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Dec 1 2016

Folkert de Vries (flokkievids) added a comment to T50149: Grease Pencil doesn't treat color like the rest of Blender.

My problem is that the above colors are the same to python, but obviously differ in the g component (and are displayed differently). They have the same
hex, they have the same hsv components, but the g component is off. That just seems strange.

Dec 1 2016, 7:10 PM · Grease Pencil, BF Blender
Folkert de Vries (flokkievids) created T50149: Grease Pencil doesn't treat color like the rest of Blender.
Dec 1 2016, 3:10 PM · Grease Pencil, BF Blender

Nov 27 2016

Folkert de Vries (flokkievids) created T50123: GreasePencil: Modifying name of new color in new palette segfaults .
Nov 27 2016, 12:15 AM · Grease Pencil, BF Blender

Oct 29 2016

Folkert de Vries (flokkievids) updated subscribers of T49855: Freestyle SVG Export: Exception when render layer does not have a freestyle line set.

This issue has been resolved. Thanks for the bug report!

Oct 29 2016, 11:36 AM · Freestyle, Addons
Folkert de Vries (flokkievids) committed rBA0796f5a8ed8e: Fixes T49855 - Exception when there is no line set (authored by Folkert de Vries (flokkievids)).
Fixes T49855 - Exception when there is no line set
Oct 29 2016, 11:29 AM
Folkert de Vries (flokkievids) closed T49855: Freestyle SVG Export: Exception when render layer does not have a freestyle line set as Resolved by committing rBA0796f5a8ed8e: Fixes T49855 - Exception when there is no line set.
Oct 29 2016, 11:29 AM · Freestyle, Addons

Aug 13 2016

Folkert de Vries (flokkievids) committed rBAc8233ef40526: Fix T46150: FreeStyle: SVG Export won't fill Contours (authored by Folkert de Vries (flokkievids)).
Fix T46150: FreeStyle: SVG Export won't fill Contours
Aug 13 2016, 8:19 PM
Folkert de Vries (flokkievids) closed T46150: FreeStyle: SVG Export won't fill Contours as Resolved by committing rBAc8233ef40526: Fix T46150: FreeStyle: SVG Export won't fill Contours.
Aug 13 2016, 8:19 PM · Freestyle
Folkert de Vries (flokkievids) closed T47804: FreestyleSVGExporter-RelativePath as Resolved.

closed by commit rBAfab62e930cce2a465b644be9291aa25b4c0c0a9c

Aug 13 2016, 7:13 PM · Addons
Folkert de Vries (flokkievids) committed rBAfab62e930cce: Freestyle SVG export: handle relative paths (authored by Folkert de Vries (flokkievids)).
Freestyle SVG export: handle relative paths
Aug 13 2016, 7:10 PM
Folkert de Vries (flokkievids) added a comment to T47804: FreestyleSVGExporter-RelativePath.

Sorry that this took so long

Aug 13 2016, 6:15 PM · Addons

Apr 11 2016

Folkert de Vries (flokkievids) committed rBA051629de3efa: Freestyle SVG Exporter: extract color from individual strokes (authored by Folkert de Vries (flokkievids)).
Freestyle SVG Exporter: extract color from individual strokes
Apr 11 2016, 10:25 PM

Aug 18 2015

Folkert de Vries (flokkievids) added a comment to D1470: Freestyle: Adaptive Stroke Sampling.

well, Curvature2DAngleF0D is already implemented. I'm not quite sure why the Tangent shaders don't use it already though: are there issues with it? Judging by the implementation, all seems fine.

Aug 18 2015, 12:52 PM

Aug 17 2015

Folkert de Vries (flokkievids) added a comment to D1470: Freestyle: Adaptive Stroke Sampling.

This is a first draft of this method.

Aug 17 2015, 10:11 PM
Folkert de Vries (flokkievids) retitled D1470: Freestyle: Adaptive Stroke Sampling from to Freestyle: Adaptive Stroke Sampling.
Aug 17 2015, 9:50 PM

Aug 14 2015

Folkert de Vries (flokkievids) updated the diff for D1416: Freestyle: Improve FrsMaterial .

Figured out the Python -> C -> Python conversion for StructRNA objects. There may still be a better way to do this, but this works.

Aug 14 2015, 9:46 PM
Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

Cleaning up the inline comment noise.

Aug 14 2015, 2:25 PM

Aug 13 2015

Folkert de Vries (flokkievids) updated the diff for D1416: Freestyle: Improve FrsMaterial .
  • creation of a FrsMaterial from python now works
  • renamed Material (in a python/freestyle context) to FrsMaterial
  • removed Ambient, shininess and Emitting
  • removed Diffuse and Specular
  • use 'SPEC_HARD' in python
Aug 13 2015, 10:46 PM
Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

Some inline comments.

Aug 13 2015, 3:47 PM
Folkert de Vries (flokkievids) updated the diff for D1416: Freestyle: Improve FrsMaterial .

Replace FrsMaterial

Aug 13 2015, 3:35 PM

Aug 7 2015

Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

some inline questions and notes

Aug 7 2015, 11:37 PM
Folkert de Vries (flokkievids) updated the diff for D1416: Freestyle: Improve FrsMaterial .

some tidying up

Aug 7 2015, 11:14 PM

Aug 6 2015

Folkert de Vries (flokkievids) updated the diff for D1416: Freestyle: Improve FrsMaterial .

Freestyle now works with FrsMaterial_

Aug 6 2015, 8:52 PM

Jul 23 2015

Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

That is the route we'll take then. I also see the incompatibility issue now, although I assume that it'll be quite limited, because there are very few uses of FrsMaterial (and its function type) in the Python API and the colors are wrapped in vectors, so for instance removing alpha may not even cause a problem in most cases.

Jul 23 2015, 4:04 PM

Jul 22 2015

Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

removing FrsMaterial completely is an interesting idea, but I don't really see a compelling reason for it at the moment.

Jul 22 2015, 9:10 PM

Jul 18 2015

Folkert de Vries (flokkievids) added a comment to D1416: Freestyle: Improve FrsMaterial .

This is a very rough first version of FrsMaterial as a proxy for Material. I made this to see what tricky parts of the implementation are.

Jul 18 2015, 6:20 PM
Folkert de Vries (flokkievids) retitled D1416: Freestyle: Improve FrsMaterial from to Freestyle: Improve FrsMaterial .
Jul 18 2015, 6:09 PM

Jul 12 2015

Folkert de Vries (flokkievids) committed rBA861519e44adc: Freestyle SVG Exporter: make it possible to export strokes and fills on a per… (authored by Folkert de Vries (flokkievids)).
Freestyle SVG Exporter: make it possible to export strokes and fills on a per…
Jul 12 2015, 5:09 PM

Jul 10 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

Fix a corner-case in normal_at_I0D.

Jul 10 2015, 12:58 PM · BF Blender

Jul 6 2015

Folkert de Vries (flokkievids) updated the diff for D1392: Freestyle Manual enhancements (SVG Exporting & new stroke modifiers).

something went wrong. sorry for the spam.

Jul 6 2015, 5:43 PM
Folkert de Vries (flokkievids) updated the diff for D1392: Freestyle Manual enhancements (SVG Exporting & new stroke modifiers).

Made a typo and forgot to include the simplification modifier. While I was at it I've updated the whole geometry modifiers file.

Jul 6 2015, 5:35 PM
Folkert de Vries (flokkievids) retitled D1392: Freestyle Manual enhancements (SVG Exporting & new stroke modifiers) from to Freestyle Manual enhancements (SVG Exporting & new stroke modifiers).
Jul 6 2015, 4:38 PM

May 31 2015

Folkert de Vries (flokkievids) committed rBA1aaf1d7b767d: Freestyle SVG Exporter: more robust filling (authored by Folkert de Vries (flokkievids)).
Freestyle SVG Exporter: more robust filling
May 31 2015, 4:45 PM

May 25 2015

Folkert de Vries (flokkievids) updated the diff for D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Thanks for the comments

May 25 2015, 11:34 AM · BF Blender

May 24 2015

Folkert de Vries (flokkievids) updated the diff for D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

add hash function for the FrsMaterial type + set comprehension in MaterialBP1D.

May 24 2015, 11:48 AM · BF Blender
Folkert de Vries (flokkievids) commandeered D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).
May 24 2015, 11:42 AM · BF Blender

May 21 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

@Tamito Kajiyama (kjym3)
Agreed. It doesn't have a high priority right now but should be fixed. I guess that StrokeAttribute has similar issues, so we may need to look at a more general solution.

May 21 2015, 4:34 PM · BF Blender

May 19 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

the mm2 hash indeed works, the implementation is quite simple

May 19 2015, 1:05 PM · BF Blender

May 18 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

I've done my tests:

May 18 2015, 8:05 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Thanks for the activity here, I'll do a thorough test this afternoon. Posting a reaction now to be more efficient with time zones.

May 18 2015, 11:43 AM · BF Blender

May 16 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

That is correct. The SVG exporter currently gives unexpected results when exporting complex shapes (specifically shapes with holes). The changes in this patch (specifically the three aspects I mentioned in my previous comment) are needed to fix this issue.

May 16 2015, 6:07 PM · BF Blender

May 14 2015

Folkert de Vries (flokkievids) updated the diff for D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

small but important fixes

May 14 2015, 5:18 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

found a large error (no idea how this hasn't been spotted yet: fills just don't work anymore due to this change. I will update the patch.

May 14 2015, 4:53 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

That is exactly why I asked. I would be okay with splitting the patch up, but would like at least the crash fix, improvements to the binary predicates and the MaterialBP1D predicate in trunk now (so that I can make an update to the SVG Exporter). From my point of view, these could be classified as bug fixes, except the actual MaterialBP1D declaration, but that is 12 lines of code that stands completely on its own.

May 14 2015, 2:26 PM · BF Blender

May 13 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Are there any open issues here still? I'd like to get these changes in before the next Blender release. If that isn't possible due to time constraints, I'd like to at least get the C/C++ parts in (all Python stuff can come with the exporter itself for now).

May 13 2015, 11:39 PM · BF Blender

May 5 2015

Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

noticed a few errors in the new copy functions, will fix them in the next patch.

May 5 2015, 8:43 PM · BF Blender

May 4 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

updates after code review

May 4 2015, 5:15 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

inlined idea, patch with updates will follow shortly.

May 4 2015, 4:28 PM · BF Blender

May 3 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

fixes after code review

May 3 2015, 4:52 PM · BF Blender

May 2 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

As I understand your comment, there is a general issue with FrsMaterial, that is not specific to the SVG exporter/this patch. It was earlier, when MaterialBP1D compared diffuse colors, but now that it uses richcmpr, this problem has been solved. The remaining issue is therefore not (specifically) relevant to this patch. is that correct?

May 2 2015, 5:53 PM · BF Blender
Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

Solving the two final problems

May 2 2015, 3:27 PM · BF Blender
Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

Experimental implementation of error messages for the user in Freestyle modifiers

May 2 2015, 1:43 PM · BF Blender

May 1 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Could you maybe explain your concerns with the MaterialBP1D with respect to cycles again? I can't get cycles to build atm, so I'm not sure there even is a problem, but judging by your earlier message I guess that there is. Was this solved with the richcmpr or are other solutions still needed? If so, how can we tackle this problem?

May 1 2015, 8:25 PM · BF Blender

Apr 30 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

updates in this revision:

  • fix the issue with negative Kr values
  • fix several bugs with some refactoring. The logic in the all the Crease Angle, and Curvature 3D thickness modifiers was flawed.
Apr 30 2015, 8:06 PM · BF Blender

Apr 28 2015

Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

Well, that is good to know.

Apr 28 2015, 5:15 PM · BF Blender
Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

more changes after code review

Apr 28 2015, 3:49 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

Using a very simple scene (just suzanne with a level 2 subsurf) already gives a negative Kr value:

Apr 28 2015, 3:09 PM · BF Blender

Apr 27 2015

Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

A small question based on your comment

Apr 27 2015, 11:33 AM · BF Blender

Apr 26 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

some changes

Apr 26 2015, 9:37 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

some questions (inlined). A first set of changes should be ready soon.

Apr 26 2015, 5:58 PM · BF Blender

Apr 25 2015

Folkert de Vries (flokkievids) updated the diff for D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Revisions after code review

Apr 25 2015, 3:13 PM · BF Blender

Apr 20 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

I've done a little investigating.

Apr 20 2015, 9:20 PM · BF Blender

Apr 19 2015

Folkert de Vries (flokkievids) added a comment to D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter).

Thanks for the quick review, I've inlined my responses.

Apr 19 2015, 12:52 PM · BF Blender

Apr 18 2015

Folkert de Vries (flokkievids) retitled D1245: Improvements to the Freestyle Python API (needed by the SVG Exporter) from to Improvements to the Freestyle Python API (needed by the SVG Exporter).
Apr 18 2015, 2:34 PM · BF Blender

Apr 17 2015

Folkert de Vries (flokkievids) added a comment to D921: Adds freestyle.context for Freestyle add-ons to test rendering conditions.

I've taken on this project (in coordination with @Tamito Kajiyama (kjym3)) as this functionality is needed for the SVG Exporter. Would you also like to see this setting exposed to Blender in general, or is it OK to just expose it via the Freestyle Python API?

Apr 17 2015, 5:06 PM

Feb 18 2015

Folkert de Vries (flokkievids) committed rBA36d55fccfc1e: Fix T43635: 'fill contours' fails when using multiple render layers There was… (authored by Folkert de Vries (flokkievids)).
Fix T43635: 'fill contours' fails when using multiple render layers There was…
Feb 18 2015, 7:27 PM
Folkert de Vries (flokkievids) closed T43635: FreeStyle SVG Exporter: "fill contours" fails when using multiple render layers as Resolved.

Closed by commit rBA36d55fccfc1e.

Feb 18 2015, 7:27 PM · Freestyle, Addons

Feb 15 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

Still trying to tame my new linux setup...

Feb 15 2015, 10:26 PM · BF Blender
Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

More shaders!

Feb 15 2015, 10:20 PM · BF Blender

Feb 12 2015

Folkert de Vries (flokkievids) updated subscribers of T43635: FreeStyle SVG Exporter: "fill contours" fails when using multiple render layers.

Thanks for this bug report, It highlights some serious issues with the ordering of the generated SVG.

Feb 12 2015, 10:46 PM · Freestyle, Addons

Feb 11 2015

Folkert de Vries (flokkievids) added a comment to D963: Freestyle: new stroke modifiers .

Thanks for the review,

Feb 11 2015, 11:22 PM · BF Blender

Feb 2 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

this revision adds:

Feb 2 2015, 8:07 PM · BF Blender

Jan 16 2015

Folkert de Vries (flokkievids) created T43281: Freestyle + Cycles: when the strokes set is empty, a cycles render's background is black and takes very long .
Jan 16 2015, 4:57 PM · Freestyle, BF Blender

Jan 13 2015

Folkert de Vries (flokkievids) updated the diff for D963: Freestyle: new stroke modifiers .

Some improvements. mostly style and a few things in the C code that I'd forgotten.

Jan 13 2015, 10:03 PM · BF Blender

Jan 2 2015

Folkert de Vries (flokkievids) added a comment to T43082: Diffuse material colour not assigned to stroke when rendering to SVG using Freestyle.

To elaborate a little further:

Jan 2 2015, 3:06 PM · BF Blender, Freestyle

Dec 31 2014

Folkert de Vries (flokkievids) retitled D963: Freestyle: new stroke modifiers from to Freestyle: new stroke modifiers .
Dec 31 2014, 5:25 PM · BF Blender

Dec 6 2014

Folkert de Vries (flokkievids) added a comment to D785: Freestyle integrated SVG export.

I've revised the patch, and it now seems to work correctly in inkscape.

Dec 6 2014, 1:42 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D785: Freestyle integrated SVG export.

thanks for the tests and comments. I hope I understand your suggestion correctly. What I've implemented is

<g frame>
  <g fills /> 
  <g strokes />
</>
Dec 6 2014, 12:26 AM · BF Blender

Dec 2 2014

Folkert de Vries (flokkievids) added a comment to D785: Freestyle integrated SVG export.

This seems a logical and intuitive change, thanks.

Dec 2 2014, 2:50 PM · BF Blender

Dec 1 2014

Folkert de Vries (flokkievids) added a comment to D785: Freestyle integrated SVG export.

from my side this is looking good. it might however be an idea to expose the render context through bpy (instead of freestyle) because it may have more general applications.
creating freestyle.context for two properties that really have nothing to do specifically with freestyle may not be the best option.

Dec 1 2014, 5:28 PM · BF Blender

Nov 23 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.

A first working version of the SVG exporter as an addon.

Nov 23 2014, 3:52 PM · BF Blender

Nov 7 2014

Folkert de Vries (flokkievids) added a comment to D839: Freestyle: Hooks for custom pre/post-processing line stylization procedures.

actually, I just had a better idea. to represent the render result as accurate as possible, the SVGPathshader has to be inserted before the capshaders. This is actually a well-defined spot, after the modifiers. We could introduce a callback there (modifiers_post for instance) and be done with all these problems.

Nov 7 2014, 4:54 PM
Folkert de Vries (flokkievids) added a comment to D839: Freestyle: Hooks for custom pre/post-processing line stylization procedures.

Hi TK,

Nov 7 2014, 4:05 PM

Nov 5 2014

Folkert de Vries (flokkievids) added a comment to D839: Freestyle: Hooks for custom pre/post-processing line stylization procedures.

My proposed method is admittedly a little hacky. It was made to work with the current addon in mind, to explore what could work. My problem with picking fixed and arbitrary locations to execute callbacks is that you never know what the future may hold. exposing a copy of shaders_list makes the callback system more future-proof. As I explored in the github project you could expose shaders_list as immutable, but that doesn't lead to very clear code.

Nov 5 2014, 4:28 PM

Oct 22 2014

Folkert de Vries (flokkievids) added a comment to D839: Freestyle: Hooks for custom pre/post-processing line stylization procedures.

first of all, the exporter requires the SVGPathShader to be inserted at a specific spot. Ideally, a callback is executed right before the create() function is executed.

SVGPathShader uses the base line color, alpha and thickness specified by a line style and does not look at the values of these properties specified at individual stroke vertices, so I thought it should be okay to place SVGPathShader somewhere after geometry modifier shaders. Then I thought of a point in the list of shaders to which a reasonably logical name can be given. Candidates could be:

  1. just after the geometry modifier shaders.
  2. just after those shaders that set the base color, alpha and thickness (i.e., base_style_post)
  3. just before the call of Operators.create().

    The first two seem equally okay for the SVG exporter add-on. SVGPathShader needs to appear before cap shaders, so the 3rd one is not a choice.
Oct 22 2014, 6:43 PM
Folkert de Vries (flokkievids) added a comment to D839: Freestyle: Hooks for custom pre/post-processing line stylization procedures.

thanks for making this patch. While implementing the SVG exporter addon I encountered a few problems

Oct 22 2014, 2:06 PM

Oct 19 2014

Folkert de Vries (flokkievids) added a comment to rB61a330baca0f: Freestyle: Built-in SVG exporter..

@Campbell Barton (campbellbarton) and @Sergey Sharybin (sergey)

Oct 19 2014, 11:15 AM · BF Blender

Oct 18 2014

Folkert de Vries (flokkievids) updated subscribers of D785: Freestyle integrated SVG export.

Thanks! I'll hopefully have time to write some documentation about the exporter this week.

Oct 18 2014, 1:55 PM · BF Blender

Oct 15 2014

Folkert de Vries (flokkievids) updated the diff for D745: Improvements to the cpp-defined Freestyle stroke shading.
  • added scalar/vector operations (in line with blender's internal vector library)
  • general improvements to the creation and usage of containers
  • general cleanup
Oct 15 2014, 1:18 PM · BF Blender

Oct 14 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.
  • remove the samplingshader for fills
Oct 14 2014, 7:58 PM · BF Blender

Oct 9 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.
  • make SVGPathShader and SVGFillShader independent of lineset.
  • remove ViewshapeChainingIterator (now unused)
  • initialize functors as default arguments
  • manipulate Element.attrib directly (more clear, safes lines)
Oct 9 2014, 5:55 PM · BF Blender

Oct 4 2014

Folkert de Vries (flokkievids) updated the diff for D801: Freestyle: remove old and unused stroke shaders.
  • Add ColorNoiseShader back
  • remove ColorCaligraphicShader code in BasicStrokeShaders.h
Oct 4 2014, 11:51 PM · BF Blender
Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.

fix compiler error/warning with gcc

Oct 4 2014, 8:12 PM · BF Blender

Oct 3 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.

large improvement in fill quality:

Oct 3 2014, 6:38 PM · BF Blender
Folkert de Vries (flokkievids) closed D802: Freestyle: expose the Operators.reset() function to python.

closed by commit rBc900cd3bd8ab

Oct 3 2014, 6:28 PM · BF Blender

Oct 2 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.

some small fixes

Oct 2 2014, 6:32 PM · BF Blender

Oct 1 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.
  • fixed bug with stroke tips (the suggested solution works and has no influence on the freestyle render result)
  • improved spelling
  • improved code style
Oct 1 2014, 6:12 PM · BF Blender

Sep 28 2014

Folkert de Vries (flokkievids) updated the diff for D785: Freestyle integrated SVG export.

the animation callback wouldn't execute correctly if object fill was disabled. this has now been fixed.

Sep 28 2014, 10:18 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D785: Freestyle integrated SVG export.

animation for developer meeting minutes

Sep 28 2014, 4:27 PM · BF Blender
Folkert de Vries (flokkievids) added a comment to D801: Freestyle: remove old and unused stroke shaders.

The ThicknessNoiseShader is still present, I thought/think it would be a good idea to expose it to python.

Sep 28 2014, 2:13 PM · BF Blender