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Ulysse Martin (youle) abandoned D1540: Fix T46338: Can't get ReplaceMesh actuator meshes from inactive scene.
Sat, Mar 23, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1537: Fix T35606: Font object visible through object with Z transparency set at zero.
Sat, Mar 23, 10:27 AM · Game Engine
Ulysse Martin (youle) abandoned D1652: BGE: Fix BL_ArmatureObject free when exiting the game engine .
Sat, Mar 23, 10:26 AM · Game Engine
Ulysse Martin (youle) closed T47297: Compound parenting issues with spawned copies of root shape objects. as Archived.
Sat, Mar 23, 10:25 AM · Game Engine
Ulysse Martin (youle) updated subscribers of T61881: Rigid bodies simulation stops when toggling selection during cache creation.

In fact I have warnings in the console:

Sat, Mar 23, 10:10 AM · BF Blender
Julien DUROURE (julien) committed rBAcb0a9902f57b: glTF exporter: support objects parented to bones (without skinning) (authored by Julien DUROURE (julien)).
glTF exporter: support objects parented to bones (without skinning)
Sat, Mar 23, 10:05 AM
Julien DUROURE (julien) committed rBA5371d6eadeaf: glTF exporter: support empty images (authored by Julien DUROURE (julien)).
glTF exporter: support empty images
Sat, Mar 23, 10:05 AM
Ulysse Martin (youle) added a comment to T61881: Rigid bodies simulation stops when toggling selection during cache creation.

I can't reproduce this bug in last 2.8 build. @Lucas Boutrot (thornydre) : Could you check with last buildbot from here: https://builder.blender.org/download/ and close the task (add action > change status) if this is working for you?
(changing objects selection state stops the cache from being created but the sims keeps running. I guess this is normal as the possibility to move selected objects during simulation has to be supported)

Sat, Mar 23, 10:04 AM · BF Blender
Michael Soluyanov (crantisz) created T62876: Camera's background image invisible in wireframe mode.
Sat, Mar 23, 10:02 AM · BF Blender
Johnson Smith (vignette) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

Callstack:

 	ig7icd64.dll!00007ff84b29fe8a()	Unknown
 	ig7icd64.dll!00007ff84b10d234()	Unknown
 	ig7icd64.dll!00007ff84b2e3745()	Unknown
 	ig7icd64.dll!00007ff84b132555()	Unknown
 	ig7icd64.dll!00007ff84b343af8()	Unknown
 	ig7icd64.dll!00007ff84b343e09()	Unknown
 	ig7icd64.dll!00007ff84b345e73()	Unknown
>	blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634	C
 	blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877	C
 	blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361	C
 	blender.exe!eevee_draw_background(void * vedata) Line 272	C
 	blender.exe!drw_engines_draw_background() Line 1081	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1437	C
 	blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708	C
 	blender.exe!wm_draw_update(bContext * C) Line 861	C
 	blender.exe!WM_main(bContext * C) Line 425	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507	C
 	[External Code]

Callstack with source paths:

ig7icd64.dll!00007ff84b29fe8a()
ig7icd64.dll!00007ff84b10d234()
ig7icd64.dll!00007ff84b2e3745()
ig7icd64.dll!00007ff84b132555()
ig7icd64.dll!00007ff84b343af8()
ig7icd64.dll!00007ff84b343e09()
ig7icd64.dll!00007ff84b345e73()
blender.exe!GPU_batch_draw_range_ex(GPUBatch * batch, int v_first, int v_count, bool force_instance) Line 634
	at m:\_blender\blender\source\blender\gpu\intern\gpu_batch.c(634)
blender.exe!draw_geometry_execute_ex(DRWShadingGroup * shgroup, GPUBatch * geom, unsigned int start, unsigned int count, bool draw_instance) Line 877
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(877)
blender.exe!draw_geometry_execute(DRWShadingGroup * shgroup, GPUBatch * geom) Line 883
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(883)
blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1246
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1246)
blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1322
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1322)
blender.exe!DRW_draw_pass(DRWPass * pass) Line 1361
	at m:\_blender\blender\source\blender\draw\intern\draw_manager_exec.c(1361)
blender.exe!eevee_draw_background(void * vedata) Line 272
	at m:\_blender\blender\source\blender\draw\engines\eevee\eevee_engine.c(272)
blender.exe!drw_engines_draw_background() Line 1081
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1081)
blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * ar, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1539
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1539)
blender.exe!DRW_draw_view(const bContext * C) Line 1437
	at m:\_blender\blender\source\blender\draw\intern\draw_manager.c(1437)
blender.exe!view3d_draw_view(const bContext * C, ARegion * ar) Line 1333
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1333)
blender.exe!view3d_main_region_draw(const bContext * C, ARegion * ar) Line 1355
	at m:\_blender\blender\source\blender\editors\space_view3d\view3d_draw.c(1355)
blender.exe!ED_region_do_draw(bContext * C, ARegion * ar) Line 512
	at m:\_blender\blender\source\blender\editors\screen\area.c(512)
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 574
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(574)
blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 708
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(708)
blender.exe!wm_draw_update(bContext * C) Line 861
	at m:\_blender\blender\source\blender\windowmanager\intern\wm_draw.c(861)
blender.exe!WM_main(bContext * C) Line 425
	at m:\_blender\blender\source\blender\windowmanager\intern\wm.c(425)
blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 507
	at m:\_blender\blender\source\creator\creator.c(507)
[External Code]
Sat, Mar 23, 9:49 AM · BF Blender
kjetil lunde (lunde326) added a comment to T62868: middle mouse wheel click changes view in ortho to perspective when in a view.


Turn off the auto-perspective and it will stay in whatever viewmode you are in.

Sat, Mar 23, 9:48 AM · BF Blender
Clemens Barth (blendphys) added a comment to T62804: PDB Import 2.8 updates and merge xyz import and atom blend utils from contrib..

Dear Brandon,

Sat, Mar 23, 9:27 AM · Addons
Yevgeny Makarov (jenkm) added a comment to T62309: Make enum menus nicer.

On all your screenshots shows native macOS pop-up menu, and it works well and is familiar to users. Although pull-down menu are also used depending on the context.

Sat, Mar 23, 8:48 AM · User Interface, BF Blender: 2.8
Frederic Hein (Frederic_Hein) added a comment to T62640: Input: NDOF Orbit has sideways movement disabled.

Thanks for clarifying! Where can I add this issue as a feature request?

Sat, Mar 23, 8:38 AM · BF Blender
matc (matc) added a comment to T62872: Blender 2.8 "ctrl+z" crashes, segmentation fault.

Does ./blender --debug-gpu always crash for you? What kernel version are you currently using? (uname -a)

Sat, Mar 23, 8:38 AM · BF Blender
Cliff Pratt (EnkiduJones) created T62875: Tooltips behave erratically on round buttons .
Sat, Mar 23, 8:33 AM · BF Blender
Raaj Chatterjee (raajc) created T62874: Opening texture paint tab causes immediate crash.
Sat, Mar 23, 8:05 AM · Addons
matc (matc) added a comment to T62873: GPUShader: compile error (when clipping in viewport).

This would solve my problem.

Sat, Mar 23, 7:15 AM · BF Blender
Ulysse Martin (youle) added a comment to T60651: Blender automatically shut down when adding new workspaces..

I can't reproduce the crash neither following the described steps (gxt 1080, windows 10 64, last blender master)

Sat, Mar 23, 6:45 AM · BF Blender
matc (matc) renamed T62873: GPUShader: compile error (when clipping in viewport) from GPUShader: compile error to GPUShader: compile error (when clipping in viewport).
Sat, Mar 23, 6:24 AM · BF Blender
Andrew Charlton (Scaredyfish) planned changes to D4511: Add cursor rotation to 3D cursor snapping.

Good point @Benjamin Sauder (kioku) , I will update this patch to make the feature either optional, or a separate operator.

Sat, Mar 23, 6:22 AM · BF Blender
matc (matc) created T62873: GPUShader: compile error (when clipping in viewport).
Sat, Mar 23, 6:21 AM · BF Blender
Hoang Duy Tran (hoangduytran) committed rBMT3428: Updated with changes in rst files from r4597.
Updated with changes in rst files from r4597
Sat, Mar 23, 6:14 AM
Anna Ivanova (AnnaIv) created T62872: Blender 2.8 "ctrl+z" crashes, segmentation fault.
Sat, Mar 23, 6:00 AM · BF Blender
Mohan Prasad Patta (pattamp) created T62871: Move rotate scale not working while in draw mode. .
Sat, Mar 23, 5:18 AM · BF Blender
Ish Bosamiya (ish_bosamiya) updated the diff for D4569: Vertex Group Support For Triangulate Modifier.
  • fix compilation issue with collada and alembic
Sat, Mar 23, 5:14 AM · Modifiers
Brad Clark (RiggingDojo) added a comment to T62586: Camera background properties are not able to be animated.

Thank you for letting me know as I wasn't sure if it was an existing feature not working or would be a new request.

Sat, Mar 23, 5:07 AM · BF Blender
Brad Clark (RiggingDojo) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

The FBX format supports both scale - translate child or scale of parent also scales the child, it is a setting, Maya and MotionBuilder can change this and FBX supports it.

Sat, Mar 23, 5:04 AM · Import/Export, Addons
Ish Bosamiya (ish_bosamiya) updated the diff for D4569: Vertex Group Support For Triangulate Modifier.

removing merge conflicts from recent commit to triangulate modifier

Sat, Mar 23, 5:02 AM · Modifiers
Campbell Barton (campbellbarton) committed rB7454fa927b80: Fix workbench object outline ignoring clipping (authored by Campbell Barton (campbellbarton)).
Fix workbench object outline ignoring clipping
Sat, Mar 23, 4:32 AM
Campbell Barton (campbellbarton) committed rB0093ad643a6d: Cleanp: remove redundant clipping uniform (authored by Campbell Barton (campbellbarton)).
Cleanp: remove redundant clipping uniform
Sat, Mar 23, 4:32 AM
Gavin Scott (Zoot) created T62870: Terminating Cycles render on Windows does not clear progress indication in taskbar icon.
Sat, Mar 23, 4:28 AM · BF Blender
Ish Bosamiya (ish_bosamiya) updated the diff for D4530: Join Triangles Modifier.
  • add vertex group support
Sat, Mar 23, 4:21 AM · Modifiers
Gavin Scott (Zoot) created T62869: No way to viewport render wireframe against transparent background in 2.80.
Sat, Mar 23, 3:57 AM · BF Blender
Clément Foucault (fclem) closed T60484: Possible Z-fighting background images using Depth = Both as Resolved.

Ok the axes are going through but that's a side effect of alpha blending. So main issue is resolved.

Sat, Mar 23, 2:59 AM · BF Blender
Campbell Barton (campbellbarton) committed rB045a615f9a4c: UI: show camera sensor 'Width' as 'Size' for 'Auto' fit (authored by Campbell Barton (campbellbarton)).
UI: show camera sensor 'Width' as 'Size' for 'Auto' fit
Sat, Mar 23, 2:32 AM
Campbell Barton (campbellbarton) committed rBf7ec9a5d3a55: Fix auto sensor size for camera gizmo (authored by Campbell Barton (campbellbarton)).
Fix auto sensor size for camera gizmo
Sat, Mar 23, 2:32 AM
Tomoaki Kawada (yvt) added a reviewer for D4580: New option to reduce the Eevee/LookDev viewport resolution: Clément Foucault (fclem).
Sat, Mar 23, 2:22 AM
LazyDodo (LazyDodo) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

@Brecht Van Lommel (brecht), I downgraded to 8.x which doesn't start at all due to missing core profiles, upgraded back to 9.x which now gobbled up a full core and 16G of ram and just locked up before the main UI came up, upgraded back to 15.33 which still lists 10.18.10.5059 and all is good again.

Sat, Mar 23, 2:20 AM · BF Blender
Campbell Barton (campbellbarton) committed rB23a76491ebb9: Cleanup: style, use const args where possible (authored by Campbell Barton (campbellbarton)).
Cleanup: style, use const args where possible
Sat, Mar 23, 2:19 AM
Campbell Barton (campbellbarton) committed rBce658d24858a: Cleanup: add doxy sections to interface_ops.c (authored by Campbell Barton (campbellbarton)).
Cleanup: add doxy sections to interface_ops.c
Sat, Mar 23, 2:19 AM
Campbell Barton (campbellbarton) committed rB4dc6259cfe4c: Cleanup: doxy sections & function name (authored by Campbell Barton (campbellbarton)).
Cleanup: doxy sections & function name
Sat, Mar 23, 2:19 AM
Tomoaki Kawada (yvt) updated the diff for D4580: New option to reduce the Eevee/LookDev viewport resolution.
  • Update code comments
Sat, Mar 23, 2:13 AM
Tomoaki Kawada (yvt) updated the diff for D4580: New option to reduce the Eevee/LookDev viewport resolution.

Always render the depth in full-resolution

Sat, Mar 23, 2:07 AM
ward (gentleclockdivider) added a comment to T62822: crash during inserting hair strands .

It just happens when adding strands manually , if I ad them one by a time , the crash could occur any moment
If I set strand count to 10 , and do a brush stroke , blender immediately crashes

Sat, Mar 23, 2:03 AM · BF Blender
YAFU (YAFU) awarded D4580: New option to reduce the Eevee/LookDev viewport resolution a Like token.
Sat, Mar 23, 1:45 AM
TheRedWaxPolice (TheRedWaxPolice) awarded rB7c194b367e35: Automasking System: Topology automasking initial implementation a Like token.
Sat, Mar 23, 1:40 AM
LazyDodo (LazyDodo) added a comment to T53211: RFC: Clang-format for Blender.

I'd rather not maintain both batch and a python version, i may take a stab at putting the core logic into cmake with a small helper batch to invoke it, so at-least the core can be shared among platforms

Sat, Mar 23, 1:30 AM · BF Blender
Campbell Barton (campbellbarton) added a comment to T53211: RFC: Clang-format for Blender.

We will still use make format when updating branches and possibly applying patches, although the ability to only format changed files should work in that case.

Sat, Mar 23, 1:20 AM · BF Blender
Tomoaki Kawada (yvt) updated the summary of D4580: New option to reduce the Eevee/LookDev viewport resolution.
Sat, Mar 23, 1:11 AM
Tomoaki Kawada (yvt) created D4580: New option to reduce the Eevee/LookDev viewport resolution.
Sat, Mar 23, 1:05 AM
Matthew Vanscoy (matthewv1998) created T62868: middle mouse wheel click changes view in ortho to perspective when in a view.
Sat, Mar 23, 12:43 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

Yes, hardly visible due to the blunt Axis colors. But it seems to work.

Sat, Mar 23, 12:34 AM · BF Blender
Clément Foucault (fclem) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

does using the "use alpha" option also work?

Sat, Mar 23, 12:30 AM · BF Blender
Alex Strand (astrand130) claimed T62866: Text objects no-longer are filled by default.
Sat, Mar 23, 12:20 AM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a comment to T62866: Text objects no-longer are filled by default.

I'd vote to override the defaults for text since it seems like the better short term solution. It should keep the best of both worlds (full curves and full text). Its just curious that blender has this discrepancy in the meaning behind those flags in 2D and 3D, I'm pretty sure that decision was made long ago and might be worth looking into cleaning up that inconsistency in a future task. For now since I was the one who authored the original change I'm going to try to fix this one by overriding the defaults for text objects and I'll post the diff if that's okay.

Sat, Mar 23, 12:17 AM · BF Blender: 2.8, BF Blender

Yesterday

bay raitt (spiraloid) updated the task description for T62867: dynatopo does not work with anchor, drag, drag dot stroke types.
Fri, Mar 22, 11:59 PM · BF Blender
bay raitt (spiraloid) updated the task description for T62867: dynatopo does not work with anchor, drag, drag dot stroke types.
Fri, Mar 22, 11:58 PM · BF Blender
bay raitt (spiraloid) created T62867: dynatopo does not work with anchor, drag, drag dot stroke types.
Fri, Mar 22, 11:54 PM · BF Blender
William Reynish (billreynish) triaged T62866: Text objects no-longer are filled by default as Confirmed, Medium priority.

This is an unintended consequence of the fact that curves now default to Full fill mode, which doesn't exist for text objects, and so it falls back to None.

Fri, Mar 22, 11:52 PM · BF Blender: 2.8, BF Blender
Tobias Heinke (TobiasH) committed rBM4597: remove traces of the B. game engine.
remove traces of the B. game engine
Fri, Mar 22, 11:50 PM
Rombout Versluijs (rombout) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

I used this one, edbf15d3c044, master, 2018-11-28, from Blender and seems to work fine now :)

Fri, Mar 22, 11:47 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I still dont see a difference with this build, edbf15d3c044, master, 2018-11-28, on osx 10.11.6

Fri, Mar 22, 11:46 PM · OpenGL / Gfx, BF Blender
Alex Strand (astrand130) updated the task description for T62866: Text objects no-longer are filled by default.
Fri, Mar 22, 11:37 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) added a project to T62866: Text objects no-longer are filled by default: BF Blender: 2.8.
Fri, Mar 22, 11:36 PM · BF Blender: 2.8, BF Blender
Alex Strand (astrand130) created T62866: Text objects no-longer are filled by default.
Fri, Mar 22, 11:34 PM · BF Blender: 2.8, BF Blender
Greg Mathieson (Gregor) updated the task description for T62865: Make Single User after Objects to Scene must be done twice.
Fri, Mar 22, 11:29 PM · BF Blender
Greg Mathieson (Gregor) renamed T62865: Make Single User after Objects to Scene must be done twice from Make local after Objects to Scene must be done twice to Make Single User after Objects to Scene must be done twice.
Fri, Mar 22, 11:28 PM · BF Blender
Greg Mathieson (Gregor) created T62865: Make Single User after Objects to Scene must be done twice.
Fri, Mar 22, 11:28 PM · BF Blender
Kris (Metricity) added a task to D4579: Fix T61412: Blender file explorer hard deletes data: T61412: Blender file explorer hard deletes data.
Fri, Mar 22, 11:24 PM · BF Blender
Kris (Metricity) added a revision to T61412: Blender file explorer hard deletes data: D4579: Fix T61412: Blender file explorer hard deletes data.
Fri, Mar 22, 11:24 PM · BF Blender
Kris (Metricity) created D4579: Fix T61412: Blender file explorer hard deletes data.
Fri, Mar 22, 11:23 PM · BF Blender
Phan Hoang (fanthomas) committed rBMT3427: Minor corrections.
Minor corrections
Fri, Mar 22, 11:22 PM
Dalai Felinto (dfelinto) abandoned D4567: Fix T62815: wrong camera outline when shift_x is changed.

Fix committed in master (faecac0b5e1).

Fri, Mar 22, 10:59 PM
Dalai Felinto (dfelinto) committed rBfaecac0b5e14: Fix T62815: Camera frame shift issue + stereo frame working (authored by Dalai Felinto (dfelinto)).
Fix T62815: Camera frame shift issue + stereo frame working
Fri, Mar 22, 10:59 PM
Dalai Felinto (dfelinto) closed T62815: Camera outline does not represent Lens shifting in X axis correctly as Resolved by committing rBfaecac0b5e14: Fix T62815: Camera frame shift issue + stereo frame working.
Fri, Mar 22, 10:59 PM · BF Blender
Dalai Felinto (dfelinto) committed rB4015d162df5d: Viewport Refactor: Move camera tracking reconstruction in own function (authored by Dalai Felinto (dfelinto)).
Viewport Refactor: Move camera tracking reconstruction in own function
Fri, Mar 22, 10:59 PM
LazyDodo (LazyDodo) raised the priority of T62864: blender 2.80 close when i open shading window from Confirmed, Medium to Needs Triage by Developer.

please do not triage your own tickets

Fri, Mar 22, 10:45 PM · BF Blender: 2.8, BF Blender
adil aljasem (aaadel) triaged T62864: blender 2.80 close when i open shading window as Confirmed, Medium priority.
Fri, Mar 22, 10:26 PM · BF Blender: 2.8, BF Blender
adil aljasem (aaadel) created T62864: blender 2.80 close when i open shading window.
Fri, Mar 22, 10:25 PM · BF Blender: 2.8, BF Blender
Nick (nickmade) added a comment to T62861: Incrementing the filename number changes the filenames starting number which changes context e.g. 2D to 3D.

Does Blender also change the 2D content to 3D ?

Fri, Mar 22, 10:13 PM · BF Blender
Tobias Heinke (TobiasH) committed rBM4596: some fixes.
some fixes
Fri, Mar 22, 10:13 PM
Dalai Felinto (dfelinto) updated subscribers of T62563: Cannot generate a valid particle cache for dynamic hair particles.

@Sebastian Parborg (zeddb) let's find someone else that actually is familiar with this area ;) @Sergey Sharybin (sergey) worked on hair, @Sybren A. Stüvel (sybren) worked on cache, ...

Fri, Mar 22, 10:06 PM · BF Blender
YAFU (YAFU) created T62863: 2.8 - Dynamic Paint and Rigid body does not work.
Fri, Mar 22, 9:49 PM · BF Blender
Stephen Swaney (stiv) added a comment to T62861: Incrementing the filename number changes the filenames starting number which changes context e.g. 2D to 3D.

Does Blender also change the 2D content to 3D ?
/me ducks while confirming the bug.

Fri, Mar 22, 9:46 PM · BF Blender
Matt Matteri (Rekov) created T62862: Materials in LookDev in Orthographic experience inconsistent shading..
Fri, Mar 22, 9:42 PM · BF Blender
William Reynish (billreynish) added a comment to T62744: dynamic paint is not working.

@YAFU (YAFU) it appears not to work. It is probably a dependancy/update issue.

Fri, Mar 22, 9:41 PM · BF Blender
William Reynish (billreynish) accepted D4498: Only brushes with pinned materials have materials..

I think this is ok. It's a shame you cannot change materials if it is pinned to the brush, but I suppose that can be handled later.

Fri, Mar 22, 9:38 PM
Philipp Oeser (lichtwerk) awarded rB8b4e0eb88e71: Fix T59962, T60130: error adding image sequence with node wrangler. a Party Time token.
Fri, Mar 22, 9:34 PM
Philipp Oeser (lichtwerk) added a comment to D4540: Node Wrangler: error adding image sequence node / multiple images.

thank you very much @Brecht Van Lommel (brecht)! good to have this working again

Fri, Mar 22, 9:34 PM
Enrique Barranco (ebarranco) awarded rB726773588cc1: Voxel Remesher: Add remesher parameters to mesh datablock a Love token.
Fri, Mar 22, 9:24 PM
Christoph Werner (Taros) added a comment to T62857: Screw modifier bug: Cycles render preview different from final render result.

This doesn't appear to be a bug. Your Screw Modifier Render Steps are simply lower than the regular Steps.

Fri, Mar 22, 9:14 PM · BF Blender
Christoph Werner (Taros) added a comment to T62857: Screw modifier bug: Cycles render preview different from final render result.

Plase wait with tests. I'll check my origin file and give feedback.

Fri, Mar 22, 9:10 PM · BF Blender
YAFU (YAFU) added a comment to T62744: dynamic paint is not working.

Do you know if Dynamic Paint should work with Rigid Body in 2.8 (LookDev or Rendered)? I'm not sure if I'm doing something wrong in 2.8 or it's not yet implemented. Here the file for 2.79:

Fri, Mar 22, 9:06 PM · BF Blender
Rainer Trummer (aliasguru) abandoned D4578: fix Collada build error.

already fixed properly by Brecht

Fri, Mar 22, 9:05 PM · Collada
Christoph Werner (Taros) added a comment to T62857: Screw modifier bug: Cycles render preview different from final render result.

No. That's not the reason. I've already checked it. I know the screw modifier well.

Fri, Mar 22, 9:03 PM · BF Blender
Nick (nickmade) created T62861: Incrementing the filename number changes the filenames starting number which changes context e.g. 2D to 3D.
Fri, Mar 22, 8:53 PM · BF Blender
Peter (peto2006) created T62860: Camera rotation is inverted when camera is upside down in "fly navigation" mode.
Fri, Mar 22, 8:48 PM · BF Blender
Sebastian Parborg (zeddb) added a comment to T61486: Weight Painting overlay is affected by the material color.

@Clément Foucault (fclem) I agree that overlays should most likely disregard what is underneath them.

Fri, Mar 22, 8:41 PM · BF Blender
Dalai Felinto (dfelinto) updated the task description for T62815: Camera outline does not represent Lens shifting in X axis correctly.
Fri, Mar 22, 8:40 PM · BF Blender