-L0Lock-
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User Since
Oct 20 2016, 8:50 PM (69 w, 6 d)

Recent Activity

Tue, Feb 13

-L0Lock- added a comment to T54053: Rendering Animation.

Hello.
What is your operating system, graphics card model, and Blender version?

Tue, Feb 13, 3:03 PM · Rendering, BF Blender

Mon, Feb 12

-L0Lock- created T54058: Rigify - Cat setup suggestions/fix.
Mon, Feb 12, 7:07 PM · Animation, Addons

Oct 5 2017

-L0Lock- added a comment to T52983: Copy Attributes Menu greyed out.

Oh ok....
I guess that would be better to warn the user, yes.

Oct 5 2017, 12:01 AM · Addons

Oct 3 2017

-L0Lock- updated the task description for T52983: Copy Attributes Menu greyed out.
Oct 3 2017, 3:56 PM · Addons
-L0Lock- created T52983: Copy Attributes Menu greyed out.
Oct 3 2017, 3:55 PM · Addons

Feb 5 2017

-L0Lock- added a comment to T50594: Bsurface There aren't any strokes attached to the object.

I found a trick to bypass the problem. It's not a solution, but at least i can continue working while searching how to fix the bug.
In object mode, i create a new retopo mesh via the Setup Retopo button (Speed Retopo addon). So i get a new fully functional object with all the retopo settings that i used before. I jut need to create a new layer for Grease Pencil, check if bsurface works in edit mode (it work), and join my old retopo mesh to the new empty one to be allowed to continue working on it.

Feb 5 2017, 12:13 PM · Addons
-L0Lock- added a comment to T50594: Bsurface There aren't any strokes attached to the object.

Thanks for your answer. I tried to add a new drawing brush but it's still not working.

Feb 5 2017, 2:37 AM · Addons
-L0Lock- renamed T50594: Bsurface There aren't any strokes attached to the object from Bsurface to Bsurface There aren't any strokes attached to the object.
Feb 5 2017, 12:07 AM · Addons
-L0Lock- created T50594: Bsurface There aren't any strokes attached to the object.
Feb 5 2017, 12:06 AM · Addons

Oct 20 2016

-L0Lock- added a comment to F279291: cannot execute boolean operation scene.blend.

Hi.
Two issues in your scene.
First, if you want to create a hole in your mountain object, you have to add the boolean modifier on that object and use your "tunnel" object as the target object, then set de boolean type to "difference". By doing this, you will create a tunnel in your moountain.
Second issue, te one that brings you the error : you mountain's mesh is full of doubles. Enter in edit mode, select all the mesh, then press W → Remove doubles. After that, you can go back in object mode and watch your mountain with a hole in it.

Oct 20 2016, 8:55 PM