I also have all the languages and works for me.
Hi @Nicolas Larbodiere (Helniko), I added you to the documentation project so you can commit directly. The username and passwords are synced with this website. Please commit this and any future translations directly,; no need for review.
Sun, Jun 23
Sat, Jun 22
Fri, Jun 21
Can we perhaps add a link to the Cycles GPU requirements manual page (https://docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html) in the Supported graphics cards section of the Blender Requirements page at https://www.blender.org/download/requirements/ ?
Yes the first two images are not the same and do not have to be full resolution 50% of 1920 is fine as the width of the manual is only 700px.
Thu, Jun 20
Sorry for the late reply was on vacation. The theme is inherently broken and I would rather not complicate our setup till we fixed things upstream. With sphinx 2.0 they switched to html 5 by default and the theme still assumed html 4 builder. If you would like to help fix the theme I would be glad to work on reviewing fixes upstream.
A lot of these are only fixing small changes in code comments which don't really matter and its not really worth doing mass edits of code comments like this.
Wed, Jun 19
I agree it would be nice to have this script in the tools. I have thought about finding a way to do this for panels also but I think this would be a bit harder than just nodes.
Thu, Jun 13
Wed, Jun 12
Thu, Jun 6
Closing as this seems like it was committed already, I do want to clean this up/make it briefer.
Fixed see rBM4809
Fixed see rBM4809
Tue, Jun 4
This chapter indeed does not have a clear meaning yet, we can leave it out for now.
Probably was an oversite being such an old patch, updated in rBb640265f77632a1d4b58be24171eb3354cc44c97
Would it be possible to completely dissolve the editor chapters?
Maybe keep a one or two pages that talk about its purpose/interface.
Move everything else to the more top-level pipeline based chapters?
This discussion belongs on https://devtalk.blender.org/c/blender/building-blender
Hmm not sure... Maybe I said the wrong API reference, maybe I meant bpy.ops.view3d.camera_to_view_selected()
I will make any of the final changes after we agree on them.