I also experience these issues.
The import into blender runs fine, if I have only two hierarchical levels in 3ds max.
However if I add a 3rd level, the transformation of that level fails while importing the .fbx into Blender.
So, my guess is, that having 2 levels is ok, but having 3 or more breaks the import. Can anyone confirm this?
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Jan 8 2018
Jan 8 2018
Tim Kazik (tkazik) added a comment to T51807: FBX imports wrong scale and translation on multi object file..