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Mar 18 2021

Malcolm Reed (mal_reed) added a comment to T86614: Eevee: Transparent material goes superbright with clearcoat-/roughness set to zero.

I can report this happening also when using viewport Alpha on glass objects.

Mar 18 2021, 9:52 AM · EEVEE & Viewport, BF Blender

Jan 27 2021

Malcolm Reed (mal_reed) created T85119: Grease Pencil Glow FX not rendering to image if use Film transparent option.
Jan 27 2021, 6:12 PM · Rendering, Grease Pencil, BF Blender

Oct 19 2020

Malcolm Reed (mal_reed) created T81860: UV edge loop issue if UV map is not called 'UVMap' .
Oct 19 2020, 5:45 PM · BF Blender (2.90), Modeling

Apr 2 2020

Malcolm Reed (mal_reed) created T75317: Library Override: Moving Linked Armature into an unlinked collection breaks skinning. .
Apr 2 2020, 6:34 PM · Pipeline, Assets & I/O, Datablocks and Libraries, Animation & Rigging, BF Blender

Mar 24 2020

Malcolm Reed (mal_reed) added a comment to T74855: Library Override - If linked Armature is moved to another collection, Armature link is lost..

Sorry Richard. Really annoyed with myself :(

Mar 24 2020, 11:11 PM · BF Blender

Mar 23 2020

Malcolm Reed (mal_reed) added a comment to T74855: Library Override - If linked Armature is moved to another collection, Armature link is lost..

I thought it was one bug when I started the thread and repro steps are the same.

Mar 23 2020, 7:22 PM · BF Blender

Mar 19 2020

Malcolm Reed (mal_reed) added a comment to T74889: Baking to current action doesn't work properly.

Ah Man sorry, yes its 'bake Action' as shown in the screen grab.

Mar 19 2020, 6:36 PM · Animation & Rigging, BF Blender

Mar 18 2020

Malcolm Reed (mal_reed) added a comment to T74855: Library Override - If linked Armature is moved to another collection, Armature link is lost..

Hmm. Well with a simple 2 bone rig, I can't get it repro the Skinning breaking but it will demo the Duplicating of meshes. See attached.

Mar 18 2020, 6:03 PM · BF Blender
Malcolm Reed (mal_reed) updated the task description for T74889: Baking to current action doesn't work properly.
Mar 18 2020, 5:18 PM · Animation & Rigging, BF Blender
Malcolm Reed (mal_reed) created T74889: Baking to current action doesn't work properly.
Mar 18 2020, 5:17 PM · Animation & Rigging, BF Blender
Malcolm Reed (mal_reed) added a comment to T74855: Library Override - If linked Armature is moved to another collection, Armature link is lost..

I'll put scene together after I've finished reporting another bug (with a simple scene)! Takes time to set up (as you know) so reported first incase it's known or fixed etc.
Give me a few mins, cheers.

Mar 18 2020, 5:12 PM · BF Blender

Mar 17 2020

Malcolm Reed (mal_reed) created T74855: Library Override - If linked Armature is moved to another collection, Armature link is lost..
Mar 17 2020, 5:25 PM · BF Blender

Jan 14 2020

Malcolm Reed (mal_reed) added a comment to T72969: Pose Brush causing Blender to crash in the latest build.

Also getting this crash (2.82 (sub 6), branch: master, commit date: 2020-01-13 17:12, hash: rBc56526d8b68a windows), even on a new scene.

Jan 14 2020, 2:19 PM · Sculpt, Paint & Texture, BF Blender (2.82)

Nov 29 2019

Malcolm Reed (mal_reed) added a comment to T72049: 2.8.2 Console Ctrl + Space shortcut for autocomplete missing..

hmm, looking through the Key maps, it seems to be mapped to Tab for Indent or Autocomplete.
But in the menu drop-down it doesn't list the new assignment. Possibly as it's a dual function?

Nov 29 2019, 3:50 PM · BF Blender
Malcolm Reed (mal_reed) created T72049: 2.8.2 Console Ctrl + Space shortcut for autocomplete missing..
Nov 29 2019, 3:43 PM · BF Blender

Oct 24 2019

Malcolm Reed (mal_reed) created T71072: File browser - Filter Blender IDs .
Oct 24 2019, 2:15 PM · BF Blender

Oct 11 2019

Malcolm Reed (mal_reed) added a comment to T70695: Scene crashes Blender on open..

I guess at some point in the past that constraint did exist then got removed. If you know what bones were involved I could probably describe what I've done, if that is of use?

Oct 11 2019, 8:18 PM · BF Blender
Malcolm Reed (mal_reed) added a comment to T53500: Library Override (parent task).

Hey Bastien, understand on the name change issue.

Oct 11 2019, 5:50 PM · BF Blender (2.90), Pipeline, Assets & I/O, Datablocks and Libraries
Malcolm Reed (mal_reed) added a comment to T53500: Library Override (parent task).

I've been using Library Overrides on a game character Armature to mostly great effect (some crashing, see below).

Oct 11 2019, 2:46 PM · BF Blender (2.90), Pipeline, Assets & I/O, Datablocks and Libraries

Oct 10 2019

Malcolm Reed (mal_reed) added a comment to T70695: Scene crashes Blender on open..

Ah interesting. So the file is linking in an Armature file via the Library Override. If I move the Blend file to another location so it can't locate the Blend file, it opens with errors, just as it did for you.

Oct 10 2019, 4:58 PM · BF Blender
Malcolm Reed (mal_reed) created T70695: Scene crashes Blender on open..
Oct 10 2019, 11:24 AM · BF Blender

Jul 4 2019

Malcolm Reed (mal_reed) added a comment to T66371: 2.80 FBX Tail bone locations incorrect..

It's not you it's my hurried reporting!

Jul 4 2019, 9:13 AM · BF Blender

Jul 3 2019

Malcolm Reed (mal_reed) added a comment to T66371: 2.80 FBX Tail bone locations incorrect..

Sorry, You need to import the exported FBX back into Blender to see the results.
Cheers,
Mal

Jul 3 2019, 4:41 PM · BF Blender
Malcolm Reed (mal_reed) created T66371: 2.80 FBX Tail bone locations incorrect..
Jul 3 2019, 1:12 PM · BF Blender

Jun 4 2019

Malcolm Reed (mal_reed) added a comment to T64446: 2.80 FBX export simplify key not working as expected.

Hey Bastein,

Jun 4 2019, 9:40 AM · Python API, Import/Export

May 30 2019

Malcolm Reed (mal_reed) added a comment to T64446: 2.80 FBX export simplify key not working as expected.

Hey Bastien,
I've attached a new scene with the exported FBX examples imported back in :)

May 30 2019, 4:28 PM · Python API, Import/Export

May 29 2019

Malcolm Reed (mal_reed) added a comment to T64446: 2.80 FBX export simplify key not working as expected.

I've attached a simple test scene.

  • You'll notice the Right arm has flat keys but not 0,0,0
  • The mesh has Shapes but they aren't keyed.
May 29 2019, 6:00 PM · Python API, Import/Export
Malcolm Reed (mal_reed) added a comment to T64446: 2.80 FBX export simplify key not working as expected.

Sure thing, I'll whip one up shortly.

May 29 2019, 5:07 PM · Python API, Import/Export
Malcolm Reed (mal_reed) added a comment to T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers.

You are most welcome.

May 29 2019, 12:38 PM · BF Blender
Malcolm Reed (mal_reed) added a comment to T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers.

Thanks for the explanation.

May 29 2019, 11:05 AM · BF Blender
Malcolm Reed (mal_reed) added a comment to T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers.

Hi Guys,

May 29 2019, 10:03 AM · BF Blender

May 22 2019

Malcolm Reed (mal_reed) renamed T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers from FBX export broken to 2.80 - FBX export broken.
May 22 2019, 4:42 PM · BF Blender
Malcolm Reed (mal_reed) created T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers.
May 22 2019, 4:40 PM · BF Blender

May 10 2019

Malcolm Reed (mal_reed) created T64446: 2.80 FBX export simplify key not working as expected.
May 10 2019, 5:40 PM · Python API, Import/Export

Feb 18 2019

Malcolm Reed (mal_reed) added a comment to T60637: Unable to select vert' faces and edges in edit mode,.

The latest version has fixed this for me.

Feb 18 2019, 10:45 AM · BF Blender

Feb 12 2019

Malcolm Reed (mal_reed) added a comment to T60637: Unable to select vert' faces and edges in edit mode,.

I have a similar issue on builds from 08 - 12/02/2019 on windows, last build I had it working with was on the 18/01/2019.
Seems fine on Mac though (via bootcamp)

Feb 12 2019, 11:23 AM · BF Blender