Same problems on older ATI Radeon 3000 Series cards, with inclusion of flickering UI. OpenGL 3.3 also reported. It is possible that these older cards are actually GL 2.1 with some 3.3 extensions.
Jan 18 2019
Jan 10 2019
Oct 26 2017
Just dropping a comment to verify a similar issue with branched with volume rendering. Render dies at 256 samples on volume, giving "CUDA error: Launch failed in cuCtxSynchronize(), line 1372" on a simple scene. The volume uses a musgrave node on Volume Scatter on a Add Shader with Absorption in a Cornell Box scene. As Brecht said, it dies after 2 seconds. Using 4GB GTX Geforce 1050 Ti.