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Jul 23 2019

Sidney Moraes Jr (mangojambo) added a comment to T67232: Multiples targetless IKs in a chain gives weird behaviour (known as FakeIK for FK posing).

Yes, you are right. Some artists calls it to differ from the AutoIK option, since it has an IK constrain in a limited chain and it still is FK but moves like IK to pose. That is why the "FakeIK" term among some artists.
Terms aside, here is the problem:

Jul 23 2019, 5:19 PM · BF Blender

Jul 19 2019

Sidney Moraes Jr (mangojambo) updated the task description for T67232: Multiples targetless IKs in a chain gives weird behaviour (known as FakeIK for FK posing).
Jul 19 2019, 4:14 PM · BF Blender
Sidney Moraes Jr (mangojambo) created T67232: Multiples targetless IKs in a chain gives weird behaviour (known as FakeIK for FK posing).
Jul 19 2019, 4:12 PM · BF Blender

Apr 30 2019

Sidney Moraes Jr (mangojambo) added a comment to T58187: object visibility controlled by driver bug.

I guess this is related to T62094 as well, since driver/keying would follow similar workflow.
There is a workaround for this: Add Driver to "Properties > Object > Viewport Display > Display as" and set the values 0 and 5.
(0=Invisible, 1=Bounds, 2=Wire, 3=Solid, 4=???, 5=Textured)
Here is an example:


I don't know if it is intended but it works.
Cheers.

Unfortunately, this won't work as soon as you render with Cycles. Even with Display as set to 0 the object will fully render. In Eevee it disappears.

Apr 30 2019, 5:01 PM · BF Blender

Apr 2 2019

Sidney Moraes Jr (mangojambo) added a comment to T62094: Unable to insert a hide_viewport keyframe via the UI.

Here is a related workaround: T58187#653632

Apr 2 2019, 7:51 PM · BF Blender
Sidney Moraes Jr (mangojambo) added a comment to T58187: object visibility controlled by driver bug.

I guess this is related to T62094 as well, since driver/keying would follow similar workflow.
There is a workaround for this: Add Driver to "Properties > Object > Viewport Display > Display as" and set the values 0 and 5.
(0=Invisible, 1=Bounds, 2=Wire, 3=Solid, 4=???, 5=Textured)
Here is an example:


I don't know if it is intended but it works.

Apr 2 2019, 7:48 PM · BF Blender

Jun 2 2015

Sidney Moraes Jr (mangojambo) added a comment to T44916: Copy Attributes Menu Addon could have the vanilla Blender Copy (to buffer or pose) as its first option.

Sorry and thanks for the advice. Cheers.

Jun 2 2015, 2:48 PM

Jun 1 2015

Sidney Moraes Jr (mangojambo) created T44916: Copy Attributes Menu Addon could have the vanilla Blender Copy (to buffer or pose) as its first option.
Jun 1 2015, 4:09 PM

May 25 2015

Sidney Moraes Jr (mangojambo) added a comment to T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.

Unfortunately no. I don't have the knowledge to do it.

May 25 2015, 7:36 PM · Quick Hacks, BF Blender, User Interface
Sidney Moraes Jr (mangojambo) added a comment to T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.

Thank you, Campbell.

May 25 2015, 2:38 PM · Quick Hacks, BF Blender, User Interface
Campbell Barton (campbellbarton) awarded T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode a Like token.
May 25 2015, 3:52 AM · Quick Hacks, BF Blender, User Interface
Sidney Moraes Jr (mangojambo) created T44834: Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode.
May 25 2015, 1:53 AM · Quick Hacks, BF Blender, User Interface

Mar 6 2014

Sidney Moraes Jr (mangojambo) raised the priority of T38999: Tool tabs and Old Addons living in perfect harmony from to Needs Triage by Developer.
Mar 6 2014, 5:10 PM · User Interface, BF Blender