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Feb 14 2019

David (daviddomingues_) closed T56918: Copying metaballs crashes Blender as Resolved.
Feb 14 2019, 12:44 AM · BF Blender

Sep 25 2018

David (daviddomingues_) created T56918: Copying metaballs crashes Blender.
Sep 25 2018, 6:26 PM · BF Blender

Aug 20 2018

David (daviddomingues_) added a comment to T56457: Crash when selecting Grease Pencil objects with no Grease Pencil brushes active.

I looked up at some forums and resetting to factory settings solved it. In case you want to find out what the problem was, I will send a

.blend file and a screenshot annexed.

Aug 20 2018, 2:22 PM · BF Blender
David (daviddomingues_) created T56457: Crash when selecting Grease Pencil objects with no Grease Pencil brushes active.
Aug 20 2018, 2:46 AM · BF Blender

Jul 22 2018

David (daviddomingues_) added a comment to T54951: Properties Editor Design.

Alessio: We’d rather not do that, as it creates an extra hierarchical interaction level. It makes it so you have to click an extra time if you want to switch to a specific tab, and if you are not sure if it is object or scene, users are forced to click back and forth to look for the tab they are searching for. Besides, with vertical headers, there’s plenty of space for all our Properties tabs. Currently, we have a separator here to serve the same purpose.
Filip: Yes, that’s nicer, and in fact more close to the original design. The biggest issue with the presets is elsewhere though: in order to see the preset used at at glance, the preset name needs to be presented in the header. This gives a major advantage, because you can then properly use presets while panels are closed. However, this is a technical issue more than a design issue, because Blender currently doesn’t know which preset is being used, it can only know which preset was the last one to be activated, which is often out of sync with the actual values used. To fix this, we need to store and read presets in a different way.

Jul 22 2018, 6:31 PM · BF Blender: 2.8, User Interface, Code Quest

Jul 21 2018

David (daviddomingues_) added a comment to T54951: Properties Editor Design.

Would something like this be viable to reduce clutter and to give a better separation for customizing UI?


(imagine the right properties in the right panel, of course)

Jul 21 2018, 11:17 PM · BF Blender: 2.8, User Interface, Code Quest
David (daviddomingues_) awarded T54951: Properties Editor Design a Love token.
Jul 21 2018, 11:13 PM · BF Blender: 2.8, User Interface, Code Quest