When shade smooth is activated, there is no problem, so it only occurred to me in shade flat.
Mon, Jul 8
Wed, Jul 3
Tue, Jul 2
it is a geometry problem. Here you can see the wireframe.
I just download the last one.
No, that is all it is needed, But I think you need to drag the bloob, maybe?
Mon, Jul 1
Sun, Jun 30
Jun 20 2019
We are at the gates of 2.80... so sad that this is not fix yet... I hope to be able to use multirres in the near future for sculpting, not just for copy details...
Jun 17 2019
Jun 11 2019
May 19 2019
May 17 2019
Apr 12 2019
Aug 31 2018
It is fix for me in blender-2.80-7f36fb458cb-linux-glibc224-x86_64
Aug 30 2018
A friend of mine tested this with a Spanish keyboard but in XFCE desktop and blender did not crash, so maybe it is related to GNOME?
When I said that I change the keyboard to English I meant the layout or the distribution, (mapping?) but not actually the real keyboard, it is a Laptop.
Jun 16 2018
I use mask in sculpt mode a lot, also I disabled all overlays, but mask is an active tool that can't be used with all the overlays disable. I think that is bad designer. There are more examples on this. Overlays that are fundamental to active tools must be active every time you use that tool. Maybe this tools can overide the overlay state.
May 19 2018
Hello, maybe we can use the 3D cursor in sculpt mode, for example to control the center of the rotate brush, I think it can be pretty usefully. Also the pinch and magnify brush can use that feature.