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Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • Reunify 'util_sky_model' for cycles and eevee (reduce code duplication)
Tue, Jul 7, 10:57 PM · Eevee
Szymon Ulatowski (szulat) added a comment to D7108: EEVEE: Implement the missing Sky texture.

Hey, congrats for the work you did here

Tue, Jul 7, 4:03 AM · Eevee

Mon, Jul 6

Marco (nacioss) added a comment to D7108: EEVEE: Implement the missing Sky texture.

Hey, congrats for the work you did here, i'm the Nishita Sky guy and would like to talk with you about porting the model in Eevee, do you have an email or something so i can contact you? Otherwise here's my email wolf.art3d@gmail.com
Anyway as said by Clement, the porting of Nishita should be a different patch.

Mon, Jul 6, 10:30 AM · Eevee

Sun, Jul 5

Daniel Salazar (zanqdo) added a comment to D4971: added emission strength to the principled BSDF node..

Hi, I would really appreciate this feature, specially to play well with GLTF export pipelines

Sun, Jul 5, 3:35 AM · Nodes, Rendering, Cycles, Eevee

Sat, Jul 4

Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.
  • Use the XYZ colorspace variant of the Hosek-Wilkie sky
Sat, Jul 4, 5:24 PM · Eevee
Szymon Ulatowski (szulat) added a comment to D7108: EEVEE: Implement the missing Sky texture.

If you want an OpenColorIO config with a different rendering space (and the XYZ role setup) for testing you can find one here: https://github.com/sobotka/ACES-1.2-Displays-Formatted/tree/blender-configuration

Sat, Jul 4, 2:00 PM · Eevee
Jason Clarke (jtheninja) added a comment to D7108: EEVEE: Implement the missing Sky texture.

I haven't found a way to make blender use anything other than sRGB linear as its internal color format in eevee nodes but if it can really change then sure, let's use IMB_colormanagement.

Sat, Jul 4, 4:15 AM · Eevee
Clément Foucault (fclem) accepted D7108: EEVEE: Implement the missing Sky texture.

(in the meantime I was checking if there is a way of to add uniforms in GLSL library functions (so for example, xyz_to_rgb() would only consume the uniform matrix once, even when used by 5 instances of the sky texture) and it seems than the set of builtins (gpu_codegen.c) is not easily extendable(?))

Sat, Jul 4, 3:54 AM · Eevee
Szymon Ulatowski (szulat) updated the diff for D7108: EEVEE: Implement the missing Sky texture.

use 'imbuf_xyz_to_rgb' as uniform instead of literal constants

Sat, Jul 4, 3:12 AM · Eevee

Mon, Jun 29

Clément Foucault (fclem) added inline comments to D7108: EEVEE: Implement the missing Sky texture.
Mon, Jun 29, 10:18 PM · Eevee

Sat, Jun 20

Clément Foucault (fclem) edited Description on Eevee.
Sat, Jun 20, 12:34 AM
Clément Foucault (fclem) archived Eevee.
Sat, Jun 20, 12:32 AM

Thu, Jun 18

Brecht Van Lommel (brecht) moved T68921: EEVEE baking from Backlog to Render Pipeline on the Render & Cycles board.
Thu, Jun 18, 6:44 PM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) triaged T72337: Shader Node Additions as High priority.
Thu, Jun 18, 6:35 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Brecht Van Lommel (brecht) moved T72337: Shader Node Additions from Backlog to Cycles Features on the Render & Cycles board.
Thu, Jun 18, 6:34 PM · EEVEE & Viewport, Render & Cycles, Cycles, Nodes
Brecht Van Lommel (brecht) closed T55120: Unify render engine compatibility as Invalid.

Archiving old task, we decided not to go with this design.

Thu, Jun 18, 5:51 PM · EEVEE & Viewport, Cycles, Render & Cycles, BF Blender

Wed, Jun 17

Dalai Felinto (dfelinto) updated the task description for T64282: EEVEE & Viewport Module.
Wed, Jun 17, 2:09 PM · EEVEE & Viewport, BF Blender

Tue, Jun 16

Jeroen Bakker (jbakker) added a revision to T77686: EEVEE: Black environment pass when 'Transparency' is enabled: D8046: Fix T77686: EEVEE environment pass with film transparency.
Tue, Jun 16, 11:30 AM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) closed T74302: EEVEE scene with many instances opens with huge white glare, or black materials as Resolved.

OK, will assume this is fixed then and close.
For the remaining question if this is a candidate for 2.83 LTS, please refer to T77851.
(and of course: for anyone still experiencing this in 2.90, please comment again here, we can always reopen)

Tue, Jun 16, 10:49 AM · EEVEE & Viewport, BF Blender
Rogério Perdiz (rogper) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

I confirm that the problem, in my case, is solved in the most recent 2.90 build.

Tue, Jun 16, 10:39 AM · EEVEE & Viewport, BF Blender
Jeroen Bakker (jbakker) claimed T77686: EEVEE: Black environment pass when 'Transparency' is enabled.

Thanks for the report, yes environment renderpass should follow cycles.

Tue, Jun 16, 10:26 AM · EEVEE & Viewport, BF Blender

Mon, Jun 15

Philipp Oeser (lichtwerk) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

Since T77851: black and white textures eevee and cycle has been reported again, and that one is resolved in 2.90, could someone check again if this report is still valid in 2.90?

Mon, Jun 15, 1:00 PM · EEVEE & Viewport, BF Blender

Wed, Jun 10

Germano Cavalcante (mano-wii) changed the subtype of T77686: EEVEE: Black environment pass when 'Transparency' is enabled from "Report" to "Bug".
Wed, Jun 10, 8:09 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) renamed T77686: EEVEE: Black environment pass when 'Transparency' is enabled from EEVEE Environment Pass doesn't serve a practical function. In contrast with Cycles. to EEVEE: Black environment pass when 'Transparency' is enabled.
Wed, Jun 10, 8:09 PM · EEVEE & Viewport, BF Blender

Tue, Jun 9

Jeran (Thejeran) added projects to T77686: EEVEE: Black environment pass when 'Transparency' is enabled: Eevee, Rendering, Compositing.
Tue, Jun 9, 3:32 PM · EEVEE & Viewport, BF Blender

Mon, Jun 8

Germano Cavalcante (mano-wii) updated subscribers of T77411: Screenspace reflection produces reflections twice (artifacts).

It looks like a bug, but it also seems to be a limitation.
@Clément Foucault (fclem), what do you think?

Mon, Jun 8, 3:57 PM · EEVEE & Viewport, BF Blender

Jun 7 2020

Mindinsomnia (mindinsomnia) added a comment to T68991: Fisheye / panorama in EEVEE.

Would this capability to render 360* make it possible for Eevee to offer screenspace raymarching reflections that can be raymarched in 360* directions? So for example, behind the camera?

Jun 7 2020, 11:15 AM · EEVEE & Viewport, BF Blender

Jun 6 2020

spacesheep001 (spacesheep011) added a comment to T58934: Hair particles disappear from render and viewport with more than 7 steps.
Jun 6 2020, 1:45 AM · EEVEE & Viewport, BF Blender

Jun 5 2020

Germano Cavalcante (mano-wii) added projects to T77411: Screenspace reflection produces reflections twice (artifacts): EEVEE & Viewport, Eevee.
Jun 5 2020, 9:52 PM · EEVEE & Viewport, BF Blender

Jun 4 2020

Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Clément Foucault (fclem) Your commit fixes the slow shader compilation slowdown.

Jun 4 2020, 6:22 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Lars (mvipe) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

I found a solution to workaround for fading volumetrics in eevee on macOS with Vega. you can easily work this further and combine this with the texture node by smooth minimum combining it. hope this helps someone, since it drove me nuts:

Jun 4 2020, 3:52 PM · OpenGL Error, Platform: macOS, EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Huh, this seems to be caused by glGetActiveUniformsiv. I don't have a quick test to see if that really is the culprit; but, there is another way to exclude the UBO uniforms which is a bit more involved.

Jun 4 2020, 3:30 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Japhet (japhetmarkgahob) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

Hi All, I also experience this kind of problem in the point of switching to eevee, will turn all materials to white. I already reported it a few months ago (sorry I don't know how to tag names). I also found a way on how to solve this problem quickly with out making a new blend file. I don't know why this solves the issue for me but it works all the time I get that problem in eevee.

Jun 4 2020, 3:08 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) merged T74519: Switching to eevee turns all materials into white into T74302: EEVEE scene with many instances opens with huge white glare, or black materials.
Jun 4 2020, 2:46 PM · EEVEE & Viewport, BF Blender
Germano Cavalcante (mano-wii) merged T77305: All textures become white in material preview into T74302: EEVEE scene with many instances opens with huge white glare, or black materials.
Jun 4 2020, 2:45 PM · EEVEE & Viewport, BF Blender
Philipp Oeser (lichtwerk) merged T76999: Shading of linked collection doesn't update into T56534: Linked group breaks Object Mapping in Texture Coordinates.
Jun 4 2020, 1:15 PM · EEVEE & Viewport, Render & Cycles, Cycles
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Jun 4 2020, 8:19 AM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
MrP (mrpendulum) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

I'm not sure if this is any help narrowing this down, but when this occurs for me my workaround to immediately resolve is:

Jun 4 2020, 12:34 AM · EEVEE & Viewport, BF Blender

Jun 3 2020

Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) and what is inside GPU_shaderinterface_create?

Jun 3 2020, 11:35 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Ah sorry about that.

Jun 3 2020, 11:30 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) I'm sorry I don't have a Mac nor instrument. Could you unfold the view and see where the hotspot is and just past a screenshot here?

Jun 3 2020, 11:19 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Lars (mvipe) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

I have sumbled across the same issue on MacOS with Vega external eGPU in EEVEE. No volumetrics is rendered when plugging in a procedual Texture Node into the density of the volumetric principled shader. But using the geometry as th input works fine like that :

Jun 3 2020, 10:34 PM · OpenGL Error, Platform: macOS, EEVEE & Viewport, BF Blender
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Here it is.

Jun 3 2020, 10:23 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) can you give me a detailled screenshot of instrument profiling this, like you did for the original issue?

Jun 3 2020, 10:01 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Clément Foucault (fclem) Yes the slowdown is caused by this commit.

Jun 3 2020, 9:57 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) can you check if the compilation slowdown is caused by rBcecda64e2ead (checking before and after the commit, since you won't be able to revert it cleanly).

Jun 3 2020, 9:32 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

I think that's shader compilation. When I switch from the workbench to eevee.

Jun 3 2020, 9:28 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) closed T70445: Very slow Eevee performance on Mac with AMD Radeon as Resolved.

when I first switch to render mode it's slower

What do you mean? what are thoses ~1m50s? Render time? Time for shader compilation?

Jun 3 2020, 8:54 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Germano Cavalcante (mano-wii) closed T77235: Eevee: Ghosting artifacts in volume object as Invalid.

... I'm not sure how far Clément got in investigating this ...

This task has not yet been confirmed, so in theory it has not been investigated.
The original description does not reflect the real problem that is "Connecting the Volume output on the Surface input brings unpredictable results on Eevee".
This report could be edited, but in this case, in order not to confuse, it is better to make another report.

Jun 3 2020, 8:16 PM · EEVEE & Viewport, BF Blender
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

I checked on my macbook. The animation is now even faster than in blender 2.80.

Jun 3 2020, 8:14 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Christopher_Anderssarian added a comment to T77235: Eevee: Ghosting artifacts in volume object.

Can you see if connecting to the Volume input solves the problem?

Jun 3 2020, 8:09 PM · EEVEE & Viewport, BF Blender
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Can anyone test with latest master and tell me if this is fixed?

Jun 3 2020, 7:39 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Germano Cavalcante (mano-wii) changed the status of T77235: Eevee: Ghosting artifacts in volume object from Needs Triage to Needs Information from User.

I can't reproduce the problem, but in the video I could see that you connected the Volume output to the input Surface of the Output Material.
This seems wrong.

Jun 3 2020, 5:31 PM · EEVEE & Viewport, BF Blender
Robert S (eobet) added a comment to T74302: EEVEE scene with many instances opens with huge white glare, or black materials.

Ok, perhaps some more hints to narrow this down:

Jun 3 2020, 12:37 PM · EEVEE & Viewport, BF Blender
Nathan Letwory (jesterking) edited projects for T70445: Very slow Eevee performance on Mac with AMD Radeon, added: BF Blender (2.90); removed BF Blender (2.83).
Jun 3 2020, 10:22 AM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS

Jun 2 2020

Christopher_Anderssarian added a comment to T77235: Eevee: Ghosting artifacts in volume object.

P.S. (after just having found out) If you need to do testing or require others to; the files are here: https://download.blender.org/opengl/software-emulation/

Jun 2 2020, 12:12 PM · EEVEE & Viewport, BF Blender
Christopher_Anderssarian added a comment to T77235: Eevee: Ghosting artifacts in volume object.

Fair enough, was just curious...

Jun 2 2020, 11:50 AM · EEVEE & Viewport, BF Blender
Alaska (Alaska) added a comment to T77235: Eevee: Ghosting artifacts in volume object.

Then I'll leave the testing and fixing of this issue to Clément and other users.

Jun 2 2020, 11:46 AM · EEVEE & Viewport, BF Blender
Christopher_Anderssarian added a comment to T77235: Eevee: Ghosting artifacts in volume object.

Just wack this in you bleder directory.
{F8571779}

Jun 2 2020, 11:26 AM · EEVEE & Viewport, BF Blender
Alaska (Alaska) added a comment to T77235: Eevee: Ghosting artifacts in volume object.

@Alaska (Alaska) Out of curiosity what do you get with opengl32.dll?

Jun 2 2020, 11:11 AM · EEVEE & Viewport, BF Blender
Christopher_Anderssarian added a comment to T77235: Eevee: Ghosting artifacts in volume object.

@Alaska (Alaska) Out of curiosity what do you get with opengl32.dll?

Jun 2 2020, 9:49 AM · EEVEE & Viewport, BF Blender
Alaska (Alaska) added a comment to T77235: Eevee: Ghosting artifacts in volume object.

I've tried a variety of Blender versions from the branches 2.82, 2.83, and 2.90 and I'm personally unable to reproduce this issue on a GTX 1050Ti with drivers 440.82 on Linux. Also tested with Windows with a variety of Blender versions with a GTX 1050Ti with driver 445.87.

Jun 2 2020, 9:43 AM · EEVEE & Viewport, BF Blender

Jun 1 2020

Scott McKay Gibson (scottmckay) added a comment to T65873: Eevee - no volume density textures when using Vega 64 external gpu on macOS Mojave.

I'm running Blender on a 2018 Macbook Pro with a Radeon Pro 560X internal GPU & Radeon VII eGPU with this problem.

Jun 1 2020, 6:46 AM · OpenGL Error, Platform: macOS, EEVEE & Viewport, BF Blender

May 31 2020

Evan Wilson (EAW) updated the task description for T77235: Eevee: Ghosting artifacts in volume object.
May 31 2020, 8:44 PM · EEVEE & Viewport, BF Blender
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Clément Foucault (fclem) I noticed that the issue with the Texture Coordinate is only reproducible on tmp-eevee-material-refactor branch but not on master.

May 31 2020, 8:43 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Christopher_Anderssarian created T77235: Eevee: Ghosting artifacts in volume object.
May 31 2020, 7:40 PM · EEVEE & Viewport, BF Blender

May 29 2020

Clément Foucault (fclem) added a revision to T70445: Very slow Eevee performance on Mac with AMD Radeon: D7879: GPU: ShaderInterface: Refactor to setup all uniform at creation time.
May 29 2020, 4:49 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS

May 27 2020

Dalai Felinto (dfelinto) placed T73783: Some problem with shader on Intel HD up for grabs.
May 27 2020, 4:33 PM · Platform: macOS, EEVEE & Viewport, BF Blender

May 26 2020

Fajar Trio Brothers (Fajar_Trio_Brothers) changed the status of T76899: Glass Material from Resolved to Invalid.
May 26 2020, 4:31 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) added a comment to T76899: Glass Material.

Thanks.

May 26 2020, 4:28 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) changed the status of T76899: Glass Material from Invalid to Resolved.
May 26 2020, 4:27 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) added a comment to T76899: Glass Material.
May 26 2020, 4:23 AM · EEVEE & Viewport, BF Blender
paul simon heyduck (paulsimonheyduck) updated the task description for T77069: eevee: mix holdout with transparent fails.
May 26 2020, 2:46 AM · EEVEE & Viewport, BF Blender
paul simon heyduck (paulsimonheyduck) added projects to T77069: eevee: mix holdout with transparent fails: Eevee, Nodes.
May 26 2020, 2:29 AM · EEVEE & Viewport, BF Blender

May 25 2020

Clément Foucault (fclem) merged T71552: Material view and Eevee Rendered View display glitch when scene contains hair particle systems with high amount of instances into T74302: EEVEE scene with many instances opens with huge white glare, or black materials.
May 25 2020, 4:31 PM · EEVEE & Viewport, BF Blender

May 23 2020

Recep Aslantas (recp) added a watcher for Eevee: Recep Aslantas (recp).
May 23 2020, 12:44 PM

May 22 2020

Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

I tried P1412 but unfortunately it doesn't fix.

May 22 2020, 7:55 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

In renderdoc capture it shows that there is almost nothing happening between the 2 drawcalls. I did a capture of the 2.80 release and it is almost the same.

May 22 2020, 7:41 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

Ok, it seems so.

May 22 2020, 5:43 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

What can I do to ensure it?

May 22 2020, 5:33 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

If I use same texture in both materials then it's fine.

May 22 2020, 4:17 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Clément Foucault (fclem) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) What if you use the same texture in both materials?

May 22 2020, 1:08 PM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Victor Bonnet (vbonnet) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

I simply copy the two objects into a new blender project and I am able to reproduce. Hopefully it's gonna help.

May 22 2020, 3:21 AM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS

May 21 2020

Alejandro Martinez (Alej) added a comment to T74352: eGPU doesn't get used by EEVEE on Windows (Mac / Bootcamp).

Have you tried plugging a 'ghost' HDMI or DP headless dongle on the eGPU?

May 21 2020, 6:17 PM · OpenGL Error, Platform: Windows, EEVEE & Viewport, BF Blender
Dalai Felinto (dfelinto) added a comment to T70445: Very slow Eevee performance on Mac with AMD Radeon.

@Victor Bonnet (vbonnet) this is still a too big/complex file. From the bug triaging playbook "Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly."

May 21 2020, 10:23 AM · BF Blender (2.90), EEVEE & Viewport, Performance, Platform: macOS
Alaska (Alaska) added a comment to T76899: Glass Material.

This is a known limitation with EEVEE. This is because EEVEE uses a method of rendering glass material known as "Screenspace retractions". I won't go into detail as to why it produces these issues as I believe it may not translate well. But hopefully with a term to research, you should hopefully be able to find resources on it in your language. As for why this method of rendering glass is used, it's because it's faster than other methods. And EEVEE was designed to be fast.

May 21 2020, 5:46 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) renamed T76899: Glass Material from Glass Material Bug to Glass Material.
May 21 2020, 1:23 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 21 2020, 1:23 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 21 2020, 1:15 AM · EEVEE & Viewport, BF Blender

May 20 2020

Fajar Trio Brothers (Fajar_Trio_Brothers) edited projects for T76899: Glass Material, added: BF Blender, Eevee, EEVEE & Viewport; removed BF Blender (2.83).
May 20 2020, 3:50 AM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T76899: Glass Material.
May 20 2020, 3:19 AM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) placed T76899: Glass Material up for grabs.
May 20 2020, 3:19 AM · EEVEE & Viewport, BF Blender
Brecht Van Lommel (brecht) updated subscribers of T76899: Glass Material.
May 20 2020, 3:19 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 3:04 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 3:03 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 2:57 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 2:53 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 2:47 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) closed T76899: Glass Material as Resolved.
May 20 2020, 2:43 AM · EEVEE & Viewport, BF Blender
Fajar Trio Brothers (Fajar_Trio_Brothers) updated the task description for T76899: Glass Material.
May 20 2020, 2:36 AM · EEVEE & Viewport, BF Blender