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Sun, May 19

Regnas (Regnas) added a comment to D4021: Setting for the polybuild tool to automatically create quads .
Sun, May 19, 1:10 AM

Thu, May 16

Regnas (Regnas) awarded rB8d2c42c9bc8e: UI: Blender and Help menu tweaks and organization. a Dislike token.
Thu, May 16, 6:00 PM
Regnas (Regnas) awarded rBc1ec6f00f278: UI: Move Recover operators into own menu under File. a Dislike token.
Thu, May 16, 5:36 PM
Regnas (Regnas) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Dislike token.
Thu, May 16, 1:30 AM

Tue, May 14

Regnas (Regnas) added a comment to D4854: Move application actions from file menu to a new app menu.

Please don't. This is not a standard thing. It's pretty much just hiding important functions with no real benefit, imho.

Tue, May 14, 11:41 PM · User Interface
Regnas (Regnas) added a comment to D4829: Confirm Discard Changes [WIP].

So, this very same dialog will be the one that will appear when you do File->New, or when opening a blend file on top of an unsaved project, right?
If not, why not? This seems to be the perfect dialog for that. The current "ok dialog" in not efficient and it's very easy to miss.

Tue, May 14, 3:15 PM
Regnas (Regnas) added a comment to T64591: Preferences UI for Save/Revert/Reset.
In T64591#678663, @Brecht Van Lommel (brecht) wrote:The nice thing about buttons greying out now is that you can see if you changed anything, not sure if that's important.
Tue, May 14, 1:47 PM · BF Blender, User Interface

Mon, May 13

Regnas (Regnas) added a comment to T64531: Missing render buttons in outliner..

Just bad defaults. It's there in the filters.

Mon, May 13, 1:24 AM · BF Blender

Sun, May 12

Regnas (Regnas) added a comment to D4846: UI: Edit Menu - Undo History List and Operator Polling.

Changing the order in "Undo History" would imply also changing the order in "Repeat History", wouldn't it? Don't you want the most recent one at the top for that? Asking for a friend... LOL

Sun, May 12, 10:44 PM · User Interface
Regnas (Regnas) added a comment to D4846: UI: Edit Menu - Undo History List and Operator Polling.

Whether the order stays the same or (better) were reversed, is there an obvious way to indicate the order?

Sun, May 12, 10:29 PM · User Interface
Regnas (Regnas) added a comment to D4846: UI: Edit Menu - Undo History List and Operator Polling.

@Harley Acheson (harley) Can this list be inverted?

Sun, May 12, 10:13 PM · User Interface
Regnas (Regnas) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

That's doesn't seem practical:

  • If you're working in a team, you don't usually want quick favorite menus from someone else.
  • When working alone, say you create .blend files over the course of a year and change quick favorites incrementally. Then you get different quick favorites in every .blend you open, that's just seems inconvenient and bad for muscle memory.
Sun, May 12, 12:32 AM

Sat, May 11

Regnas (Regnas) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

What do you think about this idea specifically as a solution for Quick Favorites (and potentially similar things): Make the Quick Favorites a .blend data block rather than a preference.

I think it makes much more sense to consider the current Quick Favorites as being associated with the project you're working on rather than something global. I like to use the analogy of an artist's palette where you load up each color/tool that you're going to need for a particular work, but each time you start with a blank canvas and also with an empty palette.

If you want a more permanent default QF set, simply Save Startup File.

If you want a catalog of different QF sets, you could then append them from another .blend file (a more custom UI for this could be provided later or via add-on).

This feels more natural and is more flexible than the current implementation.

As far as auto-saving preferences goes, I think this is still definitely worth doing, and it has a substantial look-and-feel impact on users so I think it's worth taking the time to get right for 2.80. It just needs a little more design iteration to make sure that it's never saving preferences when a user doesn't want to. If it were me, I would add a Preference to enable or disable the behavior globally, and some sort of at-exit confirmation to make it possible to mess around or test factory-defaults without as much risk of the loss of complex user customization.

Sat, May 11, 11:46 PM
Regnas (Regnas) added a comment to rB688e3fed4c25: Preferences: write preferences on exit.

I only hope that this prefs autosave feature can be made optional. Most people will turn this off I believe.
And yes, saving the quick favorites settings in a separate file would be nice.

Sat, May 11, 9:20 PM

Fri, May 10

Regnas (Regnas) added a comment to T64444: Crash related to themes/user preferences autosaving.

Confirmed.
Can't switch themes, crashes all the time.

Fri, May 10, 7:05 PM · BF Blender
Regnas (Regnas) added a comment to D4840: Remove Duplicate Blender Logo on Windows.

This is overkill imho.
Either remove the icon from all platforms or just leave it as it is.

Fri, May 10, 6:49 PM · User Interface

Wed, May 8

Regnas (Regnas) added a comment to T64174: Automatically Store Quick Favorites .

Conclusion is to save Preferences when quitting, and to add a button to revert to the previous state, for preference tinkerers.

Wed, May 8, 8:33 PM · BF Blender, User Interface
Regnas (Regnas) added a comment to T63986: Startup blend & default Workspaces tweaks.

Why not make the best matcap for sculpting (basic_2.exr) the default one?
The "clay_brown" is not that good for sculptng.

Wed, May 8, 8:17 PM · User Interface, BF Blender

Tue, May 7

Regnas (Regnas) added a comment to D4787: Draw Border Around Icons.

Looks promising. Maybe those outlines should be always enabled, even for the dark theme.
Outlines always helps in readability imho.

Tue, May 7, 7:14 PM

Apr 19 2019

Regnas (Regnas) awarded T63743: Show gizmo while transforming a Like token.
Apr 19 2019, 7:48 PM · User Interface
Regnas (Regnas) added a comment to T63743: Show gizmo while transforming.

Awesome awesome awesome.
Too bad it's low priority. This is highly needed.
Also, since the gizmo stays visible when transforming, there's no need to display those infinite axis lines. I always wondered if there was a way to turn those lines off.

Apr 19 2019, 7:47 PM · User Interface

Apr 18 2019

Regnas (Regnas) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

@Campbell Barton (campbellbarton) This improves things a little bit, but it's still a little hard to see imo.
The thing is, if you tweak the theme to look acceptable on dark materials it will start to look bad on bright materials and vice versa.
This is a tough situation really. Be able to clearly see the edges is very helpful.

Apr 18 2019, 3:44 PM
Regnas (Regnas) added a comment to D4526: Edit Mode: Rework display to differentiate selection modes.

Unfortunately after this change, the edges of the model are very very hard to see when you have faces selected. The issue is more noticeable in faces mode and when using different materials.
You can test it by selecting all polys of the cube and switching some matcaps.

Apr 18 2019, 3:06 PM

Apr 16 2019

Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Redo panel as a popover is a bad idea imo.
The redo panel is a panel that needs to be always available/open, since it's accessed very often. Opening and closing a popover all the time won't work for that.
Making it available in the tools settings tab too is still the best solution.

Apr 16 2019, 1:13 AM · User Interface, BF Blender: 2.8

Apr 14 2019

Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Am not convinced this is a good solution:

Apr 14 2019, 4:15 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Any reason why this task isn't high priority?
The redo panel in the viewport is really really intrusive imo. Also sometimes this panel becomes too big and crowded with settings, and covers a lot of the viewport, which is not efficient at all.

Apr 14 2019, 8:35 AM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T63518: Per viewport transform gizmo settings for select tools, remove transform tool.

The gizmo button in sculpt and paint modes is quite lonely in the center. Only reason to have it is the navigate gizmo I think, easiest would be to just the button. If it has to be visible, irrelevant buttons in the popover should be greyed out.

Apr 14 2019, 7:31 AM · User Interface, BF Blender
Regnas (Regnas) added a comment to rB65b03129041f: 3D View: move gizmo draw options out of overlays.

Ugh, I hate the loss of the "Overlays" in the header. There are ten nearly identical little active icons on the right side there, and it now takes much more effort to identify and target the drop down for the overlays.

The full word Overlays there did two things. It drew attention to what is one of the most important things in the header that contains so many different options for customizing the display, and it also served as a landmark that made it easy to differentiate and target the other buttons around it.

Now it's just a long mush of visually indistinguishable buttons, and the existence of all those overlay options is much less discoverable.

Apr 14 2019, 12:41 AM
Regnas (Regnas) added a comment to T57936: Performance regressions.

Funny, turning off overlays increases performance in edit mode a little bit, why is that?

Apr 14 2019, 12:39 AM · BF Blender, Code Quest

Apr 1 2019

Regnas (Regnas) added a comment to T63106: Closing Console Quits Entire Program.

the solution would be to eliminate the Windows console and implement one inside Blender itself.

Apr 1 2019, 2:22 AM · BF Blender

Mar 31 2019

Regnas (Regnas) added a comment to T54963: Industry Compatible Keymap.

An alternative way to duplicate, is to use the Move tool and hold Shift while dragging in the viewport. This will create a duplicate object/item.

Mar 31 2019, 6:31 PM · BF Blender, User Interface, Code Quest
Regnas (Regnas) added a comment to T54963: Industry Compatible Keymap.

@Regnas (Regnas) What should the hotkey to deselect be then?

I had it set to Ctrl/⌘-D as some apps do, but others use it for Duplicate.

Mar 31 2019, 4:47 PM · BF Blender, User Interface, Code Quest
Regnas (Regnas) added a comment to T54963: Industry Compatible Keymap.

Ctrl/Cmd means it uses Ctrl on Windows, but ⌘(Cmd) on Mac

Mar 31 2019, 4:30 PM · BF Blender, User Interface, Code Quest
Regnas (Regnas) added a comment to T54963: Industry Compatible Keymap.

It's Ctrl/Cmd-A to Select/Deselect all.

Mar 31 2019, 4:20 PM · BF Blender, User Interface, Code Quest

Mar 22 2019

Regnas (Regnas) added a comment to D4529: Brush Tool Properties re-org.

@William Reynish (billreynish) But those controls I showed they need to be next to the slider because they are related and they are used very very often.
The most used between those two is probably the one you're calling "radius unit". In zbrush this is called "dynamic brush size" (which sounds more clear btw), but even in zbrush, that toggle is built-in in the slider itself, because they are related and used very often, not to mention that it's far more easy and quicker to reach.


Putting them in the options pane totally breaks the workflow, not to mention the discoverability.
I would consider moving those back, or at least just the "radius unit" toggle. It's super important to have quick access to it.

Mar 22 2019, 7:24 PM
Regnas (Regnas) added a comment to D4529: Brush Tool Properties re-org.

@Campbell Barton (campbellbarton) @William Reynish (billreynish) Can I ask why such important feature ("lock brush" ) was removed from the brushes in sculpt mode?

Mar 22 2019, 3:50 AM

Mar 20 2019

Regnas (Regnas) awarded D4529: Brush Tool Properties re-org a Dislike token.
Mar 20 2019, 8:29 PM
Regnas (Regnas) awarded rB726773588cc1: Voxel Remesher: Add remesher parameters to mesh datablock a Like token.
Mar 20 2019, 4:15 AM

Mar 7 2019

Regnas (Regnas) added a comment to T62309: Make enum menus nicer.

This is operating system specific, and that would be the best way to implement such feature, or at least an option in the preferences.

Mar 7 2019, 6:56 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T62309: Make enum menus nicer.

I guess you're on a different operating system. This is not how it works on Windows, which is the most popular Operating System.

Mar 7 2019, 4:27 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) awarded T62309: Make enum menus nicer a Dislike token.
Mar 7 2019, 3:08 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T62309: Make enum menus nicer.

I still prefer the current universal standard way of opening this menus. I can open and close the menus just by clicking, without having to move the mouse away to dismiss the popup, unlike this new method (I can see this becoming very annoying when you're searching for something in those menus)..

Mar 7 2019, 3:07 PM · User Interface, BF Blender: 2.8

Feb 3 2019

Regnas (Regnas) awarded D4235: Trim brush a Love token.
Feb 3 2019, 6:33 PM
Regnas (Regnas) added a comment to D4235: Trim brush .

This is great.
Can't this behavior be a setting option in the flatten or scrape brushes? If not, I see no reason not to make it a brand new brush.

Feb 3 2019, 6:32 PM

Feb 2 2019

Regnas (Regnas) added a comment to D3594: New sculpting brush cursor.

@Pablo Dobarro (pablodp606) Ah, okay, Mudbox style (dot). It's not too bad, even though I still prefer the type of cursor from c4d/zbrush and others...

Feb 2 2019, 4:41 PM · Sculpting and Painting
Regnas (Regnas) added a comment to D3594: New sculpting brush cursor.

Mouse cursor is now hidden when the stroke starts, similar to grease pencil, as @William Reynish (billreynish) requested.

Feb 2 2019, 4:58 AM · Sculpting and Painting
Regnas (Regnas) awarded rB9a63fa21eb45: Color management: change view transform for color pickers and display modes. a Love token.
Feb 2 2019, 4:00 AM
Regnas (Regnas) added a comment to rB9a63fa21eb45: Color management: change view transform for color pickers and display modes..

Amazing, been waiting for this.
Now we can have full white in the viewport background again. The matcaps are finally displaying as they should in solid mode/workbench, etc etc..

Feb 2 2019, 4:00 AM

Feb 1 2019

Regnas (Regnas) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

Another thing to discuss related to the keymap, is that some users would like to be able to do box select while the transform gizmos are visible. I see two ways to do this:

Feb 1 2019, 5:17 AM · BF Blender, User Interface

Dec 26 2018

Regnas (Regnas) added a comment to T59851: Inset not allowing full range of motion while tool is live.

This has always been like this. Those modal tools kind of requires your cursor to be on very special position, preferably far away from the spot you want to affect when you activate it with hotkeys.. And it's even worse when you call those modal tools from the context menu.
That's why I asked on devtalk if there's a way to swap those modal tools with their active tools equivalent.
https://devtalk.blender.org/t/left-click-select-keymap/3168/371
It's very hard to work with those tools from the context menu.

Dec 26 2018, 3:47 AM · Addons

Dec 7 2018

Regnas (Regnas) added a comment to D4043: Make Context Menus More Contextual.

Hi. While this might be good, this is also very dangerous for the discoverability of features. I'd rather have the commands there either greyed out or giving a warning when they can't be used. IMHO.

Dec 7 2018, 2:40 AM · User Interface

Nov 19 2018

Regnas (Regnas) added a comment to T57857: Collections, objects visibility and local view.
removed the ability here to set selectability per object type.
Nov 19 2018, 8:49 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I agree with @ThinkingPolygons (ThinkingPolygons) and @Julian Perez (julperado) We need a brush menu/panel that displays all the brushes available.

Nov 19 2018, 7:36 PM · User Interface, BF Blender: 2.8

Nov 18 2018

Regnas (Regnas) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

Alright.
Shift-Alt-click always felt a little heavy for that btw. I thought for the left click select mode you were willing to simplify that.

Nov 18 2018, 10:56 PM · BF Blender, User Interface
Regnas (Regnas) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

In 3D View, we should make Shift+doubleclick toggle loops, rather than always extend (consistent with alt-click behaviour, and makes it possible to deselect loops too)

Nov 18 2018, 9:45 PM · BF Blender, User Interface
Regnas (Regnas) added a comment to T57902: User preferences for the default keymap (design task).

@Campbell Barton (campbellbarton) Double click for loop select is very handy. And since it's an alternative, I don't see a reason to change it.
I hope it can stay as it is.

Nov 18 2018, 8:47 PM · User Interface
Regnas (Regnas) added a comment to T57904: HDRIs not working in LookDev Mode.

I can confirm this bug.

Nov 18 2018, 4:07 PM · BF Blender: 2.8
Regnas (Regnas) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

But why not simply use the available space in the header?
The timeline will usually be quite thin or even completely collapased to the header, like for example in the Animation, Motion Tracking and Video Editing workspaces.
So users would have to make the sidebar taller in order to use it.
Usually the timeline will be quite long, there is plenty of space left and right of the playback controls.
Why not put those menus there?

Nov 18 2018, 3:26 PM · User Interface, BF Blender: 2.8

Nov 13 2018

Regnas (Regnas) added a comment to T57802: crash.

Well, I can only confirm that the last build (blender-2.80-9879ea8a53a-win64.zip) gives instant crash, it doesn't even open.
The previous build (blender-2.80-492dbae4d1a-win64.zip) worked fine.

Nov 13 2018, 4:57 AM · BF Blender
Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.
In T57727#553130, @kursad k (kursadk) wrote: there is another bug report about similar issue where the viewport widgets disappear during operations, in a sense it is the same thing.
Nov 13 2018, 3:46 AM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

@Campbell Barton (campbellbarton) Still not a big deal for me tbh, I can live with that. But if people still think that's too annoying, then your suggestion to keep this panel at the bottom would solve that.

Nov 13 2018, 2:13 AM · User Interface, BF Blender: 2.8

Nov 12 2018

Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

This is annoying hell in my use case. I can fire move or scale or rotate couple times a second in edit mode, the ui elements appear and disappear so many times makes me dizzy. If all you do is move things here and there, it might not be an issue but if you like to work fast and efficient, this is not the sitaution one wants to be in. I personally find the current way of handling of hiding other stuff on the screen to show operation info to be an half baked idea.

Nov 12 2018, 11:46 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) updated subscribers of T57727: Make the “redo” panel also appear in the tool settings tab.

@Campbell Barton (campbellbarton)
To be honest, I really don't see room for confusion here.
Those settings would live in a separate and properly named panel, that alone would eliminate any kind of confusion. In fact, what I think is really confusing is the way the "Redo" panel pops up in the viewport at moment.

Nov 12 2018, 4:12 PM · User Interface, BF Blender: 2.8

Nov 10 2018

Regnas (Regnas) awarded T57727: Make the “redo” panel also appear in the tool settings tab a Love token.
Nov 10 2018, 6:09 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T57727: Make the “redo” panel also appear in the tool settings tab.

Yes, this will be very welcome.

Nov 10 2018, 6:08 PM · User Interface, BF Blender: 2.8

Sep 29 2018

Regnas (Regnas) added a comment to T56950: UI Paper Cuts (Parent Task).

Not sure if it fits here, but may I suggest to disable "Load UI" by default when using File -> Open...?
I can confirm that this is a major source of frustration when new users are trying the software and opening blend files from previous versions.

Sep 29 2018, 12:21 AM · BF Blender, User Interface

Sep 20 2018

Regnas (Regnas) added a comment to T56744: Proposal: Improving Brush Workflow in Blender.

I'd rather have the tools that are currently on the spacebar (with some additions) as my right click context menu instead of the W menu.

Sep 20 2018, 8:36 PM · User Interface, BF Blender: 2.8

Sep 9 2018

Regnas (Regnas) added a comment to T56648: Blender 2.8: Naming Conventions.

Alright then. It's just that people might think it's somehow directly related with UV mapping.

Sep 9 2018, 4:09 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T56648: Blender 2.8: Naming Conventions.

Any special reason why the Sphere primitive is called "UV Sphere" instead of just Sphere like in every other 3D app?
Quite confusing..

Sep 9 2018, 7:26 AM · User Interface, BF Blender: 2.8

Sep 5 2018

Regnas (Regnas) added a comment to T56648: Blender 2.8: Naming Conventions.

Oh, I didn't saw it. Cool stuff. 👍

Sep 5 2018, 7:32 PM · User Interface, BF Blender: 2.8
Regnas (Regnas) added a comment to T56648: Blender 2.8: Naming Conventions.

Select Border -> Rectangle Selection?

Sep 5 2018, 7:15 PM · User Interface, BF Blender: 2.8

Sep 4 2018

Regnas (Regnas) added a comment to T56648: Blender 2.8: Naming Conventions.

Translate & Grab to Move is excellent.
Lathe is okay too.

Sep 4 2018, 9:39 PM · User Interface, BF Blender: 2.8