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Thu, Aug 15

Clément Foucault (fclem) closed T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach) as Resolved by committing rBb5fe838d4408: Fix T68689 Fix infinite recursion cause by versioning code.
Thu, Aug 15, 6:47 PM · Nodes, Eevee, BF Blender
Clément Foucault (fclem) added a comment to T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach).

I've done the fix already! commiting!

Thu, Aug 15, 6:43 PM · Nodes, Eevee, BF Blender
Bastien Montagne (mont29) updated subscribers of T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach).

Ah, we had the same report today at the studio (looks like the guys did not yet make their reports though...)

Thu, Aug 15, 6:29 PM · Nodes, Eevee, BF Blender
Dalai Felinto (dfelinto) renamed T64282: EEVEE & Viewport Module from Eevee & Viewport Module to EEVEE & Viewport Module.
Thu, Aug 15, 5:52 PM · GPU / Viewport, Eevee, BF Blender
Clément Foucault (fclem) raised the priority of T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach) from Confirmed, High to Unbreak Now!.
Thu, Aug 15, 4:59 PM · Nodes, Eevee, BF Blender
Philipp Oeser (lichtwerk) added projects to T68689: Part of a shader seem to crash blender (open file, copy/paste, link or attach): Eevee, Nodes.
Thu, Aug 15, 4:39 PM · Nodes, Eevee, BF Blender
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Cleanup and address comments from @Omar Ahmad (OmarSquircleArt) - thanks

Thu, Aug 15, 2:25 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added inline comments to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..
Thu, Aug 15, 2:24 PM · Nodes, Eevee, Cycles
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Thu, Aug 15, 12:48 AM · GPU / Viewport, Eevee, BF Blender
Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Thu, Aug 15, 12:47 AM · GPU / Viewport, Eevee, BF Blender

Wed, Aug 14

Omar Ahmad (OmarSquircleArt) added inline comments to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..
Wed, Aug 14, 8:46 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

@Omar Ahmad (OmarSquircleArt) I've kept the eul_to_mat4 the same as in maths_rotation.c. OSL uses mat4 so I've tried to keep all the code as consistent as possible.

Wed, Aug 14, 6:46 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Address comments from @Omar Ahmad (OmarSquircleArt)

Wed, Aug 14, 6:36 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added inline comments to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..
Wed, Aug 14, 6:35 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

This wouldn't work with the mapping node as this exposes rotation values as socket inputs.

Wed, Aug 14, 3:48 PM · Nodes, Eevee, Cycles
Brecht Van Lommel (brecht) added projects to T64282: EEVEE & Viewport Module: Eevee, GPU / Viewport.
Wed, Aug 14, 3:43 PM · GPU / Viewport, Eevee, BF Blender
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

This wouldn't work with the mapping node as this exposes rotation values as socket inputs.

Wed, Aug 14, 3:41 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

I wounder if we can implement this using graph expansion. It would expand to two nodes I think, a Vector Math node and a Mapping node. I used expansion before and it was very nice and easy to use. Maybe you should give it a try. Check the following commit for reference rB7a7eadaf.

Wed, Aug 14, 3:30 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

Other minor remarks.

Wed, Aug 14, 3:23 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

@Omar Ahmad (OmarSquircleArt) Thanks. I'll address the comments. Some of that was probably due to copying code from another node.

Wed, Aug 14, 3:18 PM · Nodes, Eevee, Cycles
Omar Ahmad (OmarSquircleArt) added a comment to D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets..

I think you should take care of those remarks first.

Wed, Aug 14, 3:06 PM · Nodes, Eevee, Cycles
Charlie Jolly (charlie) added a reviewer for D3789: Cycles & Eevee Vector Rotate Node: Standalone node with access to XYZ sockets.: Omar Ahmad (OmarSquircleArt).

Updated patch so it builds with master

Wed, Aug 14, 2:32 PM · Nodes, Eevee, Cycles

Mon, Aug 12

Mawoni merged task T68566: Refraction bug in eevee into T68567: Refraction bug in eevee.
Mon, Aug 12, 9:27 AM · Rendering, BF Blender: After Release, Eevee
Mawoni updated the task description for T68566: Refraction bug in eevee.
Mon, Aug 12, 9:20 AM · Rendering, BF Blender: After Release, Eevee
Mawoni created T68566: Refraction bug in eevee.
Mon, Aug 12, 9:19 AM · Rendering, BF Blender: After Release, Eevee

Sun, Aug 11

Philipp Oeser (lichtwerk) merged T68490: Lights in instanced collections don't cast shadows into T57693: Eevee: Lights dont cast shadows if they are part of an collection instance.
Sun, Aug 11, 10:25 PM · BF Blender, Eevee

Sat, Aug 10

dark999 (dark999) added a comment to T68420: probleme render.

as wrote up

Sat, Aug 10, 2:23 PM · Rendering, Eevee, BF Blender
Esteban-lorenzo (elsmeets) added a comment to T68420: probleme render.

the problem has been solved i believe the driver update has done a lot too.

Sat, Aug 10, 1:03 PM · Rendering, Eevee, BF Blender
Demeter Dzadik (Mets) added a comment to T68420: probleme render.

I'm interpreting this as this has resolved your issue and there is no bug here. Let me know if I'm wrong and you still have the issue, and in that case do attach a blend file.

Sat, Aug 10, 4:00 AM · Rendering, Eevee, BF Blender

Thu, Aug 8

Esteban-lorenzo (elsmeets) added a comment to T68420: probleme render.

Demeter Dzadik thanks for your help! :)

Thu, Aug 8, 10:52 PM · Rendering, Eevee, BF Blender
Demeter Dzadik (Mets) added a comment to T68420: probleme render.

Like I said, final render is not the same as the viewport. There are many buttons whose purpose is to disable things on the render. It's impossible to know whether there is a bug here without knowing the state of these buttons.

Thu, Aug 8, 10:47 PM · Rendering, Eevee, BF Blender
Esteban-lorenzo (elsmeets) added a comment to T68420: probleme render.

But in the window everything works fine.
With all the effects, my pc can handle it in the display window, but not in the actual rendering.
All my elements are well displayed for rendering and for display

Thu, Aug 8, 10:38 PM · Rendering, Eevee, BF Blender
Demeter Dzadik (Mets) added a comment to T68420: probleme render.

I don't understand. So are you saying the file itself is not relevant? So you can reproduce this in the default scene? If the issue is that it shows up wrong in F12 render, then it's not relevant that it works correctly in the 3d viewport, is it? Those two are not the same thing. From what you're describing it sounds like the objects could simply be disabled on render, and working perfectly as intended.

Thu, Aug 8, 10:31 PM · Rendering, Eevee, BF Blender
Esteban-lorenzo (elsmeets) added a comment to T68420: probleme render.

Demeter Dzadik when I say "this" it's just for rendering
But in the window everything works fine.
my file must be normally correct, thank you for your help

Thu, Aug 8, 10:27 PM · Rendering, Eevee, BF Blender
dark999 (dark999) added a comment to T68420: probleme render.

IMO you can solve you problem updating your Nvidia drivers to 431.xx

Thu, Aug 8, 10:07 PM · Rendering, Eevee, BF Blender
Demeter Dzadik (Mets) added a comment to T68420: probleme render.

When you say"it", are you referring to a .blend file that maybe you forgot to attach? :p

Thu, Aug 8, 9:44 PM · Rendering, Eevee, BF Blender
Esteban-lorenzo (elsmeets) updated the task description for T68420: probleme render.
Thu, Aug 8, 7:44 PM · Rendering, Eevee, BF Blender

Mon, Aug 5

dm67x added a watcher for Eevee: dm67x.
Mon, Aug 5, 2:33 PM
Sean Voss (Sean_P_Voss) added a comment to T68236: Ultimate PBR shader.

Thank you very much.
And i am very sorry, that i uploaded a group.
It wont happen again.

Mon, Aug 5, 12:17 PM · Eevee, Cycles, Nodes, Add-ons
Philipp Oeser (lichtwerk) added a comment to T68236: Ultimate PBR shader.

Hi there,

Mon, Aug 5, 12:14 PM · Eevee, Cycles, Nodes, Add-ons
Sean Voss (Sean_P_Voss) added a comment to T68236: Ultimate PBR shader.

Ok. Philipp Oeser, I totally understand and respect that but i had no other idea, where to upload it.
Thanks for telling me and i will search for another place, to publish it.
One question i have: Is there any option, to convert it into a python script?

Mon, Aug 5, 11:59 AM · Eevee, Cycles, Nodes, Add-ons
Philipp Oeser (lichtwerk) updated subscribers of T68236: Ultimate PBR shader.

Thx for the submission! But I am afraid we dont ship nodegroups like that.

Mon, Aug 5, 11:52 AM · Eevee, Cycles, Nodes, Add-ons
Sean Voss (Sean_P_Voss) updated the task description for T68236: Ultimate PBR shader.
Mon, Aug 5, 11:18 AM · Eevee, Cycles, Nodes, Add-ons

Sun, Aug 4

Evan Wilson (EAW) added a comment to T68236: Ultimate PBR shader.

This is the bug report tracker. What is your bug exactly?

Sun, Aug 4, 10:17 PM · Eevee, Cycles, Nodes, Add-ons
Sean Voss (Sean_P_Voss) created T68236: Ultimate PBR shader.
Sun, Aug 4, 9:08 PM · Eevee, Cycles, Nodes, Add-ons

Fri, Aug 2

Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Haven't had the same issue on 2.80 release.

Fri, Aug 2, 8:30 PM · Eevee, BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a comment to D4971: added emission strength to the principled BSDF node..

Congratulations on the 2.80 Release! I hope SIGGRAPH went well.

Fri, Aug 2, 4:39 PM · Nodes, Rendering, Cycles, Eevee
Philipp Oeser (lichtwerk) added projects to T67700: The Viewport Display setting of Particles affect the Render result with Eevee : Physics, Eevee.

Confirmed, will check on this.
Note that the particle and hair system will be replaced soonish, so this might not be top priority...

Fri, Aug 2, 3:54 PM · Eevee, Physics, BF Blender

Thu, Aug 1

Sebastian Parborg (zeddb) assigned T67552: Vector Curves node clamps maximum input value at 1.0 in Eevee to Clément Foucault (fclem).
Thu, Aug 1, 2:26 PM · Nodes, Eevee, BF Blender
Chingiz Jumagulov (Krayzmond) added a comment to T55435: Support for UDIM textures and tiled images.

Will UDIM support make it's way to 2.81? Pretty please... =))

Thu, Aug 1, 8:30 AM · Images & Movies, Eevee, Cycles

Wed, Jul 31

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I do not know if this is useful information.. having started Blender 2.8 RC3 on a command line with the -d option, this is the result on the random rendering animation crash for me:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7D8A937E4
Module : E:\blender-2.80rc3-windows64\blender.exe
This happend with either GPU or GPU+CPU(there is not a single image texture in the scene). I am currently trying to reproduce with CPU.. but that takes ages :)
(Quadro P5000 NV 431.02, 2x Xeon E5-2699v3)
Edit: rendering to an external hard drive.

Wed, Jul 31, 1:06 PM · Cycles, Eevee, BF Blender
D5299: LookDev: StudioLight Intensity now requires changes to proceed.

This patch contains a bunch of Cycles Lookdev changes, difficult to see what's supposed to be reviewed now.

Wed, Jul 31, 12:51 PM · GPU / Viewport, Cycles, Eevee
Stefan Tapper (tappi) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I do not know if this is useful information.. having started Blender 2.8 RC3 on a command line with the -d option, this is the result on the random rendering animation crash for me:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7D8A937E4
Module : E:\blender-2.80rc3-windows64\blender.exe

Wed, Jul 31, 10:55 AM · Cycles, Eevee, BF Blender

Tue, Jul 30

Sybren A. Stüvel (sybren) added a comment to T67942: Eevee - crash when empty is set as camera and motion blur is on.

Confirmed; it's caused by Camera camdata_cpy = *(Camera *)(camera->data); in eevee_motion_blur_camera_get_matrix_at_time().

Tue, Jul 30, 5:20 PM · Eevee, BF Blender
dark999 (dark999) added a comment to T67942: Eevee - crash when empty is set as camera and motion blur is on.

can confirm this bug on linux Blender 2.81-daa7b5689017 AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 430.34

Tue, Jul 30, 4:05 PM · Eevee, BF Blender
Marcin Twarowski (Tvaroog) added a project to T67942: Eevee - crash when empty is set as camera and motion blur is on: Eevee.
Tue, Jul 30, 3:50 PM · Eevee, BF Blender
Philipp Oeser (lichtwerk) merged T67784: Lights linked via a collection don't cast shadows into T57693: Eevee: Lights dont cast shadows if they are part of an collection instance.
Tue, Jul 30, 2:20 PM · BF Blender, Eevee
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Has anyone at the Blender Foundation figured out the cause of this? It is actually a super old bug that seems to be non-existent on older Intel GPUs but present on newer ones. :-/

Tue, Jul 30, 3:28 AM · Eevee, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to D5356: Increase Eevee volume samples to allow rendering animations.

This is probably fine if it doesn't e.g. cause driver timeouts if this value goes too high. Will leave this to @Clément Foucault (fclem) to judge, but he has time off this week so might be a bit until he looks at this.

Tue, Jul 30, 12:58 AM · User Interface, Eevee

Sun, Jul 28

Julian Eisel (Severin) edited reviewers for D5356: Increase Eevee volume samples to allow rendering animations, added: Clément Foucault (fclem); removed: Dalai Felinto (dfelinto), Bastien Montagne (mont29).
Sun, Jul 28, 4:19 PM · User Interface, Eevee
Gottfried Hofmann (gottfried) added projects to D5356: Increase Eevee volume samples to allow rendering animations: Eevee, User Interface.
Sun, Jul 28, 10:46 AM · User Interface, Eevee

Fri, Jul 26

Lawrence Teng (Lteng) added a comment to T57752: EEVEE and backlighting.

Yeah, not sure what "fixed" it in those versions, but the subsequent versions (up to the one today) reverted back to the light bleeding scenario again. I am wondering if this issue will get addressed before 2.8's actual release.....

Fri, Jul 26, 5:13 PM · BF Blender, Eevee
Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

Codestyle

Fri, Jul 26, 8:19 AM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

Reverted lightness and saturation.
Renamed intensity to Strength (in UI)

Fri, Jul 26, 8:14 AM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) retitled D5299: LookDev: StudioLight Intensity from LookDev: StudioLight Lightness and Saturation to LookDev: StudioLight Intensity.
Fri, Jul 26, 8:10 AM · GPU / Viewport, Cycles, Eevee

Thu, Jul 25

Clément Foucault (fclem) added a comment to D5299: LookDev: StudioLight Intensity.

Just saying that I agree with everything @Brecht Van Lommel (brecht) said.

Thu, Jul 25, 7:24 PM · GPU / Viewport, Cycles, Eevee
Brecht Van Lommel (brecht) added inline comments to D5299: LookDev: StudioLight Intensity.
Thu, Jul 25, 5:10 PM · GPU / Viewport, Cycles, Eevee
Brecht Van Lommel (brecht) added a comment to D5299: LookDev: StudioLight Intensity.

Intensity is fine with me, but I would not add Tone/Temperature and Saturation here.

Thu, Jul 25, 5:07 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

Support Saturation slider in Cycles

Thu, Jul 25, 5:00 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

Added Saturation to EEVEE; The plan is to add it to cycles too

Thu, Jul 25, 5:00 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) retitled D5299: LookDev: StudioLight Intensity from LookDev: StudioLight Intensity to LookDev: StudioLight Lightness and Saturation.
Thu, Jul 25, 4:45 PM · GPU / Viewport, Cycles, Eevee

Wed, Jul 24

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I've been trying to render animation using EEVEE with Blender 2.80 RC1 and RC2 and it keeps crashing. The Cycles seems to be fine though. My system is still the same as above. There is one occassion when EEVEE working using the following trick:

Wed, Jul 24, 10:42 AM · Cycles, Eevee, BF Blender
Sam Brubaker (rocketman) updated the task description for T67552: Vector Curves node clamps maximum input value at 1.0 in Eevee.
Wed, Jul 24, 2:23 AM · Nodes, Eevee, BF Blender
Sam Brubaker (rocketman) added projects to T67552: Vector Curves node clamps maximum input value at 1.0 in Eevee: Eevee, Nodes.
Wed, Jul 24, 2:23 AM · Nodes, Eevee, BF Blender

Mon, Jul 22

Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

If anyone else with my exact specs and Linux (preferably Ubuntu 18.10) can confirm, that'd be great!

Mon, Jul 22, 9:24 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) reopened T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics as "Open".
Mon, Jul 22, 8:26 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Oops, I got it wrong (the description that was fixed)

Mon, Jul 22, 8:25 PM · Eevee, BF Blender: 2.8, BF Blender
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Good to know :)

Mon, Jul 22, 8:23 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

@Germano Cavalcante (mano-wii) Fixed! ;-)

Mon, Jul 22, 8:06 PM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Mon, Jul 22, 8:05 PM · Eevee, BF Blender: 2.8, BF Blender
Brecht Van Lommel (brecht) added a comment to T65705: No cascade shadows in Eevee in orthographic view..

Closing due to lack of information to investigate the issue further, we can reopen the report if more information is provided.

Mon, Jul 22, 5:56 PM · BF Blender, Eevee
Germano Cavalcante (mano-wii) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

Can you simplify the steps? The steps here don't help much to identify the problem and are time consuming. There are also several other bugs on the list to pay attention to.

Mon, Jul 22, 4:43 PM · Eevee, BF Blender: 2.8, BF Blender

Sun, Jul 21

Masayuki Osaka (oimo1979) added a comment to T58547: EEVEE Reflection plane probe does not work correctly in final render. The preview render okay..

@Maria (MariaP_)
Here.
Render > Screen Space Reflections > Edge Fading

Sun, Jul 21, 6:49 PM · Eevee, BF Blender: 2.8

Sat, Jul 20

Steve (Xraller) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

Sure.

Sat, Jul 20, 9:01 PM · Eevee, BF Blender
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 6:14 PM · Eevee, BF Blender: 2.8, BF Blender
Bart Veldhuizen (bart) updated the task description for T67312: Poor Eevee performance on 2018 Macbook PRO .
Sat, Jul 20, 1:17 PM · Eevee, Platform: macOS
Bart Veldhuizen (bart) updated the task description for T67312: Poor Eevee performance on 2018 Macbook PRO .
Sat, Jul 20, 12:58 PM · Eevee, Platform: macOS
Bart Veldhuizen (bart) added a project to T67312: Poor Eevee performance on 2018 Macbook PRO : Eevee.
Sat, Jul 20, 12:49 PM · Eevee, Platform: macOS
Caden Mitchell (CadenMitchell) updated the task description for T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.
Sat, Jul 20, 11:07 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added a comment to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics.

This is a serious issue and I've replicated it twice on this PC.

Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender
Caden Mitchell (CadenMitchell) added projects to T67304: Blender 2.8 Eevee fails to render images correctly after hundreds of frames are rendered on modern Intel integrated graphics: BF Blender: 2.8, Eevee.
Sat, Jul 20, 11:04 AM · Eevee, BF Blender: 2.8, BF Blender

Fri, Jul 19

Jeroen Bakker (jbakker) added a comment to D5299: LookDev: StudioLight Intensity.

We should extend this with Tone and Saturation.
https://blender.community/c/rightclickselect/VGcbbc/

Fri, Jul 19, 4:40 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) added inline comments to D5299: LookDev: StudioLight Intensity.
Fri, Jul 19, 2:49 PM · GPU / Viewport, Cycles, Eevee
Jeroen Bakker (jbakker) updated the summary of D5299: LookDev: StudioLight Intensity.
Fri, Jul 19, 2:48 PM · GPU / Viewport, Cycles, Eevee
Clément Foucault (fclem) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

Can you attach your file here?

Fri, Jul 19, 9:53 AM · Eevee, BF Blender
Steve (Xraller) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

This is all I get when I open the file.

Fri, Jul 19, 2:36 AM · Eevee, BF Blender

Jul 18 2019

Clément Foucault (fclem) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

See https://docs.blender.org/manual/en/latest/render/workflows/command_line.html#macos

Jul 18 2019, 11:23 AM · Eevee, BF Blender
steve miller (winnertakesteve) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

Chiming in as someone else who found this issue fixed in march builds only to have it revert shortly thereafter - although in my case it only broke on my Vega 64 egpu on macOS Mojave, but strangely it still works using the laptop's internal 560x. Could it be a Vega specific issue?

Jul 18 2019, 3:27 AM · Eevee, BF Blender

Jul 17 2019

Demeter Dzadik (Mets) added a comment to T65707: Adding any shader to world other than "Background" causes HOM (hall of mirrors) effect/depth buffer to not be cleared.

I'm sorry but are you even supposed to be able to add non-background BSDFs to the world nodes? I managed to do it via copy paste, but I mean, those nodes make no sense in a world context, do they?

Jul 17 2019, 10:40 PM · BF Blender, Eevee
Steve (Xraller) added a comment to T58793: Volumetric Clouds in Eevee not working | MacOs.

How do I do that? This still isn't working with a 2018 MacBook Pro 2018 i7 Vega 20. It initially worked with the first fix. On version blender-2.80.0-git20190315.35b78d9807c4-x86_64 5.34.24 PM is the latest one that I use to get the noise textures to work in with Volumes.

Jul 17 2019, 4:39 AM · Eevee, BF Blender