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Thu, Oct 11

Alaska (Alaska) added a project to T57138: Correlated Multi-jitter viewport rendering inconsistencies : BF Blender: 2.8.
Thu, Oct 11, 6:13 AM · BF Blender: 2.8, BF Blender, Cycles

Wed, Oct 10

LazyDodo (LazyDodo) closed T54887: OSL: Cycles Script Node with trace call crashes Blender on render as Resolved.

Score! thanks for the quick test!

Wed, Oct 10, 5:20 PM · Cycles, BF Blender
Tim (ptim) added a comment to T54887: OSL: Cycles Script Node with trace call crashes Blender on render.

Thank you, this issue seems to be resolved as of 76f640c27d8.

Wed, Oct 10, 5:10 PM · Cycles, BF Blender
LazyDodo (LazyDodo) triaged T54887: OSL: Cycles Script Node with trace call crashes Blender on render as Incomplete priority.

we have recently updated osl/llvm, is this still an issue? @Tim (ptim) can you check with a nightly build?

Wed, Oct 10, 4:53 PM · Cycles, BF Blender
Alaska (Alaska) updated the task description for T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 12:31 PM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) updated the task description for T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:57 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) updated subscribers of T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:56 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) renamed T57138: Correlated Multi-jitter viewport rendering inconsistencies from Correlated Multi-jitter rendering inconsistency to Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:55 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) updated the task description for T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:48 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) updated the task description for T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:43 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) updated the task description for T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:36 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) placed T57138: Correlated Multi-jitter viewport rendering inconsistencies up for grabs.
Wed, Oct 10, 11:35 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) assigned T57138: Correlated Multi-jitter viewport rendering inconsistencies to Brecht Van Lommel (brecht).
Wed, Oct 10, 11:34 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) renamed T57138: Correlated Multi-jitter viewport rendering inconsistencies from Correlated Multi-jitter rendering inconstancy to Correlated Multi-jitter rendering inconsistency .
Wed, Oct 10, 11:34 AM · BF Blender: 2.8, BF Blender, Cycles
Alaska (Alaska) created T57138: Correlated Multi-jitter viewport rendering inconsistencies .
Wed, Oct 10, 11:33 AM · BF Blender: 2.8, BF Blender, Cycles
Lukas Stockner (lukasstockner97) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

I can also confirm the problem.

Wed, Oct 10, 3:57 AM · Cycles, BF Blender

Tue, Oct 9

Philipp Oeser (lichtwerk) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

ahh, hybrid is the blocky stuff :)

Tue, Oct 9, 3:17 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

CPU and GPU are rendering different results. Here's the comparison.

Tue, Oct 9, 3:08 PM · Cycles, BF Blender
Philipp Oeser (lichtwerk) triaged T57109: Flickering artifacts in (animated) DOF areas as Confirmed priority.

OK, my bad.
Now I also noticed the difference CPU/GPU (no denoiser) Here is what I get [not getting the blocky stuff though...]:

Tue, Oct 9, 3:07 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

It seems to be an GPU issue. Here's the CPU result. No artifacts.

Tue, Oct 9, 2:48 PM · Cycles, BF Blender
Steffen Dünner (SteffenD) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

Also happens under Linux Mint with a GTX 780 and with a Xeon / GTX 1080ti.

Tue, Oct 9, 2:34 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

Here's again the scene I used for the above video with the settings (1024 samples). The former upload was an older scene with different settings. Just to get sure.

Tue, Oct 9, 2:32 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

No. It also happens on my XPS with GTX 1050.

Tue, Oct 9, 2:27 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

Maybe an issue by the AMD Threadripper and/or GTX 1080Ti?

Tue, Oct 9, 2:22 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

Yes, it's not a Denoiser issue. My above rendering isn't using the Denoiser and a sampling rate of 1024. I have an older video of the same scenes without artifacts but I can't say what build I used for it.

Tue, Oct 9, 2:18 PM · Cycles, BF Blender
Steffen Dünner (SteffenD) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

I gave it a closer look and my initial thought also was that the denoiser freaks out. When you disable the denoiser you can see that there's a lot of noise in the rendered image (where it would be a miracle if any denoiser could properly resolve that BTW). But: it's not the denoiser's fault because the flickering artifacts are already present in the "raw" render!
I could reduce the whole scene to only 3 Lego bricks (around the sink) which still gave me the error. The artifacts don't appear if I override all materials with a simple Principled shader. So it looks like the (quite complex) materials (or at least one of them) is faulty or maybe some bump or normal shader doesn't play nicely with a scaling of 0.001 the whole scene is at. Plus I think that setting the render camera limits to 1mm - 2km doesn't help numerical precision either.
It might also be a combination of things that cause this, but the Denoiser is innocent.

Tue, Oct 9, 2:10 PM · Cycles, BF Blender
Philipp Oeser (lichtwerk) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

here is what I get with the file from the report

Tue, Oct 9, 1:46 PM · Cycles, BF Blender
Philipp Oeser (lichtwerk) assigned T57109: Flickering artifacts in (animated) DOF areas to Lukas Stockner (lukasstockner97).

Seems like Denoiser artifacts (which can have a hard time in animated DOF/MBlur scenarios), so I wasnt sure if there is a bug involved here...
But as these are also apparent in 'in focus' areas I started rendering (still doing) and I'm actually having a hard time reproducing these (linux, 2.79 master build from buildbot, GPU rendering, 970m, 396.45 drivers, cuda 9.2)...
(will post the cropped border render sequence [kitchen sink area] in a bit)

Tue, Oct 9, 12:45 PM · Cycles, BF Blender

Mon, Oct 8

Michael Klein (Renderbricks) added a comment to T57109: Flickering artifacts in (animated) DOF areas.

https://youtu.be/IjF6TEcvgoA

Mon, Oct 8, 11:32 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a project to T57109: Flickering artifacts in (animated) DOF areas: Cycles.
Mon, Oct 8, 11:30 PM · Cycles, BF Blender
Max (mageaster) closed T57084: Object offsets in render/render mode as Resolved.
Mon, Oct 8, 1:32 PM · Cycles, BF Blender
Max (mageaster) added a comment to T57084: Object offsets in render/render mode.

Oh, damn, I've forgot about new Displacement input behaviour!

Mon, Oct 8, 1:30 PM · Cycles, BF Blender
Max (mageaster) added a comment to T57084: Object offsets in render/render mode.

Interesting... I've removed all linked materials and geometry stays where it is... But when I make them local, there is still offset.

Mon, Oct 8, 1:26 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) triaged T57084: Object offsets in render/render mode as Incomplete priority.

I don't see any difference between 2.79b and latest master rendering this file. But it is also giving me errors about missing libraries so maybe not all the .blend files needed to reproduce the problem were included?

Mon, Oct 8, 10:33 AM · Cycles, BF Blender
Brecht Van Lommel (brecht) updated the task description for T57084: Object offsets in render/render mode.
Mon, Oct 8, 10:30 AM · Cycles, BF Blender
Brecht Van Lommel (brecht) updated the task description for T57084: Object offsets in render/render mode.
Mon, Oct 8, 10:29 AM · Cycles, BF Blender

Sat, Oct 6

Charlie Jolly (charlie) updated the diff for D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Change tileable option name to periodic. This matches name used in Gabor patch and is more accurate in how the option works relative to scale.

Sat, Oct 6, 12:45 AM · Cycles, Eevee, BF Blender: 2.8

Fri, Oct 5

Charlie Jolly (charlie) added a comment to T55607: Cycles: Add more procedural noise types.

Added patches for seamless Voronoi and Gabor.
https://developer.blender.org/D3743
https://developer.blender.org/D3495

Fri, Oct 5, 11:58 PM · Cycles
Charlie Jolly (charlie) updated the diff for D3495: Cycles Gabor Noise Texture Node.
  • Rewrite patch with Cycles, Eeevee(GLSL) and OSL support
  • Incorporates anisotropic modes from OSL implementation
  • Supports periodic/seamless textures (if scaling is set to whole numbers)
  • Exposes variables to control impulses, bandwidth, frequency, rotation, weight (amplitude), phase and variation (randomness)
  • Seed is exposed for varying small periodic textures
  • Supports additional kernel shapes
  • Removed multiple calls to RNG and uses a single call per sample, in my tests this seemed ok
  • Direction input for Anisotropic mode (possible bug in Eevee as it needs to be connected to work correctly)
Fri, Oct 5, 9:22 PM · Cycles, BF Blender: 2.8, BF Blender

Thu, Oct 4

Brecht Van Lommel (brecht) added a commit to T56396: Cycles - Non-Deformation Motion Blur is inconsistant: rCe5d53d4b6ae9: Fix T56396: Cycles wrong object motion blur with deformation blur disabled..
Thu, Oct 4, 4:26 PM · Cycles, BF Blender

Mon, Oct 1

Ludvik Koutny (rawalanche) added a comment to T56939: Heavy instancing cause Cycles hardware utilization drop to a fraction because of "Updating Camera Volume".

That does not really sounds like a bug to me, but will let @Brecht Van Lommel (brecht) decide here.

Mon, Oct 1, 8:45 AM · Cycles, BF Blender

Sun, Sep 30

Brecht Van Lommel (brecht) added a comment to T56396: Cycles - Non-Deformation Motion Blur is inconsistant.

Done. That was actually my intention but used the wrong branch.

Sun, Sep 30, 7:35 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) added a commit to T56396: Cycles - Non-Deformation Motion Blur is inconsistant: rBbbd3ac73bcfa: Fix T56396: Cycles wrong object motion blur with deformation blur disabled..
Sun, Sep 30, 7:35 PM · Cycles, BF Blender
Bastien Montagne (mont29) assigned T56939: Heavy instancing cause Cycles hardware utilization drop to a fraction because of "Updating Camera Volume" to Brecht Van Lommel (brecht).

That does not really sounds like a bug to me, but will let @Brecht Van Lommel (brecht) decide here.

Sun, Sep 30, 6:51 PM · Cycles, BF Blender

Fri, Sep 28

Carlo Andreacchio (candreacchio) added a comment to T56396: Cycles - Non-Deformation Motion Blur is inconsistant.

Thanks for the bug fix... Any chance we can get it applied to the master branch aswell?

Fri, Sep 28, 11:59 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) closed T56396: Cycles - Non-Deformation Motion Blur is inconsistant as Resolved by committing rB637d938c0b84: Fix T56396: Cycles wrong object motion blur with deformation blur disabled..
Fri, Sep 28, 6:27 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to D3495: Cycles Gabor Noise Texture Node.

That seems reasonable, we don't have to use the OSL builtin one.

Fri, Sep 28, 6:01 PM · Cycles, BF Blender: 2.8, BF Blender
Charlie Jolly (charlie) added a comment to D3495: Cycles Gabor Noise Texture Node.

@Brecht Van Lommel (brecht) I'm going to try and revisit this. From working on the Voronoi node I think that it would be better to implement this separately to the built in OSL gabor noise. This way it is much easier to keep Cycles, OSL and Eevee in sync. Can I get your view on this?

Fri, Sep 28, 5:41 PM · Cycles, BF Blender: 2.8, BF Blender
Charlie Jolly (charlie) updated the diff for D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Fix tiling when color option is used.

Fri, Sep 28, 12:38 PM · Cycles, Eevee, BF Blender: 2.8
Charlie Jolly (charlie) added a comment to D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.

Fri, Sep 28, 1:15 AM · Cycles, Eevee, BF Blender: 2.8
Charlie Jolly (charlie) created D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL.
Fri, Sep 28, 1:13 AM · Cycles, Eevee, BF Blender: 2.8

Thu, Sep 27

Ludvik Koutny (rawalanche) created T56939: Heavy instancing cause Cycles hardware utilization drop to a fraction because of "Updating Camera Volume".
Thu, Sep 27, 5:43 PM · Cycles, BF Blender
Brecht Van Lommel (brecht) removed projects from T56925: Cycles does not appear to treat step boundaries vs between step boundaries homogeneously in volumes, produces render artifacts.: Rendering, BF Blender.
Thu, Sep 27, 10:58 AM · Cycles

Wed, Sep 26

Brecht Van Lommel (brecht) claimed T56925: Cycles does not appear to treat step boundaries vs between step boundaries homogeneously in volumes, produces render artifacts..
Wed, Sep 26, 2:05 PM · Cycles
Nick Dorn (Nubnubbud) updated the task description for T56925: Cycles does not appear to treat step boundaries vs between step boundaries homogeneously in volumes, produces render artifacts..
Wed, Sep 26, 1:06 PM · Cycles
Nick Dorn (Nubnubbud) added a project to T56925: Cycles does not appear to treat step boundaries vs between step boundaries homogeneously in volumes, produces render artifacts.: Rendering.
Wed, Sep 26, 1:00 PM · Cycles
Nick Dorn (Nubnubbud) created T56925: Cycles does not appear to treat step boundaries vs between step boundaries homogeneously in volumes, produces render artifacts..
Wed, Sep 26, 12:59 PM · Cycles

Mon, Sep 24

Charlie Jolly (charlie) added a comment to T55607: Cycles: Add more procedural noise types.

Possible breaking changes in OSL 2.0 that breaks noise that uses quick_floor.
Replaced with OIIO::ifloor.
https://github.com/imageworks/OpenShadingLanguage/pull/912

Mon, Sep 24, 3:02 PM · Cycles
Lukas Stockner (lukasstockner97) added a comment to D2574: Cycles: Implement optional normal adjustment that ensures valid reflections for normal maps and bump maps.

I'm not sure if the math is supposed to work out so that no normalize is needed, @Lukas Stockner (lukasstockner97)?

Mon, Sep 24, 12:12 PM · Cycles

Sun, Sep 23

Andy (DeepBlender) added a comment to T56798: Normals in Cycles contain NaN.

Just in case you need more examples, I could provide more .blend files.

Sun, Sep 23, 6:39 PM · Cycles, BF Blender

Sat, Sep 22

SPAMMER (unblockedgamess) added a comment to T56858: Cycles: Cuda 9.2 and 10 Issues..
Sat, Sep 22, 7:58 PM · BF Blender, Cycles

Fri, Sep 21

Bastien Montagne (mont29) assigned T56858: Cycles: Cuda 9.2 and 10 Issues. to Brecht Van Lommel (brecht).
Fri, Sep 21, 9:46 AM · BF Blender, Cycles

Thu, Sep 20

LazyDodo (LazyDodo) created T56858: Cycles: Cuda 9.2 and 10 Issues..
Thu, Sep 20, 9:49 PM · BF Blender, Cycles
nonofyourbudness (TheNumericDolfin) added a comment to T46637: Blender Crashing when switching to Cycles or trying to open the systems tab in the preferences.

It is the exact same, unresolved issue. Completely unfixed.

Thu, Sep 20, 5:43 PM · BF Blender, Cycles

Wed, Sep 19

Brecht Van Lommel (brecht) added a comment to D2574: Cycles: Implement optional normal adjustment that ensures valid reflections for normal maps and bump maps.

I'm not sure if the math is supposed to work out so that no normalize is needed, @Lukas Stockner (lukasstockner97)? But it seems fine to add an extra normalize if only for a bit better precision, since this code only runs when a correction is needed which is a small subset of pixels.

Wed, Sep 19, 8:11 PM · Cycles
Dan Hickstein (danhickstein) added a comment to T41179: Cycles Voxel Data Node Mockup.

Okay, thank's for the info @Caetano (Caetano)! That's too bad that it's not a feature yet.

Wed, Sep 19, 5:44 PM · BF Blender, Cycles
Martin Bergwerf (Spikey) closed T56832: Blender freezes when adding Texture when OSL enabled as Resolved.

Sorry to have bothered you. I must have messed up my system somehow. (I have been trying to build Blender myself, but I kept getting errors regarding OIIO and LLVM amongst others, so maybe that has had something to do with it...) Made a fresh install of Linux and now everything works fine! Thanks for your attention.

Wed, Sep 19, 9:59 AM · Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T56832: Blender freezes when adding Texture when OSL enabled.

Please attach a .blend and image file that has the problem. Maybe OpenImageIO has a problem loading particular file formats.

Wed, Sep 19, 9:40 AM · Cycles, BF Blender
Sergey Sharybin (sergey) added a comment to T46637: Blender Crashing when switching to Cycles or trying to open the systems tab in the preferences.

The issue was solved for an original author.

Wed, Sep 19, 9:24 AM · BF Blender, Cycles
nonofyourbudness (TheNumericDolfin) added a comment to T46637: Blender Crashing when switching to Cycles or trying to open the systems tab in the preferences.

Uninstalled and reinstalled, now does not even open. Good job Devs, you have successfully destroyed what might have been good software.

Wed, Sep 19, 4:12 AM · BF Blender, Cycles
nonofyourbudness (TheNumericDolfin) added a comment to T46637: Blender Crashing when switching to Cycles or trying to open the systems tab in the preferences.

This program is essentially unusable until they get around to fixing this. So basically this program will never be usable.

Wed, Sep 19, 1:21 AM · BF Blender, Cycles
nonofyourbudness (TheNumericDolfin) added a comment to T46637: Blender Crashing when switching to Cycles or trying to open the systems tab in the preferences.

I have no idea why this has been marked as resolved. Still does not work.

Wed, Sep 19, 12:40 AM · BF Blender, Cycles

Tue, Sep 18

Bastien Montagne (mont29) added a project to T56832: Blender freezes when adding Texture when OSL enabled: Cycles.
Tue, Sep 18, 11:48 AM · Cycles, BF Blender
Brecht Van Lommel (brecht) added a comment to T56828: Using Cycles as a viewport renderer with single GPU causes extreme UI lag on Windows.

Already discussed here:
https://devtalk.blender.org/t/how-does-cycles-handle-gpu-thread-priority-and-can-it-be-changed/1059/7

Tue, Sep 18, 10:42 AM · Cycles
Brecht Van Lommel (brecht) removed a project from T56828: Using Cycles as a viewport renderer with single GPU causes extreme UI lag on Windows: BF Blender.
Tue, Sep 18, 10:42 AM · Cycles
Bastien Montagne (mont29) assigned T56828: Using Cycles as a viewport renderer with single GPU causes extreme UI lag on Windows to Brecht Van Lommel (brecht).

I’d bet that’s more like known limitation than bug, but will let you decide her, @Brecht Van Lommel (brecht).

Tue, Sep 18, 9:29 AM · Cycles

Mon, Sep 17

Caetano (Caetano) added a comment to T41179: Cycles Voxel Data Node Mockup.

@Dan Hickstein (danhickstein) Still not, apart from the workarounds proposed in Stackexchange. That said, I wonder if the Everything Nodes project can address this even though it's a Cycles feature.

Mon, Sep 17, 11:12 PM · BF Blender, Cycles
Dan Hickstein (danhickstein) added a comment to T41179: Cycles Voxel Data Node Mockup.

I'm also interested in generating a volume based on an image sequence. It seems that a number of people are interested in this, with several questions over at the blender stackexchange relating to this:

Mon, Sep 17, 9:49 PM · BF Blender, Cycles
Stefan Werner (swerner) added a comment to D2574: Cycles: Implement optional normal adjustment that ensures valid reflections for normal maps and bump maps.

Is it possible that this is missing a normalize() at the end? I'm seeng non-unit length normals being passed into the BSDFs now.
For example the classroom benchmark scene asserts with NaN pixels now.

Mon, Sep 17, 4:24 PM · Cycles
Charlie Jolly (charlie) added a comment to D3673: Cycles Noise, Voronoi Edge Along Surface Normal.

In this case, perhaps @Brecht Van Lommel (brecht) can provide more detail about the normal calculations and if an equivalent is available from Cycles.

Mon, Sep 17, 2:52 PM · Cycles, BF Blender: 2.8
Bastien Montagne (mont29) assigned T56798: Normals in Cycles contain NaN to Brecht Van Lommel (brecht).
Mon, Sep 17, 10:43 AM · Cycles, BF Blender
Bastien Montagne (mont29) assigned T56799: "Save Buffers" doesn't allow saving the volume passes to Brecht Van Lommel (brecht).

It’s not saved because there is no data at all (as can be checked with a viewer node), for both volume passes, when Save Buffer is enabled. @Brecht Van Lommel (brecht), guess that one is for you?

Mon, Sep 17, 10:42 AM · Compositing, Cycles, BF Blender
Brecht Van Lommel (brecht) closed T56815: [cycles renderer] can not render via CUDA(GeForce MX150): CUDA binary kernel for this graphic card compute capability (6.1) not found as Archived.
Mon, Sep 17, 8:22 AM · Cycles

Sun, Sep 16

Brecht Van Lommel (brecht) added a comment to T56815: [cycles renderer] can not render via CUDA(GeForce MX150): CUDA binary kernel for this graphic card compute capability (6.1) not found .

For OpenCL no extra work is needed, the kernels are compiled at runtime.

Sun, Sep 16, 2:20 PM · Cycles
Yurii Zipov (YuriyZipov) added a comment to T56815: [cycles renderer] can not render via CUDA(GeForce MX150): CUDA binary kernel for this graphic card compute capability (6.1) not found .

@Brecht Van Lommel (brecht) Yes, You are right. I am talking about standalone cysles renderer project.

Sun, Sep 16, 1:13 PM · Cycles
Brecht Van Lommel (brecht) triaged T56815: [cycles renderer] can not render via CUDA(GeForce MX150): CUDA binary kernel for this graphic card compute capability (6.1) not found as Incomplete priority.

I guess you built Cycles standalone yourself. Did you configure CMake to build CUDA binaries, and if so wat are the relevant CMake variables set to?

Sun, Sep 16, 8:58 AM · Cycles

Sat, Sep 15

Yurii Zipov (YuriyZipov) edited projects for T56815: [cycles renderer] can not render via CUDA(GeForce MX150): CUDA binary kernel for this graphic card compute capability (6.1) not found , added: Cycles; removed BF Blender.
Sat, Sep 15, 8:40 PM · Cycles

Sep 15 2018

Julian Siversen (sivert3) added a comment to D3673: Cycles Noise, Voronoi Edge Along Surface Normal.

This is not quite what I remembered it to be, so I guess I should say a few things about the algorithm.

Sep 15 2018, 1:31 AM · Cycles, BF Blender: 2.8
Stefan Werner (swerner) added a project to D3695: Cycles: Improved robustness of hair motion blur.: Cycles.
Sep 15 2018, 12:22 AM · Cycles

Sep 14 2018

Andy (DeepBlender) created T56799: "Save Buffers" doesn't allow saving the volume passes.
Sep 14 2018, 2:08 PM · Compositing, Cycles, BF Blender
Andy (DeepBlender) created T56798: Normals in Cycles contain NaN.
Sep 14 2018, 1:23 PM · Cycles, BF Blender
Bastien Montagne (mont29) assigned T56793: Render output with GPU and CPU are very different to Brecht Van Lommel (brecht).
Sep 14 2018, 9:28 AM · Cycles, BF Blender
Bastien Montagne (mont29) assigned T56794: T56773 isn't fixed +++ GPU render with Blue Screen or empty GPU tiles to Brecht Van Lommel (brecht).
Sep 14 2018, 9:27 AM · Cycles, BF Blender
Mai Lavelle (maiself) renamed T49431: Missing smooth (face-varying) UV subdivision. from Adaptive subdiv tears mesh apart along uv seams to Missing smooth (face-varying) UV subdivision..
Sep 14 2018, 4:00 AM · BF Blender, Cycles

Sep 13 2018

Sven Sahlmen (Cyii) added a comment to T56777: Cycles Render Engine.
Sep 13 2018, 12:39 PM · Cycles, BF Blender: 2.8
Massimo (hacaro) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Same here

Sep 13 2018, 9:58 AM · Rendering, Platform: Mac OS X, OpenGL / Gfx, Cycles, BF Blender

Sep 12 2018

John Boyle (novelistparty) added a comment to T53517: Cycles lamp "strength" ignores scene's "unit scale", producing inconsistent renders in scenes with consistent scaling.

@Brecht Van Lommel (brecht) After I change units, I expect that I could re-add the default scene objects and that the render would be the same as the unchanged default scene. That isn't what happens. The most noticeable difference is that the Point Lamp strength has to be increased a lot; I would expect it's strength to be scaled to match it's larger size.

Sep 12 2018, 10:38 PM · Cycles
Bastien Montagne (mont29) assigned T56674: Rendering with Image Texture and Normal Map nodes crash Blender. to Brecht Van Lommel (brecht).

Thanks.

Sep 12 2018, 6:06 PM · Platform: Windows, Cycles, Nodes, Rendering, BF Blender
Michael Klein (Renderbricks) added a comment to T56773: Latest Blender/Cycles build will crash in GPU mode (Blue Screen with 4594cc25ac8).

Sep 12 2018, 4:27 PM · Cycles, BF Blender
Michael Klein (Renderbricks) added a comment to T56773: Latest Blender/Cycles build will crash in GPU mode (Blue Screen with 4594cc25ac8).

It's not resolved in aa844ad676d from today. The CUDA error still exists. Viewport works. First render after fresh load will just render CPU tiles but GPU tiles keep empty. Second try will give a CUDA error. I also had again a Blue Screen. But not everytime.

Sep 12 2018, 3:57 PM · Cycles, BF Blender