Hello the build is fantastic, i report 1.7x more render speed with both of my RTX 2080ti. I got a lot of Optix cuda crashes and blackscreens, blender crash then i lose my monitors inputs from my gpu for 10seconds.
Sep 25 2019
Aug 27 2019
Aug 22 2019
Jul 31 2019
May 31 2019
anyone here know how to override inside of a timer for drawing something in the bpy.context.window_manager ? i can't get my hand on a code working like you did with bpy.context.object
i think that def draw(self, context): pose also a problem
this is driving me crazy all i want is poping up a message, why does it need to be so complicated
May 6 2019
Apr 27 2019
Apr 15 2019
in my current build 2019-04-08, "save buffer" make the bug, if i uncheck save buffer, it work like normal
so i tried to reproduce the settings in the last build from 2019-04-15, checked "save buffer"
the render still act weirdly ! now its another problem; we dont see the rendered tile when they are rendering, we only see them when the render is finished !
there's clearly a problem with the save buffer option
i couldn't reproduce the bug on a clean new portable build, weird
i cannot see the X symbol near the rneder bar statut
Mar 20 2019
Feb 21 2019
Nov 29 2018
hello this idea could resolve the problem