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Jun 16 2016

Daniel Salazar (zanqdo) updated the task description for T48658: Strand combing corrupts after F12 render (cycles).
Jun 16 2016, 7:25 AM · BF Blender
Daniel Salazar (zanqdo) created T48658: Strand combing corrupts after F12 render (cycles).
Jun 16 2016, 7:02 AM · BF Blender

May 13 2016

Daniel Salazar (zanqdo) added a comment to D712: Remove the auto-disable renderborder feature.

@Ellwood Zwovic (gandalf3) yes exactly, selecting the entire camera space and going to render settings to re-enable border feels rather horrible, let alone explaining that to a student struggling with the rest of Blender :)

May 13 2016, 12:49 AM · User Interface, Cycles

May 12 2016

Daniel Salazar (zanqdo) added a comment to D712: Remove the auto-disable renderborder feature.

So can someone commit this patch then? This auto-disable feature is counter productive.

May 12 2016, 2:55 PM · User Interface, Cycles

Mar 19 2016

Daniel Salazar (zanqdo) added a comment to T47823: Adding "minimal Python Interpreter" for Drivers.

I think the most sensible comment has been "let's check how others do it". Oh boy it almost doesn't seem like Blender! So how do others do it?

Mar 19 2016, 5:41 AM · Python

Jan 16 2016

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

@bassam kurdali (bassamk) I like that. IMO we're still missing an example of how the smoothing is useful.

Jan 16 2016, 11:03 PM · BF Blender

Dec 16 2015

Daniel Salazar (zanqdo) created T46988: BMesh boolean fails with zero area faces.
Dec 16 2015, 12:20 AM · Mesh Modeling, Modifiers, BF Blender

Nov 2 2015

Daniel Salazar (zanqdo) added a comment to T46622: Consistent segfault with 2 particle systems, in 2 layers and mballs.

@Campbell Barton (campbellbarton) hi Campbell, why woudn't it be an acceptable fix? Does it somehow change how things work right now at an user level perspective?

Nov 2 2015, 3:14 PM · BF Blender

Oct 28 2015

Daniel Salazar (zanqdo) created T46622: Consistent segfault with 2 particle systems, in 2 layers and mballs.
Oct 28 2015, 3:15 AM · BF Blender

Oct 13 2015

Daniel Salazar (zanqdo) added a comment to T46467: Clean Keyframes removes the channels..

Sounds like both clean channels and clean keys are actually the same operator, and probably blender's operator memory is saving the last used option. Humnf

Oct 13 2015, 12:39 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T46467: Clean Keyframes removes the channels..

Why do you need that 1 key channel?

Oct 13 2015, 11:44 AM · BF Blender

Oct 2 2015

Daniel Salazar (zanqdo) committed rBA5d62a34ffb2d: Copy Atributes Addon (authored by Daniel Salazar (zanqdo)).
Copy Atributes Addon
Oct 2 2015, 5:28 AM
Daniel Salazar (zanqdo) committed rBA708e8714cf78: Change UI name of clean non-manifold operator to reflect that it does (authored by Daniel Salazar (zanqdo)).
Change UI name of clean non-manifold operator to reflect that it does
Oct 2 2015, 5:28 AM

Oct 1 2015

Daniel Salazar (zanqdo) added a comment to T46337: Subsurf fails to activate.

My bad, it was simplify. Blend coming from another person.. confusing.

Oct 1 2015, 4:37 AM · BF Blender
Daniel Salazar (zanqdo) closed T46337: Subsurf fails to activate as Invalid.
Oct 1 2015, 4:37 AM · BF Blender
Daniel Salazar (zanqdo) created T46337: Subsurf fails to activate.
Oct 1 2015, 3:36 AM · BF Blender

Sep 24 2015

Daniel Salazar (zanqdo) created T46248: OSD looses teture coords when deleting a particle system.
Sep 24 2015, 7:27 PM · BF Blender

Sep 22 2015

Daniel Salazar (zanqdo) committed rBb87cb9ad2c33: Remove arbitrary simulation time limit in liquid sim. Tested and works fine… (authored by Daniel Salazar (zanqdo)).
Remove arbitrary simulation time limit in liquid sim. Tested and works fine…
Sep 22 2015, 8:40 AM

Sep 21 2015

Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:33 PM · Animation, BF Blender
Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:30 PM · Animation, BF Blender
Daniel Salazar (zanqdo) updated the task description for T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 12:28 PM · Animation, BF Blender
Daniel Salazar (zanqdo) added a comment to T46191: Make the use of bone length optional for custom shapes.

I forgot to add Campbell, we discussed this on IRC

Sep 21 2015, 11:13 AM · Animation, BF Blender
Daniel Salazar (zanqdo) reassigned T46191: Make the use of bone length optional for custom shapes from Sergey Sharybin (sergey) to Campbell Barton (campbellbarton).
Sep 21 2015, 11:13 AM · Animation, BF Blender
Daniel Salazar (zanqdo) created T46191: Make the use of bone length optional for custom shapes.
Sep 21 2015, 8:08 AM · Animation, BF Blender
Daniel Salazar (zanqdo) added a reviewer for D1521: New normalization mode in armature modifier for use in layered deformation: Juan Pablo Bouza (jpbouza).
Sep 21 2015, 4:14 AM · BF Blender

Sep 20 2015

Daniel Salazar (zanqdo) created T46178: Zoom to fit gets confused by custom shapes in bones.
Sep 20 2015, 12:25 PM · BF Blender: Next, BF Blender
Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

I have created a quick test file, move the bones around, see how they behave. Turn of Layered Weights and see the horrors.

Sep 20 2015, 11:30 AM · BF Blender

Sep 18 2015

Daniel Salazar (zanqdo) retitled D1521: New normalization mode in armature modifier for use in layered deformation from Add option to not normalize armature deform weights. to New normalization mode in armature modifier for use in layered deformation.
Sep 18 2015, 3:06 AM · BF Blender

Sep 16 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Here's a video of this patch in action.

Sep 16 2015, 11:32 PM · BF Blender

Sep 15 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Initial tests give me exactly what I expected. This eyelid is weight-painted with NO counteracting base weight whatsoever!

Sep 15 2015, 6:19 AM · BF Blender

Sep 14 2015

Daniel Salazar (zanqdo) added a comment to D1521: New normalization mode in armature modifier for use in layered deformation.

Yeah I've requested this functionality (not quite there yet but we're talking on IRC). The purpose is to automate the messy workaround needed to do layered deformations. This video explains it:

Sep 14 2015, 10:20 AM · BF Blender

Sep 8 2015

Daniel Salazar (zanqdo) updated subscribers of T39664: Bsurfaces Broken: Reorder splines, local view bug, misc errors..

I would call @Joshua Leung (aligorith) to have a look if possible. This looks like a GP change affecting bsurfaces.

Sep 8 2015, 11:06 AM · Addons

Sep 7 2015

Daniel Salazar (zanqdo) created T46043: OpenGL Occlusion Queries based selection incorrect pose bone selection.
Sep 7 2015, 5:26 PM · BF Blender

Sep 6 2015

Daniel Salazar (zanqdo) updated D1465: new skin modifier implementation.
Sep 6 2015, 4:52 PM

Sep 5 2015

Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

@Sybren A. Stüvel (sybren) you know that kinda makes sense. What is the usefulness of driver scroll to actually scroll over frames?

Sep 5 2015, 4:14 AM · Animation

Sep 4 2015

Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.

I agree the functionality is needed but don't quite agree on mixing keyframe snapping behavior with cursor snapping behavior. In animation (not drivers) you almost always want the cursor to be snapped to nearest frame, however you could want to tweak keyframes freely at the same time. Having the cursor also loose snapping automatically would make frame scrubbing confusing. Maybe a separate control in the cursor properties?

Sep 4 2015, 12:13 AM · Animation
Daniel Salazar (zanqdo) added a comment to T46004: Graph Editor, allowing "Cursor X" to go into fractions w/ Drivers.
Sep 4 2015, 12:05 AM · Animation

Jul 27 2015

Daniel Salazar (zanqdo) created T45573: Bsurfaces fails to Reorder Splines (based on GP stroke).
Jul 27 2015, 9:24 AM · Addons

Jun 6 2015

Daniel Salazar (zanqdo) closed D1210: Addon AnimAll: Add Support for vertex bevel.
Jun 6 2015, 10:09 PM

May 20 2015

Daniel Salazar (zanqdo) added a comment to T44717: use_negative_frames user preference is not respected in the graph editor.

Thank you all

May 20 2015, 7:07 PM · Animation, BF Blender

May 15 2015

Daniel Salazar (zanqdo) created T44717: use_negative_frames user preference is not respected in the graph editor.
May 15 2015, 9:46 AM · Animation, BF Blender

May 11 2015

Daniel Salazar (zanqdo) committed rBA04c5015d0349: GIMP image to scene: A few updates for current API (authored by Daniel Salazar (zanqdo)).
GIMP image to scene: A few updates for current API
May 11 2015, 6:49 PM

May 2 2015

Daniel Salazar (zanqdo) committed rBb50c6e3f6f9f: Object Align Operator: Make it use modifiers in high quality bounding box… (authored by Daniel Salazar (zanqdo)).
Object Align Operator: Make it use modifiers in high quality bounding box…
May 2 2015, 12:22 AM

Apr 23 2015

Daniel Salazar (zanqdo) committed rBAe9f9e43fca1e: Adds support for the Vertex Bevel introduced in Blender 2.73 to the addon… (authored by Daniel Salazar (zanqdo)).
Adds support for the Vertex Bevel introduced in Blender 2.73 to the addon…
Apr 23 2015, 9:38 PM
Daniel Salazar (zanqdo) commandeered D1210: Addon AnimAll: Add Support for vertex bevel.
Apr 23 2015, 9:22 PM
Daniel Salazar (zanqdo) accepted D1210: Addon AnimAll: Add Support for vertex bevel.
Apr 23 2015, 9:21 PM
Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Committed to master. Thanks for the patch!

Apr 23 2015, 9:17 PM

Apr 22 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

I don't know how to. Maybe Sergey can commit

Apr 22 2015, 2:08 AM

Apr 3 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

@Sergey Sharybin (sergey) It looks fine now

Apr 3 2015, 11:28 AM

Mar 31 2015

Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Well since there's already a few short names (VCols, VGroups, etc) let's standardize everything as E-Bevel, V-Bevel, V-Cols, V-Groups.. :)

Mar 31 2015, 5:07 PM
Daniel Salazar (zanqdo) added a comment to D1210: Addon AnimAll: Add Support for vertex bevel.

Looks good, only one comment. Does it make sense to change regular bevel to Edge Bevel in the UI so the difference between the two is clearer? If you agree feel free to change the function names accordingly

Mar 31 2015, 4:54 PM

Mar 25 2015

Daniel Salazar (zanqdo) awarded D1200: Cycles OpenCL kernel-splitting work a Love token.
Mar 25 2015, 9:35 PM · Cycles

Mar 4 2015

Daniel Salazar (zanqdo) added a comment to T43880: Bone Selection Issue.

current selection is interfering with new selection. You can not select a bone (it should deselect all others)

Mar 4 2015, 10:05 AM · BF Blender: Regressions, BF Blender
Daniel Salazar (zanqdo) created T43880: Bone Selection Issue.
Mar 4 2015, 5:19 AM · BF Blender: Regressions, BF Blender

Feb 27 2015

Daniel Salazar (zanqdo) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

@Campbell Barton (campbellbarton) I was a little skeptic about this modifier for the same reason, it's really a workaround for nodes. But gah! I could certainly use this modifier now, well only if it gets the ability to use modified meshes as targets..

Feb 27 2015, 6:35 AM · BF Blender

Feb 25 2015

Daniel Salazar (zanqdo) added a comment to T43805: Viewport speed clamped to 60FPS.

Got it, it worked!

Feb 25 2015, 4:43 PM · Animation, BF Blender
Daniel Salazar (zanqdo) updated the task description for T43805: Viewport speed clamped to 60FPS.
Feb 25 2015, 5:23 AM · Animation, BF Blender
Daniel Salazar (zanqdo) created T43805: Viewport speed clamped to 60FPS.
Feb 25 2015, 5:19 AM · Animation, BF Blender

Feb 18 2015

Daniel Salazar (zanqdo) added a comment to T43711: Dual quaternion deform breaks on Tara rig.

@Antony Riakiotakis (psy-fi) Maybe the run python scripts thing is disabled? There is no external data in this file. A little more info. You move neck_01 in RIG_tara armature (Layer 11) This will move neck_01 in DEF_tara (layer 12). This is the bone that actually produces the issue since it's parented to chest.

Feb 18 2015, 12:18 PM · Animation, BF Blender

Feb 17 2015

Daniel Salazar (zanqdo) updated the task description for T43711: Dual quaternion deform breaks on Tara rig.
Feb 17 2015, 7:33 PM · Animation, BF Blender
Daniel Salazar (zanqdo) created T43711: Dual quaternion deform breaks on Tara rig.
Feb 17 2015, 6:58 PM · Animation, BF Blender

Feb 2 2015

Daniel Salazar (zanqdo) renamed T43524: Warp modifier with custom curve is clamped to 0-1 from Warp modifier with custom curve refuses to go below zero to Warp modifier with custom curve is clamped to 0-1.
Feb 2 2015, 6:39 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) added a comment to T43524: Warp modifier with custom curve is clamped to 0-1.

I've somehow managed to create a patch for my own report. Hopefully it's alright and can be merged!

Feb 2 2015, 6:38 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) added a revision to T43524: Warp modifier with custom curve is clamped to 0-1: D1052: Remove 0-1 clamping of warp modifier.
Feb 2 2015, 6:35 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) added a task to D1052: Remove 0-1 clamping of warp modifier: T43524: Warp modifier with custom curve is clamped to 0-1.
Feb 2 2015, 6:35 AM
Daniel Salazar (zanqdo) retitled D1052: Remove 0-1 clamping of warp modifier from to Remove 0-1 clamping of warp modifier.
Feb 2 2015, 6:34 AM
Daniel Salazar (zanqdo) updated the task description for T43524: Warp modifier with custom curve is clamped to 0-1.
Feb 2 2015, 6:29 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) updated the task description for T43524: Warp modifier with custom curve is clamped to 0-1.
Feb 2 2015, 3:04 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) assigned T43524: Warp modifier with custom curve is clamped to 0-1 to Campbell Barton (campbellbarton).
Feb 2 2015, 3:03 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) added a project to T43490: Hook falloff is bad mkay?: Modifiers.
Feb 2 2015, 2:31 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) created T43524: Warp modifier with custom curve is clamped to 0-1.
Feb 2 2015, 2:30 AM · Modifiers, BF Blender
Daniel Salazar (zanqdo) updated subscribers of T43490: Hook falloff is bad mkay?.

Oh gawd another problem, I tough I was so close to something usable. Hook falloff works in local space. So the object's scale deforms the falloff shape. I guess I need world space falloff or a way to correct for the local scale factor? What do you think @Campbell Barton (campbellbarton)? is that difficult to implement? I can not apply the scale of the object since it's a lattice.

Feb 2 2015, 12:12 AM · Modifiers, BF Blender

Feb 1 2015

Daniel Salazar (zanqdo) added a comment to T43490: Hook falloff is bad mkay?.

Well this is risking being closed as a feature request at this point. Before that happens I'm assigning to cam to see what he thinks cos I'd really like to have this for Tara

Feb 1 2015, 11:48 PM · Modifiers, BF Blender
Daniel Salazar (zanqdo) assigned T43490: Hook falloff is bad mkay? to Campbell Barton (campbellbarton).
Feb 1 2015, 11:47 PM · Modifiers, BF Blender

Jan 31 2015

Daniel Salazar (zanqdo) added a comment to T43490: Hook falloff is bad mkay?.

You are right. I was expecting the "hook to selected object" option would automatically center based on the selected object.

Jan 31 2015, 10:48 PM · Modifiers, BF Blender
Daniel Salazar (zanqdo) added a comment to T43490: Hook falloff is bad mkay?.

@bassam kurdali (bassamk) mm well in the video it already does it like that. But I don't think the 3D cursor has anything to do afaik

Jan 31 2015, 7:21 AM · Modifiers, BF Blender

Jan 30 2015

Daniel Salazar (zanqdo) created T43490: Hook falloff is bad mkay?.
Jan 30 2015, 11:01 PM · Modifiers, BF Blender
Daniel Salazar (zanqdo) committed rB6b81ee6beafb: Committing the impressive RTheme to the default collection (authored by Daniel Salazar (zanqdo)).
Committing the impressive RTheme to the default collection
Jan 30 2015, 6:27 AM
Daniel Salazar (zanqdo) committed rBACd0d711800cd9: Delete rtheme from contrib in order to move to main collection (authored by Daniel Salazar (zanqdo)).
Delete rtheme from contrib in order to move to main collection
Jan 30 2015, 6:26 AM
Daniel Salazar (zanqdo) retitled D1043: Adds Bend Shear and Spherize tools to the edit mesh toolbar from to Adds Bend Shear and Spherize tools to the edit mesh toolbar.
Jan 30 2015, 6:19 AM · BF Blender
Daniel Salazar (zanqdo) committed rBACe96a2309b06b: Fix a small issue with RTheme. Some bottons had very little difference between… (authored by Daniel Salazar (zanqdo)).
Fix a small issue with RTheme. Some bottons had very little difference between…
Jan 30 2015, 2:57 AM

Jan 18 2015

Daniel Salazar (zanqdo) updated the task description for T43303: Impossible to select a joint in stick bone mode.
Jan 18 2015, 12:22 AM · BF Blender
Daniel Salazar (zanqdo) created T43303: Impossible to select a joint in stick bone mode.
Jan 18 2015, 12:19 AM · BF Blender

Dec 8 2014

Daniel Salazar (zanqdo) closed T42840: Animall as Invalid.
Dec 8 2014, 6:36 PM · Addons
Daniel Salazar (zanqdo) added a comment to T42840: Animall.

The script is fine. The UV animation effect is only visible in object mode tough

Dec 8 2014, 6:35 PM · Addons

Dec 2 2014

Daniel Salazar (zanqdo) committed rBAdb911625d00e: Adding a couple of missing undo calls to the paint palette addon. Should ave… (authored by Daniel Salazar (zanqdo)).
Adding a couple of missing undo calls to the paint palette addon. Should ave…
Dec 2 2014, 6:11 AM

Nov 26 2014

Daniel Salazar (zanqdo) added a comment to T41446: Proposal to change loop-cut behavior.

Before 2.5 there was a very useful thing in loopcut that I used all the time. If you accepted the loopcut with MMB it went always to the middle! Can we have this back? if so I don't see the problem with this behavior change. So:

Nov 26 2014, 6:00 PM · BF Blender, Mesh Modeling

Nov 24 2014

Daniel Salazar (zanqdo) updated subscribers of T42638: Roll angle inconsistent flip in edit mode.

Thanks @Julian Eisel (Severin) and @Bastien Montagne (mont29)

Nov 24 2014, 1:11 AM · Animation, BF Blender

Nov 19 2014

Daniel Salazar (zanqdo) created T42652: Proportional editing failing on rotations and scaling with individual origins.
Nov 19 2014, 6:29 PM · BF Blender

Nov 18 2014

Daniel Salazar (zanqdo) added a project to T42638: Roll angle inconsistent flip in edit mode: Animation.
Nov 18 2014, 3:32 PM · Animation, BF Blender
Daniel Salazar (zanqdo) created T42638: Roll angle inconsistent flip in edit mode.
Nov 18 2014, 3:32 PM · Animation, BF Blender

Nov 17 2014

Daniel Salazar (zanqdo) committed rBc721ef5fd696: Slight improvements to vgroup tooltips (authored by Daniel Salazar (zanqdo)).
Slight improvements to vgroup tooltips
Nov 17 2014, 3:01 PM

Nov 14 2014

Daniel Salazar (zanqdo) added a comment to T42602: Vertex weight index method fails when models have subd modifier.

I don't agree with this. It might make sense in the code but it certainly doesn't from an usability standpoint. The question is: using the Vertex Index transfer type, in which circumstance would you want to transfer a modified source to a non modified source? It we can not come up with an answer for this then it is simply a bug. Not to mention that the script is just failing to run instead of printing some useful info.

Nov 14 2014, 7:55 PM · BF Blender
Daniel Salazar (zanqdo) reopened T42602: Vertex weight index method fails when models have subd modifier as "Open".
Nov 14 2014, 7:49 PM · BF Blender
Daniel Salazar (zanqdo) created T42602: Vertex weight index method fails when models have subd modifier.
Nov 14 2014, 7:39 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T42601: Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mesh.

Well then it needs a rename? Maybe use the word replace instead of copy?

Nov 14 2014, 7:29 PM · BF Blender
Daniel Salazar (zanqdo) added a comment to T42601: Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mesh.

I'm referring to this operator BTW

Nov 14 2014, 7:26 PM · BF Blender
Daniel Salazar (zanqdo) renamed T42601: Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mesh from Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mes to Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mesh.
Nov 14 2014, 5:14 PM · BF Blender
Daniel Salazar (zanqdo) created T42601: Copy Vertex Group to Selected/Linked deletes all the vgroups in the destiny mesh.
Nov 14 2014, 5:11 PM · BF Blender

Nov 11 2014

Daniel Salazar (zanqdo) updated the task description for T42557: Crash on delete or separate vertices with subsurf modifier + vertex parenting.
Nov 11 2014, 9:19 AM · Modifiers, Mesh Modeling, BF Blender