Maybe Blender 2.8 is a good reason to kick old El Topo code? (old #ifdef's you see around). I never used El Topo in a release so I guess you wouldn't even really break old blend files.
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Jun 22 2016
you did awesome work, Kevin!
Jan 16 2016
I can't compile blender at the moment :-(
Dec 28 2015
I changed the patch to "archived" to reflect what I stated in my initial post.
This is not for review but for archieve.
As I said, this replicates the bevahiour of the elbeem motion blur from blender internal. Nothing more, nothing less.
Dec 27 2015
You should also note, that Cycles devs could complain about the location where I put my code ;-)
Mar 25 2015
@ sergey: Thanks for adding me :-) I totally agree with your comments.
May 12 2014
May 11 2014
I tested version 2.57b and it was (sortof) working.
But while I was playing with it, the feature confused me more than it helped me.
Feb 17 2014
A note: "cloth_uses_vgroup"
"cloth_uses_vgroup" is used by the modifier stack to ensure that the necessary custom data layers are generated. In this case we need vertex group layers sometimes. It saves alot of time, if we don't request the custom data layers for vgroups if we don't use them. That's how every modifier does it :-)
Forgot the file...
I did take another look at the bugfix patch and looks not bad.
Feb 6 2014
Commited, thanks people! Please test and tell me if there are any problems (with a blend file please!)
Feb 5 2014
Closed by commit rB1ab86e3f1fa8.