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Feb 10 2018

David Ullmann (robocyte) awarded D3054: Cycles: random walk subsurface scattering. a Love token.
Feb 10 2018, 7:40 PM

Mar 7 2017

David Ullmann (robocyte) awarded D2313: Cycles Disney BRDF a Love token.
Mar 7 2017, 11:51 PM · Cycles

Nov 18 2016

David Ullmann (robocyte) added a comment to T49494: Snapping not working correctly.

Any news on this? I'm experiencing faulty snapping every minute when modeling, so this is a major slowdown for me. I also found that having activated 'align rotation with the snapping target' results in erroneus offsets when snapping vertices to other verts on the same mesh.

Nov 18 2016, 3:21 PM · BF Blender

Oct 29 2016

David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

I think I found the problem: Although I was editing the original file in Photoshop CS5 in grayscale mode, when saving it as PNG, Photoshop creates an RGB image nevertheless... No problem from Blender side here!

Oct 29 2016, 12:02 AM · BF Blender

Oct 18 2016

David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

prepared another blend:

Oct 18 2016, 8:32 PM · BF Blender

Oct 11 2016

David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

Also, should the file info in the properties region of the node editor change to something like 'BW' or 'Grayscale' when selecting an image texture node?

Oct 11 2016, 10:01 PM · BF Blender
David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

Thanks for looking into it :)

Oct 11 2016, 9:55 PM · BF Blender
David Ullmann (robocyte) awarded D2287: Cycles: move hair particle settings to scene context a Love token.
Oct 11 2016, 9:17 PM
David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

@Paul R (intracube) see above for the original file :)

Oct 11 2016, 8:25 PM · BF Blender
David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

Yes, still no change in memory usage here, tested with autopack off.

Oct 11 2016, 4:54 PM · BF Blender
David Ullmann (robocyte) added a comment to T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).

Makes no defference in memory usage here, regardless of rendering with cpu od gpu.
Tried exporting as grayscale from Blender and again checked in Gimp that it is single channel (which it is definetly).

Oct 11 2016, 1:20 PM · BF Blender

Oct 10 2016

David Ullmann (robocyte) updated the task description for T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).
Oct 10 2016, 12:38 AM · BF Blender

Oct 9 2016

David Ullmann (robocyte) created T49613: Single channel byte image takes same amount of memory in Cycles as multi channel image (GPU and CPU).
Oct 9 2016, 5:57 PM · BF Blender

Mar 3 2016

David Ullmann (robocyte) awarded T47032: Custom Manipulators: New Transform Manipulator (Design) a Love token.
Mar 3 2016, 6:25 PM · BF Blender, User Interface