On your video you are not on Bone Constraint tab, which is the proper tab for IK constraint. I'm pretty sure it is there.
Jul 11 2019
Apr 15 2019
is there an easy other way to establish the delay effect for children, driven by one object?
Dec 4 2018
Nov 23 2018
Amazing!! Thanks for the answer, and for all the work on the animation front for Blender!
Great commit! I know this is not the place for suggestions, but this makes me think how good would it be to have a "B-Bone Child constraint" that takes the B-bone curvature into consideration when applying transforms to a child bone of it. (Or to have blender consider the B-bone form changes into proper parenting relations and constraints, instead of a separate constraint)
Right now if you create a child of a B-bone, add segments and ease-in and ease-out to the b-bone, then move/rotate the bone before or after the B-bone, the curvature of the b-bone will change, but it's child bone will remain static as if ignoring the form changes happening to the B-bone.
Nov 22 2018
Nov 21 2018
Hello. If I can make a suggestion... on top of the proposed ideas, which I think are great, would be to use the Alt+Edit current behavior, but inverted.
On 2.79, if you select multiple objects and press Alt before you change something (not everything is supported), this change propagates to everything selected.
Now, on the proposal of automatically changing everything and showing it through an outline/color is great, but it would also be handy to be able to to the opposite: without deselecting everything, changing only the last (current active) selection. And my proposal is to use the current Alt+click behavior. If the user simply hovers over a field or checkbox, it is outlined and everything selected can be changed. But if the user pressed Alt beforehand, the outline would disappear and then only the (current active) last selection is changed (without the need of deselecting everything).
Jun 3 2018
Hi Dalai... can I ask a question?
Are there any plans to use a similar approach to Armature Layers, to turn them to a Collections system instead of limited layers like they are today?
Jun 2 2018
Recently Blender Foundation created a dedicated space for suggestions and discussions, and they prefer if developer.blender.org is used only for bugs and code talk. If you could post your suggestion there, it'd be appreciated.
I'm not sure where this was said? As far as I know it's fine to comment on the developer.blender.org tasks as long as it's on topic.
Edit: Wrong interpretation of information on my part.
May 18 2018
Ok, maybe stupid question as I didn't have time to follow 2.8 development discussion, but where are the see-through wireframes? I work with that viewport in almost all apps I use (Blender, Max, C4D).
May 10 2018
Nov 11 2015
Nov 6 2015
Please attach a blend file at the point which sliding isn't working properly.