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Sat, Mar 16

Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) Ah ok. The latest build I downloaded at home clearly wasn't the most up to date. As far as I can see it's now working just as I expected it to.

Sat, Mar 16, 1:41 PM
Julien Kaspar (JulienKaspar) added a comment to D4527: Fix T62438: Unhide all doesn't set newly visible objects to selected.

@Dalai Felinto (dfelinto) I think we had this conversation before during the code quest. Here's my feedback on the topic:

Sat, Mar 16, 12:06 AM

Mon, Mar 11

Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I will look into arc. Thanks for the commit. It works just as expected :)

Mon, Mar 11, 3:33 PM
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) I don't think so. I am doing it through the linux terminal based on how some developers at the studio walked me through it. I don't know what arc is ...

Mon, Mar 11, 1:57 PM
Julien Kaspar (JulienKaspar) created T62440: Pin Object Data loses tabs.
Mon, Mar 11, 11:58 AM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D4486: Fix T62359: Flip colors for Fill Tool missing.

@Philipp Oeser (lichtwerk) Sorry I can't use the Diff for some reason. Can you send me a build so I can test it?

Mon, Mar 11, 11:43 AM

Fri, Mar 8

Julien Kaspar (JulienKaspar) created T62360: Tool settings changes in undo history.
Fri, Mar 8, 2:59 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T62359: Flip colors for Fill Tool missing from Bugs to Features on the Blender Studio board.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62359: Flip colors for Fill Tool missing.
Fri, Mar 8, 2:43 PM · BF Blender, Blender Studio

Thu, Mar 7

Julien Kaspar (JulienKaspar) updated the task description for T62328: Single image selection broken.
Thu, Mar 7, 7:36 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62328: Single image selection broken.
Thu, Mar 7, 7:33 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T62327: Multires with Particles: Undo not working.
Thu, Mar 7, 6:42 PM · BF Blender, Blender Studio

Wed, Mar 6

Julien Kaspar (JulienKaspar) created T62271: Particles with multires crash.
Wed, Mar 6, 5:50 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T62225: Weight paint mode and vertex paint mode share the same brushes.

@William Reynish (billreynish)
But ... most tools/brushes are not really compatible either in the settings or in how they are used. And these differences make sense.
You can't use textures or colors for weight painting since these are useless for that mode. You can't define options like weights, auto-normalize and multi-paint for vertex painting for the same reason. Some settings are not available for the brush in one mode or another which makes any brush setup in most cases useless and unnecessary to share between modes (especially vertex paint & weight paint).

Wed, Mar 6, 1:15 AM · Blender Studio, BF Blender

Tue, Mar 5

Julien Kaspar (JulienKaspar) moved T62225: Weight paint mode and vertex paint mode share the same brushes from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62225: Weight paint mode and vertex paint mode share the same brushes: Blender Studio.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62225: Weight paint mode and vertex paint mode share the same brushes.
Tue, Mar 5, 7:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T62219: Texture Slots broken when Node Groups are used from Backlog to Bugs on the Blender Studio board.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a project to T62219: Texture Slots broken when Node Groups are used: Blender Studio.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T62219: Texture Slots broken when Node Groups are used.
Tue, Mar 5, 2:48 PM · Blender Studio, BF Blender

Fri, Mar 1

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

The naming for delete is pretty clear: "Delete" for the what you selected and "Delete Hierarchy" for the entire Hierarchy of the selection.
"Duplicate Linked" doesn't imply the hierarchy part. It could just as well be the default duplicate linked operator for objects.
Naming it "Duplicate Hierarchy Linked" is clearer but maybe too long?

Fri, Mar 1, 5:53 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) Just tried it out and it works great! One confusing thing is the name "Duplicate Collection". It implies that only that collection will be duplicated instead of the entire hierarchy.
I think overall the naming and tooltips are becoming a bit confusing but that's perhaps a different issue.

Fri, Mar 1, 4:09 PM · Blender Studio
Julien Kaspar (JulienKaspar) awarded T57064: Outliner collection / object duplicate hierarchy a Love token.
Fri, Mar 1, 4:09 PM · Blender Studio

Thu, Feb 28

Wo!262 (wo262) awarded T57000: VColor option in Shading Popup a Love token.
Thu, Feb 28, 8:38 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to T57000: VColor option in Shading Popup.

@William Reynish (billreynish) Vertex could also mean vertex groups or Vertex ID, etc. I wonder how clear it would be that Vertex means Vertex Colors.

Thu, Feb 28, 6:14 PM · Blender Studio

Wed, Feb 27

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

Yes I guess that would be more useful than the current way it works but I can't remember if I ever needed that kind of operator. This would be for very specific corner cases.

Wed, Feb 27, 11:25 AM · Blender Studio

Tue, Feb 26

Julien Kaspar (JulienKaspar) added a comment to T57064: Outliner collection / object duplicate hierarchy.

@Dalai Felinto (dfelinto) I never really saw the current "Duplicate"operator in the outliner as that useful in comparison to a proper "duplicate hierarchy" or "duplicate linked hierarchy" operator.
It can become useful sometimes but ultimately isn't even that much of a time saver in comparison to just creating a new collection, box selecting the old contents you need and LMB + Ctrl dragging them to the new one.

Tue, Feb 26, 11:11 PM · Blender Studio

Thu, Feb 21

Julien Kaspar (JulienKaspar) moved T61801: Wireframes on curves not working from Backlog to Bugs on the Blender Studio board.
Thu, Feb 21, 12:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61801: Wireframes on curves not working.
Thu, Feb 21, 12:54 PM · Blender Studio, BF Blender

Tue, Feb 19

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych)

In my opinion, dimming icons that are inactive or ineditable will be sufficient, because the effect for the end user will be identical - no possibility to change the state of the icon.

Tue, Feb 19, 8:18 PM · BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych) I was waiting for the "... but when looking at the issue further" :D
Well if the icons are completely hidden when linked then the user would be blind to what state the toggles are in. The only way to find out in that case would be to load the file it is linked from.
But once Overrides get implemented it should be possible to override these states so an indication of what the state is is necessary.
If we would use a slightly red backdrop for linked toggles then the backdrop could change to cyan when overridden (I believe that is the planned color for overridden values/sliders/icons/etc) or yellow when keyed (if that feature returns) and purple when driven.

Tue, Feb 19, 7:10 PM · BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Harley Acheson (harley) It's necessary to still be able to see if it is on, off and maybe even inactive. So I think a backdrop would be best because it doesn't change the style of the icon itself.

Tue, Feb 19, 6:57 PM · BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Andrzej Ambroz (jendrzych) @William Reynish (billreynish) Actually there may have to be 4 states. In the current outliner when a screen/cursor/camera icon is greyed out it means that it cannot be toggled because it is linked.
So there should be a representation for: On, Off, inactive (greyed out) & linked (cannot be toggled).
Using greyed out icons for 2 different states is probably an issue.
Maybe the linked state could have a slightly red circle behind it, similarly to how selected items get a white or orange circle behind them. Or the icon itself could be slightly red.
Do you have any ideas for a solution?

Tue, Feb 19, 6:50 PM · BF Blender

Mon, Feb 18

Julien Kaspar (JulienKaspar) awarded T58081: Move Proportional Editing options into popover a Love token.
Mon, Feb 18, 12:56 PM · User Interface, BF Blender: 2.8

Feb 16 2019

Julien Kaspar (JulienKaspar) added a comment to T61578: Outliner Visibility Update.

@Dalai Felinto (dfelinto)

I would say, no. The least options we have per object the better I think.

Feb 16 2019, 4:43 PM · BF Blender
Julien Kaspar (JulienKaspar) awarded T61578: Outliner Visibility Update a Love token.
Feb 16 2019, 4:43 PM · BF Blender

Feb 15 2019

Julien Kaspar (JulienKaspar) moved T61582: Copy Nodes freezes Blender from Backlog to Bugs on the Blender Studio board.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61582: Copy Nodes freezes Blender.
Feb 15 2019, 5:49 PM · Blender Studio, BF Blender

Feb 13 2019

Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:08 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 13 2019, 5:05 PM · Blender Studio, BF Blender
Marcus Papathoma (machieb) awarded T61361: Visibility Toggles: Logic & Usability a Love token.
Feb 13 2019, 1:30 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@carlos (c17vfx) It's an interesting proposal but this kind of menu would be a nightmare to manage.
Imagine having to click through potentially hundreds of collections and objects to change these settings. Keeping this in the outliner makes it very easy to manage.

Feb 13 2019, 1:10 AM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)
I absolutely agree. The eye and checkmark/excluding should be front and center to make clear what should be used the most. Good tooltips can clear up any remaining confusion.

Feb 13 2019, 12:26 AM · Blender Studio, BF Blender

Feb 12 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

They way those states relate to the other features are and presented in the UI is so hidden and confusing that very few people will find them, and if they do, it's completely non-obvious how they work,

Feb 12 2019, 11:54 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

I'm going full circle. The current way the visibility system works is the most functional for all cases. If we attempt to simplify, remove or merge any of the toggles we would need to make certain use cases still possible by introducing hidden features like locking, more options in object/collection tabs in the properties, leaving the user to do a lot more collection management & potentially more.

Feb 12 2019, 10:41 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback:

Feb 12 2019, 8:48 PM

Feb 11 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Damnit ... in a lot of cases when keeping collections or objects always hidden in the viewport, either in the current file or for linking, is to hide high res geometry that will be used for rendering but is too taxing for the viewport performance. But since the eye icon doesn't improve performance, this becomes impossible.
With view layers and checkmark setups this can still be achieved in my version of the proposal but this setup couldn't be linked over to other files and needs to be set up every time.
Neither of these solutions with 3 toggles and locking can work for these cases.

Feb 11 2019, 11:47 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.
  • Ideally, we could make it so it the linked visibility is set in the scene you link TO, not FROM

    ...
  • We could set the linked visibility inside the Object > Collections panel
Feb 11 2019, 10:23 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Ok how about this:

Feb 11 2019, 10:00 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish) I like the proposal but I think we still need to be careful how to implement it exactly. The current visibility system is at least usable in a lot of ways but when attempting to simplify the complexity we could lose important functionality.
When thinking longer about it, I can see one big issue with the proposal as an example:

Feb 11 2019, 8:13 PM · Blender Studio, BF Blender
Jonathan Lampel (jonathanl) awarded T61361: Visibility Toggles: Logic & Usability a Love token.
Feb 11 2019, 5:11 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)

Why? To me this seems fundamentally confusing, to have two competing visibility states that only affect the viewport

Feb 11 2019, 2:26 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@Dalai Felinto (dfelinto) This is a great overview on how the visibility options work but wouldn't my proposal of the 4 toggles not clearer?
I'm just wondering if we need a full wiki documentation to understand how visibility toggles work, is that the right way?

Feb 11 2019, 2:04 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish) I have some questions about your proposal.

Feb 11 2019, 2:02 PM · Blender Studio, BF Blender

Feb 10 2019

Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Yes but by making these options affect both viewport and render visibility it makes it more confusing.

Feb 10 2019, 10:29 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

@William Reynish (billreynish)
Well that sounds pretty simple. But just as food for thought:

Feb 10 2019, 10:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61361: Visibility Toggles: Logic & Usability.

Makes sense but there's an issue with this:

Feb 10 2019, 3:33 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 10 2019, 1:28 PM · Blender Studio, BF Blender

Feb 9 2019

Julien Kaspar (JulienKaspar) updated the task description for T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 8:52 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to T61327: Per-Viewport Collection Visibility.

To give my feedback on this as well: I like it!
But I think it would be more usable as a tab in the sidebar instead of a popup. There's a reason why the Ctrl + H menu was never used, and it's because it was harder to access if you have to first hit a shortcut (or in this case click on a tiny button).

Feb 9 2019, 7:08 PM · BF Blender
Julien Kaspar (JulienKaspar) updated subscribers of T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) changed Type from Bug to Design on T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:01 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) moved T61361: Visibility Toggles: Logic & Usability from Backlog to Features on the Blender Studio board.
Feb 9 2019, 7:00 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T61361: Visibility Toggles: Logic & Usability.
Feb 9 2019, 7:00 PM · Blender Studio, BF Blender

Feb 7 2019

Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto)

Can we create a new design task for this? I know this is related to the patch, but the design discussion here is getting a bit out of hand.

Feb 7 2019, 10:14 PM
Julien Kaspar (JulienKaspar) updated subscribers of T57064: Outliner collection / object duplicate hierarchy.

I'm beginning to think this should be a sub-menu when right clicking a collection in the outliner instead of a separate "Duplicate Hierarchy" option.
Somewhat like this?

Feb 7 2019, 6:54 PM · Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback notes:

Feb 7 2019, 5:53 PM
Julien Kaspar (JulienKaspar) created T61280: "Object Types Visibility" click & drag broken.
Feb 7 2019, 12:40 PM · Blender Studio, BF Blender

Feb 6 2019

Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) The shift click seems to still not work correctly. It works when Shift clicking to hide but when Shift clicking to show it changes the screen icon to an eye without actually changing the disabled state.
If the file gets saved afterwards and reverted/reloaded the disabled state is completely gone ...

Feb 6 2019, 6:52 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

More feedback from the rest of the Spring team:

Feb 6 2019, 4:24 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.
  • Note to self: I believe I'm changing the master collection visibility flags when isolating a collection, leading to subsequent collections to be created hidden.

@Dalai Felinto (dfelinto) I tried it out and it works just as expected except for that Ctrl clicking does only work for collections and not objects. Is this intentional since it's also not mentioned in the tooltip for objects?

Correct, I implemented this for collections only. I suppose I could also do it for objects, do you think it would be good to have?

Feb 6 2019, 12:58 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) More feedback from using it a couple of hours:

Feb 6 2019, 12:47 PM
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

@Dalai Felinto (dfelinto) I tried it out and it works just as expected except for that Ctrl clicking does only work for collections and not objects. Is this intentional since it's also not mentioned in the tooltip for objects?

Feb 6 2019, 11:18 AM

Feb 4 2019

Julien Kaspar (JulienKaspar) added a comment to T57519: Bake from Multires: Displacement.

Discussed in IRC, this is about vector displacement for baking, not for render

Feb 4 2019, 4:41 PM · BF Blender, Blender Studio

Jan 29 2019

Julien Kaspar (JulienKaspar) added a comment to D3594: New sculpting brush cursor.

Actually this is nothing, really. Zbrush works pretty much like that, it never was an issue.

Jan 29 2019, 1:12 AM · Sculpting and Painting

Jan 28 2019

Julien Kaspar (JulienKaspar) added a comment to D3594: New sculpting brush cursor.

From my experience, I strongly prefer the face normal version. It is not that smooth, but it gives much more precise information about the placement of the cursor in the model, especially on the edges. When sculpting, that preview is much more useful than the real sculpting normal. Furthermore, I don't think the preview normal should change depending on the size of the brush when the placement in the model is the same.

Jan 28 2019, 9:16 PM · Sculpting and Painting

Jan 26 2019

Wo!262 (wo262) awarded T59495: Keyed sliders instantly jumping back a Like token.
Jan 26 2019, 10:50 PM · Animation, Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) added a comment to D4011: Outliner visibility unification and per-viewlayer collection visibility.

Shift + Click = Hide/Show item + all contents.

Why bother with that? When clicking in a collection its objects won't be visible unless they are also in another collection. Is that the case you want to cover?

Jan 26 2019, 7:01 PM

Jan 18 2019

Julien Kaspar (JulienKaspar) added a comment to T58969: Outliner Improvements.

I have some more notes on improving the Outliner usability:

Jan 18 2019, 12:21 PM · User Interface, BF Blender: 2.8

Jan 17 2019

Julien Kaspar (JulienKaspar) added a comment to T60588: Ctrl clicking to hide unselected in outline doesn't toggle.

I'm not sure. I personally got used to the way it works very quickly and would rarely use this kind of toggle to be there through Ctrl clicking the eye icon.
Just having this addition sounds good to me but it sounds like we already have this functionality: Local View.
The problem is that local view is only using the selected objects and cannot be enabled/disabled from the outliner.

Jan 17 2019, 2:19 PM · BF Blender

Jan 15 2019

Julien Kaspar (JulienKaspar) added a comment to T60503: Curves to Alembic problems.

I think the best solution for the studio right now would be to have the option to export curves as meshes like already mentioned here: T51311

Jan 15 2019, 11:23 AM · Blender Studio, Alembic, BF Blender

Jan 14 2019

Julien Kaspar (JulienKaspar) assigned T60503: Curves to Alembic problems to Sybren A. Stüvel (sybren).
Jan 14 2019, 2:27 PM · Blender Studio, Alembic, BF Blender
Julien Kaspar (JulienKaspar) added a project to T60503: Curves to Alembic problems: Blender Studio.
Jan 14 2019, 2:26 PM · Blender Studio, Alembic, BF Blender
Julien Kaspar (JulienKaspar) created T60503: Curves to Alembic problems.
Jan 14 2019, 2:25 PM · Blender Studio, Alembic, BF Blender

Jan 11 2019

Julien Kaspar (JulienKaspar) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

@William Reynish (billreynish)
I think I'm fine with either way. But just a heads up:
First address these issues:

Jan 11 2019, 4:59 PM
Julien Kaspar (JulienKaspar) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

@William Reynish (billreynish)
What about the mirror options in pose mode and armature edit mode? I just asked around at the studio and having these mode specific can be catastrophic for example rigging.
Having this happen accidentally is something that needs a lot of time to fix it or can even completely ruins the work if it happens unnoticed.

Jan 11 2019, 2:17 PM
Julien Kaspar (JulienKaspar) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

@Campbell Barton (campbellbarton) As an extra note on your note:

Jan 11 2019, 11:21 AM

Jan 10 2019

Julien Kaspar (JulienKaspar) moved T60398: Selection Tools: Select via Origin or Mesh from Backlog to Features on the Blender Studio board.
Jan 10 2019, 5:55 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T60398: Selection Tools: Select via Origin or Mesh.
Jan 10 2019, 5:54 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

@William Reynish (billreynish)
In my experience I find it very annoying with the symmetry options set to the mode and not the objects.
I pretty much always have objects that I sculpt on that I want symmetry to be active on and others where I need to disable it again.
This is a constant back & forth of turning a setting on /off.
But even if it's a per mode setting, it's very easy to not notice that any of these options are on or off and like @Campbell Barton (campbellbarton) said:

Jan 10 2019, 4:47 PM
Julien Kaspar (JulienKaspar) added a comment to T60389: Object preview differences in Sculpt Mode.

@Wo!262 (wo262) A while back there were big performance problems because both versions were visible a the same time while sculpting. So now only one is shown in Sculpt Mode. In Eevee the other one is shown (except with the wireframe overlay).

Jan 10 2019, 3:28 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) updated the task description for T60389: Object preview differences in Sculpt Mode.
Jan 10 2019, 2:24 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) updated the task description for T60389: Object preview differences in Sculpt Mode.
Jan 10 2019, 1:08 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) moved T60389: Object preview differences in Sculpt Mode from Backlog to Features on the Blender Studio board.
Jan 10 2019, 1:07 PM · BF Blender, Blender Studio
Julien Kaspar (JulienKaspar) created T60389: Object preview differences in Sculpt Mode.
Jan 10 2019, 1:07 PM · BF Blender, Blender Studio

Jan 8 2019

Julien Kaspar (JulienKaspar) moved T60322: Weight Painting crash from Backlog to Bugs on the Blender Studio board.
Jan 8 2019, 3:42 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) created T60322: Weight Painting crash.
Jan 8 2019, 3:42 PM · Blender Studio, BF Blender
Julien Kaspar (JulienKaspar) assigned T60310: Curves and Lattices invisible to Clément Foucault (fclem).
Jan 8 2019, 11:13 AM · Blender Studio
Julien Kaspar (JulienKaspar) moved T60310: Curves and Lattices invisible from Backlog to Bugs on the Blender Studio board.
Jan 8 2019, 11:12 AM · Blender Studio
Julien Kaspar (JulienKaspar) created T60310: Curves and Lattices invisible.
Jan 8 2019, 11:12 AM · Blender Studio