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Sat, Jan 26
Sun, Jan 20
I committed the newest codes of Magic UV.
Jan 15 2019
I fixed the scripts not to raise the errors at UserPreferences.
Jan 6 2019
Dec 13 2018
Nov 17 2018
Feb 24 2018
Feb 16 2018
Nov 19 2017
Oct 10 2017
Yes, this revision is solved.
so, i will abandon this revision.
Aug 30 2017
Aug 2 2017
Jun 9 2017
Hi, Thanks for a great add-on and sorry for commenting closed task.
Apr 4 2017
Apr 3 2017
Yes, you are right.
improved word in add-on preference.
Apr 2 2017
OK, i committed to add-on release repos.
Added a wiki page about Magic UV.
Apr 1 2017
i committed final version for Blender 2.79 release.
Mar 30 2017
Added description about Magic UV to the wiki page.
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/Add-ons
It's very helpful instruction, thank you!
I'll tackle the task for release.
Thanks for creating task.
Mar 4 2017
Nov 13 2016
May 28 2016
Oct 14 2015
Thanks.
I think you can close this task.
I will create new task if big change is occurred about this add-on.
Aug 7 2015
Jun 15 2015
Jun 10 2015
I fixed problem you commented.
Please confirm this revision.
May 29 2015
Thanks for your review.
I fixed problems you commented.
May 27 2015
OK, I can understand policies.
And sorry for my ignorance.
Ah...
Do you say offcial add-on must not combination of exist features?
Thanks for your comment.
I understood your appointment.
May 26 2015
May 21 2015
I submitted v3.0 code to review.
https://developer.blender.org/D1315
May 9 2015
Version 0.3 released.
May 5 2015
@Nutti (Nutti), I would like to copy/paste UVs for similar face region selections sets in UV editor.
After an automatic unwrap, Islands would be packed as 2d elements all easily accessible into UVeditor bounds.
But to select your islands into 3D, you may have to pan, to zoom in/ zoom out or rotate around your 3D model.With synchronization on, there is no difference between selection of face sets in 3Dview and selection of corresponding UV Islands in UV Editor.
And for people that want to use copy/paste into 3Dview, there could be also an addon panel into shading/UVs Tab.
May 4 2015
I released v3.0-rc1.
If there are any problem, I'll submit source code review and push blender's master repos.
I made a milestone to v4.0.
If anyone has feature request or bug report, please make issues.
https://github.com/nutti/Copy-And-Paste-UV/milestones/Version%204.0
May 3 2015
@ronan ducluzeau (zeauro)
I'll released v3.0-rc version near future.
Please confirm this version.
If you want to request new feature to this version, you can request feature from issues on GitHub.
https://github.com/nutti/Copy-And-Paste-UV/issues
Your request is interesting, so I want to discuss about your request too.
Thanks!
Apr 30 2015
GitHub repository name has changed.
GitHub repository name has changed.
Apr 25 2015
Version 0.2 released.
Apr 20 2015
Sorry, I wrote wrong link about tutorial video.
Apr 12 2015
I made tutorial.
Apr 11 2015
Year, OK.
What do you want to do by accessing this add-on?
Apr 10 2015
I released v2.2!!
This version fixed bug.
Released version 0.2.
Apr 6 2015
Apr 3 2015
I released v2.2-rc2.
Fixed code.
Jan 24 2015
Released v2.1.
Jan 23 2015
Jan 14 2015
Yeah, I think it's painful to select many faces manually.
Does this problem arise after this version(2.1)?
And did you copy many UVs all at once?
Jan 13 2015
@paul geraskin (mifth)
I revised this bug.
Script for testing is released here.
Dec 31 2014
Finally, I pushed latest plugin to master blender repos.
And, I released ver2.0 on my GitHub page.
Dec 29 2014
By the way, should I assign reviewer to this patch?
If yes, who?
Dec 26 2014
I submit patch for review.
Dec 20 2014
I released version 2.0-rc5.
https://github.com/nutti/Copy-And-Paste-UV_Blender-Ext
Dec 13 2014
I've made a video to demonstrate the issue on a simple plane.
This is meant to show the problem on something very simple, but should be applicable to more complicated things as well. This script would be way more powerful if it could take into account HOW a selection is made, and how the object sits in relation to the world. (Currently, the faces will sometimes copy over with odd rotations if the faces were created using fill, or extrude.) So, being able to use the object's rotation in relation to the environment, could be really useful.
Nov 15 2014
I understood this problem.
However, this script can't associate faces between source and destination, and I don't know how.
Nov 8 2014
I've made a video to demonstrate the issue on a simple plane.
This is meant to show the problem on something very simple, but should be applicable to more complicated things as well. This script would be way more powerful if it could take into account HOW a selection is made, and how the object sits in relation to the world. (Currently, the faces will sometimes copy over with odd rotations if the faces were created using fill, or extrude.) So, being able to use the object's rotation in relation to the environment, could be really useful.
I was testing this addon again and wanted to copy a part of a uv map from the same mesh over to another uv map in the mesh. This couldnt be done or at least i wasnt able to do so. My workaround was copying the mesh than copy the part of the uvmap over to the copied mesh stitch it all together and copy all of this back to the original mesh. Is there a possibility to make it work on a single mesh between different uv maps?
Nov 2 2014
I was testing this addon again and wanted to copy a part of a uv map from the same mesh over to another uv map in the mesh. This couldnt be done or at least i wasnt able to do so. My workaround was copying the mesh than copy the part of the uvmap over to the copied mesh stitch it all together and copy all of this back to the original mesh. Is there a possibility to make it work on a single mesh between different uv maps?
When I copy the UV from my properly set up mesh "Wall" and copy paste it to the new mesh "Rounded Corner Wall", the placement of the UV is correct, but each piece seems to be rotated 90 degrees, and squashed because of the rotation giving it the wrong ratio.
Sep 7 2014
I could post new thread about this plugin.
http://blenderartists.org/forum/showthread.php?348421-Addon-Copy-and-Paste-UV-Coordinates
Sep 6 2014
revised problem found on here.
Finally, i commited my plugin!
Sep 5 2014
I revised scripts to reflect review.
And I tried to push master repo in reference to http://wiki.blender.org/index.php/Dev:Doc/Tools/Git, however I couldn't.
Aug 31 2014
I contacted @Ideasman42.
Aug 26 2014
Thank you for talking to Ideasman42.
Aug 25 2014
I contacted Mont29, but he says that he hasn't commit right in git.
And, I can't see Ideasman_42 in right window in IRC.
Aug 24 2014
I added public ssh key from setting in developer.blender.org.
Thank you!
Aug 23 2014
I'm reading wiki page.
I have some questions about it.
Aug 19 2014
I know no other way.
Thanks for sharing information!