It sounds like Nicholas and I have done the same job. When I clear out everything that throws up an error, HairNet doesn’t move hair particles into place because of a bug in Blender that has not yet been addressed.
Apr 7 2019
Mar 19 2019
I have run into this same problem writing to hair_key[x].co and I've also noticed that it's not just the ParticleHairKey that can't be found. When I try to access it, the Particle instance can't be found either.
Feb 8 2019
The crash still happens in today's build: 46ac288a9306
Feb 7 2019
Jan 19 2019
Hi Rhett this addon is so great!!! it allows a funcionality that particle hair really needs to incorporate. It will be such a contribution to be able to use it in 2.8 with eevee hair render. If you don't mind me asking, are you considering to upgrade it to 2.8 in a near future? thanks a lot =)
Jun 27 2018
Apr 16 2017
Thanks for your interest, Brendon. I have done a run-through and it appears that Everything still works fine.
Feb 24 2017
hi, is this still valid? @Rhett Jackson (jandals)
May 13 2016
The "Local Download" and the external link to github.com should both lead to the most recent version.
Apr 25 2016
Those are both properties of Blender's hair system. I don't think the addon can do anything about them.
Apr 21 2016
I fixed the error Frederick reported. Converting from fibers should work like it used to do.
Apr 11 2016
Thanks for reporting, Frederick. I'm glad to hear HairNet is useful to you. It sounds like I broke a connection to one of the helper functions. I'll try to find time this week to sort that out.
May 28 2015
Made a couple of quick changes to restore features:
- Hair can be created from disconnected meshes in a single object.
- Returned to a more Blender-like interface. The last object selected receives hair from proxy objects.
Apr 1 2015
Feb 16 2015
Feb 15 2015
Feb 10 2015
Feb 8 2015
Jan 26 2015
@paul geraskin (mifth) Thanks for making suggestions and sharing the examples. There are a lot of good ideas there.
Aug 25 2014
I am grateful for the feedback you have from using HairNet in a workflow that demands a higher level of performance than I can test for. I'd enjoy working on the script to make it more useful and your input is will be very meaningful.
Aug 14 2014
Thank you khtrammell. The problem was created by having the script disconnect and then reconnect the hair system while moving all the hair vertices into place. I was able to observe the same effect manually by clicking (twice) the "Disconnect Hair" button which appears when combing hair in Particle Edit Mode. It appears to have been an unnecessary step so the script no longer does it.
Jan 3 2014
Dec 2 2013
This was a duplicate of http://developer.blender.org/T35062