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Daniel Bystedt (dbystedt) awarded D8428: Sculpt: Enable persistent base for the cloth brush a Love token.
Tue, Aug 4, 1:10 AM
Daniel Bystedt (dbystedt) awarded rB8c10e56331d0: Sculpt: Cloth Brush Soft Body Influence property a Love token.
Tue, Aug 4, 1:06 AM

Wed, Jul 29

carlos puebla (negativecitizen) awarded T78515: Hair object - Node types design a Love token.
Wed, Jul 29, 9:08 PM · Nodes & Physics

Tue, Jul 28

Daniel Bystedt (dbystedt) added a comment to T79042: Hair Particles: Deflect Emitter option will affect all edited hairs.

Nice and fast fix! :-D

Tue, Jul 28, 11:59 PM · Nodes & Physics, BF Blender
Daniel Bystedt (dbystedt) added a comment to T79042: Hair Particles: Deflect Emitter option will affect all edited hairs.

Is this a "known limitation"?

Tue, Jul 28, 4:54 PM · Nodes & Physics, BF Blender

Mon, Jul 27

Gilberto Rodrigues (gilberto_rodrigues) awarded T78402: Grid unwrap uv a Love token.
Mon, Jul 27, 9:30 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78414: Don't merge UV vertices by default when they are overlapping a Love token.
Mon, Jul 27, 9:21 PM · BF Blender, Restricted Project
Gilberto Rodrigues (gilberto_rodrigues) awarded T78404: straighten edges and unfold uv island a Love token.
Mon, Jul 27, 9:19 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78389: Dynamic grid, texel size and pixel resolution a Love token.
Mon, Jul 27, 9:18 PM · BF Blender, Restricted Project
Gilberto Rodrigues (gilberto_rodrigues) awarded T78405: UV move up/down/left/right a Love token.
Mon, Jul 27, 9:17 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78411: Apply texel density on selected uv's a Love token.
Mon, Jul 27, 9:11 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78394: Unwrap selected a Love token.
Mon, Jul 27, 9:06 PM · BF Blender, Restricted Project
Gilberto Rodrigues (gilberto_rodrigues) awarded T78391: Grid & Pixel snapping in the UV editor a Love token.
Mon, Jul 27, 9:05 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78396: Pack to the same bounding box a Love token.
Mon, Jul 27, 8:42 PM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78408: Arrange and align selected uv islands a Love token.
Mon, Jul 27, 8:41 PM · Restricted Project, BF Blender
MB (no4me) awarded T78416: Correct UVs during mesh component move and extrude a Burninate token.
Mon, Jul 27, 7:15 PM · Restricted Project, BF Blender
MB (no4me) awarded T78671: Improvements to "Correct Face Attributes" a Burninate token.
Mon, Jul 27, 12:15 AM · BF Blender, Restricted Project
MB (no4me) awarded T78393: UV editor and 3d viewport selection sync per default a Burninate token.
Mon, Jul 27, 12:13 AM · BF Blender, Restricted Project
MB (no4me) awarded T78404: straighten edges and unfold uv island a Love token.
Mon, Jul 27, 12:07 AM · Restricted Project, BF Blender
MB (no4me) awarded T78411: Apply texel density on selected uv's a Love token.
Mon, Jul 27, 12:07 AM · Restricted Project, BF Blender
MB (no4me) awarded T78410: Change UV Channels from the UV Editor on multiple selected objects a Love token.
Mon, Jul 27, 12:07 AM · Restricted Project, BF Blender

Thu, Jul 23

Eugene (cgeugene) awarded T78671: Improvements to "Correct Face Attributes" a Burninate token.
Thu, Jul 23, 6:41 PM · BF Blender, Restricted Project

Wed, Jul 22

Daniel Bystedt (dbystedt) updated the task description for T78515: Hair object - Node types design.
Wed, Jul 22, 11:37 AM · Nodes & Physics

Tue, Jul 21

Cathal McNally (thefoofighter) awarded T78391: Grid & Pixel snapping in the UV editor a Love token.
Tue, Jul 21, 4:14 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) added a comment to T78733: Bevel edge with segment = 1 produces undesired UV result on UV boundry edge.

Wow! That was fixed quick. Thank you Howard :-)

Tue, Jul 21, 11:47 AM · BF Blender

Mon, Jul 20

Sam Van Hulle (sam_vh) awarded T78606: Hair object - design proposal a Party Time token.
Mon, Jul 20, 6:01 PM · Nodes & Physics
Sam Van Hulle (sam_vh) awarded T78515: Hair object - Node types design a Party Time token.
Mon, Jul 20, 5:59 PM · Nodes & Physics
Johny Zlo (johny.zlo) awarded T78404: straighten edges and unfold uv island a Like token.
Mon, Jul 20, 11:27 AM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78414: Don't merge UV vertices by default when they are overlapping.
Mon, Jul 20, 11:19 AM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) updated the task description for T78414: Don't merge UV vertices by default when they are overlapping.
Mon, Jul 20, 11:17 AM · BF Blender, Restricted Project

Fri, Jul 17

Egor (noirekld) awarded T78404: straighten edges and unfold uv island a Love token.
Fri, Jul 17, 1:18 AM · Restricted Project, BF Blender
Egor (noirekld) awarded T78391: Grid & Pixel snapping in the UV editor a Love token.
Fri, Jul 17, 1:16 AM · Restricted Project, BF Blender
Egor (noirekld) awarded T78410: Change UV Channels from the UV Editor on multiple selected objects a Love token.
Fri, Jul 17, 1:14 AM · Restricted Project, BF Blender

Thu, Jul 16

Simon (Shimoon) awarded T78515: Hair object - Node types design a Love token.
Thu, Jul 16, 6:05 PM · Nodes & Physics

Wed, Jul 15

Fran Marz (franMarz) awarded T78671: Improvements to "Correct Face Attributes" a Mountain of Wealth token.
Wed, Jul 15, 5:42 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) closed T78409: Rip UV, a subtask of T78751: UV rip gives strange results on some faces, as Resolved.
Wed, Jul 15, 12:01 PM · Restricted Project, Restricted Project, BF Blender
Daniel Bystedt (dbystedt) closed T78409: Rip UV as Resolved.
Wed, Jul 15, 12:01 PM · Restricted Project, BF Blender
Jakub Badin (Jakubad) awarded T78396: Pack to the same bounding box a Love token.
Wed, Jul 15, 11:19 AM · Restricted Project, BF Blender
Jakub Badin (Jakubad) awarded T78410: Change UV Channels from the UV Editor on multiple selected objects a Love token.
Wed, Jul 15, 11:19 AM · Restricted Project, BF Blender
Jakub Badin (Jakubad) awarded T78416: Correct UVs during mesh component move and extrude a Love token.
Wed, Jul 15, 11:18 AM · Restricted Project, BF Blender
Jakub Badin (Jakubad) awarded T78400: Stitch by matching target edge length a Love token.
Wed, Jul 15, 11:18 AM · Restricted Project, BF Blender

Tue, Jul 14

Daniel Bystedt (dbystedt) updated the task description for T78606: Hair object - design proposal.
Tue, Jul 14, 10:00 AM · Nodes & Physics

Mon, Jul 13

Tobias Fuchsberger (Kronk) awarded T78389: Dynamic grid, texel size and pixel resolution a Love token.
Mon, Jul 13, 4:14 PM · BF Blender, Restricted Project
Wilsimar (wilBr) awarded T78671: Improvements to "Correct Face Attributes" a Love token.
Mon, Jul 13, 4:09 PM · BF Blender, Restricted Project

Sun, Jul 12

Jesse Y (deadpin) awarded T78411: Apply texel density on selected uv's a Like token.
Sun, Jul 12, 11:15 PM · Restricted Project, BF Blender
Jesse Y (deadpin) awarded T78389: Dynamic grid, texel size and pixel resolution a Like token.
Sun, Jul 12, 11:15 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) added a comment to T78396: Pack to the same bounding box.

I really like the idea, altough I think it could be more useful to have an option to use a custom packing region (like Ctrl+B in render mode, as currently both B and Ctrl B do the same thing).
My reasoning is that your example works well because everything is pretty neatly organized already, but a lot of times I believe it may not be the case. Maybe you are in the first stages of packing things, and you may change your idea along the way as to how to layout your asset's uvs, so you may have things somewhat scattered around at times, or with islands overlapping. Or maybe you are working with UDIMS, and you want to repack some uvs from different tiles. In those cases, the original selection may not be ideal, or even useful at all.

If we could define the bounding box to pack the islands independently of where they are originally, I think it would be much better.
Maybe both concepts can coexists, as there could be an option to use a custom packing region, and one of the fallback options could be that if the user hasn't defined any region, use the selection's original bounding box as Daniel says.

Sun, Jul 12, 10:52 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78397: Pack to the same UDIM.
Sun, Jul 12, 10:45 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78398: Pack to box region in uv editor.
Sun, Jul 12, 10:45 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) updated the task description for T78396: Pack to the same bounding box.
Sun, Jul 12, 10:43 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78395: Unwrap to same bounding box in UV space.
Sun, Jul 12, 10:43 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78396: Pack to the same bounding box.
Sun, Jul 12, 10:42 PM · Restricted Project, BF Blender
Andrii (zelfit) awarded T78404: straighten edges and unfold uv island a Love token.
Sun, Jul 12, 9:14 PM · Restricted Project, BF Blender
Andrii (zelfit) awarded T78399: Align rotation per uv island a Love token.
Sun, Jul 12, 9:13 PM · Restricted Project, BF Blender
Andrii (zelfit) awarded T78393: UV editor and 3d viewport selection sync per default a Love token.
Sun, Jul 12, 9:13 PM · BF Blender, Restricted Project

Sat, Jul 11

Zsolt (Chromauron) awarded T78396: Pack to the same bounding box a Love token.
Sat, Jul 11, 3:51 PM · Restricted Project, BF Blender

Fri, Jul 10

daniellapalme@gmail.com (daniellapalme) awarded T78393: UV editor and 3d viewport selection sync per default a Love token.
Fri, Jul 10, 8:45 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) updated the task description for T78671: Improvements to "Correct Face Attributes".
Fri, Jul 10, 9:51 AM · BF Blender, Restricted Project

Thu, Jul 9

Daniel Bystedt (dbystedt) added a comment to T78751: UV rip gives strange results on some faces.

Thanks a lot @Campbell Barton (campbellbarton). I keep forgetting the "select split" + "move" combination Adding the functionality you mention will help a lot of users I think

Thu, Jul 9, 9:46 PM · Restricted Project, Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78397: Pack to the same UDIM a Love token.
Thu, Jul 9, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78407: Mirror Uv a Love token.
Thu, Jul 9, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78405: UV move up/down/left/right a Love token.
Thu, Jul 9, 10:06 AM · Restricted Project, BF Blender
Chingiz Jumagulov (Krayzmond) awarded T78402: Grid unwrap uv a Love token.
Thu, Jul 9, 10:05 AM · Restricted Project, BF Blender
Gilberto Rodrigues (gilberto_rodrigues) awarded T78695: Bevel improvements for "Correct Face Attributes" a Like token.
Thu, Jul 9, 5:24 AM · Restricted Project
Daniel Bystedt (dbystedt) changed the status of T78751: UV rip gives strange results on some faces from Needs Triage to Needs Developer to Reproduce.
Thu, Jul 9, 3:26 AM · Restricted Project, Restricted Project, BF Blender
Daniel Bystedt (dbystedt) added a parent task for T78409: Rip UV: T78751: UV rip gives strange results on some faces.
Thu, Jul 9, 3:26 AM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) added a subtask for T78751: UV rip gives strange results on some faces: T78409: Rip UV.
Thu, Jul 9, 3:25 AM · Restricted Project, Restricted Project, BF Blender
Daniel Bystedt (dbystedt) created T78751: UV rip gives strange results on some faces.
Thu, Jul 9, 3:24 AM · Restricted Project, Restricted Project, BF Blender
Silas Opel (Schamph) awarded T78515: Hair object - Node types design a Love token.
Thu, Jul 9, 2:10 AM · Nodes & Physics
Daniel Bystedt (dbystedt) updated the task description for T78515: Hair object - Node types design.
Thu, Jul 9, 1:48 AM · Nodes & Physics

Wed, Jul 8

Daniel Bystedt (dbystedt) added a comment to T78695: Bevel improvements for "Correct Face Attributes".

I think "Free UV Boundary" sounds like a great name! Let's go with that

Wed, Jul 8, 2:18 PM · Restricted Project
Daniel Bystedt (dbystedt) assigned T78733: Bevel edge with segment = 1 produces undesired UV result on UV boundry edge to Howard Trickey (howardt).
Wed, Jul 8, 12:22 PM · BF Blender
Daniel Bystedt (dbystedt) added a comment to T78695: Bevel improvements for "Correct Face Attributes".

Here are some example images, Howard. Sorry for the long post. Perhaps I should break off each part in separate task?

Wed, Jul 8, 12:21 PM · Restricted Project
Daniel Bystedt (dbystedt) created T78733: Bevel edge with segment = 1 produces undesired UV result on UV boundry edge.
Wed, Jul 8, 11:44 AM · BF Blender

Tue, Jul 7

Daniel Bystedt (dbystedt) added a comment to T78606: Hair object - design proposal.

I feel that it is important to distinguish the hair curves that the user groom with the particle edit brush and the hair curves that are procedurally generated by nodes/modifiers with two different names. Both for communicating clearly and also to align with the terminology used in other software used for grooming.

Based on your input I will use the following names
Guide curves = Curves that the user groom with the particle edit brush (no primarily render visibility)
Hair curves = Curves that are procedurally generated with nodes/modifiers (visible in render)

But what does it mean exactly to give them two different names? Are you also proposing that they would be two different data structures, that we would have two different Hair geometry types? Or would it be the same data structure but a different name is used in different parts of the UI? Or is it just something to describe workflow, but there would be only one name in the Blender UI?

At least with the design I had in mind, there would be one data structure, and nodes and modifiers would work on both curves used for guiding and rendering. The distinction between the different types of curves would basically be a node that converts hair geometry to more dense hair geometry, like a subdivision surface modifier for meshes.

Tue, Jul 7, 12:02 PM · Nodes & Physics
Sebastian Włoszek (Idlero) awarded T78389: Dynamic grid, texel size and pixel resolution a Love token.
Tue, Jul 7, 11:12 AM · BF Blender, Restricted Project
Sebastian Włoszek (Idlero) awarded T78394: Unwrap selected a Love token.
Tue, Jul 7, 11:03 AM · BF Blender, Restricted Project
Sebastian Włoszek (Idlero) awarded T78399: Align rotation per uv island a Love token.
Tue, Jul 7, 11:03 AM · Restricted Project, BF Blender
Sebastian Włoszek (Idlero) awarded T78400: Stitch by matching target edge length a Love token.
Tue, Jul 7, 11:03 AM · Restricted Project, BF Blender
Sebastian Włoszek (Idlero) awarded T78671: Improvements to "Correct Face Attributes" a Love token.
Tue, Jul 7, 10:57 AM · BF Blender, Restricted Project
Ludvik Koutny (rawalanche) awarded T78671: Improvements to "Correct Face Attributes" a Love token.
Tue, Jul 7, 10:28 AM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) updated the task description for T78671: Improvements to "Correct Face Attributes".
Tue, Jul 7, 10:21 AM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) moved T78695: Bevel improvements for "Correct Face Attributes" from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Tue, Jul 7, 10:19 AM · Restricted Project
Daniel Bystedt (dbystedt) changed the status of T78695: Bevel improvements for "Correct Face Attributes" from Needs Triage to Confirmed.
Tue, Jul 7, 10:19 AM · Restricted Project
Daniel Bystedt (dbystedt) updated the task description for T78515: Hair object - Node types design.
Tue, Jul 7, 9:35 AM · Nodes & Physics
Daniel Bystedt (dbystedt) added a comment to T78515: Hair object - Node types design.

My only concern is to have once again the object/collection scattering tools in the middle of the hair tools.

It makes sense with the "deform along guide" option but i think it should have it's own part somewhere else and keep this only for hair grooming in my opinion.

Tue, Jul 7, 8:20 AM · Nodes & Physics
Daniel Bystedt (dbystedt) added a comment to T78606: Hair object - design proposal.

Thanks for the feedback @Brecht Van Lommel (brecht). This really helps with refining the Hair object design proposal :-)

Tue, Jul 7, 6:02 AM · Nodes & Physics

Jul 6 2020

Daniel Bystedt (dbystedt) added a comment to T78515: Hair object - Node types design.

Thanks for the feedback @Jacques Lucke (JacquesLucke). Your questions are a really good reference for how I should make my design task more readable and clear. I'll start off by adressing your questions

Jul 6 2020, 5:58 PM · Nodes & Physics
Daniel Bystedt (dbystedt) updated the task description for T78606: Hair object - design proposal.
Jul 6 2020, 5:06 PM · Nodes & Physics
Daniel Bystedt (dbystedt) added a comment to T78606: Hair object - design proposal.

Thanks for preparing this. :)

It seems you put a lot of focus on the transfer of a coordinate system along a hair strand. I understand that this is important, but it's probably not the right abstraction level for this task. Also, the solution you propose probably won't work well, for the reason you mentioned already. I'm quite sure that this will become a problem, because hair goes in many directions and some will come close to the singularity with high probability. It's probably best to just define a coordinate system at the root of a strand and then move that along the hair (instead of the normal and tangent separately). I've implemented something similar for Animation Nodes in the past and Blender probably has some code for this already, because it's doing the same thing when you select the "Minimum" twist method on curves.

The other examples for operators seem sensible. I don't really have anything to add to them yet.

Jul 6 2020, 5:04 PM · Nodes & Physics
Daniel Bystedt (dbystedt) added a comment to D7644: Multires: Option to not refit the base mesh when using Apply Base.

@Julian Eisel (Severin), HALP! :) Do you have suggestions regarding the wording?

Jul 6 2020, 4:14 PM · BF Blender (2.90)
Daniel Bystedt (dbystedt) added a subtask for T78671: Improvements to "Correct Face Attributes": T78416: Correct UVs during mesh component move and extrude.
Jul 6 2020, 4:02 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) added a parent task for T78416: Correct UVs during mesh component move and extrude: T78671: Improvements to "Correct Face Attributes".
Jul 6 2020, 4:02 PM · Restricted Project, BF Blender
Daniel Bystedt (dbystedt) moved T78671: Improvements to "Correct Face Attributes" from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 6 2020, 3:58 PM · BF Blender, Restricted Project
Daniel Bystedt (dbystedt) changed the status of T78671: Improvements to "Correct Face Attributes" from Needs Triage to Confirmed.
Jul 6 2020, 3:57 PM · BF Blender, Restricted Project

Jul 5 2020

Daniel Bystedt (dbystedt) added a comment to T68981: New hair object type.

Given that the design may change during the project I would suggest a design task. Once the project is more mature we then move it to the wiki. And yes, Long-Term would be the right column, thank you!

Jul 5 2020, 2:35 AM · Physics, BF Blender
Daniel Bystedt (dbystedt) updated the task description for T78606: Hair object - design proposal.
Jul 5 2020, 12:47 AM · Nodes & Physics
Daniel Bystedt (dbystedt) added a subtask for T68981: New hair object type: T78606: Hair object - design proposal.
Jul 5 2020, 12:46 AM · Physics, BF Blender
Daniel Bystedt (dbystedt) added a parent task for T78606: Hair object - design proposal: T68981: New hair object type.
Jul 5 2020, 12:46 AM · Nodes & Physics
Daniel Bystedt (dbystedt) updated the task description for T78515: Hair object - Node types design.
Jul 5 2020, 12:42 AM · Nodes & Physics