Thanks for the patch, the fix I committed was different since we now need to exclude both bottom corners of the window.
Please follow our submission template and guidelines and make a complete, valid bug report *IN ENGLISH*,
with required info, precise description of the issue, precise steps to reproduce it,
small and simple .blend and/or other files to do so if needed, etc.
You can also set up a perent child relationship [without parent inverse] from the beginning using Shift+Ctrl+P. Clearing rotation on a child in such a [non-parent-inverse] relationship should result in aligned orientations [aka meet your expectations as reported above]
This function moves the child object to the pivot of parent. Does it mean that rotation is corrected, but location is not?
Olá, gostaria de saber porque que quando eu clico em animação aparece uma mensagem de erro e não aplica
Still cannot reproduce:
- I open your .blend
- I open my downloaded TWI_CLB_0015_locator_baked_head.abc in the Transform Cache Constraint [was set to C:/Users/kakapoopie/Dropbox (The Witness)/TWI/Crews/VaughanLing/CLB_0010/Alembic/TWI_CLB_0015_locator_baked_head.abc -- thats obviously not valid on my machine, it's now somthing like /Downloads/Blender Bugtracker/54734/TWI_CLB_0015_locator_baked_head.abc]
- If I save the .blend in a different directory with the Remap Relative option, the path gets remapped as expected as well
- If I import TWI_CLB_0015_locator_baked_head.abc into a new file and SaveAs, path gets relative as expected
Make sure you set your image up as Non-Color Data.
This way blender doesnt color-manage your image (which is required for baking correct normal maps)
Ok, will proceed soon
Hi @stephen leger (stephen_leger),
think this is a reasonable fix, you want to commit yourself?
Thanx for investigating.
Could you please attach a .blend as well so someone can reproduce with your geometry?
This is also triggering when you try to link some datablock! very bad handling, fix is incoming.
Could you please provide a test file for easier testing
To my knowledge, this is expected behaviour. Blender keeps track of a correction matrix (‘’parent inverse’‘).
You can clear that by calling Object > Parent > Clear Parent Inverse.
You can also set up a perent child relationship [without parent inverse] from the beginning using Shift+Ctrl+P.
Clearing rotation on a child in such a [non-parent-inverse] relationship should result in aligned orientations [aka meet your expectations as reported above]
Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.
@Dalai Felinto (dfelinto) Yes, deleting this file works, but maybe we could add a NULL check to avoid this error if some user don't remove this file, no?
I had this problem as well because of my userpref.blend. I deleted the file and the problem went away.
As a side note: we should use deferred rendering in this case to avoid rendering multiple times much like the clay engine.
Provided file uses a speaker object to play the sound.
While this might be the intuitive thing to do, speakers are for rendering 3d sound [but not inside the BGE, see T28615 as well].
@Julian Eisel (Severin) Let me know if you need debug something in windows, because this looks a windows only error.
Thanx for investigating and raising awareness.
Thats because you are looking at subdivision level 1 in the viewport and rendering happens with subdivision level 2
I spent a little time playing with the 'black artifacts with bump mapping and GGX shader yesterday.
Made changes requested by @Campbell Barton (campbellbarton) .
Only one problem, why don't show hot keys in editor lists, lots editors have hot keys, but no body know it, even for lots old users. Please keep hot keys.