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Sun, Nov 12

Stefan Werner (swerner) committed rB13b47dfc2f17: Cycles: fixed build with debug passes enabled. (authored by Stefan Werner (swerner)).
Cycles: fixed build with debug passes enabled.
Sun, Nov 12, 6:45 PM

Fri, Nov 10

Stefan Werner (swerner) added a comment to D2913: [cycles] add an nvrtc based cubin cli compiler..

Even more so, we could use this for the on-demand kernel compilation in device_cuda.cpp. Since it is possible to load PTX directly from the CUDA runtime (with the driver taking over the ptxas step), this should enable on-demand compilation on any operating system without any dependencies other than the CUDA driver.

Fri, Nov 10, 9:41 AM · Cycles

Thu, Nov 9

Stefan Werner (swerner) committed rBdf886b178c9c: Moved alignment attributes from my last commit to BLI_compiler_attrs.h for… (authored by Stefan Werner (swerner)).
Moved alignment attributes from my last commit to BLI_compiler_attrs.h for…
Thu, Nov 9, 3:00 PM
Stefan Werner (swerner) committed rB83d9f8e37963: Compositor: Ensured 16 byte alignment for variables accessed by SSE… (authored by Stefan Werner (swerner)).
Compositor: Ensured 16 byte alignment for variables accessed by SSE…
Thu, Nov 9, 2:38 PM

Wed, Nov 8

Stefan Werner (swerner) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

Since CUEW wraps NVRTC, it could also be an option to use NVRTC directly instead of trying to find and launch nvcc from the command line. That way, this feature would be independent of a 3rd party compiler tool chain and would have less platform-dependent code.

Wed, Nov 8, 12:01 PM · Cycles

Tue, Nov 7

Stefan Werner (swerner) added a comment to D2019: [Cycles/Cuda/Windows] Enable on demand kernel compilation on windows..

Is there anything holding up a commit? I have a few extensions to this patch to make it work on my system. I see that here the CUDA installer set an environment variable where we can grab the Toolkit location from on Windows. Since it defaults to "C:\Program Files\etc" it also needs slight changes to have quotation marks in the right places to deal with the spaces in the path.

Tue, Nov 7, 9:41 PM · Cycles

Mon, Nov 6

Stefan Werner (swerner) committed rB7578791ce8d4: Cycles: Fixed Cryptomatte crash when some RenderLayers use Cryptomattes and… (authored by Stefan Werner (swerner)).
Cycles: Fixed Cryptomatte crash when some RenderLayers use Cryptomattes and…
Mon, Nov 6, 4:57 PM
Stefan Werner (swerner) added a comment to D2056: Allow CUDA GPU rendering to use host memory.

Thanks for your work, this is looking good! Especially the addition for sharing memory with CPU devices is good.

Mon, Nov 6, 3:29 PM · Cycles

Fri, Nov 3

Stefan Werner (swerner) committed rB13c58a436ee0: build fixes. (authored by Stefan Werner (swerner)).
build fixes.
Fri, Nov 3, 9:55 PM
Stefan Werner (swerner) committed rB50ecf4439181: Merge branch 'master' of git.blender.org:blender into master_temp-cryptomatte (authored by Stefan Werner (swerner)).
Merge branch 'master' of git.blender.org:blender into master_temp-cryptomatte
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB2cd93a450d4f: fixed macOS build (authored by Stefan Werner (swerner)).
fixed macOS build
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB850647d934d2: Cycles: Cryptomatte layers are now always written in single precision float to… (authored by Stefan Werner (swerner)).
Cycles: Cryptomatte layers are now always written in single precision float to…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB5a87a07c0f4b: Compositor: rewrote Cryptomatte string operations in C to allow for game engine… (authored by Stefan Werner (swerner)).
Compositor: rewrote Cryptomatte string operations in C to allow for game engine…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rBa2502ee20fb6: Cryptomatte: Added extra pass that determines an "asset" name by the top level… (authored by Stefan Werner (swerner)).
Cryptomatte: Added extra pass that determines an "asset" name by the top level…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB85582e223572: Cryptomatte: fixed an issue where the eye dropper blocked all "e" key events (authored by Stefan Werner (swerner)).
Cryptomatte: fixed an issue where the eye dropper blocked all "e" key events
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rBe4f912c041b4: Cycles: Fixes for cryptomatte writing via coverage buffer, was writing the… (authored by Stefan Werner (swerner)).
Cycles: Fixes for cryptomatte writing via coverage buffer, was writing the…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB32ac01b1b943: Cycles: Cryptomatte now also has a more accurate CPU only mode that keeps a per… (authored by Stefan Werner (swerner)).
Cycles: Cryptomatte now also has a more accurate CPU only mode that keeps a per…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB3824f08ce725: Merge branch 'master' of git.blender.org:blender into temp-cryptomatte (authored by Stefan Werner (swerner)).
Merge branch 'master' of git.blender.org:blender into temp-cryptomatte
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB4d8b95d48a1a: Cycles: AOV and Cryptomatte passes now update right away in the compositor UI (authored by Stefan Werner (swerner)).
Cycles: AOV and Cryptomatte passes now update right away in the compositor UI
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB212906daa592: Merge branch 'master' of git.blender.org:blender into temp-cryptomatte (authored by Stefan Werner (swerner)).
Merge branch 'master' of git.blender.org:blender into temp-cryptomatte
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB65bc90726d05: Compositor: Cryptomatte node now has proper eye dropper buttons for… (authored by Stefan Werner (swerner)).
Compositor: Cryptomatte node now has proper eye dropper buttons for…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB07f81039bb10: Cycles: Made AOVs and Cryptomatte passes show up in render outputs (authored by Stefan Werner (swerner)).
Cycles: Made AOVs and Cryptomatte passes show up in render outputs
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB5d611ded11fb: Cryptomatte: Some code style fixes (authored by Stefan Werner (swerner)).
Cryptomatte: Some code style fixes
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB8aa5fcbf2636: Compositing: Cryptomatte node now saves/loads correctly with custom number of… (authored by Stefan Werner (swerner)).
Compositing: Cryptomatte node now saves/loads correctly with custom number of…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rB36305cb27ad3: Compositor: Cryptomatte node can now have inputs added and removed as necessary (authored by Stefan Werner (swerner)).
Compositor: Cryptomatte node can now have inputs added and removed as necessary
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rBc6b9d149cb28: Cycles: Cryptomatte was only writing half the layers, now it's writing the full… (authored by Stefan Werner (swerner)).
Cycles: Cryptomatte was only writing half the layers, now it's writing the full…
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rBe410bbeda456: Cycles: Fixed Cryptomatte output in GPU rendering (authored by Stefan Werner (swerner)).
Cycles: Fixed Cryptomatte output in GPU rendering
Fri, Nov 3, 9:10 PM
Stefan Werner (swerner) committed rBa29bd4f810e7: Cycles: fixed writing of Cryptomatte AOVs (authored by Stefan Werner (swerner)).
Cycles: fixed writing of Cryptomatte AOVs
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB7eba4c65ebe2: Fixed errors from merging (authored by Stefan Werner (swerner)).
Fixed errors from merging
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rBefde83e1cb26: Cycles: Added cryptomatte outputs for material IDs (authored by Stefan Werner (swerner)).
Cycles: Added cryptomatte outputs for material IDs
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rBb97a90468a23: Compositor: Added image in/out features to Cryptomatte node (authored by Stefan Werner (swerner)).
Compositor: Added image in/out features to Cryptomatte node
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rBa9598b7a6a73: Cycles: fixed writing of transparent Cryptomattes in non-branched path tracing… (authored by Stefan Werner (swerner)).
Cycles: fixed writing of transparent Cryptomattes in non-branched path tracing…
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB91b0614b508e: Compositor: fixed crypto matte false color picking, now allows negative numbers… (authored by Stefan Werner (swerner)).
Compositor: fixed crypto matte false color picking, now allows negative numbers…
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB0601654328b8: Cycles: fixed an assert in Cryptomattes, now also writting sorted Cryptomatte 2… (authored by Stefan Werner (swerner)).
Cycles: fixed an assert in Cryptomattes, now also writting sorted Cryptomatte 2…
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB585bc61a7a0c: Compositor: Added Cryptomatte node (authored by Stefan Werner (swerner)).
Compositor: Added Cryptomatte node
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rBb0a9dc25882a: Added crypto matte output for Cycles (authored by Stefan Werner (swerner)).
Added crypto matte output for Cycles
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB12076595992d: Cycles: Implement AOV passes (authored by Lukas Stockner (lukasstockner97)).
Cycles: Implement AOV passes
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rBaf3dfd81ba1c: Merged Lukas’ UI changes (authored by Stefan Werner (swerner)).
Merged Lukas’ UI changes
Fri, Nov 3, 9:09 PM
Stefan Werner (swerner) committed rB73b89c178ca0: Cycles: Added missing entry in node items to make AOV node show up in UI (authored by Stefan Werner (swerner)).
Cycles: Added missing entry in node items to make AOV node show up in UI
Fri, Nov 3, 9:09 PM

Sep 20 2017

Stefan Werner (swerner) committed rB549c4bec9d82: Added extra "const" to satisfy the strict clang version in Xcode 9 (authored by Stefan Werner (swerner)).
Added extra "const" to satisfy the strict clang version in Xcode 9
Sep 20 2017, 9:50 PM
Stefan Werner (swerner) committed rBee30a4381f89: Added extra "const" to satisfy the strict clang version in Xcode 9 (authored by Stefan Werner (swerner)).
Added extra "const" to satisfy the strict clang version in Xcode 9
Sep 20 2017, 9:49 PM

Sep 4 2017

Stefan Werner (swerner) lowered the priority of T52643: Rendered Viewport after Quick Smoke crashes Blender from Normal to Incomplete.

I'm unable to reproduce on macOS.

Sep 4 2017, 9:44 PM · BF Blender

Aug 30 2017

Stefan Werner (swerner) closed T52477: Clipped/sharp borders lighting by objects with cycles emission textured shader as Resolved.
Aug 30 2017, 12:55 PM · Cycles, BF Blender
Stefan Werner (swerner) committed rB68dfa0f1b7ff: Fixing T52477 - switching from custom ray/triangle intersection code to the one… (authored by Stefan Werner (swerner)).
Fixing T52477 - switching from custom ray/triangle intersection code to the one…
Aug 30 2017, 12:51 PM

Aug 29 2017

Stefan Werner (swerner) added a comment to T52477: Clipped/sharp borders lighting by objects with cycles emission textured shader.

Thanks for the report. It looks like the UV coordinates for mesh lights are off when using spherical sampling.

Aug 29 2017, 11:17 PM · Cycles, BF Blender

Aug 17 2017

Stefan Werner (swerner) committed rB7a4696197dbb: Cycles: Fix for a division by zero that could happen with solid angle triangle… (authored by Stefan Werner (swerner)).
Cycles: Fix for a division by zero that could happen with solid angle triangle…
Aug 17 2017, 3:08 PM
Stefan Werner (swerner) committed rB8141eac2f8fe: Improved triangle sampling for mesh lights (authored by Stefan Werner (swerner)).
Improved triangle sampling for mesh lights
Aug 17 2017, 12:44 PM
Stefan Werner (swerner) closed D2730: Improved triangle sampling for mesh lights by committing rB8141eac2f8fe: Improved triangle sampling for mesh lights.
Aug 17 2017, 12:44 PM · Cycles

Aug 14 2017

Stefan Werner (swerner) committed rB86eb8980d360: Cycles: Fixed broken camera motion blur when motion was not set to center on… (authored by Stefan Werner (swerner)).
Cycles: Fixed broken camera motion blur when motion was not set to center on…
Aug 14 2017, 8:26 PM
Stefan Werner (swerner) closed D2787: Cycles: Fixed broken camera motion blur when motion was not set to center on frame by committing rB86eb8980d360: Cycles: Fixed broken camera motion blur when motion was not set to center on….
Aug 14 2017, 8:26 PM

Aug 12 2017

Stefan Werner (swerner) added a reviewer for D2787: Cycles: Fixed broken camera motion blur when motion was not set to center on frame: Cycles.
Aug 12 2017, 10:15 PM
Stefan Werner (swerner) added a comment to D2787: Cycles: Fixed broken camera motion blur when motion was not set to center on frame.


Aug 12 2017, 10:14 PM
Stefan Werner (swerner) added a comment to D2787: Cycles: Fixed broken camera motion blur when motion was not set to center on frame.

Attached is a scene that demonstrates the issue:
Camera and Suzanne are moving in sync, the plane is static. This frame renders as expected when motion blur is set to "Center on Frame", but renders incorrectly when motion blur is set to "Start on Frame" or "End on Frame".

Aug 12 2017, 10:07 PM
Stefan Werner (swerner) created D2787: Cycles: Fixed broken camera motion blur when motion was not set to center on frame.
Aug 12 2017, 10:05 PM

Aug 8 2017

Stefan Werner (swerner) added a comment to D2769: Cycles: change defaults for filter glossy, clamp and branched path AA..

Well, you have to compromise somewhere. Maybe we should make it clear in the mouse over text that any values other than 0.0 for clamp and glossy blur introduce bias? Maybe additional presets?

Aug 8 2017, 11:27 PM

Jul 20 2017

Stefan Werner (swerner) added a comment to T52107: Color management difference when using multiple and different GPUs together.

Should be working in c1ca3c8.

Jul 20 2017, 1:41 PM · Cycles, BF Blender
Stefan Werner (swerner) committed rBc1ca3c8038d3: Cycles: fixed the SM_2x CUDA kernel build that I broke in my previous commit (authored by Stefan Werner (swerner)).
Cycles: fixed the SM_2x CUDA kernel build that I broke in my previous commit
Jul 20 2017, 1:28 PM
Stefan Werner (swerner) added a comment to T52107: Color management difference when using multiple and different GPUs together.

Thanks, will take another look. Give me a couple of minutes.

Jul 20 2017, 1:14 PM · Cycles, BF Blender
Stefan Werner (swerner) added a comment to T52107: Color management difference when using multiple and different GPUs together.

@Maxime Michel (maximemichel) if you could please verify that this is fixed with the upcoming automated builds.

Jul 20 2017, 10:04 AM · Cycles, BF Blender
Stefan Werner (swerner) committed rB4bc6faf9c838: Fix T52107: Color management difference when using multiple and different GPUs… (authored by Stefan Werner (swerner)).
Fix T52107: Color management difference when using multiple and different GPUs…
Jul 20 2017, 10:03 AM
Stefan Werner (swerner) closed T52107: Color management difference when using multiple and different GPUs together as Resolved by committing rB4bc6faf9c838: Fix T52107: Color management difference when using multiple and different GPUs….
Jul 20 2017, 10:03 AM · Cycles, BF Blender
Stefan Werner (swerner) claimed T52107: Color management difference when using multiple and different GPUs together.
Jul 20 2017, 9:19 AM · Cycles, BF Blender

Jul 19 2017

Stefan Werner (swerner) added a comment to T52107: Color management difference when using multiple and different GPUs together.

@Brecht Van Lommel (brecht) You're probably right. I think it needs to use the same texture IDs for all CUDA architectures and then map back to SM_2x on the kernel side. I'll go dig out my GTX 460...

Jul 19 2017, 2:31 PM · Cycles, BF Blender
Stefan Werner (swerner) added a comment to T52107: Color management difference when using multiple and different GPUs together.

The attached scene is missing its textures. Can you please pack them and upload it again?

Jul 19 2017, 2:02 PM · Cycles, BF Blender

Jul 4 2017

Stefan Werner (swerner) updated the diff for D2730: Improved triangle sampling for mesh lights.

One more round of improvements. A few optimisations, and a change to the heuristic for switching between sampling strategies. Now it looks at the triangle's edge lengths instead of its area, that should hopefully help long and thin triangles.

Jul 4 2017, 11:53 AM · Cycles

Jul 3 2017

Stefan Werner (swerner) updated the diff for D2730: Improved triangle sampling for mesh lights.

Changing the sample and pdf calls to forceinline made things work on CUDA.

Jul 3 2017, 10:13 AM · Cycles
derek barker (lordodin) awarded D2730: Improved triangle sampling for mesh lights a Love token.
Jul 3 2017, 3:50 AM · Cycles

Jul 2 2017

Stefan Werner (swerner) added a comment to D2730: Improved triangle sampling for mesh lights.

This one's not quite ready yet. I'm seeing odd artifacts when using this on CUDA hardware that doesn't show up when rendering on the CPU. Can't say yet what's causing it. This needs some investigation.

Jul 2 2017, 10:07 PM · Cycles

Jul 1 2017

Stefan Werner (swerner) updated the diff for D2056: Allow CUDA GPU rendering to use host memory.

Another update to stay in sync with master.

Jul 1 2017, 10:21 PM · Cycles

Jun 30 2017

Stefan Werner (swerner) updated the diff for D2730: Improved triangle sampling for mesh lights.

A new update, taking Brecht's comments into account and a few other improvements.

Jun 30 2017, 11:39 PM · Cycles

Jun 29 2017

Stefan Werner (swerner) added a comment to D2662: Cycles: Adaptive rendering based on a norm of rendered pixels.

For such a simplistic approach, it works surprisingly well, I have to admit. However, it is very dependent on tile size: if neighbouring tiles have very different numbers of samples, you can end up with visible squares in your render, see the attached example:

Jun 29 2017, 1:09 PM

Jun 28 2017

Stefan Werner (swerner) added a comment to D2730: Improved triangle sampling for mesh lights.

Before/after video:

Jun 28 2017, 11:31 PM · Cycles
Stefan Werner (swerner) updated the diff for D2730: Improved triangle sampling for mesh lights.

Deformation motion blur is now supported too. Makes quite a difference, as before deformation motion blurred objects were not sampled as light sources.

Jun 28 2017, 11:28 PM · Cycles
Stefan Werner (swerner) updated the diff for D2730: Improved triangle sampling for mesh lights.

I added support for instancing and object motion blur. Deformation motion blur is still missing, and I don't think it was supported before either.

Jun 28 2017, 11:29 AM · Cycles
Stefan Werner (swerner) added a comment to D2730: Improved triangle sampling for mesh lights.

Jun 28 2017, 12:03 AM · Cycles

Jun 27 2017

Stefan Werner (swerner) added a comment to D2730: Improved triangle sampling for mesh lights.

I just noticed a bug in this myself - it doesn't work properly with instanced triangles, as it does not apply the transform. Will try and fix this.

Jun 27 2017, 11:25 PM · Cycles
Stefan Werner (swerner) added a reviewer for D2730: Improved triangle sampling for mesh lights: Cycles.
Jun 27 2017, 11:20 PM · Cycles
Stefan Werner (swerner) created D2730: Improved triangle sampling for mesh lights.
Jun 27 2017, 11:19 PM · Cycles

Jun 19 2017

Stefan Werner (swerner) added a comment to D2677: Cycles: Improve sample weighting of the Principled BSDF specular component.

Looks good to me. This is similar to how we handled the situation with the "Physical Root Node" in Poser.

Jun 19 2017, 3:29 PM

Apr 27 2017

Stefan Werner (swerner) committed rBec25060a05e3: Unlimited number of textures for Cycles (authored by Stefan Werner (swerner)).
Unlimited number of textures for Cycles
Apr 27 2017, 9:39 AM
Stefan Werner (swerner) closed D2650: Unlimited number of textures for Cycles by committing rBec25060a05e3: Unlimited number of textures for Cycles.
Apr 27 2017, 9:39 AM

Apr 26 2017

Stefan Werner (swerner) added inline comments to D2650: Unlimited number of textures for Cycles.
Apr 26 2017, 8:38 PM
Stefan Werner (swerner) updated the diff for D2650: Unlimited number of textures for Cycles.

Addressed DingTo's comments.

Apr 26 2017, 8:37 PM
Stefan Werner (swerner) added inline comments to D2639: Axial Orientation.
Apr 26 2017, 12:09 PM
Stefan Werner (swerner) added a comment to D2641: Multiple Orientation for the Local manipulator.

When building using Xcode 7.2.1, your code throws compiler warnings. Details in the inline code comments.

Apr 26 2017, 12:06 PM
Stefan Werner (swerner) added inline comments to D2639: Axial Orientation.
Apr 26 2017, 11:31 AM
Stefan Werner (swerner) updated the diff for D2650: Unlimited number of textures for Cycles.

Addressed Tod's comments, magic number is now replaced with a more descriptive #define.

Apr 26 2017, 11:09 AM

Apr 25 2017

Stefan Werner (swerner) added inline comments to D2643: Autokeyframe deselect.
Apr 25 2017, 5:13 PM
Stefan Werner (swerner) updated the diff for D2650: Unlimited number of textures for Cycles.

Addressed Sergey's comments and changed what should (hopefully) make OpenCL work.

Apr 25 2017, 12:43 PM
Stefan Werner (swerner) updated the diff for D2650: Unlimited number of textures for Cycles.
Apr 25 2017, 12:37 PM
Stefan Werner (swerner) updated the diff for D2650: Unlimited number of textures for Cycles.
Apr 25 2017, 12:36 PM
Stefan Werner (swerner) added a comment to D2650: Unlimited number of textures for Cycles.

I just noticed that this patch doesn't work with OpenCL, so I'll need to address that too.

Apr 25 2017, 11:45 AM
Stefan Werner (swerner) added a comment to D2650: Unlimited number of textures for Cycles.

For what it's worth, here's a Python script that will create thousands of Suzannes and put individual 1x1 pixel textures on them: http://pasteall.org/371017/python

Apr 25 2017, 11:43 AM
Stefan Werner (swerner) added a reviewer for D2650: Unlimited number of textures for Cycles: cris (InsigMathK).
Apr 25 2017, 10:34 AM
Stefan Werner (swerner) added a reviewer for D2650: Unlimited number of textures for Cycles: Tod Baudais (tod_baudais).
Apr 25 2017, 10:32 AM
Stefan Werner (swerner) created D2650: Unlimited number of textures for Cycles.
Apr 25 2017, 10:31 AM

Apr 20 2017

Stefan Werner (swerner) added an edge to rBaeda1a16f3e4: D2607: Switch eye dropper to use linear color space internally: D2607: Switch eye dropper to use linear color space internally.
Apr 20 2017, 10:42 PM
Stefan Werner (swerner) added 1 commit(s) for D2607: Switch eye dropper to use linear color space internally: rBaeda1a16f3e4: D2607: Switch eye dropper to use linear color space internally.
Apr 20 2017, 10:42 PM
Stefan Werner (swerner) committed rBaeda1a16f3e4: D2607: Switch eye dropper to use linear color space internally (authored by Stefan Werner (swerner)).
D2607: Switch eye dropper to use linear color space internally
Apr 20 2017, 10:41 PM
Stefan Werner (swerner) added 1 commit(s) for D2608: Allow HDR picking from Compositor background: rBb628f765b091: D2608: Allow HDR picking from Compositor background Replaced some STREQ(snode….
Apr 20 2017, 10:33 PM