I'd love this because I work a lot with the Mirror modifier and run not rarely into the problem that I want to merge some portions along the Mirror axis but not all of them.
Nov 2 2019
Nov 26 2016
Nov 23 2016
So positive X is right, and positive Y is forward, but looking positive Y is backwards.
Jul 16 2016
Apr 21 2016
Apr 20 2016
Apr 10 2016
That doesn't work either. I've created a 2nd scene called "Time", removed all sequencer stuff from "Scene", referenced "Scene" in "Time" and set the speed curve again, and it desynced exactly the same way : (
I have updated the blend file which this approach.
Apr 9 2016
Something I forgot to also mention: clicking the little lock icon in the F-Curve editor to make the speed curve not affect the result does actually not stop it from affecting the result, it does either way for some reason.
It works for the cube's location though.