You are right. A little bit of spacing helps here:
I will add this spacer here once this is committed to master.
Apr 17 2020
Feb 26 2020
Thanks for fixing it in such a short order.
Usual workflow so far is placing the 3D Cursor where you want the offset to be, then set the offset from the 3D Cursor:
Thank you for pointing that out, i wasn't aware of that.
Feb 25 2020
I think i understand what's going on but also wanna comment on two issues that arise from this.
Feb 24 2020
Feb 20 2020
Feb 19 2020
Feb 8 2020
I think it deserves a separate task to be open.
Feb 5 2020
Indeed, you all are right. When I have the mesh non-intersecting or made into a manifold geometry, the boolean behaves correctly.
Mar 16 2018
Mar 7 2018
Dec 7 2017
@ronan ducluzeau (zeauro)
Thanks for the workaround but the thing is that I need to render like 20 slices along Z and 10 on X and Y each, so 40 slices in total. And then I need to do the same thing with another smoke sim, maybe bigger, so even more slices.
Dec 6 2017
Dec 5 2017
Jun 18 2017
Jun 10 2017
It's not a bug. In the properties panel (N) -> View: Lock to Object, you should remove the object that you selected. The viewport is locking the view on exactly that object and that's why you have this unusual zoom behavior.