Page MenuHome
Feed Advanced Search

Wed, May 22

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Wed, May 22, 1:30 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 21 2019

Brecht Van Lommel (brecht) added a project to T63736: Unify blend file thumbnail extraction: Datablocks and Libraries.
Apr 21 2019, 3:44 AM · Datablocks and Libraries
Brecht Van Lommel (brecht) removed a parent task for T61209: Always write unused IDs on save: T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:43 AM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T61209: Always write unused IDs on save.
Apr 21 2019, 3:43 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T55629: Append already linked Data.
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a parent task for T46049: Assets Integration in Blender: T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:42 AM · BF Blender, Datablocks and Libraries, User Interface
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender.
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a subtask for T63728: Data, Assets & I/O Module: T53500: Static Override (parent task).
Apr 21 2019, 3:42 AM · Import/Export, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) removed a parent task for T53500: Static Override (parent task): T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:42 AM · Datablocks and Libraries
Brecht Van Lommel (brecht) updated the task description for T63728: Data, Assets & I/O Module.
Apr 21 2019, 3:40 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 20 2019

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 20 2019, 10:34 AM · Import/Export, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) changed Type from To Do to Design on T63728: Data, Assets & I/O Module.
Apr 20 2019, 10:33 AM · Import/Export, Datablocks and Libraries, BF Blender

Apr 19 2019

Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:21 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a parent task for T46049: Assets Integration in Blender: T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) added subtasks for T63728: Data, Assets & I/O Module: T46049: Assets Integration in Blender, T55629: Append already linked Data, T53500: Static Override (parent task), T61209: Always write unused IDs on save.
Apr 19 2019, 3:17 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a parent task for T53500: Static Override (parent task): T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · Datablocks and Libraries
Bastien Montagne (mont29) added a parent task for T61209: Always write unused IDs on save: T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:17 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:16 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) triaged T63735: Assets - Implement advanced UI/UX as Normal priority.
Apr 19 2019, 3:13 PM · BF Blender, Datablocks and Libraries, User Interface
Campbell Barton (campbellbarton) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 3:13 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a project to T46049: Assets Integration in Blender: BF Blender.
Apr 19 2019, 3:10 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) triaged T63734: Assets Engine - Finish basics & Amber engine as Normal priority.
Apr 19 2019, 3:10 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) updated the task description for T46049: Assets Integration in Blender.
Apr 19 2019, 3:00 PM · BF Blender, Datablocks and Libraries, User Interface
Bastien Montagne (mont29) updated the task description for T63728: Data, Assets & I/O Module.
Apr 19 2019, 2:52 PM · Import/Export, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added projects to T63728: Data, Assets & I/O Module: Datablocks and Libraries, Import/Export.
Apr 19 2019, 2:47 PM · Import/Export, Datablocks and Libraries, BF Blender

Mar 9 2019

Sebastian Koenig (sebastian_k) added a comment to T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.

Hehe, yeah, with Blender's development speed you better compile immediately after finding a bug. It might already be fixed! :)

Mar 9 2019, 1:43 PM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.

It was! Thanks. Sorry, I will adjust my idea of "recent enough" somewhere below 334800 seconds. :)

Mar 9 2019, 1:37 PM · Datablocks and Libraries, BF Blender: 2.8
Sebastian Koenig (sebastian_k) closed T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file as Resolved.

Thanks for the report, but if I am not mistaken this was fixed a few days ago: https://developer.blender.org/rB683e64247f060acbb8b9ba9178e7555dc57aa10b
@Dirk (d-egg), try again with a recent build.

Mar 9 2019, 1:10 PM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) created T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.
Mar 9 2019, 11:39 AM · Datablocks and Libraries, BF Blender: 2.8

Mar 5 2019

Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

Priority is fixing bugs and getting 2.80 released with the planned targets.

@Ludvik Koutny (rawalanche): in general, please don't do "thread bumping" on developer.blender.org. If all users start doing this it will be a mess.

Mar 5 2019, 2:12 PM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) added a comment to T61209: Always write unused IDs on save.

Priority is fixing bugs and getting 2.80 released with the planned targets.

Mar 5 2019, 2:00 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

How's this moving along? :) Given the huge value of this in everyday workflows of pretty much everyone, I think it deserves priority.

Mar 5 2019, 1:53 PM · User Interface, Datablocks and Libraries, BF Blender

Mar 3 2019

Bastien Montagne (mont29) closed T62076: Delete Active Scene Freezes Blender as Resolved by committing rBc7cf8282a6ab: Fix T62076: Delete Active Scene Freezes Blender..
Mar 3 2019, 10:02 PM · Datablocks and Libraries, BF Blender

Mar 1 2019

Philipp Oeser (lichtwerk) assigned T62076: Delete Active Scene Freezes Blender to Bastien Montagne (mont29).

@Eric Imboden (eric02): nvm, doesnt seem related to the import process, can be reproduced with deleting any scene set as background scene elsewhere...

Mar 1 2019, 3:50 PM · Datablocks and Libraries, BF Blender

Feb 27 2019

Campbell Barton (campbellbarton) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) not sure about the situation w/ materials, I assumed it would have a fake-user.

Feb 27 2019, 1:49 AM · User Interface, Datablocks and Libraries, BF Blender

Feb 26 2019

Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

@Campbell Barton (campbellbarton) it may happen that you delete an object but you don't want to delete his material.
So we come back to the same question: is there a hierarchy between the data? Why keeping my object material and not my mesh or my walk-cycle animation, so carefully crafted?
And my node-group?

Feb 26 2019, 11:29 PM · User Interface, Datablocks and Libraries, BF Blender
Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.
Feb 26 2019, 8:03 PM · User Interface, Datablocks and Libraries, BF Blender
Campbell Barton (campbellbarton) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) Nice Jef Raskin quote.

I also don't find it completely clear why some ID types are to be given 'fake users' by default and others not. I don't see how we can rationalise what data the user prefers to keep from purging.

The user may have created a material or texture by mistake and wish to purge materials - why do they have fake user enabled but other things not? I don't get that.

Feb 26 2019, 4:38 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 16 2019

Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.

@Brecht Van Lommel (brecht) - You ask, You get.

Feb 16 2019, 7:42 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 13 2019

Fabio Roldan (fabioroldan) updated subscribers of T61209: Always write unused IDs on save.

I agree with @William Reynish (billreynish) , a better user experience would be to manage everything from the asset manager.

Feb 13 2019, 6:59 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 12 2019

Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

@William Reynish (billreynish) Ton suggested me to read The Humane Interface 12 years ago: super, you got it right away!

Feb 12 2019, 11:52 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

@Riccardo Gagliarducci (rickyx) Nice Jef Raskin quote.

Feb 12 2019, 11:02 PM · User Interface, Datablocks and Libraries, BF Blender
Riccardo Gagliarducci (rickyx) added a comment to T61209: Always write unused IDs on save.

"A computer shall not harm your work or, through inaction, allow your work to come to harm".

Feb 12 2019, 10:58 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 11 2019

William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Those names would be fine with me too. And yes, I do understand the technical reason for the old name, but you have to have quite an intimate knowledge of the technical details for it to make sense.

Feb 11 2019, 7:54 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T61209: Always write unused IDs on save.
Feb 11 2019, 7:46 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a comment to T61209: Always write unused IDs on save.

'Fake User' is actually an excellent example of naming that totally makes sense at the technical level (how it is implemented in code), but is absolute non-sense for any normal user. :) Regarding new name, I would not reference purge here, something as simple as 'always keep', or 'don't auto-delete', or in that area? Anyway, this is a bit detail for now ;)

Feb 11 2019, 7:46 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Likwise, when deleting any ID, also delete its animdata's Action if not used anywhere else.

Feb 11 2019, 7:32 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

Alright, I will wait and see how it works out in practice :)

Feb 11 2019, 5:21 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Remember we are not talking about auto-purging, but manual purging inside the Outliner or Asset Browser.

Feb 11 2019, 5:17 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

@Bastien Montagne (mont29) Ok, in that case I don't mind keeping the Fake User then. We could even probably rename it to 'Resist Purge' , 'Don't Purge' or 'Exclude from Purge'. Something like that.

The term 'Fake User' is also just a confusing name - both the term 'fake' and 'user' don't make any intuitive sense in this context at all.

Feb 11 2019, 5:12 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

@Bastien Montagne (mont29) Ok, in that case I don't mind keeping the Fake User then. We could even probably rename it to 'Resist Purge' , 'Don't Purge' or 'Exclude from Purge'. Something like that.

Feb 11 2019, 2:25 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 8 2019

Bastien Montagne (mont29) updated the task description for T61209: Always write unused IDs on save.
Feb 8 2019, 11:55 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a comment to T61209: Always write unused IDs on save.

@Andrzej Ambroz (jendrzych) think @Brecht Van Lommel (brecht) was more on general UI level: - to remove from lists (aka UI lists, like for vgroups, UVMaps, etc.), X and trashcan would be for IDs (unlink removes the ID usage represented by the IDTemplate UI, but does not remove used ID itself, while trashcan will fully delete that used ID). Also probably for historical reason it's better that way (we have used X to unlink IDs for ages).

Feb 8 2019, 11:50 PM · User Interface, Datablocks and Libraries, BF Blender
Andrzej Ambroz (jendrzych) added a comment to T61209: Always write unused IDs on save.

The "-" (remove from the list) and "X" (unlink) - let's imagine, that the F-user toggle is demoted to the Outliner and all ID's are kept. What's the difference between both of those functions then? Wouldn't the "unlink" be enough? This part of the UI seems to be counterintuitive from my point of view..

Feb 8 2019, 11:20 PM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) added a comment to T61209: Always write unused IDs on save.

I think Fake User could be removed, but only if we add options to the Purge operator to specify types of datablocks to delete. Because you still need a way to reclaim memory (at least until deeper design changes happen), but without deleting datablocks like materials.

Feb 8 2019, 9:52 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

@Bastien Montagne (mont29) As I understand, you proposal is to only display the Fake User toggle inside the Outliner. If Fake User must be kept, which I'm not sure it does, then I agree that demoting it to the Outliner is nicer. Because then at least the Fake User is not something most users ever have to worry about.

Feb 8 2019, 8:53 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a comment to T61209: Always write unused IDs on save.

Edited task description to add suggestions from @Brecht Van Lommel (brecht), and to reflect work already done on Purge operator.

Feb 8 2019, 7:00 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) updated the task description for T61209: Always write unused IDs on save.
Feb 8 2019, 6:58 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 7 2019

Bastien Montagne (mont29) added a comment to T61209: Always write unused IDs on save.

I’d rather leave the asset thing outside of this discussion, though related, it's still kind of off-topic (and should not be used to do current .blend file management, IDs and assets are not the same things). :)

Feb 7 2019, 3:10 PM · User Interface, Datablocks and Libraries, BF Blender
Ludvik Koutny (rawalanche) added a comment to T61209: Always write unused IDs on save.

Keep in mind that this needs to be managed on per-case basis, and some common sense needs to be used. Generally, the way this is handled should be aligned with general expectations of users. Let me show you two examples:

Feb 7 2019, 2:58 PM · User Interface, Datablocks and Libraries, BF Blender
michael knubben (michaelknubben) added a comment to T61209: Always write unused IDs on save.

@William Reynish (billreynish) I definitely agree. Having the current file visible in the asset manager also means there's now an easy overview of all used materials, or all of your meshes, and an easy way to mark them for storage in the Asset Manager itself.

Feb 7 2019, 11:51 AM · User Interface, Datablocks and Libraries, BF Blender

Feb 6 2019

Bastien Montagne (mont29) changed Type from Bug to Design on T61209: Always write unused IDs on save.
Feb 6 2019, 9:50 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 5 2019

William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Yes, the Orphaned Data in the Outliner is ok, but doesn't give very much information about who is using the data where.

Feb 5 2019, 7:07 PM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) added a comment to T61209: Always write unused IDs on save.

The outliner already has an "Orphaned Data" view for this. Maybe it should be renamed to "Unused Data", or folded into "Blender File" somehow (which could also use a rename).

Feb 5 2019, 6:58 PM · User Interface, Datablocks and Libraries, BF Blender
William Reynish (billreynish) added a comment to T61209: Always write unused IDs on save.

Good initiative to take a look at this. Here are my thoughts:

Feb 5 2019, 6:40 PM · User Interface, Datablocks and Libraries, BF Blender
Brecht Van Lommel (brecht) added a comment to T61209: Always write unused IDs on save.

My main concern here is that we end up in a situation where users have to press Purge often to keep memory usage under control. And then if they learn to do that, they still end up accidentally losing data in the same way as before.

Feb 5 2019, 5:47 PM · User Interface, Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) triaged T61209: Always write unused IDs on save as Normal priority.
Feb 5 2019, 3:13 PM · User Interface, Datablocks and Libraries, BF Blender

Feb 2 2019

William Reynish (billreynish) added a comment to T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.

You can just set the entire armature object to be invisible in in the Outliner using the viewport visibility toggle. No need to go to Armature -> Skeleton -> Layers, and no need to do anything with the mode.

Feb 2 2019, 11:56 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.

To summarize because this wasn't apparent to me and maybe others:

  • keep "Lock objects mode" on, which you might have turned off during weight painting
  • toggle armature-visibility through the proxy (Armature -> Skeleton -> Layers)
Feb 2 2019, 11:54 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.

Ah, didn't think such a coarse measure would be it. Okay, thanks for clarifying.

Feb 2 2019, 11:26 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.

Ok, this is now the right file

Feb 2 2019, 11:24 AM · Datablocks and Libraries, BF Blender: 2.8
William Reynish (billreynish) closed T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8 as Invalid.

If you set disable the Armature viewport visibility in your lib file, it won't be visible in the main file either.

Feb 2 2019, 11:23 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) updated the task description for T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.
Feb 2 2019, 11:19 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) added a comment to T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.

Ugh, tried Armature layers once more shortly before posting. Can as well comment on that. Armature layer visibility is linked between library and proxy. And hiding it in the library before saving does not sound like a solution anyway

Feb 2 2019, 11:16 AM · Datablocks and Libraries, BF Blender: 2.8
Dirk (d-egg) created T61130: Linked-library/proxy: no (apparent) way to hide a linked armature in 2.8.
Feb 2 2019, 11:10 AM · Datablocks and Libraries, BF Blender: 2.8

Jan 30 2019

Bastien Montagne (mont29) closed T60957: ASSERT when reloading double-linked file as Resolved by committing rB534573f6b9dc: Fix T60957: ASSERT when reloading double-linked file..
Jan 30 2019, 11:50 AM · Datablocks and Libraries, BF Blender
Bastien Montagne (mont29) added a comment to T60957: ASSERT when reloading double-linked file.

The assert is sort of harmless here, it simply means that material library is not flagged as 'directly linked' properly, when you duplicate the object (since this is making linked object local, so library used by that one become directly linked). Will check on it, but please do not call this 'a crash', crashing on asserts is not a good idea in Blender, we use them a lot a 'strong warning', not necessarily as deadly error.

Jan 30 2019, 11:25 AM · Datablocks and Libraries, BF Blender
Philipp Oeser (lichtwerk) renamed T60945: Force field + hair dynamics not working in (linked) instanced collections from Force field + hair dynamics not working with linked library to Force field + hair dynamics not working in (linked) instanced collections.
Jan 30 2019, 11:22 AM · Datablocks and Libraries, Physics, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60945: Force field + hair dynamics not working in (linked) instanced collections.

@Bastien Montagne (mont29): thx for explanation

Jan 30 2019, 11:20 AM · Datablocks and Libraries, Physics, BF Blender
Bastien Montagne (mont29) updated subscribers of T60945: Force field + hair dynamics not working in (linked) instanced collections.

@Philipp Oeser (lichtwerk) that assert should for sure never be triggered, but in that case, it is caused by issue with brushes being saved in double or more (from userpref, iirc, @Campbell Barton (campbellbarton) knows the details and fixed the issue some days ago). So in that specific case, it is harmless, just means that the library reading code is only aware of one of the two brushes IDs sharing the same name… Re-saving the library with a recent build will fix that problem.

Jan 30 2019, 11:13 AM · Datablocks and Libraries, Physics, BF Blender

Jan 29 2019

Philipp Oeser (lichtwerk) added a project to T60957: ASSERT when reloading double-linked file: Datablocks and Libraries.
Jan 29 2019, 12:47 PM · Datablocks and Libraries, BF Blender
Philipp Oeser (lichtwerk) raised the priority of T60945: Force field + hair dynamics not working in (linked) instanced collections from Needs Information from User to Confirmed, Medium.

Can confirm now.

Jan 29 2019, 12:31 PM · Datablocks and Libraries, Physics, BF Blender
Andrew Williams (sobakasu) added a comment to T60963: Hair dynamics: hair dynamics not rendered in animation mode when using a force field.

I tried to simplify the steps to reproduce by adding an instance of the collection in the same file like you suggested. Then blender crashes when I try to render the animation.

Jan 29 2019, 12:16 PM · Datablocks and Libraries, Physics, BF Blender
Andrew Williams (sobakasu) updated the task description for T60945: Force field + hair dynamics not working in (linked) instanced collections.
Jan 29 2019, 12:06 PM · Datablocks and Libraries, Physics, BF Blender
Andrew Williams (sobakasu) updated the task description for T60945: Force field + hair dynamics not working in (linked) instanced collections.
Jan 29 2019, 12:06 PM · Datablocks and Libraries, Physics, BF Blender
Andrew Williams (sobakasu) updated the task description for T60963: Hair dynamics: hair dynamics not rendered in animation mode when using a force field.
Jan 29 2019, 12:03 PM · Datablocks and Libraries, Physics, BF Blender
Andrew Williams (sobakasu) added a comment to T60963: Hair dynamics: hair dynamics not rendered in animation mode when using a force field.

Yes, sorry I should have mentioned I linked in the collection.
I have not tried changing the link options. I have instance collections turned on.

Jan 29 2019, 12:02 PM · Datablocks and Libraries, Physics, BF Blender
Philipp Oeser (lichtwerk) added a comment to T60945: Force field + hair dynamics not working in (linked) instanced collections.

Or: are you linking the collection? (with Instance Collection option)
[see related comment in T60963]

Jan 29 2019, 11:15 AM · Datablocks and Libraries, Physics, BF Blender
Philipp Oeser (lichtwerk) triaged T60963: Hair dynamics: hair dynamics not rendered in animation mode when using a force field as Confirmed, Medium priority.

Confirming for now, will need some further investigation...

Jan 29 2019, 10:59 AM · Datablocks and Libraries, Physics, BF Blender
Philipp Oeser (lichtwerk) triaged T60945: Force field + hair dynamics not working in (linked) instanced collections as Needs Information from User priority.

Cannot reproduce actually [in a build from today].

Jan 29 2019, 9:38 AM · Datablocks and Libraries, Physics, BF Blender

Jan 24 2019

Brecht Van Lommel (brecht) merged T60418: Undo - One step back takes very long into T60695: Optimized per-datablock global undo.
Jan 24 2019, 8:08 AM · Datablocks and Libraries

Jan 21 2019

Brecht Van Lommel (brecht) updated the task description for T60695: Optimized per-datablock global undo.
Jan 21 2019, 5:29 AM · Datablocks and Libraries
Brecht Van Lommel (brecht) triaged T60695: Optimized per-datablock global undo as Normal priority.
Jan 21 2019, 5:11 AM · Datablocks and Libraries

Jan 14 2019

Richard Antalik (ISS) closed T59952: Sound unlinking does nothing as Resolved.

Fixed by 3610f1fc43d0

Jan 14 2019, 11:38 PM · Datablocks and Libraries, Video Sequencer, Audio, BF Blender

Dec 29 2018

Richard Antalik (ISS) claimed T59952: Sound unlinking does nothing.

Will have to review this in context of font selection for text FX - Brecht modified linking / unlinking

Dec 29 2018, 5:26 PM · Datablocks and Libraries, Video Sequencer, Audio, BF Blender
Christopher Anderssarian (Christopher_Anderssarian) created T59952: Sound unlinking does nothing.
Dec 29 2018, 2:34 PM · Datablocks and Libraries, Video Sequencer, Audio, BF Blender

Dec 21 2018

Bastien Montagne (mont29) triaged T54652: Static Override - Check and validate handling of ID Properties as Confirmed, Low priority.
Dec 21 2018, 2:55 PM · Datablocks and Libraries

Dec 11 2018

Brecht Van Lommel (brecht) edited projects for T53501: Static Override - UI & UX, added: Datablocks and Libraries; removed BF Blender: 2.8.
Dec 11 2018, 3:56 PM · Datablocks and Libraries, User Interface

Nov 19 2018

Brecht Van Lommel (brecht) edited projects for T54792: View layer overrides with override sets, added: Datablocks and Libraries; removed Code Quest.
Nov 19 2018, 12:59 PM · Datablocks and Libraries
Brecht Van Lommel (brecht) edited projects for T54762: Static Overrides - investigate further performances issues., added: Datablocks and Libraries; removed Code Quest, BF Blender: 2.8.
Nov 19 2018, 12:37 PM · Datablocks and Libraries