in the attached blendfile armature.blend the custom shapes are not contained in any collection. The armature was generated in blender 2.80 with python (addon) and the custom shapes have been left outside the scene on purpose. From your comment i understand that this blendfile is corrupt or at least wrong defined for Blender 2.80 ?
Mon, Aug 19
Sun, Aug 18
Sat, Aug 10
We do not fix bugs in firestorm. if you think there is a bug in blender, then please indicate what blender makes wrong.
Sun, Jul 28
We found a workaround for this issue, see D5305
Tue, Jul 23
I am not sure if this is really an importer issue.
Here is what i did so far:
Mon, Jul 22
Jul 20 2019
Remove unneeded function for getting a color from
a greyscale value and an alpha value
Please can you review this? The fix will solve a serious issue with the Mac OS Finder application which does it all wrong when it comes to <transparency> The usage of <transparent> instead seems to be working much more reliable.
Jul 17 2019
I edited my previous post in the hope it is more understandable now
It makes no sense to send more and more collada files to "proof" that there is a bug. It looks to me like we have taken great care to understand your issue, explain what is going on and figure out what we need to do. And so far it all ended in this:
Jul 16 2019
Jul 15 2019
It turned out that fully supporting shininess in combination with BSDF Shaders is more complicated on the Importer side. Therefore i have removed import of shininess for Blender 2.80 and i will take care of this for Blender 2.81 the today's quickfix still needs approval though.
Postponed support for import of shininess to a later release (Blender 2.81)
Collada exporter only supports export of Lambert Shaders. But Shininess is not supported with Lambert
argh, i meant >=0
this are actually 2 bugs and one missing feature.
Collada exporter only supports export of Lambert Shaders.
But Shininess is not supported with Lambert
Updating D5262: Collada exporter only supports export of Lambert Shaders. But Shininess is not supported with Lambert
Jul 11 2019
In first place i believe you if you say we have a bug. But as long as i can not understand fully what you try to explain, its really hard to get this fixed. We are seriously trying to help you. So here is how we can get further:
Jul 10 2019
Making screen shots of text files does not make much sense :(
What @Jean First (robbott) suggested above is truly what you should do next. Then we can at least be sure that is the issue in your case.
Jul 9 2019
I have loaded the demo blendfile and exported it on Windows-10 with selection only enabled.
Jul 1 2019
Please export only objects which can be recognized by your game. Your Collada file contains the entire scene including a camera and a lamp. I doubt that OpenSim is capable to import those items.
Jun 20 2019
Jun 12 2019
Thanks for reporting this. This is an issue in the importer. However we can not fix this right now. But you can fix the data instead. here is the reasoning:
Jun 11 2019
Thanks for reporting.
Jun 10 2019
i wonder if we can add layer information based on the new Blender layer system. However an item can be placed into several layers... hmmm that needs more thoughts i guess
Jun 5 2019
Thanks for reporting!
It should work again now.
Sorry, i thought it was working already. But i missed that i needed to install this additional "format on save" plugin. Thanks for the hint! It seems to work now :)
Jun 3 2019
Jun 2 2019
May 27 2019
@Mike Lima (lunarbase) Hi, there. If you still are interested in this issue, could you please try with the next Blender 2.80 daily build (28-may-2019) if the issue is fixed? I am not entirely sure if the camera behaves as expected now. It is unclear to me what you mean by this:
@Daniel Balster (dbalster) The Blender 2.80 exporter now has 2 options for exporting transforms either as "Matrix" or as "Decomposed". The restrictions from older Blender releases no longer apply.
May 23 2019
May 22 2019
Thanks for reporting this issue.
May 21 2019
The dae file is not very helpful here, so I tried with a fresh UV Sphere and i could not get Blender to crash. Please attach the blend file that breaks Blender when exporting.
May 4 2019
I believe that i know what actually happens.
May 3 2019
As far as i know the concept of drivers is not directly supported by Collada and FBX.
@Brendon Murphy (meta-androcto) However this is actually a long term issue with Blender :(
See the blender manual:
May 2 2019
As a quick first note: One reason why bones get silently dropped is when their size is calculated to be 0, in python it would happen if for example:
Apr 28 2019
Thanks for reporitng!
I took a quick first look at your demo file and here are some quick responses:
Apr 25 2019
@Francesco Sorrentino (zeirus) : Can you provide a demo blend file so that i can be sure i am inspecting what you actually mean and not what i think that you mean ? Thanks!
Apr 24 2019
sorry. Easter holidays stepped in between :)
Apr 11 2019
last time i was looking into this the material system was not yet fully completed. Because of this the material support is not yet fully finished. It is on the todo list for 2.80. Maybe better look at this as "not yet there" instead of "three steps backwards" :)