I know what you mean, and in this case you would be right, but the problem is the old mode was wrong... any artist expect that if you draw two times on the same place with a semitransparent color, the color will get darker that only one stroke. If draw three times, more darker and so on.
Anyway, we have planned to do a redesign of the blend modes in 2.81 (T66293), so I'm going to take a note to review if it's possible to have this "no-overlap" as an option and make easy this type of shadows.
Thanks for your report, but as this is not a bug, I'm going to archive it.
Jul 15 2019
@Antonio Vazquez (antoniov), that's up to you to decide.
I imagine it would be useful to have a way to merge all those areas together automatically rather than doubling up shadows. But if existing functionality is supposed to be able to do that I don't know. If not then close as not a bug.
Back in May, the shadows wouldn't do this kind of thing
*Forgive me for reacting earlier, I was a bit jumpy when I noticed this issue.
where the opacity doubles when strokes are overlapping each other.
Jul 13 2019
Jun 22 2019
The FX are working in Screen Space, so any change in the viewport or camera angle will change the final result. Really, FX will work as compositor using the final render/viewport image and apply a filter on it. If you chnage image, you get different result.
I don't think we can do more here, because in future releases this will be replaced by new compositing features, but now all is pending of design.
Jun 3 2019
@Randell Acuram (Ranakade) Tada!!!
the only problem is that I don't know why I get 3 duplicate buttons.
Jun 2 2019
Complained about the same thing to the blender.chat #ui yesterday.
If you have more than 1 grease pencils, sooner or later a layer's onion skin, other than your active(working on) grease pencil will end up in the way.
You have to go to object mode -> select the other object(GP)->go to properties-> layers -> turn off onion skinning -> go to object mode ->select your work grease pencil again-> go t draw mode and get back to work.
As I said in the chat....I might be the odd person...but it's too many steps to turn a toggle on and off. Especially when it's an often used toggle.
May 15 2019
May 11 2019
May 6 2019
Can you provide a minimal sample file of the issue?
May 5 2019
May 1 2019
This is a technical limitations on the method used to generate rim. Maybe we could do something, but it will require a new design/method.
Apr 16 2019
Can't reproduce this on my end. Does if help if you set your GPU into "performance mode" in the nvidia control panel?
Apr 15 2019
Apr 13 2019
I think I figured it out.
I understand how it works now;Just tried it; I had to convert the Grease Pencil to Polygon Curves first, then convert that new Polygon Curve object to Mesh.
Much thanks! :-)
Apr 12 2019
Yeah I've tried that a couple times too. But all I get them converted to are paths/curves
Seems to work fine for me, what blender beta are you using?