The two main original features were:
1: Show only selected and hide unselected channels when selecting a channel name.
2: Auto focus to the curve when selecting the channel name (or names) for the curve(s).
Feb 14 2016
The two main original features were:
Jan 10 2016
I did a quick review of the rigging category.
Nov 9 2015
Youre welcome to do that.
Please rewrite it in C if you want to, this saves maintaining a silly addon.
Oct 15 2015
I found its best to use the track to constraint to keep the camera focused.
Oct 14 2015
I think its nice to reference the 2.4 anim tech pages.. somewhere, for if people want to copy or rewrite them.
Oct 13 2015
I thought something like this below, for the camera page, may be a better read for animators.
But im not sure about the content.
Oct 7 2015
There was an addon written a while back to solve this kinda problem.
Thanks for the nice gesture.
Oct 5 2015
I added an rst file and some pictures below.
The page explains the two types of tabs separately.
Sep 28 2015
I made a picture for the properties editor.
Im not sure if its what people want but feel free to use it.
Mar 22 2015
Heres my views on the proposals.
Mar 21 2015
Im not the original poster, but heres a screen capture.
Mar 19 2015
I understand, that makes more sense.
Its good to know the main logic of the proposal is correct, I guess it could be improved sometime.
Mar 18 2015
Ive added a proposal based on ideas above.
Mar 16 2015
Im ok with this proposal but I do see a problem/limitation.
Mar 13 2015
Ive added two more proposal without options which can do both features at the same time.
Mar 12 2015
Im just a blender user by the way, I would be happy with any of the proposals.
From this comment, bassamk wanted the options to be more visible, easier to switch.
Mar 11 2015
Based on the ideas ive added some proposals, which could be implemented.
Its up to individual developers to add consent to implement the proposals, or give feedback if the proposals are not ready for implementation.
Dec 11 2014
I cant reproduce the bug, the normal map is displayed correctly, no crashes.
os: win 7 32 bit.
blender: 2.73 win 32 tb1 (normal build).
gpu: AMD Radeon HD 7310M.
Nov 18 2014
I dunno, I thought each operator should have a widget or be listed in a menu somewhere.
Yea, I know that one. Thats the property for the active bone.
The operator, for the selected bones, doesnt have a widget.
Set Rotation Mode (Ctrl+R).
Nov 15 2014
I thought the cycles_after property was used as a end position for the cycle.
Nov 13 2014
Just a picture for how I would rearrange the keys, mainly for edit mode.
I like GRS.
Oct 31 2014
Seems the changes have been committed.
Oct 28 2014
Ill make a patch.
Oct 17 2014
Would tools like these be accepted as patches?
Oct 13 2014
Thanks for checking the addon.
Feel free to do what you want with the idears.
Oct 1 2014
Sep 28 2014
Sep 26 2014
Sep 25 2014
Sep 24 2014
Sep 22 2014
Sep 20 2014
Only display tools if one or more shape keys.
Sep 19 2014
Sep 15 2014
Apr 26 2014
Apr 25 2014
Thanks for fixing this. Seems like a new set of tools.
Ill have to download a recent build sometime.
Apr 23 2014
Apr 21 2014
Apr 20 2014
Apr 19 2014
Apr 11 2014
I was able to crash the file a few times.
On the VSE set the Time Cursor forward to a different position LMB 3 times.
Then press Ctrl+Z 3 times.
Apr 10 2014
Added a new version:
Apr 7 2014
I dunno, its different to constraints, its the same but the objects complete the process in steps per scene update.
Crash on Windows 7 32 bit, AMD Radeon HD 7310M.
Broken: Blender 2.70 32 bit 19e627c.
Worked: Blender 2.69.7 32 bit 4b206af.
Apr 2 2014
Added example with the problem based on the steps:
Continue from step 8.
Mar 24 2014
Ive run in to this problem a few times.
There is a work around, you can set the Driver Variable Space to Transform Space.
This should make blender update correctly.
Heres a modified example:
Mar 23 2014
For the vertex group striffness and bending, I think the weight for the vertex group allows the cloth to have a higher stiffness or bending, compared to the normal settings.
Heres a modified example:
Mar 20 2014
I wasnt able to reproduce the bug on 2 computers.
I tried changing many settings, Draw method, VBO, region overlap, Multisample, Collection Rate, International Fonts, etcetera.
Mar 6 2014
Ive looked at this a bit more.
Feb 26 2014
Feb 18 2014
I was wondering if this bug could be reopened, or added to the new todo list on the wiki, or a explaination to why it cant be fixed.
I recently found this bug or limitation a problem while rigging.
Feb 13 2014
Cursor Depth, OFF please.
Feb 5 2014
The main tools in recent blenders have always had these different names as the top panel, in the Tools area.
'Object Tools' 'Pose Tools' 'Mesh Tools' 'Curve Tools' 'Lattice Tools'.
Jan 25 2014
Global.. I dunno, I cant think of a better name.
Jan 23 2014
I think a global panel, could be good for the History, Grease Pencil, Ruler.
Then these can be pinned easy, and are in one tab, they are kind of global tools, in the sense that they work for each mode.
Jan 18 2014
Jan 12 2014
I wouldnt want shadow_and_highlights / tab_outline for the none active tabs, this adds visual noise to the tabs.
Dec 24 2013
Here ive added a picture which adds the tools settings, to the info editor header.
I guess the settings could be scrolled horizontal, if the later ones wanted to be accessed.
Dec 21 2013
How about moving the Tool Setting panel, to the 3D View properties region, as a Panel.
Dec 20 2013
Heres a design.
But im not sure.
I guess this requires some good design before its considered.
There are two different ways to implement this.
1: When you change the value of properties, do you want all the properties to go the same.
2: When you change the value of properties, do you want all the properties to have a relative change.
Dec 19 2013
Dec 18 2013
I thought you would only want to move some of the tools, then remove tools from the menu, so there are no duplicates.
In that case the 3D view tools would have to be redesigned first, before removing items from the menu.
I think if items are going to be removed from the menu, the object tools would have to be redesigned first.
Then the menu could be updated based on the present tools.
Here ive listed the mesh tools. bpy.ops.mesh.
Selected the frequently used, then added them together.
With the rest ive segmented them into different categories.
Dec 17 2013
Heres some tools for animation.
For the Mesh and Pose objects.
Dec 16 2013
campbellbarton said: 'Panel categories - propose categories and tools (think this is most immediately important).'
I do like the tabs, im yet to test them, but i think they will be great.
They will be good for adding more tools to categories like animation.
And the animation tools wil be out the way when not required.
I was wondering if the vertical tabs will be optional, when the design and code is finished.
Will there be a way to switch from scroll to tabbed mode? Or will tabs replace scroll?
Nov 30 2013
Nov 29 2013
Heres some i would like.
Nov 25 2013
Im sure i keep posting on the wrong topic, or forgetting to read one.
This is how i see the object tools.
The second set is reordered into balanced categories.
Nov 24 2013
I removed my comments.
Something like this i guess, to replace the panels.
I see you made a decision to code, i still want to comment.
I thought the picture by andrewprice looked good.
A horizontal tab with icons like the Properties editor.
Nov 23 2013
Nov 21 2013
At the moment, people right click to go to the Online Manual.
Same as, Online Python Reference, Edit Source, Edit Translation.
Nov 20 2013
The operators and properties have a python pointer.
So the doc id is 'bpy.ops.mesh.knife_tool'.