All the sockets (including RGBA sockets, dropdowns, etc) default to 0.000 (or first element in the list¹) in all the nodes.
Sep 1 2020
Jul 15 2020
Jun 27 2020
Jun 2 2020
May 19 2020
Apr 25 2020
It's been pointed out, in the chat, that the shift in focus of this Task may be confusing.
Yes, it's a scaled cube. It doesn't have "Surface thickness" but that's not required. Indeed, it works just fine if I manually delete the cache and restart
going to the starting frame updates the cache
Apr 24 2020
What is still true, however, is that there isn't a way to invalidate a "Replay" cache once the simulation has started. If I cache the first 3 frames, then I add/remove/move some element, playing the animation still works using the original flows and effectors. In the other simulation engines that allow "Replay" modes (e.g. rigid body, cloth) going back to frame 0 and re-starting the animation would invalidate and recompute the cache, if something has changed in the meanwhile.
The issue I was encountering seems to be fixed in the latest builds (d712f1f83af8)
Apr 19 2020
I've repeated with fresh preferences and still no luck :(
Apr 18 2020
PS: saving alone doesn't help, nor does saving at the very beginning (which would be a problem if cache was somewhere in //, which it isn't). I have to save then re-open to obtain a workaround
I don't have my building environment ready, so I downloaded last night's builds (76b3aac802f9). I still reproduce the error.
Apr 17 2020
Confirmed in today's builds (8cb10c124efe)
Jan 15 2020
I've tried it and it seems to work well (both manual and Quick liquid)!
Jan 13 2020
Unfortunately I'm not able to fix this myself, like I wanted to.
Jan 10 2020
The problem boils down to the fact that, when an oject is assigned Domain Type = Fluid, the "Liquid" checkbox appears selected even if it's not.
Jan 6 2020
Jan 5 2020
Jan 2 2020
Dec 27 2019
Juan: your summary makes perfect sense :)
Dec 26 2019
Dear Jua, thanks for looking into this.
May 21 2019
Dec 8 2018
Dec 6 2018
Thanks! I haven't tried it yet but I trust you guys on the status change :)
Dec 4 2018
This appears to be a more general issue with Soft Body than just the file provided.
Nov 25 2018
Oct 4 2018
My bad, sorry