Page MenuHome
Feed Advanced Search

Fri, Jul 12

Luciano Muñoz Sessarego (looch) added a comment to T66716: XP-Pen tablet's "mid and right click" stop working when opening blender with admin privileges.

Oh man, why didnt i check this before, must be something with the driver, i just checked other apps and the problem is there, just omit this bug report!
cheers!

Fri, Jul 12, 12:01 PM · BF Blender

Thu, Jul 11

Luciano Muñoz Sessarego (looch) created T66716: XP-Pen tablet's "mid and right click" stop working when opening blender with admin privileges.
Thu, Jul 11, 7:02 PM · BF Blender

Wed, Jul 3

Luciano Muñoz Sessarego (looch) added a comment to T53058: Crash when rendering to Quicktime RLE codec.

next time i see you ill kiss ya!

Wed, Jul 3, 5:23 PM · BF Blender

Tue, Jul 2

Luciano Muñoz Sessarego (looch) added a comment to T53058: Crash when rendering to Quicktime RLE codec.

holy moly you did it!!!

Tue, Jul 2, 6:34 PM · BF Blender
Fin O'Riordan (fin.eskimo) awarded T66292: Alpha Blend transparency glitches with volume a Love token.
Tue, Jul 2, 1:14 AM · BF Blender

Mon, Jul 1

Luciano Muñoz Sessarego (looch) created T66292: Alpha Blend transparency glitches with volume.
Mon, Jul 1, 10:21 AM · BF Blender

Sat, Jun 29

Luciano Muñoz Sessarego (looch) added a comment to T51709: Crash when "QT rle / QT Animation" codec is used.

confirmed, it's only on windows, in mac it works.

Sat, Jun 29, 1:19 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T51709: Crash when "QT rle / QT Animation" codec is used.

What required info?, its all you need, even with an empty scene put quicktime and codec QT rle and render and it will crash on windows.
I'll try on mac, but in windows i just tested it again

Sat, Jun 29, 1:17 PM · BF Blender

Fri, Jun 28

Luciano Muñoz Sessarego (looch) added a comment to T53058: Crash when rendering to Quicktime RLE codec.

hey guys any news on this?

Fri, Jun 28, 11:05 AM · BF Blender

May 13 2019

Luciano Muñoz Sessarego (looch) awarded D4810: Sequence Selection Implementation in Blender's 2.8 Outliner a Love token.
May 13 2019, 8:21 AM · BF Blender: 2.8, User Interface

May 12 2019

Luciano Muñoz Sessarego (looch) added a comment to T64525: Allow negative frames cant push the start frame negatively.

yeah and its buggy, in the case of 2.79 it works well
in 2.8 you set it but if you start playing it kind of jumps to whatever weird rame..

May 12 2019, 10:35 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T64525: Allow negative frames cant push the start frame negatively.

proof.

May 12 2019, 9:38 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T64525: Allow negative frames cant push the start frame negatively.

oh i thought we could in 2.79 it turns out we couldn't just drag the start frame negatively, but we can stand on a negative frame and set it as a startframe.

May 12 2019, 9:37 PM · BF Blender
Luciano Muñoz Sessarego (looch) created T64525: Allow negative frames cant push the start frame negatively.
May 12 2019, 9:13 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

Rigify?, its free and has and always be includad in blender:)

May 12 2019, 11:19 AM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

doh its the blend file, hey that seems to work alright!

May 12 2019, 1:46 AM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

How can i see the changes?
let me know i'm happy to help with feedback :)

May 12 2019, 1:45 AM · Addons

May 9 2019

Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

Yeah ivan sorry for tha mess, that sounds like a proper structure, I totally get what you're going for.

May 9 2019, 12:00 PM · Addons

May 8 2019

Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

Hey @Alexander Gavrilov (angavrilov) yes, I know and i agree, I think any of ones you mentioned should work, I dont think post rigging operations are idea given that means that if you say save said setup to apply to different characters then you need to do 2 steps
I do like the centralized list one, seems that it could be a way that is clear and organized mostly taking in account that you can clearly and quickly see what will happen where.

May 8 2019, 10:07 PM · Addons

May 7 2019

Luciano Muñoz Sessarego (looch) awarded rBf2b7582b27fa: UI: Animation editor scrubbing area a Love token.
May 7 2019, 3:51 PM
Luciano Muñoz Sessarego (looch) awarded T63193: Animation Editor Scrubbing Area a Love token.
May 7 2019, 3:50 PM · BF Blender, User Interface

May 1 2019

Luciano Muñoz Sessarego (looch) awarded rB337cac760ba9: VSE: Cache rewrite a Love token.
May 1 2019, 11:00 PM

Apr 24 2019

Luciano Muñoz Sessarego (looch) updated the task description for T63485: Rigify 2.8 - general improvements..
Apr 24 2019, 1:10 AM · Addons

Apr 20 2019

Luciano Muñoz Sessarego (looch) added a comment to T56950: UI Paper Cuts (Parent Task).

Correct me if this is the wrong place:
Transform Orientations should be split for Translation, Rotation and Scale, so you can have each on it's own.

Apr 20 2019, 10:44 AM · BF Blender, User Interface

Apr 17 2019

Luciano Muñoz Sessarego (looch) added a comment to T63485: Rigify 2.8 - general improvements..

Should this be separated in a bunch of different tasks?, if so let me know how and ill do it :)

Apr 17 2019, 4:24 PM · Addons

Apr 15 2019

Luciano Muñoz Sessarego (looch) awarded D4443: VSE cache rewrite a Love token.
Apr 15 2019, 10:37 PM · Video Sequencer

Apr 14 2019

Luciano Muñoz Sessarego (looch) added a comment to T63193: Animation Editor Scrubbing Area.

what if the markers can only be selected by holding a modifier key?, I think it would be better, because really you dont want to move your markers by mistake nor that often.

Apr 14 2019, 3:01 AM · BF Blender, User Interface

Apr 13 2019

Luciano Muñoz Sessarego (looch) added a comment to T63522: Icons for select tool new/add/subtract/difference/intersect.

:( with words it's just great it's super clear, if you want it to take less space just make it a dropdown

Apr 13 2019, 9:45 AM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) awarded T63526: Show parenting hierarchy in outliner view layer view a Like token.
Apr 13 2019, 9:43 AM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T63527: Move collection visibility panel from popover to sidebar panel.

no, please, that panel is super useful in production! (the object types visibility)

Apr 13 2019, 9:40 AM · User Interface, BF Blender

Apr 11 2019

Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

like this?
https://developer.blender.org/T63485

Apr 11 2019, 11:11 AM · Addons
Luciano Muñoz Sessarego (looch) created T63485: Rigify 2.8 - general improvements..
Apr 11 2019, 11:11 AM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

oops i just saw the other message,
tell me if i posted it in the wrong place

Apr 11 2019, 12:43 AM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

Hey thanks for the great feedback and seems that we're mostly on the same page.

Apr 11 2019, 12:42 AM · Addons

Apr 10 2019

Luciano Muñoz Sessarego (looch) updated subscribers of T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

Hi guys, thanks for all the great work on rigify,
Here i'll try to detail a few things I keep on finding that could improve rigify a lot.

Apr 10 2019, 12:18 AM · Addons

Apr 9 2019

Luciano Muñoz Sessarego (looch) added a comment to T61578: Outliner Visibility Update.

@Luciano Muñoz Sessarego (looch), we discussed something like this, see notes above.

Apr 9 2019, 10:13 PM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T61578: Outliner Visibility Update.

What if "visibility, excludility and rendereability" are by default just one button, so if the object is visible, is included, and rendereable, if the visibility is off, its excluded, not rendereable, not visible not even calculated in the depthsgraph, unless you want to have it invisible in the viewport but want it rendereable then you can override that "manually" I think it would be much simpler to use for starters and would make more sense.

Apr 9 2019, 9:42 PM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

As far as my preference, I'd go for values next to the scroll bars. It's close to the list of fcurves, which makes it's easier to glance at rather than at the other end of the editor.

Apr 9 2019, 9:15 PM · BF Blender, User Interface

Apr 3 2019

Luciano Muñoz Sessarego (looch) awarded T63035: Undoing in pose mode destroys the entire pose. a Heartbreak token.
Apr 3 2019, 9:27 AM · BF Blender

Mar 30 2019

Luciano Muñoz Sessarego (looch) updated subscribers of T63035: Undoing in pose mode destroys the entire pose..

@Jacques Lucke (JacquesLucke) maybe it is!, have we got any solutions for this yet?

Mar 30 2019, 1:34 PM · BF Blender

Mar 28 2019

Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

okay the panel now works if i generate it in 2.8.

Mar 28 2019, 12:40 AM · Addons
Luciano Muñoz Sessarego (looch) created T63035: Undoing in pose mode destroys the entire pose..
Mar 28 2019, 12:31 AM · BF Blender

Mar 24 2019

Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

ah okay, I'll try that!, thanks!

Mar 24 2019, 4:54 PM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T62895: Rigify: IK2FK / FK2IK - not working on 2.8.

any pointers on how to update the code?
though I have to mention that panel is the rigify addon panel, it isnt generated on the go when the rig is created.

Mar 24 2019, 2:48 PM · Addons
Luciano Muñoz Sessarego (looch) created T62895: Rigify: IK2FK / FK2IK - not working on 2.8.
Mar 24 2019, 1:13 PM · Addons
Luciano Muñoz Sessarego (looch) added a comment to T52167: Rigify "Rigify Type" lags bone properties panel..

Sorry i never responded i didnt seem to receive any notifications i'm glad the issue is solved

Mar 24 2019, 1:02 PM · BF Blender

Feb 27 2019

Luciano Muñoz Sessarego (looch) added a comment to T61907: Interaction mode dropdown inverted after recent UI changes.

I think a lot of menus now need to be reordered because they come up by less important to more important.

Feb 27 2019, 9:24 AM · BF Blender

Feb 19 2019

Luciano Muñoz Sessarego (looch) added a project to T61727: Quicktime Animation Rendering Crashes, every time since 2.79 up to 2.8: BF Blender: 2.8.
Feb 19 2019, 11:29 PM · BF Blender: 2.8, BF Blender
Luciano Muñoz Sessarego (looch) created T61727: Quicktime Animation Rendering Crashes, every time since 2.79 up to 2.8.
Feb 19 2019, 11:28 PM · BF Blender: 2.8, BF Blender
Luciano Muñoz Sessarego (looch) awarded T53058: Crash when rendering to Quicktime RLE codec a Heartbreak token.
Feb 19 2019, 11:23 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T53058: Crash when rendering to Quicktime RLE codec.

hey I think this bug is still in 2.8!
:(

Feb 19 2019, 11:23 PM · BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T61578: Outliner Visibility Update.

nice, thanks mate!
i think you guys are doing a great job, keep it up!

Feb 19 2019, 8:53 PM · User Interface, BF Blender
Luciano Muñoz Sessarego (looch) added a comment to T61578: Outliner Visibility Update.

I think we're overcomplicating the outliner for options that seem and feel far more advanced than what the common user will understand, I dont think they should be taken away they are all stuff i believe i would use one way or an other but in the outliner I would only keep one or two options visible as previously suggested like selectability and visibility, but I'd make visibility affect be for both viewport and render (by default).

Feb 19 2019, 2:41 AM · User Interface, BF Blender

Feb 14 2019

Luciano Muñoz Sessarego (looch) added a comment to D4264: Splitting/Joining Feedback.

Amazing!!
hope @Brecht Van Lommel (brecht) gets some time to review it soon!

Feb 14 2019, 8:58 AM · User Interface, BF Blender: 2.8, BF Blender
Luciano Muñoz Sessarego (looch) awarded D4264: Splitting/Joining Feedback a Love token.
Feb 14 2019, 8:57 AM · User Interface, BF Blender: 2.8, BF Blender

Feb 8 2019

Luciano Muñoz Sessarego (looch) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

thank you for the thorough explanation ivan!,
i will submit a proposal for some rig types that would be nice to have and other small features that will take the rigs to the next level, also I think we could have just a few more "general options" like the ones you have for ik / fk matching same principle but for switching spaces and so on!
I'll explain it further and get you guys in the loop
again thanks, and hope to see you in bcon!

Feb 8 2019, 1:49 AM · Addons

Feb 7 2019

Luciano Muñoz Sessarego (looch) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Cool sorry for the delayed response i actually never got an email from this system!

Feb 7 2019, 12:00 AM · Addons

Oct 7 2018

Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

In the Graph Editor, set the "Only Selected Keyframes Handles" off by default (or, at least in the animation workspaces).


Currently, this option is On, so all the handles are hidden till the keyframe is selected. Meaning we can't select a particular handle and manipulate it in one click. We must select the key first, then unselect the unwanted parts, then manipulate. This is already quite long to do for a single handle, so imagine how it is when you need to manipulate several handles at once. I.E. I want to select all the entry handles of several keys and move them around.
TL;DR, this option enabled makes everything slower.
The only reasons I can think of why this option is On by default is for performance (I guess it's faster to update the Graph is there isn't handles everywhere) and to not clutter the view. And those are considerable choices. But IMO, for an efficient animation workflow, displaying those handles is more important.

Oct 7 2018, 11:59 PM · BF Blender: 2.8, User Interface

Sep 20 2018

Luciano Muñoz Sessarego (looch) added a comment to T53047: Tool System Proposal.

I bumbed into this video: https://youtu.be/xiuCqrffpIk?t=191
and shows a little bit how these kind of manipulators could improve experience for text editing aswel, like in this case kerning, just watch a few seconds at the frame I posted.

Sep 20 2018, 9:19 PM · User Interface, BF Blender: 2.8

Sep 19 2018

Luciano Muñoz Sessarego (looch) added a comment to T54661: Gizmo Design.

Hey I have 2 questions
would there be a possibility to have the gizmos not dissapear maybe just dim when using them, the case with rotations in euler is that with the gizmo dissapearing is really hard to see how the euler axes are behaving.
also when using the location axes, if you have done rotations in the character, there is no way to use an axis specifically without it modifiying more than one curve what in maya would be "parent axis" mode, i would propose that this would happen when setting the axes to "normal" (instead of local or world), or introduce a special one for it.

Sep 19 2018, 6:24 PM · User Interface, BF Blender: 2.8, Code Quest

Aug 13 2018

Luciano Muñoz Sessarego (looch) added a comment to T54989: FaceMaps Phase 1: bone selection & bone display.

Any chance you see that facemaps would be able to drive other types of properties via drivers or something without it going trough bones?
for instance i want to drive a shapekey, o i want to drive a property of a bone not the bone (like the curve options and te like)

Aug 13 2018, 6:43 PM · Animation, User Interface
Luciano Muñoz Sessarego (looch) added a comment to T54653: Driver Workflow Design.

would be nice to in that same panel be able to tell it to make it the standard 0.0 to 1.1, curve or the inverted :)
also this is very related but not exclusive, in 2.77 the pinning of the properties doesnt seem to work correctly, which is what really messes up the current driver creation workflow, if that gets fixed, then this will be even more powerful!

Aug 13 2018, 11:35 AM · Animation, User Interface

Aug 8 2018

Luciano Muñoz Sessarego (looch) created T56270: File crash when trying to save this one.
Aug 8 2018, 2:52 AM · Grease Pencil, BF Blender: 2.8

Aug 3 2018

Luciano Muñoz Sessarego (looch) added a comment to T52758: Rigify: feature proposal: allow registration of custom rig types.

Hey!,
so how are these custom rig definitions possible? as i was reading in the documentation
https://en.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify#Add_a_new_armature_object
under EXTENDABLE FEATURE SET, it says that the user can save and encode their own metarigs, is that something that is planned or is it available and im just not seeing it?
i really want to be able to make my own face rig and have it available for rigify.

Aug 3 2018, 12:40 PM · Addons

Aug 1 2018

Luciano Muñoz Sessarego (looch) added a comment to T56184: Dynamic Paint generated Vertex Influence affects Size of Particle system but nothing else..

Ah darn, why does it work with size and not density? Shouldnt this limitation affect both?

Aug 1 2018, 7:45 PM · BF Blender

Jul 31 2018

Luciano Muñoz Sessarego (looch) created T56184: Dynamic Paint generated Vertex Influence affects Size of Particle system but nothing else..
Jul 31 2018, 10:32 PM · BF Blender
Luciano Muñoz Sessarego (looch) updated subscribers of T54943: Blender 2.8 Defaults.

@Duarte Farrajota Ramos (duarteframos) i totally second these improvements :), same with what @Dan Pool (dpdp) says.

Jul 31 2018, 7:57 AM · BF Blender: 2.8, User Interface

Jul 27 2018

Luciano Muñoz Sessarego (looch) awarded D2424: Add font selection to VSE text strips a Yellow Medal token.
Jul 27 2018, 12:40 AM · Video Sequencer

Jul 25 2018

Luciano Muñoz Sessarego (looch) added a comment to T54963: Industry Compatible Keymap.

So in essence the "industry standard" keymap is just a mix of the most common hotkeys from every major software... in the end someone is gonna have to do the maya keymap, the max keymap, the houdini keymap, and the cinema 4d keymap, and this "industry standard really weirdly mixed mix of things " will become obsolete pretty fast.

Jul 25 2018, 6:57 PM · BF Blender, User Interface, Code Quest

Jul 17 2018

Luciano Muñoz Sessarego (looch) added a comment to T53945: Blender crash after enabling GPU render on Mac. Need to restart computer before Blender can be used again.

Yeah same problem here!...

Jul 17 2018, 8:00 AM · Rendering, Platform: macOS, GPU / Viewport, Cycles, BF Blender

Jul 16 2018

Luciano Muñoz Sessarego (looch) awarded T55674: Blender 2.8 Beta Milestone a Love token.
Jul 16 2018, 6:37 PM · BF Blender: 2.8

Jul 10 2018

Luciano Muñoz Sessarego (looch) added a comment to T54896: GP Branch: UI design for topbar/tools integration.

what is the problem with these icons theyre great!

Jul 10 2018, 10:31 PM · User Interface, Grease Pencil, Code Quest

Jul 9 2018

Luciano Muñoz Sessarego (looch) added a comment to T55162: Blender 2.8 Blender Keymap changes.

@Brandon Ayers (thedaemon) well the idea is that now you dont have to go through double tapping A, wich meant selecting everything before deselecting, which in heavy scenes was really a big fat mess.

Jul 9 2018, 10:23 PM · Code Quest

Jun 23 2018

Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

Ill have to say that search should be spacebar again, its the only way that no matter what keyboard youre in, youll have it in front of you, it was one of the first things everyone teaches including me to their students because you can use it to learn hotkeys, or to find obscure things that regularly dont use.
with the tilde key that you chose, in my spanish keyboard i have no access to spacebar by default and i bet it happens to many other people.
also having that toolbar in the spacebar is very very very reduntant.
thanks guys. loving 2.8

Jun 23 2018, 10:57 AM · BF Blender: 2.8, User Interface

Jun 11 2018

Luciano Muñoz Sessarego (looch) added a comment to T55429: Mirror Weights to symmetrical bone removes original weights.

I think it's broken, even in the mirror button tool tip is described as "flipping when both sides are selected, otherwise copy from unselected". and it does not perform as it is expected at all.

Jun 11 2018, 4:25 PM · BF Blender

Jun 10 2018

Luciano Muñoz Sessarego (looch) added a comment to T55162: Blender 2.8 Blender Keymap changes.

that's lovely.
again thanks for all the amazing work guys!

Jun 10 2018, 2:11 AM · Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Im glad that you guys are revisiting all this and keep being open to input.
I think Tab back to modes is great, though i find that having 123 for the different components is a waste of keyboard, and should be grouped under one hotkey for the same reasons Tab for modes, they're all related to eachother and its better to learn just take hotkey with a mouse flick to also save space for more hotkeys to come.
For instance when it comes to the posemode with the breakdowner / relax / etc, it would be cool to tap the hotkey to activate the tool, but hold to get a pie menu and with this choose what's the one that you want to use. that would be neat. and i think its a methot that should work for several things, like for pivot point, tap the "." and jump back and forth between the two last used, but, hit and hold, get a pie menue to chose the one to change to.
same with transform orientation, and also with O for proportional editing, hit, turn on and off, hold, get a pie menu with the diverse options.
I could go on but you get the idea.

Jun 10 2018, 1:49 AM · Code Quest

May 31 2018

Luciano Muñoz Sessarego (looch) updated subscribers of T54711: 2.8 UI: Small, independant UI tweaks.

hey @William Reynish (billrey) I have few question about Lekker Presets, which I really like and always wanted to have a consistent reliable system like this in blender.
1.- I see in the mockup that when you'd add a preset you'd get to put the name, to change name of a preset would you just double click it? or maybe is it going to be like materials, where youre able to change the name to the selected one right in the box?
2.- I think most panels on the could use a preset manager, there are a ton of panels with a ton of settings to remember or to tweak, but also in some cases maybe it would be nice to have a complete property window, for instance for the rendering properties maybe you want to have a preset that covers all setings but then just customize your output, maybe it would be good idea to give it a though.
3.- will the presets be saved in the blend file or in the blender install? both have their pros and cons.- if it's in the file: how would you share presets across different files?, if it stays in blender itself: how would you share them across different blender installations (ie i want to share the presets with my team for consistency.)

May 31 2018, 3:18 PM · Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

also it would be really nice and useful to be able to select the attribute (not the value) and to be able to sync it with the graph editor, timeline and dopesheet, so if i select rotation x, it would only show rotation x for the selected object in the mentioned editors, that would ease and fasten the workflow of editing the intended attributes by a lot.

May 31 2018, 3:01 PM · BF Blender: 2.8, User Interface

May 30 2018

Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

that is accurate. in 2.7 it doesnt work like this, but this isnt useful at all, as an animator you want to see in the path the keyframes of the currently selected object that affects it,
example: the path is set to the head control, but i have the hip selected, the path should show the keys of the hip, because that´s what im modifiying that will ultimately affect the path because of the hierarchy (you should try to confirm with hjalti, he knows exactly what im talking about)

May 30 2018, 10:53 PM · GPU / Viewport, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

its important to show the keyframes in the motion path of the selected object, which is not necesarilly the object from which the motion path is calculated.

May 30 2018, 6:04 PM · GPU / Viewport, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

I noticed: "Pie Menus, Switching modes" is listed.
Does this mean tab key always opens a pie menu instead of toggling edit-mode?
From discussion w/ @William Reynish (billreynish) I was under the impression this was not desired behavior and pie menu should only be enabled using sticky keys (hold tab shows pie menu, click to toggle editmode - for eg).

May 30 2018, 11:04 AM · BF Blender: 2.8, User Interface

May 29 2018

Luciano Muñoz Sessarego (looch) added a comment to T55237: QT Animation Crash.

it doesnt require alpha, but its supported.

May 29 2018, 10:46 AM · BF Blender
Luciano Muñoz Sessarego (looch) created T55237: QT Animation Crash.
May 29 2018, 1:09 AM · BF Blender

May 22 2018

Luciano Muñoz Sessarego (looch) awarded T54812: COW Operators: Pose Armature a 100 token.
May 22 2018, 12:50 PM · Dependency Graph, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

in regards to drawing, maybe there could be an option to randomize colors for them, so each new path gets a different color, though they should probably go in order, Ie, 1 gets red, the second one gets green, the third one gets blue and so on, much easier to see, and the thicknes definitelly should be like what in 2.79 wa 2 px or so.

May 22 2018, 12:42 PM · GPU / Viewport, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

oh cool, sorry for spamming the wrong thread, if you want to point me in the right direction it Id be happy to contribute :)

May 22 2018, 12:40 PM · GPU / Viewport, Animation, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54991: Implement motion path drawing code in draw engine.

Please consider an option to offset the motion path!, example, i create a motion path on the head bone but i want to offset it to the forehead, or to the tip of the ear (which are directly moved by the head joing)

May 22 2018, 12:30 PM · GPU / Viewport, Animation, Code Quest

May 18 2018

Luciano Muñoz Sessarego (looch) added a comment to T54653: Driver Workflow Design.

Re. expressions, we discussed this during the design session. We may revisit it.
With this design, we wanted to strike a balance, where this interface remains lightweight and quick to use, while the full Drivers Editor remains as an area for full control.
We initially considered expressions more of a 'deep' feature, but perhaps we can find a way to include it here, as long as it doesn't take up too much space or is too cumbersome to use.

May 18 2018, 3:13 PM · Animation, User Interface
Luciano Muñoz Sessarego (looch) added a comment to T47840: blenrig: fix copy attribute dependency.

will this ever be fixed?

May 18 2018, 3:11 PM · Addons
Luciano Muñoz Sessarego (looch) awarded T47840: blenrig: fix copy attribute dependency a Burninate token.
May 18 2018, 3:11 PM · Addons

May 17 2018

Luciano Muñoz Sessarego (looch) awarded T54653: Driver Workflow Design a Love token.
May 17 2018, 7:00 PM · Animation, User Interface
Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

I wouldnt activate Node Wrangled by default, but i'd steal some of it functions and make them standard, like previewing node outputs (ctrl shift click), lazy connect, or switching nodes, but to me the rest seems kind of messy to have it as a default on, though those functions should definitelly come bundled.

May 17 2018, 3:59 PM · BF Blender: 2.8, User Interface

May 15 2018

Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

Pose mode: relationship lines OFF
?

May 15 2018, 7:01 PM · BF Blender: 2.8, User Interface
Luciano Muñoz Sessarego (looch) added a comment to T54943: Blender 2.8 Defaults.

hey also when sliding or creating edge loops the "correct uv's" option should also be default... right?

May 15 2018, 4:43 PM · BF Blender: 2.8, User Interface

May 11 2018

Luciano Muñoz Sessarego (looch) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

great!
will you be able to add a script as a button too?, like just paste it into it and when you click the button it will run the entire script?

May 11 2018, 1:02 PM · Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

Would be nice if user could add any sort of command as a button without having to create an addon and go through that whole convoluted process.

May 11 2018, 12:27 PM · Code Quest

May 10 2018

Luciano Muñoz Sessarego (looch) added a comment to T54963: Industry Compatible Keymap.

just to correct set key in maya is S not i

May 10 2018, 5:23 PM · BF Blender, User Interface, Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54710: Overlay visualisations .

Also would be nice to be able to turn the grid off for when you're in ortho.

May 10 2018, 1:44 AM · Code Quest
Luciano Muñoz Sessarego (looch) added a comment to T54710: Overlay visualisations .

i was wondering why "object overlap" is under the shading options instead of the overlays ?.
also, if im using "single color", but with the material option... should i be seeing the material?


also, why is "texture" a different thing "mode", it seems to fit in between the options of single color to me unless it has some other special options that wouldnt work in tune with single color.

May 10 2018, 1:41 AM · Code Quest