Long time :) Anyway, my problem was how Autokey works. So I made script for place key.
Mon, Jan 27
Jan 20 2020
Jan 15 2020
Yes, I can not reproduce it too. So it was fixed.
Jan 9 2020
But they are visible with search (better than nothing :)) If you want to prepare some custom hotkey layout, Gizmo setting is very important.
I think that all hotkeys must be displayed somewhere, not only with search function.
Rest of this report (I can not find Generic Gizmo in hotkeys) is related to: https://developer.blender.org/T69098
Jan 8 2020
Just tried reproduce it without alembic, but it looks ok. So sorry problem is only with hidden alembic.
Dec 17 2019
btw. problem is not related to Alembic, even I use some character rig, it take many frames when it is hidden.
Dec 16 2019
Dec 15 2019
Hello, any news with this? I would like to use 2.81 in my current project, but I can not, because performance is really bad.
Dec 12 2019
Nov 25 2019
Wow, I really didn't know it. Thanks! Maybe it would be fine to have some autocorrection of order in the future.
Nov 24 2019
Nov 21 2019
Nov 15 2019
Nov 13 2019
I used the latest graphic drivers. My problem return back, but not so often as before. Anyway after update Windows 10 to the latest version (1903), it works great again. About addon, I use only HardOps from unofficial. So you can close it. If I find how to replicate it with factory default, I let you know.
Oct 25 2019
Another hidden hotkeys are: Shift + Right mouse (move 3D cursor), CTRL + Right mouse (Lasso select). I would like to change these hotkeys, but it is not possible.
Aug 30 2019
Any news with this issue? I have same problem with Cycles.
Aug 23 2019
Aug 22 2019
Yes you can not bind ESC in upper box. It cancel the operation.
It looks that Generic Gizmo Tweak doesn't use custom hotkey. With this settings (move with RMB, cancel with LMB) I can not use cancel of the movement:
Aug 20 2019
Thanks for info. It would be fine to add some dialog about it, instead of error from the picture above.
Jul 6 2019
Any chance that it will be fixed in Blender 2.8? It is nearly 4 year old report. It make many troubles when NLA editor, change extrapolation automatically.
Mar 1 2019
wow, it is from 2.75 :( still frustrating feature
Jan 29 2019
Jan 25 2019
I just tried Blender 2.8 Beta (some older build) and it works without crash :) But the latest build (25th of January) of 2.79 is still crashing.
Dec 5 2018
Nov 13 2018
I understand and agree. @Aaron Carlisle (Blendify) mentioned "Save as render" settings. Maybe it will be in upcoming build. Some settings for File node to use or not use Color Management solve this problem.
Nov 12 2018
I just downloaded latest builds of 2.80 and 2.79, but I can not see this options.
I can not find any "save as render" settings. Check the picture I mean "ID Mask" node.
Sep 30 2018
Jul 22 2018
Hello, I found that you also lost all constraints, after relink. So it destroys whole rig. I don't know if it is solvable.
Jun 13 2018
Jun 7 2018
Yes, you've got it. It must be moved to another layer. Only hidden is not enough. Thanks!
Jun 2 2018
May 25 2018
I never notice that hair is affected by forcefield :) I turned OFF forcefield by your suggestion and I get expected behaviour. Anyway it is great for make turbulence etc without dynamic hair.
May 24 2018
May 11 2018
It looks that problem is only with more Smoke Domains. If I have only one, it works good. So my workaround is disable all smoke domain except one and bake it one by one. If it helps :)
May 10 2018
May 4 2018
Also "Global Undo" must be Enabled for editing parameters. It would be fine to place some warning to the UI.
Got it! :)
Jul 11 2017
Jun 23 2017
Mar 3 2017
Feb 1 2017
I just tried 2.76a and same performance. So my mistake, it is normal :) It is not bug, maybe TODO, if it is possible.
Jan 27 2017
Jan 12 2017
Yes it same bug. Thanks.
Jan 9 2017
Thanks for example, it is true.
Dec 7 2016
Also Selection Mode is not respected by Border Select. Edge and Island mode is not usable with Border Select.
Nov 29 2016
Nov 28 2016
I just see that it is happen even with closed hotkey editor.
Oct 31 2016
Oct 20 2016
Oct 5 2016
Thanks for explain.
Oct 4 2016
I expected that bevel will be only on side of cube. Because I added only selected edges to group. But without additional splitting it is not possible. I wanted to reach look of left box, but with topology of right box. I tried Bevel Weight Edge parameter and Vertex Group. But it is not possible to reach without splitting. I am expecting that information about beveling (even Bevel Weight) is stored in vertex not in edge. So it is limitation.
Oct 3 2016
Jun 15 2016
May 21 2016
May 16 2016
May 10 2016
Apr 8 2016
I understand that invisible layers are unavailable for export, but it is little strange, that I have to set render layer for exporting something what I can see in viewport. Thanks for explain.
Apr 7 2016
Mar 22 2016
Yes it involves that script (I didn`t know this before). So you can close this report.
Mar 21 2016
Thanks for info, with cleared settings it is not crashing. I found that it is crashing with this script:
Mar 20 2016
Mar 16 2016
Mar 15 2016
Mar 13 2016
Mar 9 2016
Mar 8 2016
Same problem with Symmetry Armature
Mar 5 2016
Mar 4 2016
Sorry for commented old report. I am solving same thing now. I am little bit confused. I understand that it is not possible use one armature for spline IK. When I tried it bone was jumping. I tried it again and it is working great. I don`t know how can I replicated this. It is working with both new and old deps graph. Do you know why it is ok?
Mar 2 2016
ps: working well with new Deps graph
oops, scene is here:
yes it is working well, only visual glitch
I can confirm bug. GF960 GTX, Win10 64b, Blender 2.77RC1
2.76b is fine