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Mon, Mar 26

David (activemotionpictures) triaged T54424: Move Audio Button from Property panel to timeline as Low priority.
Mon, Mar 26, 1:38 AM · Audio, BF Blender

Mar 24 2018

David (activemotionpictures) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

Commenting on F2478607 on William Reynish document:

  1. Blender icon (without perspective) distortion should be default now. It is communicating clearly a PIVOT (edges around a center) .
  2. On the startup screen. Right after bypassing splash screen, we should have a .png sequence to overlay the interface, showing what the RIGHT click button can do, 3 simple steps at the end tutorial asks: Which interaction mode would you like: RIGHT click or LEFT click? = Leave the choice to the user.
  3. We need floating FOCUS windows. Not just ctrl+alt+U. What if I just want a (selected property) from the property object menu? F6 helps but it doesn´t combine, nor it can stay afloat. Let the user configure more space by "undocking" (floating) windows.
  4. Page 23 makes total sense when using Blender as a 2D application. Finding grease pencil palettes in an object property *yet, there is not a clear view of it on the outliner (or it´s properties) seems confusing for first time users.
  5. Sticky keys are a must (specifically with edit modes. I just want to press "G" and directly move vertices -as a toggle key-) entering edit mode and exiting is almost a 3 step process for every session on the day. Too many wasted clicks just to move a vertex.
  6. We need right click context menu directly from the mouse and not from the bars or spacebar shortcuts.
Mar 24 2018, 10:00 AM · User Interface, BF Blender: 2.8

Mar 16 2018

David (activemotionpictures) created T54338: Quick Effects not present on Object Menu on 2.79a vs 2.79.
Mar 16 2018, 6:45 PM · BF Blender

Mar 7 2018

David (activemotionpictures) created T54258: Blender 2.79a crashes immediately on Undo Mask (Sculpt mode).
Mar 7 2018, 5:20 PM · Sculpting and Painting, BF Blender

Feb 21 2018

David (activemotionpictures) added a comment to T54115: Redesign User Preferences for 2.8x.

Could this be a good time to propose a NEW SPLASH screen? to better simplify the first user enounter with the software?

Feb 21 2018, 11:18 PM · BF Blender: 2.8, User Interface

Feb 20 2018

David (activemotionpictures) created T54106: User Preferences - Keybinding Ctrl+S (save) override.
Feb 20 2018, 8:00 AM · BF Blender

Feb 16 2018

David (activemotionpictures) updated the task description for T54088: Blender 2.79a crashes immediately on Laptop.
Feb 16 2018, 10:22 PM · BF Blender
David (activemotionpictures) created T54088: Blender 2.79a crashes immediately on Laptop.
Feb 16 2018, 10:22 PM · BF Blender

Feb 8 2018

David (activemotionpictures) added a comment to D566: Popup based confirm dialog on quit.

Really great progress. How possible is it to override the "Do you want to override the so and so file" pop up when we save?
Why do we need a confirmation dialogue for saving something we, out of our own will, want? I mean is no accident when someone intuitively
presses "Save" because they are about to close the laptop, or the library is about to close doors, or the bus has just arrived....
Those are some of the common day to day situations in wich a "do you want to overwrite..so and so" dialogue would prevent the entire
chain of events to happen (from saving correctly without damaging the file while laptop is going to sleep, and it won´t because there´s a dialogue waiting for confirmation).

Feb 8 2018, 2:24 PM · User Interface, BF Blender

Feb 6 2018

David (activemotionpictures) added a comment to T50901: Blender Template System (Blender 101 Related).

How can I implement the simplified the blender 101 application template on 2.8.3? Where do I download it? Thanks.

Feb 6 2018, 5:55 AM · User Interface
David (activemotionpictures) added a comment to T53488: Initial Blender 101 Design Task.

Where can I download this application template and how do I run it on 2.8.3? or at least, how do I get to see it? Please, I´d like to implement some of my current UI on it and hide some of the interface as well. Thanks. URL?

Feb 6 2018, 5:48 AM · User Interface, BF Blender: 2.8
David (activemotionpictures) added a comment to T53844: Blender 2.8: Collections Icons.

I´m also voting for the third Venn diagram for collection. Btw, how do we know "when" the official icon will be picked? Is there going to be a voting poll?

Feb 6 2018, 1:53 AM · User Interface

Feb 1 2018

David (activemotionpictures) added a comment to F2080282: collection-tres.jpg.

Approved, totally. Great solution!

Feb 1 2018, 9:24 PM

Jan 26 2018

David (activemotionpictures) added a comment to F1982122: FIRST.png.

Option 2, all the way. Someone already got ahead. Great job. Universal icon readability for link unlink and add, remove. To follow Blender's iconology, "new" should be romboidal star.

Jan 26 2018, 1:04 PM

Jan 19 2018

David (activemotionpictures) added a comment to T53840: Blender 2.8: Icons.

Great. I´m in for it. Where´s the "big" list? :D Where are we submit the file? Should we work directly on blender_icons.svg?

Jan 19 2018, 11:38 PM · BF Blender: 2.8, User Interface

Dec 11 2017

David (activemotionpictures) added a comment to T53488: Initial Blender 101 Design Task.

Looks like the right time to propose a splash screen ui launch for simplified workspaces like:


I´m already creating .blend files switching workspaces for application templates (thank you so much guys for the initial help).

Dec 11 2017, 8:55 PM · User Interface, BF Blender: 2.8

Oct 29 2017

David (activemotionpictures) added a comment to T45352: Consolidate Theme Options.

Hi, I don´t know exacly where this post should go, I apologyze in advance. I read somewhere there´s a need to show (invite) the user to start using blender by placing a button so the user will know the splash screen will go away and he/she will start working on blender.

Oct 29 2017, 3:43 AM · BF Blender, User Interface

Oct 25 2017

David (activemotionpictures) added a comment to T50845: Top Bar Design.

Just out of the blue, innocent question here.... Why don´t we have floating constant windows showing all these at a time and then pop-out of the layout? Why don´t we have floating windows with parameters, again?
Thanks.

Oct 25 2017, 3:21 AM · User Interface, BF Blender: 2.8
David (activemotionpictures) added a comment to F517574: isolated_edit_mode.png.

Hadn´t thought we needed this mode until I saw this image. Nice work.

Oct 25 2017, 3:14 AM
David (activemotionpictures) added a comment to F517572: rendered_object_mode_with_wire.png.

I definetly like the wireframe thickness on this one. very thin but noticeable.

Oct 25 2017, 3:14 AM
David (activemotionpictures) added a comment to T48238: Viewport Project: Wireframes for Blender 2.8.

{F1064379}On the attached image we see the distance on wireframe just like the link on the youtube presentation. I think it works. How would this method of wireframe would be called? (distance wireframe?).

Oct 25 2017, 3:10 AM · User Interface, BF Blender: 2.8

Oct 19 2017

David (activemotionpictures) added a watcher for User Interface: David (activemotionpictures).
Oct 19 2017, 6:49 PM

Oct 14 2017

David (activemotionpictures) added a watcher for Application Templates: David (activemotionpictures).
Oct 14 2017, 10:38 AM

Oct 7 2017

David (activemotionpictures) added a comment to T5334: Dynamic icon file loading and themeability.

Could we please add this feature back for 2.8? I´m really interested in developing better UI icons.

Oct 7 2017, 5:39 AM · User Interface, BF Blender