to 1) seems to be the actual version (at least Windows says so)
to 2) YES!!
It either (and both at the same time too) helps to
- check "OpenGL Depth Picking" or
- select "OpenGL Occlusion Queries".
When the default values ("Automatic" and not checked) are restored the crash reoccurs.
Perhaps the heading Selection could be changed into Object Selection (Mode/Method)?