Commenting on F2478607 on William Reynish document:
- Blender icon (without perspective) distortion should be default now. It is communicating clearly a PIVOT (edges around a center) .
- On the startup screen. Right after bypassing splash screen, we should have a .png sequence to overlay the interface, showing what the RIGHT click button can do, 3 simple steps at the end tutorial asks: Which interaction mode would you like: RIGHT click or LEFT click? = Leave the choice to the user.
- We need floating FOCUS windows. Not just ctrl+alt+U. What if I just want a (selected property) from the property object menu? F6 helps but it doesn´t combine, nor it can stay afloat. Let the user configure more space by "undocking" (floating) windows.
- Page 23 makes total sense when using Blender as a 2D application. Finding grease pencil palettes in an object property *yet, there is not a clear view of it on the outliner (or it´s properties) seems confusing for first time users.
- Sticky keys are a must (specifically with edit modes. I just want to press "G" and directly move vertices -as a toggle key-) entering edit mode and exiting is almost a 3 step process for every session on the day. Too many wasted clicks just to move a vertex.
- We need right click context menu directly from the mouse and not from the bars or spacebar shortcuts.