Closing this task, 2.83 isn't maintained anymore. https://code.blender.org/2022/06/blender-2-83-lts-2-years-later/
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Fri, Jul 29
May 26 2022
Do aov use MRT now?
May 19 2022
In D11537#403092, @Frederik Steinmetz (SpiderguyF) wrote:Silly me, no it's not. Just the possibility of occasionally creating invalid connections, but that's fine, just do it manually when it fails.
Silly me, no it's not. Just the possibility of occasionally creating invalid connections, but that's fine, just do it manually when it fails.
May 18 2022
@Frederik Steinmetz (SpiderguyF) : sorry this has been lying around (I usually dont do review).
May 16 2022
Apr 26 2022
Apr 23 2022
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Apr 19 2022
Apr 14 2022
Apr 13 2022
Mar 30 2022
Mar 28 2022
Feb 26 2022
Feb 22 2022
Feb 20 2022
This report does not contain all the requested information, which is required for us to investigate the issue.
Feb 19 2022
Feb 18 2022
Feb 16 2022
Feb 14 2022
Feb 10 2022
Feb 9 2022
Does selection work when you open Blender with LIBGL_ALWAYS_SOFTWARE=1 blender?
Feb 3 2022
Feb 2 2022
Jan 21 2022
poke.
Blender still not have any retopo overlay.
And it is important to have it.
Jan 18 2022
Jan 17 2022
Jan 12 2022
Jan 11 2022
Dec 7 2021
Dec 2 2021
Nov 30 2021
Nov 22 2021
Nov 3 2021
Oct 29 2021
Oct 28 2021
Archiving in favor of D12871: Cycles: Light Groups.
Oct 11 2021
Oct 6 2021
Oct 1 2021
I have been working on fixing the static scenes w.r.t. removing ray offsetting with some success. However, as can be seen in the images below adjacent triangles in the mesh have some issues that need looking at. Also at large sizes precision problems start occurring which also need some work.
origin1e-3 | origin1e-5 | origin1e5 | Black Lines | Glitch | |
original | |||||
CUDA static | CUDA Error | ||||
Optix static | CUDA Error | ||||
Dynamic scenes were largely working last week with similar issues but they rendered glitch on CUDA and optix just fine. I need to investigate why this has started occurring with the static scene solution.
Sep 30 2021
Sep 29 2021
Sep 28 2021
In D5919#330989, @gwobbler (gwobbler) wrote:Isn't this feature developed anymore? It's a necessary feature for game makers, so I'm waiting.
Isn't this feature developed anymore? It's a necessary feature for game makers, so I'm waiting.
Sep 27 2021
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Sep 25 2021
Thank you for your report. Unfortunately, it does not contain the requested information that we need to investigate the issue. Please read this guide, it may help you write a bug report that allows us to identify the cause of the problem.
Sep 24 2021
I'm not sure whether or not you consider this important enough to backport: rB1bdaf0ebec5bafd6c0b945de49cc74515b93fe1c
Sep 23 2021
Sep 22 2021
Sep 16 2021
Sep 15 2021
This is not fixed, has been reported again and again, see T87975: Mantaflow simulation stops and crashes at the end of the bake (or when closing blender): The CG solver diverged, residual norm > 1e30, stopping.
Sep 14 2021
Yes it's just based on this as lots has changed in cycles-x so I'll create a new patch.
In D6250#324398, @William Leeson (leesonw) wrote:Also, I am wondering if it is best to create an new diff instead of altering this one?
If it's a completely changed implementation (which is likely due to cycles-x changes), it's best create a new diff. Still I guess you will reuse code and ideas from this patch.
Sep 10 2021
Hi All, I have been working on getting this working in cycles-x and have achieved some success.
This currently only works for triangle meshes as it uses the object and primitive ids. The offset algorithm needs a bit of fixing still, particularly along triangle seams also I currently only have GPU, CPU but not Optix working yet. I'll post a diff after I clean up the code as it is quite messy ATM. Also, I am wondering if it is best to create an new diff instead of altering this one?
Sep 7 2021
I'd like to see if we can get this patch into cycles-x. I was wondering if you would help out with this?
Sep 6 2021
In D6250#320582, @Tom Smalley (tomsmalley) wrote:Is there any movement on this?
@Brecht Van Lommel (brecht) I know you have concern over performance regressions, but I'd rather it be correct and slow than incorrect and fast. I haven't been able to work around the artefacts (https://developer.blender.org/T85057) except for in some special cases.
Aug 30 2021
Aug 29 2021
Is there any movement on this?