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Jan 18 2019

Tiaan Basson (Spoopy) added a comment to T60425: EEVEE objects black when using shadows, on 9800 GTX.

Same problems on older ATI Radeon 3000 Series cards, with inclusion of flickering UI. OpenGL 3.3 also reported. It is possible that these older cards are actually GL 2.1 with some 3.3 extensions.

Jan 18 2019, 10:22 AM · Eevee, Platform: Windows, BF Blender

Jan 10 2019

Tiaan Basson (Spoopy) reopened T57647: Z fighting when lowering unit scale as "Open".

Hi guys,

Jan 10 2019, 9:42 PM · GPU / Viewport, BF Blender: 2.8

Oct 26 2017

Tiaan Basson (Spoopy) added a comment to T53126: Blender crashes / stops complete system.

Just dropping a comment to verify a similar issue with branched with volume rendering. Render dies at 256 samples on volume, giving "CUDA error: Launch failed in cuCtxSynchronize(), line 1372" on a simple scene. The volume uses a musgrave node on Volume Scatter on a Add Shader with Absorption in a Cornell Box scene. As Brecht said, it dies after 2 seconds. Using 4GB GTX Geforce 1050 Ti.

Oct 26 2017, 9:09 AM · BF Blender

Sep 21 2017

Tiaan Basson (Spoopy) created T52864: Sculpting artifacts after undo.
Sep 21 2017, 1:27 PM · Sculpt, Paint, Texture

Aug 12 2017

Tiaan Basson (Spoopy) created T52365: Random vertex selections.
Aug 12 2017, 6:45 AM · BF Blender