@Alex (Alex108) wrote:
Can we have separate industry standard navigation (Alt+click movement and basics) and Blender default keymap at the same time? Industry compatible option is currently frustrating for existing Blender users who also use Maya etc - when you were given a familiar alt+click navigation but you're completely lost in new hotkeys... Although I use many apps, I only set Alt-navigation and F for the center in Blender because my muscle memory has already remembered default Blender keymap for years. The only thing which irritates me a lot is that still when you try to orbit with Alt-LMB when the cursor is hovering on any object, you move the object instead of orbiting. So in a dense scene, you can't even orbit. I'm not sure if it happens when Industry compatible is ON, but when you set your own keys it does, and it's frustrating.
Sat, Oct 19
Oct 5 2019
Sep 26 2019
Apr 27 2019
Apr 17 2019
Tested with 5d8030b8f3cf works well now!
Thanks Brecht, much appreciated!!
Apr 16 2019
I'm kind of deep into this, that's why I was able to catch this. Once I get the buildbot with the fix, I'll run it through tests with my setup. I can report back here, if it's OK with you.
Apr 12 2019
The culprit is X-Ray set to =1:
(VIEW3D_PT_shading) Shading (DropDown) > X-Ray (Enabled, and set to =1)
Mar 29 2019
@Julien Blervaque (werwack), and anyone else waiting for this.
I had a very functional keymap for 2.7x, that I have rebuilt for 2.80. It's got a fully integrated LMB selection, and Maya ALT-Navigation.
Jan 29 2019
Jan 24 2019
Here's an example blend file that demonstrates the issue.
Jan 23 2019
Jan 15 2019
Nov 26 2018
Nov 17 2018
For Sculpting and any brush/painting related modes, can we have something like in the addon by Vrav, Sculpt Paint Workflow Suite.
The feature allows both brush size and strength to be adjusted by gestures on the same hotkey. RMB Click-Drag Up/Down=Strenth; RMB Click-Drag Left/Right=Size.
You could borrow some of the code he has?
Nov 16 2018
First let me congratulate you at tackling this task. I'm happy to see a step in this direction.
Nov 15 2018
Oct 12 2018
Just wanted to confirm, that you are correct.
When I unmap view3d.select [mapped to Mouse > Selection Mouse] it works.
I used to need that in the 2.6-2.7x series, that's why I left it on when I started recreating my setup on 2.80
Oct 10 2018
Sep 12 2017
Just wanted to confirm it's fixed!
Tested today with the latest buildbot, and haven't had a single crash.
Sep 11 2017
Thanks on the explanation!
Sep 10 2017
I have the SelectShortestPath with FillRegion mapped to other mose+hotkey combo. I used that to select the faces from Step #2
As you can see in this image, after I have selected those faces, I deleted them, and then I use SelectShortestPath (without FillRegion) and that's where the bug happens.
I can confirm this.
I use blender as much as the pipeline (max+vray) permits in production on a daily basis.
This and the SelectShortestPath bug (that I have just reported) are the biggest stoppers for me to start using 2.79
Jan 22 2017
I have extensively customized Blender's interaction, and I feel I have a fairly good insight into the Input Editor ('Engine"), and also some minor insight of what might be happening under the hood.
Oct 17 2016
Fixed, no crash on boot. Custom hotkeys and setup works fine on initial testing!
Oct 16 2016
The problem is, this build blender-2.78-641e586-win64 from less than 2 weeks ago 10/4/2016 works fine.
And all the builds prior to that. So there must be something with the new buildbots that is crashing Blender with this setup.
Aug 26 2016
After further testing, I was able to narrow it done more specifically.
Even when you open the file that does not crash:
Dec 27 2015
This report was actually initiated by other modelers bringing this issue to my attention. Initially it was reported as a bug in my custom setup. After further testing and confirmation from other modelers, across different configs, it was confirmed that it's not my setup, but actually the way it's implemented in Blender, so I decided to file a bug report.
Dec 25 2015
Nov 30 2015
I haven't been sculpting as of late so I didn't notice it earlier.
Just checked going back to older versions of Blender off buildbot, and this is present in older versions as well.
tracked it back at least to: 1cfe274-win64
Oct 21 2015
Apparently the Multi Extrude Plus function of the addon works in Object Mode. And Sanctuary (of BA) has raised concern of loosing it in Object Mode.
May 28 2015
I downloaded a build with the patch off buildbot.
That was it! You nailed it.
May 26 2015
I think it's a combination of a file that needs to be a bit more 'heavy' in lack of other terms.
But even more so, it's a special type of motion that would trigger it, something that comes natural when using tablets, not really a natural mouse type motion.
First of all, there should be a change of the title for this bug report. Only after the initial creation of this bug report was I able to actually pinpoint the main problem of what's going on. And let's say, that actually the main problem is Box Select getting stuck sometimes when clicking.
May 20 2015
May 19 2015
May 17 2015
bliblubli, this is not a case of 'hard-coded' keys.
May 6 2015
Jan 14 2015
Dec 6 2014
A quick fix while the new GP is still in WiP state.
Dec 5 2014
Yes, related to GP.
This is the error:
"There aren't any strokes."
I can confirm that the Input Editor is broken. Saving presets has a major bug.
I've been editing hotkeys quite a bit for a while.
Nov 28 2014
Nov 13 2014
Just tried a recent build from buildbot.
Thanks on clearing it up, much appreciated!
Has anyone watched the video? I believe it demonstrates clearly what I'm trying to say.
I know about the ALT-key modifier for Shrink/Fatten (and Extrude).
Oct 27 2014
Sep 30 2014
A couple of suggestions to be considered for this feature, in case you guys don't already have it covered.
Sep 26 2014
Hopefully this gets on the To-Do list.
Sep 25 2014
Sep 19 2014
Aug 18 2014
Thought I'd post back.
Aug 15 2014
Seeing 'Resolved' and 'Commit', does this mean you actually tracked it down and fixed it?!
The toggle select is fine.
Aug 12 2014
Jan 22 2014
Jan 16 2014
I did have VBO enabled. Disabled it, will report back if I get another freeze at home, or crash the openGL driver at work.
It looked very much like a HW problem, but I don't have that in any other 3D app.