Looks good! One thing: since Workspaces are a thing now, I would rename the "Workspaces" column to "Editors".
Wed, Mar 14
Sun, Mar 11
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Wed, Mar 7
Definitely No to any kind of popup when hitting Ctrl+F11. Even if it's only once, it slows down and after that we still have the issue of where to set these settings.
Tue, Mar 6
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Wed, Feb 28
Mon, Feb 26
Awesome! Sorry I didn't have time to look into this before, was busy with the Code Quest.
Fri, Feb 23
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Feb 20 2018
Feb 19 2018
Feb 16 2018
Feb 15 2018
Expect a solution for this from me soonish. Waiting for a couple upstream PRs to be merged. If we feel this to be more urgent I can use a branch of the theme.
Feb 14 2018
Feb 12 2018
Feb 9 2018
Must be a glitch, it displays just fine here as well.
Feb 8 2018
Feb 1 2018
It definifely is an improvement. +1 !
Jan 31 2018
Hey! What was undecided? The speaker icon should be used for audio-related operations, it doesn't belong in the Graph Editor.
Jan 30 2018
It's so great to see so many involved in this, thanks everyone!
Jan 29 2018
Lazy Mouse is already implemented in Blender as Smooth Stroke. Other modes such as Sculpt, Vertex, Texture Paint mode have it already.
Jan 26 2018
Bringing the design from @Martín Sanchez (Martincho84) into this thread.
Jan 25 2018
The current design with the ASCII art is just out of place when compared to any other blender website, including the docs site itself.
Jan 23 2018
Jan 22 2018
Jan 20 2018
Jan 19 2018
Awesome indeed! Not only solves the YouTube, Vimeo, SoundCloud whitelisting issue, but we could also embed our own Blender Cloud assets as well! Done in the extension app (blender-cloud) I guess, not Pillar.
What was the rationale to not merge the Area operators into a single dropdown? Just naming?
I fixed the vertical line alignment. The patch for the (+) and (-) buttons comes soon.
Yay you found it!
Jan 18 2018
Jan 15 2018
Otherwise, you lose the connection between linked objects and local overrides, there is no ways to preserve those without making them all static overrides.
Good point. We have to work on how to communicate overrides clearly.
Initial proposal is basically to override the group and some of its objects (typically, armature and objects using that armature).
'Using' as in children of? Using it in the Armature modifier? I mean to avoid bringing objects used by the armature for other purposes such as custom bone shapes for example.
Awesome! I've had performance issues with the Lighters Panel in the past. Much appreciated.
Jan 11 2018
Yay for filtering! Love it especially how it keeps the scrolling position and the UI doesn't jump around, this is something we should try to achieve everywhere in Blender.
Jan 10 2018
Dec 7 2017
I'm not a fan of using colors to indicate overridden properties. It starts getting really hard to track which colors mean what: We have yellow for keyframed values, green for interpolated values, magenta for driven values, blue for multi-editing. And now we add cyan for overridden values.
Colors are easy to remember but can be hard to maintain indeed, conflict with themes, and some tints are even forbidden so eventually we'll run out.
This has been working in production for a while now.