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Wed, Aug 14

paul szajner (szap) awarded T68479: Pointiness support a Love token.
Wed, Aug 14, 3:45 PM · GPU / Viewport
paul szajner (szap) awarded T68478: World Light Extraction a Love token.
Wed, Aug 14, 3:44 PM · GPU / Viewport
paul szajner (szap) awarded T68477: Parallax Occlusion Mapping a Love token.
Wed, Aug 14, 3:44 PM · GPU / Viewport
paul szajner (szap) awarded T68476: High Quality Bump a Love token.
Wed, Aug 14, 3:44 PM · GPU / Viewport
paul szajner (szap) awarded T68472: Light Nodetree support a Love token.
Wed, Aug 14, 3:43 PM · GPU / Viewport
paul szajner (szap) awarded T68470: Shadow buffers a Love token.
Wed, Aug 14, 3:41 PM · GPU / Viewport
paul szajner (szap) awarded T68468: Depth of Field Refactor a Love token.
Wed, Aug 14, 3:36 PM · GPU / Viewport
paul szajner (szap) awarded T68464: Better Motion Blur a Like token.
Wed, Aug 14, 3:34 PM · GPU / Viewport

Mon, Aug 12

paul szajner (szap) added a comment to T68454: Better Transparent BSDF.

Additive and multiplicative blend modes can be nice to keep for some cheating / NPR stuff.

Mon, Aug 12, 6:20 AM · GPU / Viewport

Jun 30 2019

paul szajner (szap) added a comment to T66271: Eevee render results returns gray or pink.

It's working fine with my GTX 780

Jun 30 2019, 8:43 PM · BF Blender

Jun 21 2019

paul szajner (szap) created T66001: appending dupli-collection doesn't preserve links to the original asset file.
Jun 21 2019, 8:10 PM · BF Blender

Jun 10 2019

paul szajner (szap) added a comment to T65683: Sticky Option in Floor Constraint for Bones Not Working.

you forgot to attach the .blend file :)

Jun 10 2019, 10:25 AM · BF Blender
paul szajner (szap) closed T65682: Sun light shadow invisible when change location as Invalid.

this is the intended behaviour, in eevee sunlight uses shadowmaps like spotlights and they haven't got infinite shadows , so the position of the sun lamp is taken into account.
I'm closing this because it's not a bug but a known limitation.

Jun 10 2019, 10:24 AM · BF Blender
paul szajner (szap) added a project to T65677: creating a scene sequencer strip with python crash blender: Video Sequencer.
Jun 10 2019, 10:18 AM · Video Sequencer, BF Blender
paul szajner (szap) created T65677: creating a scene sequencer strip with python crash blender.
Jun 10 2019, 3:15 AM · Video Sequencer, BF Blender

May 12 2019

paul szajner (szap) added a comment to T64472: Surface Deform Modifier Not Rendering Properly in Cycles.

Quoted Text The original file worked well in Blender 2.79.

May 12 2019, 4:14 AM · BF Blender
paul szajner (szap) added a comment to T64472: Surface Deform Modifier Not Rendering Properly in Cycles.

The issue append because objects with surface deform are binded to a mesh with a subsurf that is different from viewport and render.
Activating subsurf on 'oldWarrior_body' disable surface deform on other objects. It's not a bug but how surface deform is working.

May 12 2019, 4:12 AM · BF Blender
paul szajner (szap) added a comment to T64485: Image Crop in VSE Stretches Image Instead of Cropping.

This is how it's supposed to work,
When you add an image to the VSE it gets automatically scaled to the output resolution .
When you crop it , cropping append before scaling. That's why it can give the impression of the image sliding when changing crop values.

May 12 2019, 3:59 AM · BF Blender

May 11 2019

paul szajner (szap) created D4844: update io_anim_nuke_chan to 2.8.
May 11 2019, 8:03 PM

Mar 12 2019

paul szajner (szap) created T62481: cycles crash and say : CUDA error: Illegal address in mem_alloc_result, line 850.
Mar 12 2019, 12:02 PM · BF Blender

Feb 8 2019

paul szajner (szap) added a comment to T61302: blender crash when open material tab.

it may be related to preview, because it also crash when switching to texture tab (and create a new texture)
it's happening with both cycles and eevee

Feb 8 2019, 4:13 AM · BF Blender
paul szajner (szap) awarded T57210: Create Object Tools Todo a Love token.
Feb 8 2019, 3:52 AM · BF Blender: 2.8, User Interface, Code Quest

Feb 7 2019

paul szajner (szap) awarded T57064: Outliner collection / object duplicate hierarchy a Love token.
Feb 7 2019, 7:49 PM · Blender Studio

Jan 29 2019

paul szajner (szap) added a comment to T60912: Sequencer proxies and cache.

Thanks a lot for the answer !
disk cache as a replacement for proxy seems very promising !

Jan 29 2019, 9:00 AM · Video Sequencer, BF Blender

Jan 27 2019

paul szajner (szap) added a comment to T60912: Sequencer proxies and cache.

Hello,
I'm not sure to understand , do you plan to remove proxy made of image sequence ?
I'm using VSE a lot to edit 3D renders, converting .png image sequences (the actual renders) to .jpeg allow to have a very smooth playback.
I find it quite convenient also because there is a direct relation between the render and the proxy file.
Also it's great for scrubbing in the timeline because frame aren't dependent of other ( unlike h264 ).

Jan 27 2019, 10:51 PM · Video Sequencer, BF Blender

Jan 20 2019

paul szajner (szap) added a comment to T60668: Bevel modifier breaks shape-key animation.

you can look here for a test .blend, some other modifier behave the same way : https://developer.blender.org/T60067

Jan 20 2019, 6:14 PM · BF Blender
paul szajner (szap) awarded rBb640fd829e3a: Add miter pattern options. a Love token.
Jan 20 2019, 12:42 AM

Jan 2 2019

paul szajner (szap) added a comment to T60078: Blender 2.8 Sequencer bug.

Looks like it can't find the icon "CLIP", I'm not sure but maybe it can be related to this commit :
https://developer.blender.org/rB27619d727187e6d5624837d792fe0f2311a04464

Jan 2 2019, 8:35 PM · BF Blender
paul szajner (szap) created T60067: some modifier doesn't take shape keys information correctly.
Jan 2 2019, 12:55 PM · BF Blender

Dec 27 2018

paul szajner (szap) closed T59873: Bone Select while Weight Painting as Invalid.

the workflow is different in 2.8, you have to select the armature in object mode, then the cube, when in weight paint the armature bones will be selectable.
you can use the Alt-Z shortcut to display the armatures "In front"

Dec 27 2018, 6:29 AM · BF Blender

Dec 16 2018

paul szajner (szap) added a comment to T59412: EEVEE Rendering with a Bezier or Nurbs Curve in Scene results in crash.

the curve must have a bevel , here is a test file :

Dec 16 2018, 1:36 PM · BF Blender
paul szajner (szap) added a comment to T59412: EEVEE Rendering with a Bezier or Nurbs Curve in Scene results in crash.

this append to me too under linux with a GTX 780

Dec 16 2018, 1:31 PM · BF Blender

Dec 15 2018

paul szajner (szap) added a comment to T59422: Camera View shows nothing.

It looks like the camera frame is out of bound in your second windows, it's obvious if you set the camera "passepartout' value to maximum.
I haven't succeded to correct your layout, but I wounld't call this a bug, you need to re make the 2nd windows layout from scratch.

Dec 15 2018, 10:52 PM · BF Blender

Dec 11 2018

paul szajner (szap) created T59175: Compress file isn't working when Load UI is disabled.
Dec 11 2018, 10:39 AM · BF Blender

Dec 3 2018

paul szajner (szap) added a comment to T58610: EEVEE camera motion blur renders only one viewport sample.

this is happening when using camera motion blur, I don't know if it's a bug or it's behaving as intended...

Dec 3 2018, 2:12 PM · Eevee

Dec 1 2018

paul szajner (szap) added a comment to T58415: blender-2.80-0f5b53ba4dc-linux-glibc224-x86_64 cycles bug.

This is happening to me too on Debian with a GTX 780

Dec 1 2018, 11:22 PM · BF Blender

Nov 29 2018

paul szajner (szap) added a comment to T57857: Collections, objects visibility and local view.

But, one could also do the opposite - only have the eye in the Outliner, and then make the viewport toggle more hidden for specialized cases such as controlling visibility in linked files.

Nov 29 2018, 2:29 AM · User Interface, BF Blender: 2.8

Nov 19 2018

paul szajner (szap) added a comment to T57857: Collections, objects visibility and local view.

It's going in the right direction ! sounds much simpler now !

I removed the ability here to set selectability per object type. I think this is not needed, and is easy to do in the Outliner anyway. Setting selectability per object type is too obscure and specialised, and something I think should be reserved for addons

Nov 19 2018, 8:03 PM · User Interface, BF Blender: 2.8

Nov 4 2018

paul szajner (szap) added a comment to T57249: 2.8 Crash entering edit mode.

Hey, I've just tested the buggy files and they work fine with the buid from October 31 !
Thanks !

Nov 4 2018, 9:38 PM · Mesh Modeling, BF Blender: 2.8

Oct 16 2018

paul szajner (szap) added a comment to T57249: 2.8 Crash entering edit mode.

It still append with today build , here is the crash log, tested on bug_02.blend

Oct 16 2018, 11:56 AM · Mesh Modeling, BF Blender: 2.8

Oct 15 2018

paul szajner (szap) created T57249: 2.8 Crash entering edit mode.
Oct 15 2018, 7:52 PM · Mesh Modeling, BF Blender: 2.8

Sep 17 2018

paul szajner (szap) awarded D3492: Image : Frame Buffer > Slot system update and slot comparisons a Yellow Medal token.
Sep 17 2018, 2:18 PM · BF Blender: 2.8

Sep 14 2018

paul szajner (szap) closed T56797: vertex paint limitations for 8 slots ? as Invalid.
Sep 14 2018, 12:35 AM · BF Blender
paul szajner (szap) added a comment to T56797: vertex paint limitations for 8 slots ? .

It's not a bug, it's a limitation , for feature request you need to use right-click-select website

Sep 14 2018, 12:35 AM · BF Blender

Sep 2 2018

paul szajner (szap) created T56657: create a collection instance containing probes crash blender.
Sep 2 2018, 8:20 AM · Eevee, BF Blender: 2.8

Aug 31 2018

paul szajner (szap) added a comment to T56632: SUPER IMPORTANT_PLEASE HELP! I`M SERIOUS..

you should first look for help in blenderartist forum.
this is clearly not enough information for a bug report.
You can try to append your object in a fresh new .blend file , or try to open .blend1 file

Aug 31 2018, 9:19 PM · BF Blender

Aug 29 2018

paul szajner (szap) awarded T56563: Render Margin a Yellow Medal token.
Aug 29 2018, 8:34 AM · Eevee

Aug 27 2018

paul szajner (szap) added a comment to T56550: Blender2.8 crash when going out of editmode with bolean + bevel modifiers.

Ouch sorry ! The object is called immeuble_05

Aug 27 2018, 8:34 PM · BF Blender, Mesh Modeling

Aug 26 2018

paul szajner (szap) created T56550: Blender2.8 crash when going out of editmode with bolean + bevel modifiers.
Aug 26 2018, 3:10 PM · BF Blender, Mesh Modeling
paul szajner (szap) awarded T41748: Remove-Doubles (modifier) a Love token.
Aug 26 2018, 2:58 PM · Mesh Modeling, BF Blender
paul szajner (szap) awarded T41748: Remove-Doubles (modifier) a Love token.
Aug 26 2018, 2:58 PM · Mesh Modeling, BF Blender
paul szajner (szap) awarded T41748: Remove-Doubles (modifier) a Love token.
Aug 26 2018, 2:58 PM · Mesh Modeling, BF Blender

Aug 18 2018

paul szajner (szap) created T56450: Crash with bevel modifier.
Aug 18 2018, 11:45 PM · BF Blender: 2.8
paul szajner (szap) awarded D3579: Color coded strips in the VSE a Yellow Medal token.
Aug 18 2018, 7:27 PM · Video Sequencer, BF Blender: 2.8, BF Blender

May 12 2018

paul szajner (szap) added a comment to T54951: Properties Editor Design.

I think adding icons near each property add a lot of clutter...
current color code works well for keyframes and drivers, how about adding an icon only when a property is overidden ?
Also , what append in your proposal when an overhidden propertie is animated ?

May 12 2018, 3:06 AM · BF Blender: 2.8, User Interface, Code Quest

Oct 13 2017

paul szajner (szap) added a comment to D2872: Add Screen and Overlay blend mode to VSE.

IMO I think as Sergey and Aaron suggested , having one effect with multiple blend modes is much better. It use less space in menus for a similar effect.
Also, many people don't know each blend mode and what they do, so they like to test them one by one. It would be easier with only one strip.

Oct 13 2017, 2:07 AM · Video Sequencer

Oct 12 2017

paul szajner (szap) added a comment to D2872: Add Screen and Overlay blend mode to VSE.

Hello, I've used the VSE many times for doing color grading and finishing of animation done in blender, including many professional projects.
Having screen and overlay modes was simply my top secret feature request for the VSE , this is making some simple things possible like adding grain or light effect that don't blow out the image.
Other modes can be great to have but I think these ones are the most important missing ones.

Oct 12 2017, 1:53 AM · Video Sequencer
paul szajner (szap) awarded D2872: Add Screen and Overlay blend mode to VSE a Love token.
Oct 12 2017, 1:37 AM · Video Sequencer

Aug 8 2017

paul szajner (szap) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

About your point 2/ it looks like old BBone behaviour when the bbone's curving was poping when switching bettwen edit and posemode. Now that we have also curving in pose mode what you're suggesting seems logicial and aligned with current design. Maybe having one bone influence the propertie (curvature) of another look more something beyond the scope of edit mode... Anyway this also put less try and error when settings theses bones. I think this change is for the best.

Aug 8 2017, 11:45 PM · BF Blender

Jul 21 2017

paul szajner (szap) added a comment to T52137: append and link.

This append (lol) to me some times...
In fact, if the geometry you're appending is already linked in the .blend file , chances are that it will re-link it into the scene instead of appending...
You can try to append the musket ball in a fresh new scene and see if it's linked.

Jul 21 2017, 7:35 AM · BF Blender

Jul 16 2017

paul szajner (szap) added a comment to T52049: Applying Transformations Causes "Hollow Looking" Models.

It makes things weirdier in your video because of the Shading/backface culling option turned on...
Then after apply scale what you see is only the inside of the model.

Jul 16 2017, 4:29 AM · BF Blender
paul szajner (szap) added a comment to T52079: VSE needs a rehaul to deliver reasonable performance.

Hum, I don't want to seem pessimistic, but there have been already several attempts to make the sequencer faster. They've succeded a bit but it's indeed not enough compared to specialised softwares's performances.
From what I've heard it's very old code that is very hard to improve.

Jul 16 2017, 4:10 AM · Video Sequencer

Jul 13 2017

paul szajner (szap) added a comment to T37764: Add GUI to Blender Player.

@Diego Gangl (januz)
Mplayer can play image sequence but not always in realtime, I doubt that it can read .exr sequences too.
Media players and image sequences players shipped in softwares like maya or nuke are two differents things with differents purpose. They allow to cache in RAM images sequences impossible to read in realtime and you can see animation frame by frame at least.

Jul 13 2017, 2:55 AM · User Interface, BF Blender

Jun 15 2017

paul szajner (szap) added a comment to T48988: BBones Ease in/out don´t update the mesh deformation at current frame.

I've got the same issue with a recent 2.78.5 build on linux .
I've made a screenshot of my scene :

Alternatively, what we probably should have done from the start was to also have two sets of settings for this too. So you could set easing for the restpose and also for the final pose. Dunno if that would be of any use though... we can try that if this simpler fix is too restrictive :)

Jun 15 2017, 2:08 PM · BF Blender

May 21 2017

paul szajner (szap) created T51577: ColorBalance strip modifier misses some color input.
May 21 2017, 4:02 PM · Video Sequencer, BF Blender

May 18 2017

paul szajner (szap) added a comment to T51552: constraint not update on linked rig.

hum, are these bone on a protected bone layer ?
if not this is correct behaviour, at least for a few years...

May 18 2017, 9:11 PM · BF Blender

Apr 13 2017

paul szajner (szap) added a comment to T51193: character rig .

you should provide a simple .blend file showing the issue,
I suspect that the distortion may come from a wrong roll angle in the bones .

Apr 13 2017, 1:53 PM · BF Blender

Apr 9 2017

paul szajner (szap) added a comment to T51121: Material ID and Object ID artifacts using Depth of Field or Motion blur.

It's not a bug, this is how ID passes work.
Unless Criptomatte or something similar (maybe AOV) is implemented I think this isn't going to be improved. But I may be wrong.
An ID is rendered in a pass as a color with the same value (ID 100 = white color of value 100) , now if we've got a blurry ID of 100 over an ID of 40, how do we know if the blurry ID is part of the ID 100 or the ID 40 ?
I think it's the case in other renderer as well .

Apr 9 2017, 7:17 PM · BF Blender

May 27 2015

paul szajner (szap) added a comment to T44854: Creating hooks from curve to objects doesn't work..

The same issue happened to me with a automatic build (eb799dc) :
Note that it works for me with the first point of the curve, the others don't work...
Here is a testfile :


Thanks !

May 27 2015, 4:08 AM · BF Blender

Feb 24 2014

paul szajner (szap) awarded T37578: Point Cache replacement based on Alembic a Like token.
Feb 24 2014, 2:53 PM · Alembic, Physics, BF Blender

Jan 2 2014

paul szajner (szap) added a comment to T37518: Blender Default Settings: Preferences.

@Andrew Price (andrewprice) and NGMAT
Regarding 3D view focal length , Andrew's arguments to match the human eye make sense , but I think we still need to make a much higher focal length value . Because there also another factor to take into account that is distance to the subject.

Jan 2 2014, 10:43 AM · BF Blender, User Interface

Nov 29 2013

paul szajner (szap) added a comment to T37518: Blender Default Settings: Preferences.

@Joerg Mueller (nexyon) : for negative frame, I've just tested it with default output and a .wav file, I was not aware of that issue.
I think it's convenient to be able to scrub in negative time and eventually store some temporary keyframes here. But if it creates some confusion it's maybe not a good idea to enable it by default, unless people know what they are doing.
In the end, I think the majority of people won't store keyframe + audio in this "negative time", but the ones who will do may have a little time guessing what's going on.
And there are chances if someone do some video/audio editing that he want to use this temporary space like with animation keys.
Maybe then it's better to leave the option off as it make a safer default, unless other people find this option useful in general ?
I'll ask some pro video editors and animators what they think about all this and post an ultimate comment if I think it's needed :)

Nov 29 2013, 9:15 AM · BF Blender, User Interface

Nov 22 2013

paul szajner (szap) added a comment to T37419: Update Default Theme Colors for 3D View and Wireframes.
Nov 22 2013, 12:14 AM · User Interface, BF Blender

Nov 21 2013

paul szajner (szap) added a comment to T37518: Blender Default Settings: Preferences.

@Gabriel Gazzán (gab3d) , hum true, but when you rotate the view it switch back to perspective, that's really annoying. In fact it makes the 5 shortcut completely useless.
And on the other hand, if you work in ortho , you don't have to change when you switch to top/front view.
Current default work fine for me, but I guess it really depends on personal workflow.

Nov 21 2013, 11:35 PM · BF Blender, User Interface
paul szajner (szap) added a comment to T37518: Blender Default Settings: Preferences.

I agree with much of ideas here, I'll add allow negative frame = ON , I was talking with an animator at lunch that found it useful , for example to store temporary keyframes , I don't see any downside to it...

Nov 21 2013, 11:04 PM · BF Blender, User Interface

Nov 20 2013

paul szajner (szap) added a comment to T37475: Blender Default Settings: Rendering.

about render format I think finally that 1080p 50% or maybe 75% is a nice choice... 1080p is a standard for TV (they ask for it even if finally they downscale it for diffusion) even Youtube support it. 720p (HD-ready) for me is a transitional format getting more and more obsolete. Having 1080p at 50% or 75% enable faster preview in rendering or opengl when you are in the beginning of your project.

Nov 20 2013, 3:26 AM · User Interface, BF Blender

Nov 17 2013

paul szajner (szap) added a comment to T37475: Blender Default Settings: Rendering.

@William Reynish (billrey) , True ! it's a default setting that will always make somebody sad... As I work in video/motion design I found myself changing to 25 fps a lot. In fact it's mostly when I deal with audio. Half of the time I don't care of the 24fps settings and I think in terms of frames , so 25 = 1s , 125 = 5s ect...
But HDTV 1080p is a video format and IIRC not a film format that is more 2048x1080 , so 25 or 30 fps seems more consistent.
Also I believe it's more common to make TV or video work with blender than film, so having a TV/video fps make sense.
In fact it became truely important when dealing with audio, using sequencer or outputing video file. That said, I was not aware of the use of 24fps in animation, and that's a good point... Let see if someone else care about it as I do :)

Nov 17 2013, 9:13 PM · User Interface, BF Blender

Nov 15 2013

paul szajner (szap) added a comment to T37475: Blender Default Settings: Rendering.

Dimensions : I'll suggest to change the frame rate from 24 fps to 25 fps , as it's more common in web or TV animation.

Nov 15 2013, 11:22 PM · User Interface, BF Blender