I'll disable this for windows - for now, this could be tuned by only applying to blocks over a certain size - however if seeking is very slow, this may still be slower.
it could, I don't have a strong opinion on this though, the use of pthreads isn't likely to get more complex then it already is, so the ifdef soup shouldn't get too unmanagable. Also the atomic assignment would be a bit awkward to wrap.
Thu, Feb 21
Right, scale and rotate need special attention.
Re-opening this revision isn't helpful, closing.
Is this still needed? - see reply to T61737
I can't redo this problem w/ 3feeafac28b263a999a8cead4c749d0203075699.
Update patch against master
Blender Alt normally means remove, since this shared a keymap with the dope-sheet - which is more of a full animation editor, prefer to keep these keys free for keyframe related operators. Set this to Ctrl-Home/End.
Thanks, committed rB3d5585fac48ef5ccc7943b05fdb4189fe6e57f0a
Reminder to keep subject lines short: https://wiki.blender.org/wiki/Style_Guide/Commit_Messages
Wed, Feb 20
Would give these functions a common prefix since rna_access.c deals with many things besides printing. eg rna_array_as_string_*
There are a few issues here, this isn't a new issue it happens in 2.79b and isn't related to recent changes in 2.8.
At the moment it looks like this code wont't properly handle arrays where any of the inner dimensions have a length of one - since ((1, 2, 3)) isn't recognized as a tuple within a tuple.
We could split out single/multi-dimensional array, the multi-dimensional printing is complicated enough that I think it's nice to keep single loop for the basic case.
- OS: Linux 4.20.10-arch1-1-ARCH
- REV: f62371e6ea9a95313494c4dd891d847e083c569b
- GPU: GeForce GTX 1080
re: raising concerns, main reason for this is - if code introduced has issues (as I see it at least) and we don't want them to be forgotten, how else to handle it?
Thanks, committed rB855b3e68ef272f6ddb3b496cf8e6d074733e99d4
Tue, Feb 19
Committed clarification rBa10dc319ca069a16ca103b867e96d2fb2c40c387
Which build failed, which build worked?