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Jun 30 2020

Chris Lord (Cwiiis) added a comment to T41699: Scaling armature from smaller size to scale 1 results in broken animations (IPO not updated?) and non-connected bones is pose is not rest one..

For anyone else that gets stuck on this, this very cheap add-on has the ability to apply scale to both the armature and actions of a model - https://blendermarket.com/products/godot

Jun 30 2020, 9:59 AM · BF Blender
Chris Lord (Cwiiis) added a comment to T41699: Scaling armature from smaller size to scale 1 results in broken animations (IPO not updated?) and non-connected bones is pose is not rest one..

Good to see this has been reopened.

gaia (on irc) has created a python script which allowed for this functionality to work, with a option to set the scale of a skeleton and re-scaling a single or all actions with it.
If this would not work out as default functionality (which is fine), it would be nice to have a optional scale function.
The way fill's are handled (grid fill/beauty fill etc) is a good example of allowing for multiple 'default' functionality.

Jun 30 2020, 2:42 AM · BF Blender