanks, committed with edits so it matches vertex/texture paint opacity.

Apr 20 2019, 12:06 PM · Blender Studio, Sculpting and Painting
Campbell Barton (campbellbarton) closed T63746: Add fade option for mask display in sculpt mode as Resolved by committing rBf2792e91f034: 3D View: add opacity for sculpt mask display.
Apr 20 2019, 12:05 PM · Blender Studio, Sculpting and Painting