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Tue, Sep 8

Ankit Meel (ankitm) added a revision to T60581: Display issue in model corner when loop cutting: D8830: Fix T60581: Display issue in model corner when loop cutting.
Tue, Sep 8, 7:02 PM · Restricted Project, Good First Issue, Modeling, BF Blender
Riles Leroy (Iamriles) added a comment to T60581: Display issue in model corner when loop cutting.

I've submitted D8830: Fix T60581: Display issue in model corner when loop cutting for review.

Tue, Sep 8, 5:40 AM · Restricted Project, Good First Issue, Modeling, BF Blender

Mon, Sep 7

Julian Eisel (Severin) moved T51087: Improve keyboard usage for menu search popup from Backlog to Short-Term Scope (Inactive) on the User Interface board.
Mon, Sep 7, 12:18 PM · Good First Issue, User Interface
Alex Strand (astrand130) added a comment to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals.

ps USD seems to be exporting to cm rather than metres even if units are set correctly in Blender's scene/units tab......although this could be an issue with Houdini (i'll investigate that further).

Please open a new issue for this if there is an issue. Thank you!

Mon, Sep 7, 11:27 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Alex Strand (astrand130) added a project to T80177: OBJ: support edge-split option for compatibility with software that has incomplete support for normals: Good First Issue.
Mon, Sep 7, 11:21 AM · Restricted Project, Add-ons (BF-Blender), BF Blender
Riles Leroy (Iamriles) claimed T60581: Display issue in model corner when loop cutting.

I believe the bug is in: view3d_preselect_mesh_edgering_update_edges_from_edge
in editmesh_preselect_edgering.c

Mon, Sep 7, 4:03 AM · Restricted Project, Good First Issue, Modeling, BF Blender

Sun, Sep 6

William Alexander (willalexander) added a comment to T39656: Ctrl+Click for Nurbs Surfaces.

I am new to Blender development, but I think a solution to task 1 would be to create a new poll callback function for the CURVE_OT_vertex_add operator.

Sun, Sep 6, 12:21 AM · Good First Issue, BF Blender

Sat, Sep 5

Yevgeny Makarov (jenkm) merged T69445: Can't zoom on 2D canvases by moving mouse left or right with ctrl+mmb into T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Sat, Sep 5, 4:27 PM · Restricted Project, Good First Issue, User Interface, BF Blender
Yevgeny Makarov (jenkm) added a revision to T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view): D8686: Trackpad: View2D Zoom improvements and fixes (5).
Sat, Sep 5, 4:21 PM · Restricted Project, Good First Issue, User Interface, BF Blender

Thu, Sep 3

Campbell Barton (campbellbarton) moved T60581: Display issue in model corner when loop cutting from Backlog to Papercuts on the Modeling board.
Thu, Sep 3, 6:50 AM · Restricted Project, Good First Issue, Modeling, BF Blender
Campbell Barton (campbellbarton) changed the subtype of T60581: Display issue in model corner when loop cutting from "Known Issue" to "To Do".
Thu, Sep 3, 6:49 AM · Restricted Project, Good First Issue, Modeling, BF Blender

Wed, Sep 2

changkun (changkun) added a watcher for Good First Issue: changkun (changkun).
Wed, Sep 2, 5:41 PM

Wed, Aug 26

wufangzhao (wufangzhao) added a watcher for Good First Issue: wufangzhao (wufangzhao).
Wed, Aug 26, 11:17 AM
Campbell Barton (campbellbarton) renamed T51087: Improve keyboard usage for menu search popup from Improve keyboard usage for spacebar search menu to Improve keyboard usage for menu search popup.
Wed, Aug 26, 4:34 AM · Good First Issue, User Interface

Mon, Aug 24

Yuezhi HUANG (juicyenc) added a watcher for Good First Issue: Yuezhi HUANG (juicyenc).
Mon, Aug 24, 10:32 AM

Aug 15 2020

Tony Huang (tonyhuang19) added a watcher for Good First Issue: Tony Huang (tonyhuang19).
Aug 15 2020, 8:46 PM

Aug 9 2020

Yevgeny Makarov (jenkm) claimed T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).
Aug 9 2020, 11:17 AM · Restricted Project, Good First Issue, User Interface, BF Blender

Aug 8 2020

Demeter Dzadik (Mets) closed T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account. as Resolved.

This sounds like it must've been fixed by D8289 just a couple weeks back!

Aug 8 2020, 2:47 PM · Restricted Project, Good First Issue, BF Blender

Aug 7 2020

Aaron Carlisle (Blendify) changed the status of T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account. from Confirmed to Needs Information from User.
Aug 7 2020, 9:24 PM · Restricted Project, Good First Issue, BF Blender
Julia Maliauka (julia-coffee) added a watcher for Good First Issue: Julia Maliauka (julia-coffee).
Aug 7 2020, 6:40 PM
Julia Maliauka (julia-coffee) added a comment to T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account..

Hi everyone, I was able to confirm the bug in 2.83, but it looks like it's been fixed at some point in 2.91.0. Can anybody confirm that this is still an issue or should this task be closed?

Aug 7 2020, 6:39 PM · Restricted Project, Good First Issue, BF Blender

Jul 27 2020

Aryan Gurjar Banke (Anonymous4786) added a watcher for Good First Issue: Aryan Gurjar Banke (Anonymous4786).
Jul 27 2020, 7:41 AM

Jul 26 2020

Campbell Barton (campbellbarton) closed T76532: Improve performance of "Smart UV Project" as Resolved.
Jul 26 2020, 1:41 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Aryan Gurjar Banke (Anonymous4786) added a comment to T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).

Hi , I am new to blender devlopment and want to contribute . So , I would like to solve this issue .So can somebody please provide me with some more information about the issue.

Jul 26 2020, 1:31 PM · Restricted Project, Good First Issue, User Interface, BF Blender
Aryan Gurjar Banke (Anonymous4786) added a comment to T37878: Viewport normal drawing with constant length.

Hi , I am new to this blender devlopment and want to contribute , so if this task is not assigned , I want to work on it.

Jul 26 2020, 1:09 PM · EEVEE & Viewport, BF Blender, Good First Issue

Jul 25 2020

Campbell Barton (campbellbarton) closed T72622: Transform object origin support for mesh, lattice & curve shape-keys as Resolved by committing rB2308668bac04: Fix T72622: Transform object origin ignores shape keys.
Jul 25 2020, 9:19 AM · Good First Issue, Modeling, BF Blender

Jul 24 2020

Paul De Temmerman (paul2t) added a comment to T51087: Improve keyboard usage for menu search popup.

Based on Karina's and Don's work, I created a somewhat simplified patch here that should work fine on the current master branch.

Jul 24 2020, 7:59 PM · Good First Issue, User Interface

Jul 23 2020

Paul De Temmerman (paul2t) added a revision to T72622: Transform object origin support for mesh, lattice & curve shape-keys: D8367: Fix T72622: Transform object origin support for mesh, lattice & curve shape-keys.
Jul 23 2020, 3:10 AM · Good First Issue, Modeling, BF Blender

Jul 22 2020

Paul De Temmerman (paul2t) claimed T72622: Transform object origin support for mesh, lattice & curve shape-keys.

Hi everyone, I made this as my first contribution to blender.
It took some time to figure out what was happening, but I finally did it.

Jul 22 2020, 11:22 PM · Good First Issue, Modeling, BF Blender

Jul 21 2020

Sebastian Parborg (zeddb) closed T72621: Transform object origin support for grease-pencil as Resolved by committing rB0bfec04cd554: Fix T72621: Transform object origin support for grease-pencil.
Jul 21 2020, 12:13 PM · Good First Issue, Grease Pencil, Modeling, BF Blender

Jul 16 2020

Andreas Terrius (andreasterrius) added a comment to T76532: Improve performance of "Smart UV Project".

Here is the diff,
https://developer.blender.org/D8311

Jul 16 2020, 3:27 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender

Jul 15 2020

Sebastian Parborg (zeddb) added a comment to T72621: Transform object origin support for grease-pencil.

Proposed a fix here: https://developer.blender.org/D8303

Jul 15 2020, 6:19 PM · Good First Issue, Grease Pencil, Modeling, BF Blender
Sebastian Parborg (zeddb) merged T77936: GPencil: Move origin not supported into T72621: Transform object origin support for grease-pencil.
Jul 15 2020, 6:14 PM · Good First Issue, Grease Pencil, Modeling, BF Blender

Jul 13 2020

Andreas Terrius (andreasterrius) added a comment to T76532: Improve performance of "Smart UV Project".

I think I managed to port most of the existing python algorithm to C. Just need to find a way to use existing functions to pack the UV islands and try out some edge cases.

Jul 13 2020, 2:56 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender

Jul 10 2020

Daniel Calderón (xdanic) added a comment to T76532: Improve performance of "Smart UV Project".

Meshroom uses different algorithms for UVing and it's open source. Maybe we could port those methods.

Jul 10 2020, 6:28 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) abandoned D1761: unstitch/unweld T37880.

Committed alternate implementation rB80393a0ebadc: UV: add rip tool closing.

Jul 10 2020, 3:18 AM · Good First Issue

Jul 7 2020

Andreas Terrius (andreasterrius) added a comment to T76532: Improve performance of "Smart UV Project".

Do we have any example of using 2d dynamic arrays using blender's BLI data structure libraries ?

Jul 7 2020, 1:59 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender

Jul 5 2020

Andreas Terrius (andreasterrius) added a comment to T76532: Improve performance of "Smart UV Project".

I will try doing this as my first issue, seems like a good way to familiarize myself with blender's C codebase. My plan is to port it straight to C and use the appropriate data structure to try and speed the process up.

Jul 5 2020, 3:55 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender

Jun 29 2020

Kenneth Y (Microbob) added a comment to T78342: Snap installation information missing from manual.

hmm, I see. I didn't know that 👍

Jun 29 2020, 10:58 PM · Good First Issue, Documentation
Aaron Carlisle (Blendify) added a comment to T78342: Snap installation information missing from manual.

I made a change in rBM6830. I want to include this information as snap is a little different than a package manager. The builds are also made by Blender and are more consistent with the official blender.org downloads.

Jun 29 2020, 10:53 PM · Good First Issue, Documentation

Jun 28 2020

Clément Foucault (fclem) moved T77861: Stereo 3D settings not shared between main window and children from Backlog to Known Issues on the EEVEE & Viewport board.
Jun 28 2020, 12:39 AM · EEVEE & Viewport, Good First Issue, BF Blender

Jun 27 2020

Kenneth Y (Microbob) closed T78342: Snap installation information missing from manual as Resolved.

According to Tobias, the manual doesn't need to contain specific instructions for specific package managers unless there are special steps involved (which there isn't).

Jun 27 2020, 10:26 PM · Good First Issue, Documentation
Clément Foucault (fclem) moved T37878: Viewport normal drawing with constant length from Backlog to Overlays Features on the EEVEE & Viewport board.
Jun 27 2020, 9:19 PM · EEVEE & Viewport, BF Blender, Good First Issue
Kenneth Y (Microbob) added a comment to T78342: Snap installation information missing from manual.

Looks like a very nice and straightforward task for a new dev like me 😆 .

Jun 27 2020, 8:49 PM · Good First Issue, Documentation
Alaska (Alaska) updated the task description for T78342: Snap installation information missing from manual.
Jun 27 2020, 5:41 AM · Good First Issue, Documentation
Alaska (Alaska) added a project to T78342: Snap installation information missing from manual: Good First Issue.
Jun 27 2020, 5:39 AM · Good First Issue, Documentation
Evan Wilson (EAW) added a comment to T70016: Document performance profiling Blender.

Just thought I should mention @Ray molenkamp (LazyDodo)'s D8126 here.

Jun 27 2020, 5:09 AM · Development Management, Documentation, Good First Issue, Performance, Platforms, Builds & Tests

Jun 26 2020

Julian Eisel (Severin) moved T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode from UI Tweaks to Short-Term Scope (Active) on the User Interface board.
Jun 26 2020, 9:09 PM · Good First Issue, BF Blender, User Interface
Kostiantyn Holovan (knholovan) removed a watcher for Good First Issue: Kostiantyn Holovan (knholovan).
Jun 26 2020, 6:21 AM

Jun 25 2020

Kenneth Y (Microbob) added a comment to T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account..

I'm new to blender dev and I'm interested to take a look into this issue.

Jun 25 2020, 10:04 PM · Restricted Project, Good First Issue, BF Blender

Jun 24 2020

Dalai Felinto (dfelinto) changed the subtype of T77861: Stereo 3D settings not shared between main window and children from "Report" to "Known Issue".

Setting it as "Known Issue" since this is something that is not wrong per-se, but more the current design. In a similar fashion you cannot access the menu that let you make a window fullscreen, yet you need that setting to use top-bottom and other stereo modes in the children windows.

Jun 24 2020, 11:55 AM · EEVEE & Viewport, Good First Issue, BF Blender
Dalai Felinto (dfelinto) renamed T77861: Stereo 3D settings not shared between main window and children from Stereoscopy renders always appear as anaglyph, until you save them. to Stereo 3D settings not shared between main window and children.
Jun 24 2020, 11:52 AM · EEVEE & Viewport, Good First Issue, BF Blender
Dalai Felinto (dfelinto) reopened T77861: Stereo 3D settings not shared between main window and children as "Confirmed".

Actually, we could indeed have new windows (not new Main windows) sharing the same stereo settings as their parent window. Setting as low priority since it is easy to map the Set Stereo 3D to a shortcut. It should be straightforward to implement though.

Jun 24 2020, 11:49 AM · EEVEE & Viewport, Good First Issue, BF Blender
Dalai Felinto (dfelinto) moved T70016: Document performance profiling Blender from Backlog to Code Quality Day on the Development Management board.
Jun 24 2020, 11:07 AM · Development Management, Documentation, Good First Issue, Performance, Platforms, Builds & Tests
Dalai Felinto (dfelinto) added a project to T70016: Document performance profiling Blender: Development Management.
Jun 24 2020, 11:07 AM · Development Management, Documentation, Good First Issue, Performance, Platforms, Builds & Tests

Jun 23 2020

swann (slumber) added a watcher for Good First Issue: swann (slumber).
Jun 23 2020, 2:42 PM

Jun 22 2020

Campbell Barton (campbellbarton) moved T51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...) from Backlog to Papercuts on the Add-ons (BF-Blender) board.
Jun 22 2020, 7:17 AM · Restricted Project, Add-ons (BF-Blender), Good First Issue

Jun 20 2020

Marcelo F (marceloferrante) claimed T51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...).

Hi,
I made a patch to easily change precision, https://developer.blender.org/D7899

Jun 20 2020, 5:30 AM · Restricted Project, Add-ons (BF-Blender), Good First Issue

Jun 19 2020

Campbell Barton (campbellbarton) edited projects for T51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...), added: Add-ons (BF-Blender); removed Add-ons (Community).
Jun 19 2020, 12:05 PM · Restricted Project, Add-ons (BF-Blender), Good First Issue
Campbell Barton (campbellbarton) moved T51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...) from Backlog to Bugs (BF-Blender) on the Add-ons (Community) board.
Jun 19 2020, 9:11 AM · Restricted Project, Add-ons (BF-Blender), Good First Issue

Jun 18 2020

Campbell Barton (campbellbarton) moved T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view) from Backlog to Papercuts Backlog on the User Interface board.
Jun 18 2020, 8:52 AM · Restricted Project, Good First Issue, User Interface, BF Blender
Campbell Barton (campbellbarton) added projects to T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view): User Interface, Good First Issue.
Jun 18 2020, 8:51 AM · Restricted Project, Good First Issue, User Interface, BF Blender

Jun 17 2020

Campbell Barton (campbellbarton) edited projects for T37880: Rip Tool for UV editing, added: Restricted Project; removed Modeling.
Jun 17 2020, 2:07 PM · Restricted Project, BF Blender
Campbell Barton (campbellbarton) moved T76532: Improve performance of "Smart UV Project" from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 17 2020, 2:01 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) edited projects for T76532: Improve performance of "Smart UV Project", added: Restricted Project; removed Modeling.
Jun 17 2020, 1:58 PM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) moved T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account. from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 17 2020, 1:58 PM · Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) edited projects for T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account., added: Restricted Project; removed Modeling.
Jun 17 2020, 1:55 PM · Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) moved T76532: Improve performance of "Smart UV Project" from Medium Term to Transform on the Modeling board.
Jun 17 2020, 11:30 AM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) requested changes to D1761: unstitch/unweld T37880.

I've just been looking into this patch (years later I realize), and finding it doesn't work in situations it really should.

Jun 17 2020, 9:56 AM · Good First Issue
Campbell Barton (campbellbarton) updated the diff for D1761: unstitch/unweld T37880.
  • Correct keymap
Jun 17 2020, 9:44 AM · Good First Issue
Campbell Barton (campbellbarton) updated the diff for D1761: unstitch/unweld T37880.

Updated for 2.9x

Jun 17 2020, 9:41 AM · Good First Issue
Campbell Barton (campbellbarton) added a project to T72622: Transform object origin support for mesh, lattice & curve shape-keys: Good First Issue.
Jun 17 2020, 4:52 AM · Good First Issue, Modeling, BF Blender
Campbell Barton (campbellbarton) added a project to T72621: Transform object origin support for grease-pencil: Good First Issue.
Jun 17 2020, 4:52 AM · Good First Issue, Grease Pencil, Modeling, BF Blender
Campbell Barton (campbellbarton) added a project to T76532: Improve performance of "Smart UV Project": Good First Issue.
Jun 17 2020, 4:43 AM · Restricted Project, Restricted Project, Good First Issue, BF Blender
Campbell Barton (campbellbarton) added a project to T51422: UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account.: Good First Issue.
Jun 17 2020, 4:43 AM · Restricted Project, Good First Issue, BF Blender

Jun 5 2020

Ryan Inch (Imaginer) added a comment to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

@Nathan Craddock (Zachman), @Campbell Barton (campbellbarton), Thanks for the fix.

Jun 5 2020, 8:37 AM · Good First Issue, Data, Assets & I/O, BF Blender

Jun 4 2020

Campbell Barton (campbellbarton) closed T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object) as Resolved by committing rB30395a491f5a: Fix T77073: Objects cannot be activated after collection exclude.
Jun 4 2020, 1:48 PM · Good First Issue, Data, Assets & I/O, BF Blender

Jun 3 2020

xiwei (xiweizhou123) added a comment to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

@Nathan Craddock (Zachman) Don't worry still thx. imma just give a look to your commit :)

Jun 3 2020, 10:10 AM · Good First Issue, Data, Assets & I/O, BF Blender

Jun 2 2020

Nathan Craddock (Zachman) added a comment to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

Hey @xiwei (xiweizhou123), it's been assigned (to me) and there is a revision awaiting review already (D7886: Fix T77073: Objects cannot be activated after collection exclude), sorry about that! You can find the information about task assignment in the right column next to the task description, and the revisions are listed below the description.

Jun 2 2020, 5:21 PM · Good First Issue, Data, Assets & I/O, BF Blender
xiwei (xiweizhou123) added a comment to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

Hello, is this task unassigned? I would like to try it out since it's in Good First Issue

Jun 2 2020, 5:12 PM · Good First Issue, Data, Assets & I/O, BF Blender
Bastien Montagne (mont29) moved T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object) from Backlog to Bugs on the Data, Assets & I/O board.
Jun 2 2020, 10:56 AM · Good First Issue, Data, Assets & I/O, BF Blender
Marcelo F (marceloferrante) added a comment to T51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...).

Hi,
I made a patch to easily change precision, https://developer.blender.org/D7899

Jun 2 2020, 1:36 AM · Restricted Project, Add-ons (BF-Blender), Good First Issue

May 30 2020

Reinis Mazeiks (Reinis.Mazeiks) added a comment to T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.

My code checks if there are any selectable bones in weight paint mode. If there are, it adds a third button in the selection switch at the top left.

May 30 2020, 6:42 AM · Good First Issue, BF Blender, User Interface
Nathan Craddock (Zachman) added a revision to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object): D7886: Fix T77073: Objects cannot be activated after collection exclude.
May 30 2020, 6:03 AM · Good First Issue, Data, Assets & I/O, BF Blender
Nathan Craddock (Zachman) claimed T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).
May 30 2020, 1:58 AM · Good First Issue, Data, Assets & I/O, BF Blender

May 29 2020

Dalai Felinto (dfelinto) closed T73972: Collection in outliner grayed out when all child collections are disabled as Resolved by committing rB582d3153a1e4: Fix T73972: Collection in outliner grayed out when all collection children are….
May 29 2020, 11:56 AM · Good First Issue, User Interface, BF Blender
Ryan Inch (Imaginer) added a comment to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

@Dalai Felinto (dfelinto) Sorry, my last post wasn't clear. There's an easier way to recover from this than saving and re-opening the blend file, just click the data icon that's beside the object in the outliner (the green triangle in the default blender theme). This takes you to edit mode and then you can switch back to object mode and everything will be fine.

May 29 2020, 6:28 AM · Good First Issue, Data, Assets & I/O, BF Blender

May 28 2020

Manuel Castilla (manzanilla) claimed T73972: Collection in outliner grayed out when all child collections are disabled.
May 28 2020, 7:44 PM · Good First Issue, User Interface, BF Blender
Manuel Castilla (manzanilla) added a comment to T73972: Collection in outliner grayed out when all child collections are disabled.

I created a patch for this. In it I explain the changes.
The part of the code I modified was introduced in Commit 4234cddd by Brecht in which children flags are set as parent flags initially.
He might better know whether this patch is ok or not.
I'm new to this, not sure if I should assign him as reviewer.

May 28 2020, 7:39 PM · Good First Issue, User Interface, BF Blender
Manuel Castilla (manzanilla) added a revision to T73972: Collection in outliner grayed out when all child collections are disabled: D7864: Fix T73972: Collection in outliner grayed out when all child collections are disabled.
May 28 2020, 7:33 PM · Good First Issue, User Interface, BF Blender
Dalai Felinto (dfelinto) updated subscribers of T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object).

Campbell said that indeed we can't make strong assumptions about this, there is only the editing option not to change modes when selecting.

May 28 2020, 12:40 PM · Good First Issue, Data, Assets & I/O, BF Blender
Dalai Felinto (dfelinto) added a project to T77073: Collections: Exclude From ViewLayer toggle will leave the object in multiple modes (e.g. unable to set as active object): Good First Issue.

The issue is that the object is still stuck with mode 'TEXTURE_PAINT' even though it is no longer the active object. The same happens for 'EDIT', yet this one doesn't stop the object from being selected again to be active.

May 28 2020, 12:20 PM · Good First Issue, Data, Assets & I/O, BF Blender
Dalai Felinto (dfelinto) added a comment to T73972: Collection in outliner grayed out when all child collections are disabled.

@Jordan Matelsky (j6m8) be sure to mention here once you have a patch for this (or poke me (dfelinto) on blender.chat, to take a look at it.

May 28 2020, 9:41 AM · Good First Issue, User Interface, BF Blender

May 27 2020

Reinis Mazeiks (Reinis.Mazeiks) added a comment to T73972: Collection in outliner grayed out when all child collections are disabled.

@Jordan Matelsky (j6m8) I guess if the issue is unassigned, no one's working on it. I think you can safely assign it to yourself and have a go. Thanks for contributing!

May 27 2020, 7:47 PM · Good First Issue, User Interface, BF Blender
Reinis Mazeiks (Reinis.Mazeiks) added a comment to T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.

Hi again - submitting my first patch for review, yay!
Please let me know if anything needs improving, will try to fix within a couple of days.

May 27 2020, 5:52 PM · Good First Issue, BF Blender, User Interface
Reinis Mazeiks (Reinis.Mazeiks) added a revision to T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode: D7855: UI: Add bone selection switch in weight paint.
May 27 2020, 5:49 PM · Good First Issue, BF Blender, User Interface

May 26 2020

Reinis Mazeiks (Reinis.Mazeiks) claimed T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.

Hi! I would like to take this as my first task.

May 26 2020, 8:36 PM · Good First Issue, BF Blender, User Interface
Reinis Mazeiks (Reinis.Mazeiks) added a watcher for Good First Issue: Reinis Mazeiks (Reinis.Mazeiks).
May 26 2020, 4:05 PM

May 22 2020

Jordan Matelsky (j6m8) added a comment to T73972: Collection in outliner grayed out when all child collections are disabled.

Is anyone hitting this issue? Would be interested in fixing this :)

May 22 2020, 11:49 PM · Good First Issue, User Interface, BF Blender

May 21 2020

Mateusz (brezdo) removed a watcher for Good First Issue: Mateusz (brezdo).
May 21 2020, 9:44 PM