I just updated and compiled and everything is working on my side.
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Apr 12 2014
Yeah i kind of had a feeling that i posted this in the wrong place right after i hit the submit button, but I have implemented this functionality into the Fluid Designer Build so i can submit a diff showing exactly what i changed, but i have a feeling that it wouldn't be accepted since it is mostly a hack. So i guess i will wait to see what @Campbell Barton (campbellbarton) has to say about what direction I should take. Thanks for the info sergey.
Apr 9 2014
Yeah I still have a lot to learn when it comes to working with Blenders C/C++ Code, but it seems like it could be a simple implementation. Hopefully @Campbell Barton (campbellbarton) can help determine if i am totally out of my mind or if this seems like a possible solution.
Apr 6 2014
Mar 19 2014
@Campbell Barton (campbellbarton) - I like the idea of having the title bar draggable. It is a bit hidden, but this is a very common functionality that exists across most applications and Operating Systems.
Mar 18 2014
This is Great! I implemented these changes into the Fluid Designer Build, and everything appears to be working great. I don't see any reason why this can't be included in the master. Since the window is drag able from any empty part of the popup dialog i don't see any reason to include an icon like the drag able panels. I like that the panels can overlap other spaces, and i haven't ran into any issues yet. If there is specific functionality that i should test then let me know, but i think this is great. Thanks Campbell!