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-L0Lock-
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User Since
Oct 20 2016, 8:50 PM (194 w, 3 d)

Recent Activity

Fri, Jun 19

-L0Lock- added a comment to T61607: OpenEXR file with only R channel fails to read.

Yup, any grayscale-type map downloaded as EXR from Quixel is unusable in Blender because it stores the data in a single R channel with no GBA channels.

Fri, Jun 19, 3:22 PM · VFX & Video, Images & Movies, BF Blender

Jun 7 2020

-L0Lock- created T77574: Mono-channel EXR files are unreadable.
Jun 7 2020, 6:27 PM · BF Blender

Apr 25 2020

-L0Lock- awarded D7496: UI: Proof of concept text-wrapping support for labels a Burninate token.
Apr 25 2020, 6:40 PM · User Interface
-L0Lock- awarded D7490: UI: List Panel System a Burninate token.
Apr 25 2020, 6:40 PM · User Interface

Apr 20 2020

-L0Lock- awarded T75883: Smoke simulations with Adaptive Domain broken for 'Final' bakes with OpenVDB in 2.83 a Burninate token.
Apr 20 2020, 11:10 AM · Nodes & Physics, BF Blender
-L0Lock- added a comment to T75883: Smoke simulations with Adaptive Domain broken for 'Final' bakes with OpenVDB in 2.83.

Noticed the same issue using modular cache. Simulations don't show up with openVDB format and adaptive domain ON at the same time, but it works without adaptive domain, or by switching to Uni cache (and then we can use adaptive domain) again.

Apr 20 2020, 11:06 AM · Nodes & Physics, BF Blender

Apr 15 2020

-L0Lock- updated the task description for T75755: Smoke simulation - Sampling Substeps not working with modifiers.
Apr 15 2020, 5:22 PM · Dependency Graph, Nodes & Physics, BF Blender
-L0Lock- created T75755: Smoke simulation - Sampling Substeps not working with modifiers.
Apr 15 2020, 5:21 PM · Dependency Graph, Nodes & Physics, BF Blender

Apr 14 2020

-L0Lock- added a comment to T61432: Sampling Subframes not working 2.8.

Broken on modifiers as of today. On 2.82 stable, even simple parents couldn't do it. I've tried to get it working with 2.83 daily builds for weeks, in which more situations do work, but it fails with modifiers, the most important one in my eyes being the armature modifier :

Apr 14 2020, 4:11 PM · BF Blender

Dec 8 2019

-L0Lock- awarded T68996: OpenSubdiv GPU acceleration a Burninate token.
Dec 8 2019, 7:20 PM · EEVEE & Viewport, BF Blender

Sep 24 2019

-L0Lock- awarded T68987: Graph Editor: Curve drawing improvements a Like token.
Sep 24 2019, 12:06 PM · User Interface, Animation & Rigging, BF Blender
-L0Lock- awarded T68972: Graph Editor: Curve channel colour a Like token.
Sep 24 2019, 12:02 PM · User Interface, Animation & Rigging, BF Blender
-L0Lock- added a comment to T68972: Graph Editor: Curve channel colour.

Why not coloring the text instead? It doesn't get in the way of the icons, doesn't require to add a little strip on the side, and IMHO it would be clearer since you would "read" right away the color and the transform type instead of needing to go find the strip on the side.

Sep 24 2019, 12:02 PM · User Interface, Animation & Rigging, BF Blender

Apr 18 2019

-L0Lock- added a comment to T56648: Blender 2.8: Naming Conventions.

What about "Link" and "Append" ?

Apr 18 2019, 11:09 AM · User Interface, BF Blender: 2.8

Mar 22 2019

-L0Lock- added a comment to T51366: Empty image improvements to replace background.

On previous versions, background images would remain displayed when entering local view /. In 2.8, image empty get hidden like any other unselected object.

Mar 22 2019, 5:52 PM · EEVEE & Viewport, Code Quest, BF Blender: 2.8

Feb 12 2019

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Yes, in this particular case it's true that this option should not be removed, but in general, you could not be more wrong.

I just wanted to illustrate my words with some scenarios I had and I didn't want to make any further explanation, precisely because it's not my domain anyway and because I know there are plenty other people out there knowing way more than me and which could give more accurate and complete explanations. Like you did. Which is great! ?

Feb 12 2019, 12:19 AM · BF Blender: 2.8, User Interface

Feb 10 2019

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Never consider removing an option just because you don't use it. It's up to the user to learn about it and decide whether to use it or not. There are some technical scenarios where it could be mandatory, not to mention subjective preferences.

Feb 10 2019, 10:54 PM · BF Blender: 2.8, User Interface

Jan 25 2019

-L0Lock- added a comment to T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.

Oh ok I didn't noticed.

Jan 25 2019, 11:54 AM · BF Blender: 2.8, Cycles, BF Blender
-L0Lock- added a comment to T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.

Thanks for the fast fix!
Tried today's build (January 25, 01:04:42 - 4b8b7c821d46 ).
There are no errors anymore, but still quite an issue: when rendering with GPU + CPU, there's a tile missing.

Jan 25 2019, 10:00 AM · BF Blender: 2.8, Cycles, BF Blender

Jan 24 2019

-L0Lock- updated the task description for T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.
Jan 24 2019, 2:26 PM · BF Blender: 2.8, Cycles, BF Blender
-L0Lock- added a comment to T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.

Just tried again with version 2.8 1d908bffddb4 of January 24, 01:37:26, and version 2.79.6 d753726ce712 of January 24, 02:19:28. Not better.

Jan 24 2019, 2:26 PM · BF Blender: 2.8, Cycles, BF Blender
-L0Lock- added a comment to T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.

No it isn't, nor even nearly the same problem.

Jan 24 2019, 10:50 AM · BF Blender: 2.8, Cycles, BF Blender

Jan 23 2019

-L0Lock- created T60806: CUDA error: Launch failed in cuCtxSynchronize(), line 1679.
Jan 23 2019, 10:49 PM · BF Blender: 2.8, Cycles, BF Blender

Dec 29 2018

-L0Lock- added a comment to T54115: Redesign User Preferences.

@William Reynish (billreynish) Would it be possible to make this keyboard-centric view automatically adapt to the user's keyboard layout (or at least the main qwerty and azerty)?

Dec 29 2018, 11:46 AM · User Interface

Dec 7 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

The spacebar for play animation by default on beta is really weird.

Dec 7 2018, 10:37 AM · BF Blender: 2.8, User Interface

Nov 29 2018

-L0Lock- added a comment to rBedbf15d3c044: Defaults: left click select is now the default..

I think it might be interesting to add a button in the "normal" splash screen in order to display the quick setup again, like proposed here. Even though it's easily accessible in the user prefs, the splash screen remains a place where users go at every startup without further clicking and will remember well (so, their intuition might ring a bell here).

Nov 29 2018, 12:32 AM

Nov 28 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Maybe also set the weight paint mode's auto-normalize to ON by default. It's the default behavior in other softwares and one of the firsts things riggers do enable when they start the skinning phase.

Nov 28 2018, 12:12 PM · BF Blender: 2.8, User Interface

Nov 16 2018

-L0Lock- added a comment to D3938: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar.

"Clean Keyframes" and "Clean Channels" are 2 separates tools, that are both not the same as "Delete Keyframes". So this popup is not a confirmation popup, because it let you choose between 3 choices.

Nov 16 2018, 11:00 AM

Oct 11 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

I also thought about the *Border select* tool. But the issue is that for now, a simple click only moves the 3D cursor.

Oct 11 2018, 1:51 PM · BF Blender: 2.8, User Interface
-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

In the Graph Editor, set the "Only Selected Keyframes Handles" off by default (or, at least in the animation workspaces).

Currently, this option is On, so all the handles are hidden till the keyframe is selected. Meaning we can't select a particular handle and manipulate it in one click. We must select the key first, then unselect the unwanted parts, then manipulate. This is already quite long to do for a single handle, so imagine how it is when you need to manipulate several handles at once. I.E. I want to select all the entry handles of several keys and move them around.

TL;DR, this option enabled makes everything slower.

The only reasons I can think of why this option is On by default is for performance (I guess it's faster to update the Graph is there isn't handles everywhere) and to not clutter the view. And those are considerable choices. But IMO, for an efficient animation workflow, displaying those handles is more important.

actually yes i think one of the reasons is performans, because its not a marginal hit in it, its actually quite big, a scene that can be running realtime, can easily go down to 1 or 2 fps.
to that I actually use "only show selected curves keyframes" so it will basically filter the curves by just clicking on the channel which is great behaviour.
things that should be addressed are the inconsistency with the channel colors, sometimes its rgb, sometimes some pastel colors sometimes no color whatsoever, it would be nice if XYZ is always RGB always, and W in the case of quaternions would have an other color, because it tends to be confusing and hard to read.

Oct 11 2018, 12:38 PM · BF Blender: 2.8, User Interface
-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Suggestion: change the default active tool.

Oct 11 2018, 12:10 PM · BF Blender: 2.8, User Interface

Oct 10 2018

-L0Lock- added a comment to T56702: Blender 2.8: Left Click Select.

First, we implement the improved support for LMB select and make sure it works well in all modes and with the tools.

Then, we add it to the startup screen so you can easily pick it as an option.

After this is done we can easily flip the default if we can come to an agreement to do so.

Oct 10 2018, 4:57 PM · User Interface, BF Blender: 2.8

Sep 30 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

In the Graph Editor, set the "Only Selected Keyframes Handles" off by default (or, at least in the animation workspaces).

Sep 30 2018, 10:54 AM · BF Blender: 2.8, User Interface

Sep 28 2018

Moon Caine (mooncaine) awarded T54058: Rigify - Cat setup suggestions/fix a Like token.
Sep 28 2018, 11:52 PM · Animation & Rigging, Add-ons (Community)

Jul 13 2018

-L0Lock- added a comment to T54951: Properties Editor Design.

It should appear when hovering the item, not the icon only, otherwise a lot of people will just never notice it's there.

Jul 13 2018, 10:56 AM · BF Blender: 2.8, User Interface, Code Quest

Jun 30 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

@Vyacheslav (Ghostil) only when it's 8bit/channel then.

Jun 30 2018, 8:46 PM · BF Blender: 2.8, User Interface

Jun 25 2018

-L0Lock- added a comment to T54951: Properties Editor Design.

About the checkbox layouts mockups :

Jun 25 2018, 11:45 AM · BF Blender: 2.8, User Interface, Code Quest

Jun 24 2018

-L0Lock- awarded rB85c1e6137553: UI: Add user defined context menu a Love token.
Jun 24 2018, 5:59 PM

Jun 10 2018

-L0Lock- awarded rB337aab59e974: Workbench: Matcaps: Fix matcap under perspective. a Love token.
Jun 10 2018, 6:36 PM

Jun 8 2018

-L0Lock- awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 10:49 AM · Code Quest

Jun 6 2018

-L0Lock- awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Jun 6 2018, 11:14 AM · Code Quest

May 31 2018

-L0Lock- awarded D2395: UI Layout: GridFlow a Love token.
May 31 2018, 4:22 PM · BF Blender, User Interface
-L0Lock- added a comment to T51366: Empty image improvements to replace background.

On previous Blender versions, with background image enabled, when you drag'n'drop an image file (whether from your OS's file browser or from Blender's Image Editor) to the 3D viewport, it will add this image as background image.

May 31 2018, 12:19 AM · EEVEE & Viewport, Code Quest, BF Blender: 2.8
-L0Lock- added a comment to T51366: Empty image improvements to replace background.
May 31 2018, 12:04 AM · EEVEE & Viewport, Code Quest, BF Blender: 2.8

May 25 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Make default's viewport simplify settings actually simplified. Like 0.1 of particles, 1 or even 0 subsurf, ...

May 25 2018, 9:32 PM · BF Blender: 2.8, User Interface
-L0Lock- added a comment to T54987: Implement Multi-Object Properties Editing.

On several AZERTY keyboards, @ needs to hold Alt to be done, and this is not well handled on some softwares.

May 25 2018, 2:04 PM · User Interface
-L0Lock- added a comment to T54744: UI: Expand List of Editors.

Why remove the user preferences from the list ?

May 25 2018, 8:32 AM · User Interface, Code Quest

May 23 2018

-L0Lock- awarded T55162: Blender 2.8 Blender Keymap changes a Like token.
May 23 2018, 3:18 PM · Code Quest
-L0Lock- added a comment to T55162: Blender 2.8 Blender Keymap changes.

Something pointed out on that RCS topic, is that the ESC key cancels a lot of things and, in some scenarios, can cancel several actions in one single keystroke (and most of the time it's not wanted). While a "solution" could be to make the Esc key cancels only the "active" action (if that is possible ?), I think that Esc key actions should be reduced at least for some elements.

May 23 2018, 3:15 PM · Code Quest

May 15 2018

-L0Lock- added a comment to T55038: Consolidate tool-related settings in top bar.

I personally have a big issue with the current top bar: it's currently filled with 3D editor related content and seem to be a 3D editor related thing, while it's displayed as a global Blender window bar.

May 15 2018, 5:09 PM · Code Quest

May 10 2018

-L0Lock- added a comment to T54945: Armature Drawing Remaining Tasks.

Is a "global" xray planned ? Like the "Xray joints" from Maya which displays all armatures xray on ?

May 10 2018, 11:07 AM · Code Quest
-L0Lock- added a comment to T54908: Workbench UX design.

There is an addon mimicking what is talked above : Mesh check. In my experience, it saved me a lot of time and is way more flexible and easy to use than the "Select Faces by Sides" operator: it's visual, displays and updates on the fly and it's easy to focus on one area in order to fix it. while the "Select Faces by Sides" operator needs to be managed by hand, can't detect both triangles and n-gones at the same time and once you've found them, if you start fixing one area you lose the other's selection.

May 10 2018, 11:01 AM · Code Quest

May 7 2018

-L0Lock- added a comment to T54985: Xray mode for armatures.

Understood, thanks.
Here's the proposal.

May 7 2018, 1:43 PM · BF Blender: 2.8
-L0Lock- created T54985: Xray mode for armatures.
May 7 2018, 10:52 AM · BF Blender: 2.8

May 6 2018

-L0Lock- added a comment to T54661: Gizmo Design.

Yes, but some things are lacking, like being able to move the 3D cursor manually in the 3D space, simple snap to object's origin or any other type of snapping just on a keypress on-the-fly during the manipulation. And for now, managing the 3D cursor is done in a separated way. If you're manipulating an object and suddenly need to change pivot point, you have to stop manipulating, do several shortcuts, selections, and clicks to manipulate the 3D cursor, eventually switch back and forth between object/edit/pause modes, and then go back to manipulation.
While SFM's "screen manipulator" workflow is to let you manipulate your selection and your pivot point within a minimum amount of actions, and that is possible because of their widget and on-the-fly snapping types shortcuts (I realize I forget to talk about that, perhaps it's not the best place too...).

May 6 2018, 11:07 AM · User Interface, BF Blender: 2.8, Code Quest
-L0Lock- awarded T54951: Properties Editor Design a Love token.
May 6 2018, 10:47 AM · BF Blender: 2.8, User Interface, Code Quest

May 5 2018

-L0Lock- added a comment to T54950: 3D Cursor Design.

I would like to talk about VALVe's Source Film Maker, there is a widget named "screen manipulator". I think it has some pretty good ideas that we could have in Blender :

May 5 2018, 11:36 PM · User Interface, BF Blender: 2.8, Code Quest
-L0Lock- added a comment to T54661: Gizmo Design.

I would like to talk about VALVe's Source Film Maker, there is a widget named "screen manipulator". I think it has some pretty good ideas that we could have in Blender :

May 5 2018, 11:35 PM · User Interface, BF Blender: 2.8, Code Quest
-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

About default addons for 2.8, what about :

May 5 2018, 11:00 PM · BF Blender: 2.8, User Interface

May 3 2018

-L0Lock- added a comment to T54943: Blender 2.8 Defaults.

Splash Screen :

  • Add selection RMB/LMB, devs will keep RMB as selection, it's ok, but when people start learning blender they don't know they can change that.

A lot of people, don't like it and give up blender because of that, so giving the possibility to choose like we can choose presets will allow more people to learn blender and after they can try and keep RMB.

May 3 2018, 10:29 PM · BF Blender: 2.8, User Interface
-L0Lock- added a comment to T54908: Workbench UX design.

I like the first "User Interface & Visualizations" screenshot, it looks a bit like Unreal Engine's viewport which I really enjoy to use.

May 3 2018, 1:45 PM · Code Quest

Feb 13 2018

-L0Lock- added a comment to T54053: Rendering Animation.

Hello.
What is your operating system, graphics card model, and Blender version?

Feb 13 2018, 3:03 PM · Rendering, BF Blender

Feb 12 2018

-L0Lock- created T54058: Rigify - Cat setup suggestions/fix.
Feb 12 2018, 7:07 PM · Animation & Rigging, Add-ons (Community)

Oct 5 2017

-L0Lock- added a comment to T52983: Copy Attributes Menu greyed out.

Oh ok....
I guess that would be better to warn the user, yes.

Oct 5 2017, 12:01 AM · Add-ons (Community)

Oct 3 2017

-L0Lock- updated the task description for T52983: Copy Attributes Menu greyed out.
Oct 3 2017, 3:56 PM · Add-ons (Community)
-L0Lock- created T52983: Copy Attributes Menu greyed out.
Oct 3 2017, 3:55 PM · Add-ons (Community)

Feb 5 2017

-L0Lock- added a comment to T50594: Bsurface There aren't any strokes attached to the object.

I found a trick to bypass the problem. It's not a solution, but at least i can continue working while searching how to fix the bug.
In object mode, i create a new retopo mesh via the Setup Retopo button (Speed Retopo addon). So i get a new fully functional object with all the retopo settings that i used before. I jut need to create a new layer for Grease Pencil, check if bsurface works in edit mode (it work), and join my old retopo mesh to the new empty one to be allowed to continue working on it.

Feb 5 2017, 12:13 PM · Add-ons (Community)
-L0Lock- added a comment to T50594: Bsurface There aren't any strokes attached to the object.

Thanks for your answer. I tried to add a new drawing brush but it's still not working.

Feb 5 2017, 2:37 AM · Add-ons (Community)
-L0Lock- renamed T50594: Bsurface There aren't any strokes attached to the object from Bsurface to Bsurface There aren't any strokes attached to the object.
Feb 5 2017, 12:07 AM · Add-ons (Community)
-L0Lock- created T50594: Bsurface There aren't any strokes attached to the object.
Feb 5 2017, 12:06 AM · Add-ons (Community)

Oct 20 2016

-L0Lock- added a comment to F279291: cannot execute boolean operation scene.blend.

Hi.
Two issues in your scene.
First, if you want to create a hole in your mountain object, you have to add the boolean modifier on that object and use your "tunnel" object as the target object, then set de boolean type to "difference". By doing this, you will create a tunnel in your moountain.
Second issue, te one that brings you the error : you mountain's mesh is full of doubles. Enter in edit mode, select all the mesh, then press W → Remove doubles. After that, you can go back in object mode and watch your mountain with a hole in it.

Oct 20 2016, 8:55 PM