Has this patch been added to Blender yet?
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@Hans Goudey (HooglyBoogly) Will it be possible to copy objects along a curve? Now it is quite problematic to do this.
Feb 21 2021
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Feb 1 2021
Using baking for Diffuse or Roughness gives the correct result, but Glossy and Transition do not produce the desired result.
@Janusch Patas (patjan) Could you make a build for testing?
Jan 15 2021
Dec 22 2020
@Dilith Jayakody (dilithjay) How can i test this patch?
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I found a discrepancy. I know the Y axis rotates in local coordinates, but I animated the X axis and for some reason the bone rotates with a constant in world space coordinate.
Jul 24 2020
@Demeter Dzadik (Mets) Thank you! This is exactly what need!
Мany artists suffer without this feature!
It remains to embed this in the blender.
Jul 23 2020
@Sybren A. Stüvel (sybren) Ok. Is that better?
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Hello! Using hotkey "Alt middle Tweak North West" to go to the front view is very difficult. Easy switch to Top or Left View.
For myself I made alt middle click for front view and alt middle double click for back view
Try, this option more simple and logical to use.
Feb 12 2020
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Object mode is not as free as edit mode since transformation matrices must match the location, rotation, and scale values.
There is not much we can do in this case.
Nov 27 2019
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Nov 22 2019
This should work as a Mirror modifier with added Mirror Object.
Nov 21 2019
Fix View > Selected only [will do selection fixing in a later commit]
Although visually bad, this is normal since single precision floats only have 6-7 digits of precision.
Starting with Blender 2.80, default units are set (meters, degrees) and some have more decimal digits than "Blender Units".
So what is happening is that this inaccuracy is now seen.
There are ways to work around this problem internally by using operations that work with double precision.
But for this other things need to be taken into consideration (such as peformanse, code complexity, etc.).
This is a known limitation and not a priority at the moment.
Nov 18 2019
Nov 15 2019
In the latest beta version of the blender, the sculpt slider was removed in the multires modifier. Without this, sculpting becomes problematic.
This is an intentional [temporary] change, see rBfe86375d1c63: Force sculpting on highest multires level until T58473: Multires: changes not smoothly propagated from low to high, for example with apply base is fixed.
Not nice, but better than the likely event of ruining sculpted data.
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Will this work in edit mode?