Sorry.when can i see viewport improvements,2.8 is going to be released but still no smooth viewport.
Mar 28 2019
Mar 5 2019
What are you doing to get Albedo > 1? I didn't see that happen in my test scenes. Adding clamping to the albedo input will be easy though.
Hi @Stefan Werner (swerner)
I figured out in my tests, the Albedo > 1 appears when a material (Pricipled BSDF), has Specular > 1.
If you look here, first image shows the brown material with Specular = 0.0, second image has same settings but a slight Specular value was added (about 0.1 or so)
When adding Specular, Albedo denoise pass goes above 1.0, thus resulting in pure white and then not preserving details in case a textured material is used.