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Jacques Lucke (JacquesLucke) closed D5558: RNA: Cleanup PointerRNA struct.
Fri, Aug 23, 10:00 AM
Jacques Lucke (JacquesLucke) committed rBa1aa4a259713: RNA: Cleanup PointerRNA struct (authored by Jacques Lucke (JacquesLucke)).
RNA: Cleanup PointerRNA struct
Fri, Aug 23, 10:00 AM

Yesterday

Jacques Lucke (JacquesLucke) added a comment to D5558: RNA: Cleanup PointerRNA struct.

Will commit tomorrow, so that I can fix issues quickly when they come up.

Thu, Aug 22, 6:02 PM
Jacques Lucke (JacquesLucke) added a comment to D5558: RNA: Cleanup PointerRNA struct.
  • remove more unnecessary casts to ID*
  • replace (ptr->owner_id)->name with ptr->owner_id->name
Thu, Aug 22, 6:01 PM
Jacques Lucke (JacquesLucke) committed rBec0734000448: UI: Remove "Show Frame Indicator" option (authored by Jacques Lucke (JacquesLucke)).
UI: Remove "Show Frame Indicator" option
Thu, Aug 22, 5:57 PM
Jacques Lucke (JacquesLucke) closed D5552: UI: Remove "Show Frame Indicator" option.
Thu, Aug 22, 5:57 PM
Jacques Lucke (JacquesLucke) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

If it is related to Blender, then it is definitely a separate bug. Closing this one.

Thu, Aug 22, 5:54 PM · Cycles, Rendering, BF Blender
Jacques Lucke (JacquesLucke) added a comment to D5558: RNA: Cleanup PointerRNA struct.
  • replace some {0} with {{0}} again
Thu, Aug 22, 5:51 PM
Jacques Lucke (JacquesLucke) created D5558: RNA: Cleanup PointerRNA struct.
Thu, Aug 22, 5:35 PM
Jacques Lucke (JacquesLucke) added a comment to D5552: UI: Remove "Show Frame Indicator" option.

Not sure which Offset feature you mean, but apparently no.

Thu, Aug 22, 5:27 PM
Jacques Lucke (JacquesLucke) added a comment to D5556: Cleanup: unify zero initialization of structs.

Is that for C as well, or just C++?
Is I understand it, at least in C {0} should be always correct.

Thu, Aug 22, 4:27 PM
Jacques Lucke (JacquesLucke) added a comment to D5556: Cleanup: unify zero initialization of structs.

This update touches too much stuff for currently without a clear benefit. Will only update the places that are necessary for the PointerRNA update.

Thu, Aug 22, 4:19 PM
Jacques Lucke (JacquesLucke) added a comment to D5556: Cleanup: unify zero initialization of structs.

Also need to update {NULL}.

Thu, Aug 22, 4:14 PM
Jacques Lucke (JacquesLucke) created D5556: Cleanup: unify zero initialization of structs.
Thu, Aug 22, 4:09 PM
Jacques Lucke (JacquesLucke) added a comment to T68682: 3D Viewport freezes, incorrect mouse selection.

Please be more specific about which graphic card you have. It might not be supported anymore (https://www.blender.org/download/requirements/)

Thu, Aug 22, 3:19 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68767: Crash on loading File.

Seems to be fixed by now.

Thu, Aug 22, 3:15 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68728: Blender crashes while undoing a loop cut (mirror modifier involved).

I cannot reproduce it. Can you make a short screen recording showing the bug, please?

Thu, Aug 22, 3:08 PM · BF Blender
Jacques Lucke (JacquesLucke) triaged T68778: Crash when moving vertex as Confirmed, Medium priority.
Thu, Aug 22, 2:57 PM · Mesh Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68797: Keyframes failing to insert.

@Tyler (dizziless) For support for how Blender works please use sites like https://blenderartists.org/ or https://blender.stackexchange.com/.

Thu, Aug 22, 2:46 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68803: 3D Viewport Performance.

I also think that this particular performance issue only affects the resize operation.
Closing, because this is not really a bug.

Thu, Aug 22, 2:44 PM · GPU / Viewport, User Interface, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68827: Remesh produces uneven topology.

Closing because this is not a bug.

Thu, Aug 22, 2:38 PM · Sculpting and Painting
Jacques Lucke (JacquesLucke) added a comment to T69005: Cycles crashes and doesn't work until Blender is restarted..

I cannot reproduce the issue here. Not sure if this is related; Please check if the same error happens in the newest nightly build and if you can update your GPU driver.

Thu, Aug 22, 2:31 PM · Cycles, Rendering, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T69040: NLA bracket ] selection does not select for tabbing into action editing (active vs. selected).

This is probably an issue with selected vs active strips. Hitting tab fails, because there is no active strip, but it should still work on the selected strips.

Thu, Aug 22, 2:05 PM · User Interface, Animation, BF Blender
Jacques Lucke (JacquesLucke) closed D5487: Functions: Boolean node [WIP].
Thu, Aug 22, 12:14 PM
Jacques Lucke (JacquesLucke) committed rB2ba233a31fea: Nodes: Support for socket shapes other than circle (authored by Charlie Jolly (charlie)).
Nodes: Support for socket shapes other than circle
Thu, Aug 22, 11:17 AM
Jacques Lucke (JacquesLucke) closed D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Thu, Aug 22, 11:17 AM · Nodes
Jacques Lucke (JacquesLucke) created D5552: UI: Remove "Show Frame Indicator" option.
Thu, Aug 22, 10:58 AM
Jacques Lucke (JacquesLucke) added a comment to T69028: Voxel Remesh is not respecting Shapekeys.

Please prepare an as-simple-as-possible .blend file that allows us to reproduce the issue (without any addons if possible).

Thu, Aug 22, 10:55 AM · Documentation, Sculpting and Painting, Mesh Modeling, BF Blender

Wed, Aug 21

D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814) is now accepted and ready to land.

Looks good to me now.

Wed, Aug 21, 6:27 PM · Nodes
D5550: Shading: Add White Noise node. is now accepted and ready to land.

Looks good to me now.

Wed, Aug 21, 5:25 PM
Jacques Lucke (JacquesLucke) committed rB34921e9e5671: Timeline: refactor cache drawing (authored by Jacques Lucke (JacquesLucke)).
Timeline: refactor cache drawing
Wed, Aug 21, 5:22 PM
Jacques Lucke (JacquesLucke) merged task T52238: Gravity ignores units scale into T61313: Physics ignores unit scale.
Wed, Aug 21, 3:35 PM · Physics, BF Blender
Jacques Lucke (JacquesLucke) merged T52238: Gravity ignores units scale into T61313: Physics ignores unit scale.
Wed, Aug 21, 3:35 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T59218: Loop Cut, no slide.

I can confirm this issue. The behavior should be more consistent.

Wed, Aug 21, 3:34 PM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) added a comment to T54863: Fast I/O for the OBJ file format.

Thanks for that. However, I think this can be closed now, I do not see a reason for having half finished patches here that nobody is working on.

Wed, Aug 21, 3:28 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T52238: Gravity ignores units scale.

As mentioned by @LazyDodo (LazyDodo), this is working as designed currently. The unit scale only affects the UI. We might change this at some point, but for now this is not a bug.

Wed, Aug 21, 3:24 PM · Physics, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68411: crash when edit in look dev.

I cannot reproduce the issue. Please check if the bug still exists in the latest build from builder.blender.org.

Wed, Aug 21, 3:16 PM · BF Blender
Jacques Lucke (JacquesLucke) lowered the priority of T68405: Crash when trying to select object from Waiting for Developer to Reproduce to Needs Information from User.
Wed, Aug 21, 3:14 PM · BF Blender
Jacques Lucke (JacquesLucke) lowered the priority of T68396: Unable to change any Collision input value after it has been keyframed from Waiting for Developer to Reproduce to Confirmed, Medium.
Wed, Aug 21, 3:10 PM · Dependency Graph, Animation, Physics, BF Blender
Jacques Lucke (JacquesLucke) lowered the priority of T68374: 2d paint curves are not using view transform orientation for handle rotation in texture paint and sculpt modes from Waiting for Developer to Reproduce to Confirmed, Medium.
Wed, Aug 21, 3:06 PM · Sculpting and Painting, BF Blender
Jacques Lucke (JacquesLucke) added inline comments to D5550: Shading: Add White Noise node..
Wed, Aug 21, 2:52 PM
Jacques Lucke (JacquesLucke) added inline comments to D5550: Shading: Add White Noise node..
Wed, Aug 21, 2:39 PM
Jacques Lucke (JacquesLucke) added inline comments to D5550: Shading: Add White Noise node..
Wed, Aug 21, 2:05 PM
D5487: Functions: Boolean node [WIP] is now accepted and ready to land.
Wed, Aug 21, 1:51 PM
Jacques Lucke (JacquesLucke) updated subscribers of T68239: Cryptomatte affected by Color Space change in OpenEXR multilayer..

I can confirm the issue. I guess the solution is to have a color space per pass?
If I understand it correctly, the cryptomatte passes should never be modified by some color space transformation. Is that correct?

Wed, Aug 21, 1:51 PM · Compositing, Rendering, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68225: Emoji Unicode codepoint support.

Seems to work just fine for me:

Wed, Aug 21, 1:42 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68212: Viewport Animation Impossible?.

This does not look like a bug anymore, so there is no reason to handle this in the bug tracker. It will hopefully be solved with performance optimizations in the future.

Wed, Aug 21, 1:28 PM · BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Wed, Aug 21, 1:00 PM · Nodes
Jacques Lucke (JacquesLucke) added inline comments to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).
Wed, Aug 21, 12:59 PM · Nodes
D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814) now requires changes to proceed.
Wed, Aug 21, 12:57 PM · Nodes
Jacques Lucke (JacquesLucke) added a comment to D2829: Nodes: Add square and diamond socket shapes for pynodes (see D2814).

Ah, this is great. Thanks for updating the patch.

Wed, Aug 21, 12:57 PM · Nodes
Jacques Lucke (JacquesLucke) committed rBecfe020e6c8f: Fix T68951: Incrementing int property causes overflow (authored by Jacques Lucke (JacquesLucke)).
Fix T68951: Incrementing int property causes overflow
Wed, Aug 21, 11:33 AM
Jacques Lucke (JacquesLucke) closed T68951: 'Scatter Objects' add-on as Resolved by committing rBecfe020e6c8f: Fix T68951: Incrementing int property causes overflow.
Wed, Aug 21, 11:32 AM · Add-ons
Jacques Lucke (JacquesLucke) added a comment to T68951: 'Scatter Objects' add-on.

I can confirm the issue. My first guess is that this is a bug in Blender and not in the addon, because the addon just declares the property as any other. Will have a look.

Wed, Aug 21, 10:59 AM · Add-ons
Daniel Paul (DaPaulus) awarded T68636: Initial Particle Nodes a Love token.
Wed, Aug 21, 10:09 AM
Jacques Lucke (JacquesLucke) added inline comments to D5487: Functions: Boolean node [WIP].
Wed, Aug 21, 7:19 AM

Tue, Aug 20

Jacques Lucke (JacquesLucke) added a comment to T68744: UV Unwrap Seems to be working oddly or Broken.

The question is if this is really intentional or just an artifact of the current implementation.
In the latter case it could be considered a bug, otherwise we should close this and hope that there will be a larger redesign at some point.

Tue, Aug 20, 7:54 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68749: invoke_props_dialog ignores height.

Thanks for looking into it. I'm fine with deprecating the argument.

Tue, Aug 20, 7:51 PM · BF Blender
D5487: Functions: Boolean node [WIP] now requires changes to proceed.

A Not node should only have a single boolean input and a single boolean output.

Tue, Aug 20, 6:47 PM
Jacques Lucke (JacquesLucke) closed T68765: UV/Image editor trails as Archived.
Tue, Aug 20, 6:32 PM · BF Blender
Jacques Lucke (JacquesLucke) triaged T68712: particle rotation phase breaks after keyframing. as Confirmed, Medium priority.
Tue, Aug 20, 6:03 PM · Dependency Graph, Animation, Physics, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68752: Report are reported multiple time.

Don't think this is a bug. It's just an operator that calls another operator.

Tue, Aug 20, 6:03 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68711: Blender 2.8 OpenGL error.

Closing since you cannot reproduce the issue anymore.

Tue, Aug 20, 5:27 PM · BF Blender
Jacques Lucke (JacquesLucke) closed T68730: Grab Brush will not grab. Box select unselects after selecting. Depends on distance. as Archived.
Tue, Aug 20, 5:24 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68755: Operation settings don't appear when operation called using search.

Seems to work fine on Ubuntu here. I cannot reproduce the issue in the stable and in the current release.
Can you make a short screen recording that shows the issue?

Tue, Aug 20, 5:22 PM · BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of T68744: UV Unwrap Seems to be working oddly or Broken.

This worked the same in Blender 2.79. It seems wrong to me as well, but I'm not really a user of the uv editor.

Tue, Aug 20, 5:14 PM · BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of T68746: Write image.pixels.

This is a well known issue. There have been multiple reports about this in the past. I even worked on this a little bit some time ago, but was not able to finish it back then. Didn't @LazyDodo (LazyDodo) also work on this at some point?

Tue, Aug 20, 5:05 PM · BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of T68749: invoke_props_dialog ignores height.

Hmm, not sure if the height is actually ever used. The height of things is probably always determined by the content. Not sure why there is a height parameter.

Tue, Aug 20, 5:00 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68752: Report are reported multiple time.

Not sure what you mean exactly. It seems to work for me. It is displayed once when entering the mode, and once when exiting it. Maybe you can make a short screen recording if it works differently on your computer?

Tue, Aug 20, 4:57 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68758: png files which are saves as 8 bit indexed color mode take around 20 times longer to load than rgb mode images..

Can you provide test files, please?

Tue, Aug 20, 4:54 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68759: Shadow On Mesh In Rendered and Look Dev.

Please check if your gpu driver is up to date.

Tue, Aug 20, 4:53 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68761: Sculpting and bake ussue..

Please provide a file that allows us to reproduce this issue as easy as possible? (ideally we only have to click draw one stroke or so)

Tue, Aug 20, 4:51 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68765: UV/Image editor trails.

Please check if your gpu driver is up to date.
Does this happen in every file?
Can you prepare a simple .blend file that allows us to reproduce the issue more easily?
Can you provide a screenshot/screenrecording?

Tue, Aug 20, 4:49 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68769: My work crashes whenever i try to render it..

This "man" object has a subdiv modifier at level 6. This is just too much geometry.

Tue, Aug 20, 4:44 PM · BF Blender
Jacques Lucke (JacquesLucke) assigned T68789: 'Zoom d:d' strange string to Bastien Montagne (mont29).
Tue, Aug 20, 4:35 PM · Translations, BF Blender
Jacques Lucke (JacquesLucke) merged task T68864: [CYCLES] Shadow catcher is not transparent in the viewport into T66777: Background images are obstructed by invisible geometry..
Tue, Aug 20, 4:33 PM · BF Blender
Jacques Lucke (JacquesLucke) merged T68864: [CYCLES] Shadow catcher is not transparent in the viewport into T66777: Background images are obstructed by invisible geometry..
Tue, Aug 20, 4:33 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68792: Even Random distribution of hair particles doesn't work.

The "Even Distribution" option only has an affect when you have multiple faces with different areas (see tooltip). In your file there is only a single face, so the option is doing nothing.
There is no bug here imo.

Tue, Aug 20, 4:32 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68821: Cannot properly select or deselect UV.

Seems to work here as well.
Does the issue happen in every file?

Tue, Aug 20, 4:28 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68869: Outliner Active Highlight Bug.

Haven't checked it. Maybe it is because the subversion of Blender has to be increased?

Tue, Aug 20, 4:23 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to D5541: Shading: Rewrite Mapping node with dynamic inputs..

I played with the node a bit, it seems to work as expected.

Tue, Aug 20, 4:19 PM
Jacques Lucke (JacquesLucke) added a comment to T68864: [CYCLES] Shadow catcher is not transparent in the viewport.

For me it looks like this as well:

Tue, Aug 20, 3:43 PM · BF Blender
Jacques Lucke (JacquesLucke) added inline comments to D5541: Shading: Rewrite Mapping node with dynamic inputs..
Tue, Aug 20, 3:41 PM
Jacques Lucke (JacquesLucke) added a comment to T68835: Auto Perspective does not work with Align View to Active.

I can confirm the issue. Seems to be a bug, not sure why the current behavior should be intended.

Tue, Aug 20, 2:59 PM · User Interface, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68844: Can´t render textures\colors.

Please provide all the information the bug report template asks for (operating system, gpu, test file, ...). Otherwise we cannot do anything about it.

Tue, Aug 20, 2:52 PM · BF Blender
Jacques Lucke (JacquesLucke) updated subscribers of T68864: [CYCLES] Shadow catcher is not transparent in the viewport.

I've never really used the shadow catcher myself, but isn't this exactly how it is supposed to work?

Tue, Aug 20, 2:50 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68846: Weight painting completely froze my computer to the point where I had to hard shut down..

We should be able to reproduce this in less time somehow.
Can you reproduce the issue reliably?
Can you share the .blend file?

Tue, Aug 20, 2:43 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68864: [CYCLES] Shadow catcher is not transparent in the viewport.

Please provide a simple test file that allows as to reproduce the issue.

Tue, Aug 20, 2:38 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68834: annoying flickering bug on themes..

I cannot reproduce it.

Tue, Aug 20, 2:32 PM · BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68845: Follow Active Quads sometimes gives Division by Zero Error.

Can reproduce. There should be better error handling indeed.

Tue, Aug 20, 2:27 PM · Mesh Modeling, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68866: Blender crashes - tile size.

Not sure what is causing this exactly, but I'd guess it is some memory issue (it works fine for me).
Maybe we should use an upper limit for the tile size. As I understand it, making it very large only increases render time.

Tue, Aug 20, 2:24 PM · Rendering, Cycles, BF Blender
Jacques Lucke (JacquesLucke) added a comment to T68838: Edge loop selection doesn't work in some cases.

It does feel a bit buggy, I agree. However, this might not actually be a bug. Is an edge loop actually defined on non-quad geometry?

Tue, Aug 20, 2:17 PM · Mesh Modeling, BF Blender
D5523: Shading: Add more operators to Vector Math node. is now accepted and ready to land.
Tue, Aug 20, 10:18 AM
Jacques Lucke (JacquesLucke) committed rBf2cab8267f22: Memory: Fix guarded aligned malloc with small alignment (authored by Jacques Lucke (JacquesLucke)).
Memory: Fix guarded aligned malloc with small alignment
Tue, Aug 20, 9:56 AM
Jacques Lucke (JacquesLucke) closed D5529: Memory: Fix guarded aligned malloc with small alignment.
Tue, Aug 20, 9:56 AM
Alex Strand (astrand130) awarded rB6f79e526656a: Initial support for custom allocators for containers a Love token.
Tue, Aug 20, 12:36 AM

Mon, Aug 19

Jacques Lucke (JacquesLucke) created D5529: Memory: Fix guarded aligned malloc with small alignment.
Mon, Aug 19, 4:31 PM
Jacques Lucke (JacquesLucke) added inline comments to D5523: Shading: Add more operators to Vector Math node..
Mon, Aug 19, 3:49 PM
Jacques Lucke (JacquesLucke) added inline comments to D5523: Shading: Add more operators to Vector Math node..
Mon, Aug 19, 3:24 PM
Jacques Lucke (JacquesLucke) added inline comments to D5523: Shading: Add more operators to Vector Math node..
Mon, Aug 19, 2:55 PM