ARMT+SCULPT = artifacts
SK+SCULPT = clean
ARMT+SK+SCULPT = clean (sometimes artifacts)
Wed, Oct 9
Sat, Oct 5
Basically having a model with either a ShapeKey (Basis included) or a modifier that affects his shape (such as Armature or basic Smooth) will hide the mask until its removed.
Fri, Sep 27
status of this issue?, until this day v2.81 Alpha Hash: ee4707544904 still have this issue present.
Sep 1 2018
Aug 19 2018
must correct myself, Blender crashes, but the data IS saved.
Aug 11 2018
Jul 14 2018
Jul 13 2018
Side data, hiding the object BEFORE making the collection visible will not cause a crash if the curve is enabled after.