Is that including the crash? (please make it crash)
Following is displayed when I run blender in command prompt with -d (attaching the screenshot below the message as well):
Thanx for that (keep forgetting crashlog is disabled for windows)
Are there any (error) messages when launching blender from the commandline with the -d option?
Thanx for the report, these crashes are always hard to track down, Please:
What Blender truly needs is a proper tool for instancing and scattering objects. This looks just like a random object painter tool. There are already dozen of ways to do this in Blender, but there is not a single way to for example scatter 10 000 high poly trees along with 20 000 000 high poly grass patches. That's why you don't see pretty much any large scale environments ever done in Blender.
Have you tried uninstalling, then installing again?
I agree, that name is better. :) Will change it.
Finally Blender 2.76a or lower works in my PC but 2.77 or higher cannot work properly.
and i hope this problem can be fixed it
The message "Warning! Legacy WGL is unable to select between OpenGL versions.found bundled python: C:\Users\aflac\Downloads\blender-2.78c-windows64\blender-2.78c-windows64\2.78\python" not appear,
but nothing change in blender.
Blender suddenly close again although the message didn't appear, and i can't fix it yet.
Look at the other posts by this user
This user is posting spam
I managed to fix the problem by opening it in compatibility mode of windows 8.
I hope for the next build of blender it will be compatible with windows 10 then!
ED_view3d_there_is_an_object_under_cursor seems overly verbose,
can't reproduce, anyway you can shorten the reproduction from 'do random stuff for nearly 2 minutes' to
- several times duplicate curves
- add Shape - Full, Fill Deformed, Depth, Extrude, Resolution
- apply material
blend file, log https://www.mediafire.com/file/8z3390gi0pv8fne/crash-curve-material.zip/file
Yes, that's why I called Q almost impossible.
Yes, Alt+D was binded before extend vertices were invented, so it was moved to alt+shift+D.
However, this one is not much important and depends of modeling (CAD/organic) style.
Actually, Alt+D is used in edit mode, it's the "extend vertices" operator. Also Q in 2.8 calls the quick favorites.
There are also some less convenient but yet a lot of useful for edit mode
Well, because of relevance.
Button is action, alt+button is inverse action - common logic of most functions in b3d
Hello, I have the same problem suddenly, recently.
I think you have to revert to at least Nvidia Driver 311 for it to work, I remember it working there for sure sure.
My test is 0.3ms With patch vs 0.73ms Without so it's a BIG difference! Commiting
Added diff for manual on T55018. If I did this incorrectly apologies in advance!! Maybe I don't have permissions to create a todo.
Manual entry for D3786 if accepted
@Adam Preisler (Alphisto): Colors will now be handled by the theme, not the icon glyph. This has many advantages - it makes them readable on both bright and dark themes, and it makes it possible to customize their colors to be strong or subtle.