pinching pole is not depend on rotation of environment, or object`s rotation. Glitch appearance is not depends on streight of world illuminance
@ronan ducluzeau (zeauro) added two links
Sadly filter quality just blur and pieces.
And even if blocks blurred and mixed, there is too high and sharp pinch to the pole of world. Check second video.
@Sebastian Parborg (zeddb) any news about this bug?
Filtering is a great feature, but users will avoid to use it due bug…
@Sebastian Parborg (zeddb)
it seems this is still not solved. And not documented.
I tried to use attractor (goal) with force field and it changes nothing.
Fri, Jul 19
@Germano Cavalcante (mano-wii) yes, Now i see how it works. A bit strange separation of shapes of influence and acatual field-shape.
@Germano Cavalcante (mano-wii) and what actually it intends? How can I figure out? There is no remarks in documentation.
Wed, Jul 17
@Sebastian Parborg (zeddb) I confirm, that scene will work in viewport fine, after clearing all caches, saving and reverting file. But baking is impossible for me.
@Sergey Sharybin (sergey) just baked such scene with 2.79 and all work as indended. No bugs. So yes, it is regression.
Tue, Jul 16
@Philipp Oeser (lichtwerk) awright, thanks!
Mon, Jul 15
@Germano Cavalcante (mano-wii) I hope, you are just kidding and such bad interaction can not be «intended»
Sun, Jul 14
Agree with Brecht.
This title is not confusing. Also not only tools affected, but G/R/S with keys. So let it be as it is.
Sat, Jul 13
Fri, Jul 12
@Sebastian Parborg (zeddb) hm, idk if it is wrong calculation (bug) of angle or whong algorythm by design (papercut).
Ok, I'll try to post there. But I think, not so many ppl use it, especially from core users.
@Philipp Oeser (lichtwerk) yep, nothing serious, that prevents to work with.
@Campbell Barton (campbellbarton) read docs before I made this.
So I am not a newb, I like work with metapotentials, know how work with em,
But, perhaps, I am blind, or there is no info about restrictions/warnings for A1 naming.
@Clément Foucault (fclem)
Oh, I see. So option should be shaded in this case like inactive.
@Campbell Barton (campbellbarton) But WHY such behaviour is intended? It is behavior, that have no purpose and confusing users.
Am I wrong? Should users avoid names JUST BECAUSE?
Thu, Jul 11
Wed, Jul 10
@Philipp Oeser (lichtwerk)
Data-true will give you the same predictable result on the screen.
Screen-true will give you (right after drawing) unpredictable result.
@Germano Cavalcante (mano-wii)
Thanks, I will try it with macro. But with Shift+R user can`t do it.
@Philipp Oeser (lichtwerk), ok, sorry. IDK if he have own bugtracker and I see that branch and commits are here.
texture painting checked, all is okay, it takes color right from bitmap.
I hope, it will be fixed for release at list :(
@Brecht Van Lommel (brecht) yes, it is something from addons, but I can`t find where is from. No such operator for clean blender.
@Philipp Oeser (lichtwerk) Oh, I see how it works. Pretty tricky sorry for disturbing
I think, name of option can be more clear. Like «To unselected too». Not much longer, but much clear.
Mon, Jul 8
Sun, Jul 7
@stephen leger (stephen_leger)
sadly no: escape from manipulating mode do not help.
Now Archipack do not work at all, sending me this:
Sat, Jul 6
@Antonio Vazquez (antoniov) hmm, it is bonded problem. Here the reproduction way:
Create window with Archipack. tweak it a little and Archipack_snap_helper will appear.
Then delete Archipack_snap_helper and try to create column with Archimesh.
Voila, you got a bug!
Fri, Jul 5
Thu, Jul 4
@Howard Trickey (howardt) Ok, thanks a lot for big explanation. So new beveling system should be proposed.
Tue, Jul 2
@Germano Cavalcante (mano-wii) does it meat new particle system will be implemented?
Mon, Jul 1
@Howard Trickey (howardt) ok, I see, it is new feature. Sorry for disturbing.
But may be it need to be checked
Arcs at 0.95 profile looks like this. They going far out of initial normals along edges.
Is it expected behavior?
Sat, Jun 29
@William Reynish (billreynish) i want to know, is it limitation or wrong calculation.
Anyway it is not that smooth bevel should be (wavy and crumpled)
Thu, Jun 27
Oh… I see. So it is better to make proposal for this feature. And screw modifier will be useful for lathe-objects.
@Brecht Van Lommel (brecht) and what about normal calculation? Is it ok?
Why face normal and loop normal are different?
Wed, Jun 26
@Felix Schlitter (dalai) Felinto (dfelinto)
Sorry it is strange bug for only one file.
@Dalai Felinto (dfelinto)
My mistake. Not working for both from object menu and console.
Remove/hide Subsurf modifier. Flat/Smooth work only if it is on