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KiJeon (0o00o0oo)
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User Since
Jun 8 2014, 7:46 AM (240 w, 3 d)

Recent Activity

Today

KiJeon (0o00o0oo) added a comment to T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Thu, Jan 17, 1:30 AM · Grease Pencil, BF Blender

Yesterday

KiJeon (0o00o0oo) added a comment to T60547: Letting go of "D" turns on Continuous Drawing.

Hi, thanks for the response, Antonio. Is it possible to make 2.79 act like 2.8 and not make it enable Continuous Drawing?

Wed, Jan 16, 1:04 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.

2.8's Grease Pencil behavior seems to be that way I wanted/expected it to work.

Wed, Jan 16, 1:03 PM · Grease Pencil, BF Blender

Tue, Jan 15

KiJeon (0o00o0oo) created T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Tue, Jan 15, 11:38 PM · Grease Pencil, BF Blender
KiJeon (0o00o0oo) created T60547: Letting go of "D" turns on Continuous Drawing.
Tue, Jan 15, 11:13 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T60513: Duplicated new windows are not disconnected from the original window's scene.

Ah, I see. That'll do it, thanks!

Tue, Jan 15, 11:15 AM · User Interface, BF Blender
KiJeon (0o00o0oo) created T60513: Duplicated new windows are not disconnected from the original window's scene.
Tue, Jan 15, 12:25 AM · User Interface, BF Blender

Mon, Jan 14

KiJeon (0o00o0oo) added a comment to T52586: Disable scenes using themselves as sequence strips 2.8 Proposal.

Oh, so integrating the sequencer with the 3D Viewport like this, will no more be possible? Previz Camera Tools

How about allowing the Sequencer run in a "local" scene different from the "global" scene on the same screen? That way the global scene(screen setting) could be switched as the scenes changes in the sequencer(by a script), but not the contents of the sequencer(area setting). That way the annoying problem of changing the scene also changing the timeline contents of the sequencer could be avoided.

This seems to be a short-term, and patchy fix to Blender not being able to handle an ideal workflow. I really hope the idea of a "global" sequencer is being looked at by the Blender Foundation.

Mon, Jan 14, 10:15 PM · Video Sequencer, BF Blender: 2.8

Thu, Jan 10

KiJeon (0o00o0oo) awarded T57918: Left Click Select tweaks and fixes a Love token.
Thu, Jan 10, 9:18 PM · User Interface, BF Blender: 2.8

Nov 28 2018

KiJeon (0o00o0oo) awarded T56950: UI Paper Cuts (Parent Task) a Love token.
Nov 28 2018, 4:11 AM · User Interface, BF Blender: 2.8

Nov 17 2018

KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

@William Reynish (billreynish) I see it akin to orthographic/perspective, it's a usability issue. I think this is especially true when sculpting, but I find even when modeling or animating, sometimes I want to turn the viewport a certain direction that Turntable doesn't allow me to, but it takes me out of my workflow to fire up the preferences window, find the option to toggle.

Nov 17 2018, 1:53 AM · User Interface, Code Quest

Nov 16 2018

KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

Not sure if this is where it needs to be suggested, but couldn't find a more appropriate task.

Nov 16 2018, 10:13 PM · User Interface, Code Quest
KiJeon (0o00o0oo) awarded D3938: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar a Love token.
Nov 16 2018, 9:57 PM
KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I like how the splash screen is shaping up. I saw the following shot on Blenderartists: [image]

Nov 16 2018, 9:55 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded D3947: Keymaps: left click select changes for the default Blender keymap. a Love token.
Nov 16 2018, 5:02 AM

Nov 14 2018

KiJeon (0o00o0oo) awarded T57683: New Material Preview a Like token.
Nov 14 2018, 10:52 AM · BF Blender: 2.8

Nov 10 2018

KiJeon (0o00o0oo) awarded T54115: Redesign User Preferences a Love token.
Nov 10 2018, 12:14 PM · User Interface

Nov 1 2018

KiJeon (0o00o0oo) awarded T47343: Custom Manipulators: Parent Task a Love token.
Nov 1 2018, 1:25 PM · BF Blender: 2.8, User Interface

Oct 23 2018

KiJeon (0o00o0oo) awarded T57220: Bend Tool Todo a Love token.
Oct 23 2018, 10:19 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 21 2018

KiJeon (0o00o0oo) added a comment to T56702: Blender 2.8: Left Click Select.

Ah, okay, my apologies. I misread that as the usual request of dragging and clicking the mouse to enable box selection.

Oct 21 2018, 3:46 PM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) added a comment to T56702: Blender 2.8: Left Click Select.

As for only dragging when you are over an object, that is not how Blender works, and probably isn't a very good idea for handling complex 3D scenes. You may be working in wireframe, you may have many tiny objects, or objects with holes, or thin, long objects. It would be very fiddly for most things if you had to drag on top of the thing you want to move. One of the nice things is that you can drag wherever you want

Maybe others can chime in here, but I've used Blender in left-click select mode with left-click drag enabling box select for years and I can't think of a single time this was an issue.

Oct 21 2018, 8:42 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56702: Blender 2.8: Left Click Select a Love token.
Oct 21 2018, 8:33 AM · User Interface, BF Blender: 2.8

Oct 18 2018

KiJeon (0o00o0oo) awarded D3787: new 'Scatter Objects' addon [WIP] a Love token.
Oct 18 2018, 12:28 PM
KiJeon (0o00o0oo) awarded T55343: Blender 2.8 Design UX a Love token.
Oct 18 2018, 6:27 AM · Code Quest
KiJeon (0o00o0oo) awarded T55438: Blender 2.8 UI designs (parent task) a Love token.
Oct 18 2018, 6:02 AM · User Interface, Code Quest, BF Blender: 2.8

Oct 16 2018

KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

This is shaping up to be an excellent revamp of the default key map.

@Duarte Farrajota Ramos (duarteframos) You mean "This is shaping up to be an excellent industry standard key map", right? The default Blender standard key map is another task altogether.

Oct 16 2018, 6:18 AM · User Interface, BF Blender: 2.8, Code Quest

Oct 9 2018

KiJeon (0o00o0oo) awarded rBe5c7c21630f9: Workbench: Smoke: Port back Flame display a Like token.
Oct 9 2018, 9:43 PM

Oct 2 2018

KiJeon (0o00o0oo) added a comment to T56949: Blender 2.8: Pie menu improvements.

@William Reynish (billreynish) I mean is this task open to discussions on how to improve the pie menu in general, or meant only to discuss the specific items you outlined in the Description above?

Oct 2 2018, 4:36 AM · User Interface, BF Blender: 2.8

Oct 1 2018

KiJeon (0o00o0oo) added a comment to T56949: Blender 2.8: Pie menu improvements.

Is this task meant for improvements in general to the pie menu, or just these specific proposed changes?

Oct 1 2018, 11:21 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56949: Blender 2.8: Pie menu improvements a Like token.
Oct 1 2018, 11:15 AM · User Interface, BF Blender: 2.8

Sep 24 2018

KiJeon (0o00o0oo) awarded T56881: Blender 2.8: More Pie Menus a Like token.
Sep 24 2018, 1:40 AM · User Interface, BF Blender: 2.8

Sep 23 2018

KiJeon (0o00o0oo) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

Hi, @lucas veber (lucky3), thanks for the response.

Sep 23 2018, 9:49 PM · Import/Export, Addons

Sep 21 2018

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Sep 21 2018, 7:13 PM · User Interface, BF Blender: 2.8

Sep 4 2018

KiJeon (0o00o0oo) awarded T56596: Cloth improvements in 2.8 a Love token.
Sep 4 2018, 6:14 AM · Physics, BF Blender: 2.8

Sep 2 2018

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Sep 2 2018, 11:33 PM · User Interface, BF Blender: 2.8

Aug 27 2018

KiJeon (0o00o0oo) awarded T48892: Rigify Update and Fixes a Love token.
Aug 27 2018, 4:09 AM · Addons

Aug 24 2018

KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I just wanted to say I like the first horizontal design a lot, especially with the strip of templates with quick visual representation of the different modes. It actually stirs in me the the desire to want to get into the program and work/explore, which is a huge plus.

Aug 24 2018, 9:22 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56510: Blender 2.8 Splash Screen Design a Love token.
Aug 24 2018, 9:09 AM · User Interface, BF Blender: 2.8

Aug 17 2018

KiJeon (0o00o0oo) awarded T54987: Implement Multi-Object Properties Editing a Like token.
Aug 17 2018, 4:09 AM · User Interface

Jul 10 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

In keeping with the "workflow" mentality, would it be possible to get a context-based deletion behavior by default when pressing "x"? Like the Smart Delete addon.

Jul 10 2018, 7:25 PM · Code Quest
KiJeon (0o00o0oo) awarded rB1bf5cc57bd15: Keymap: convenience Alt-MMB view switching a Like token.
Jul 10 2018, 7:02 PM

Jun 24 2018

KiJeon (0o00o0oo) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

Just a quick question: Is there a plan to make the Favorites Bar optionally a floating panel?

Jun 24 2018, 11:14 AM · Code Quest
KiJeon (0o00o0oo) awarded T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design a Love token.
Jun 24 2018, 11:07 AM · Code Quest

Jun 12 2018

KiJeon (0o00o0oo) awarded T55364: Blender development todo list -- User Interface a Love token.
Jun 12 2018, 9:58 AM · Documentation

Jun 11 2018

KiJeon (0o00o0oo) awarded T54711: 2.8 UI: Small, independant UI tweaks a Like token.
Jun 11 2018, 9:43 PM · Code Quest
KiJeon (0o00o0oo) awarded T54389: Blender Interactive Mode Outline a Love token.
Jun 11 2018, 12:12 PM · BF Blender

Jun 6 2018

KiJeon (0o00o0oo) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Jun 6 2018, 3:29 AM · Code Quest

Jun 4 2018

KiJeon (0o00o0oo) awarded D2395: UI Layout: GridFlow a Love token.
Jun 4 2018, 7:11 AM · BF Blender, User Interface

May 31 2018

KiJeon (0o00o0oo) awarded rBbf4ce5755f36: Overlay: Add Wireframe overlay. a Love token.
May 31 2018, 9:20 PM

May 30 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I just saw the new update video from @venomgfx . Kudos on all the update efforts to have a coherent and useful default keymap. I may not agree with all the changes, but I think it's a worthwhile pursuit.

May 30 2018, 12:17 AM · Code Quest

May 29 2018

KiJeon (0o00o0oo) awarded T55145: Implement Driver Workflow Changes a Love token.
May 29 2018, 3:11 AM · BF Blender: 2.8, User Interface, Animation, Code Quest

May 25 2018

KiJeon (0o00o0oo) awarded rBb11a1d5da26f: UI: support for a popup panel which stays open a Love token.
May 25 2018, 7:26 PM
KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

@Ludvik Koutny (rawalanche) It looks like context-sensitive menu is being developed as a whole anyways for 2.8 according to T55162.

May 25 2018, 9:42 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) awarded T55162: Blender 2.8 Blender Keymap changes a Like token.
May 25 2018, 9:41 AM · Code Quest

May 24 2018

KiJeon (0o00o0oo) added a comment to T54707: Outliner Collections Interaction Design.

It would be great once you select an object in the scene, the object get's always highlighted in the hierarchy of the outliner. So far you can only see a selected object that is in a collection or parented to another object if it's one of the first few icons in the list:

May 24 2018, 7:47 PM · Code Quest
KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Just so options are considered.

May 24 2018, 10:56 AM · Code Quest

May 23 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I use quick layer changing a lot more often than mode change, so making the number change modes isn't ideal for me, and presume would be true for a lot of Blender users as well.

May 23 2018, 10:56 PM · Code Quest

May 22 2018

KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

I agree. Context-sensitive right-click menus I think should be a given for industry standard keymap.

May 22 2018, 11:01 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) The Curve Extrusion tool looks very intuitive, and far superior to what Maya has.

May 22 2018, 9:37 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

@William Reynish (billreynish) In Maya, the spacebar, aside from toggling the quad view, it also shows a layout of menu items while held down:

May 22 2018, 9:35 PM · User Interface, BF Blender: 2.8, Code Quest

May 20 2018

KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

Just want to say this is a really smart move. Also, the decision to integrate pie menu to be default in Blender in general is very welcome, too.

May 20 2018, 12:50 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) awarded T54963: Industry Compatible Keymap a Love token.
May 20 2018, 12:12 PM · User Interface, BF Blender: 2.8, Code Quest

May 18 2018

KiJeon (0o00o0oo) added a comment to T54653: Driver Workflow Design.

Not sure for the scope of this task, but I agree, Blender should allow for a more robust expression system.

May 18 2018, 7:56 PM · Animation, User Interface

May 17 2018

KiJeon (0o00o0oo) awarded T54653: Driver Workflow Design a Love token.
May 17 2018, 10:03 AM · Animation, User Interface
KiJeon (0o00o0oo) awarded T54653: Driver Workflow Design a Like token.
May 17 2018, 10:03 AM · Animation, User Interface
KiJeon (0o00o0oo) added a comment to T54653: Driver Workflow Design.

YES, much needed. I actively avoid drivers because they're so cumbersome to setup. I'm really curious about what "Open Driver Editor" will open.

May 17 2018, 10:03 AM · Animation, User Interface

May 16 2018

KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) Actually, you're right, it's pretty much the same behavior. I think my main thing is when scaling individually extruded faces, it'd be more useful to have them scale on their individual origins by default temporarily.

May 16 2018, 3:36 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) For #3, Maybe this helps more: https://youtu.be/aKwE_tzV7l8?t=238. It looks like it's a mirrored operation, but it's not.

May 16 2018, 12:25 AM · User Interface, BF Blender: 2.8, Code Quest

May 15 2018

KiJeon (0o00o0oo) awarded T54661: Gizmo Design a Love token.
May 15 2018, 11:43 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

This is great! I have a few suggestions for extrusions that I think would be really helpful:

May 15 2018, 11:43 AM · User Interface, BF Blender: 2.8, Code Quest

May 6 2018

KiJeon (0o00o0oo) added a comment to T54950: 3D Cursor Design.

@William Reynish (billreynish) Appreciate you taking the time to respond. I hope my suggestions are not derailing the purpose of this task. I got excited at the notion of making the 3D Cursor more powerful, but I think the real goal here is to make it feel more refined and less disruptive, and not adding more features.

May 6 2018, 12:46 AM · User Interface, BF Blender: 2.8, Code Quest

May 4 2018

KiJeon (0o00o0oo) added a comment to T54950: 3D Cursor Design.

I love the idea of expanding the 3D Cursor to be more powerful.

May 4 2018, 11:39 PM · User Interface, BF Blender: 2.8, Code Quest

Feb 21 2018

KiJeon (0o00o0oo) created T54118: FBX export of armature using Spline IK looks very wrong.
Feb 21 2018, 8:46 PM · Import/Export, Addons

Dec 20 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Hi, @Sergey Sharybin (sergey). The forum discussion is just to contextualize my problem, but reading it is not necessary to replicate the problem in this report.

Dec 20 2017, 12:29 AM · Addons, BF Blender

Dec 2 2017

KiJeon (0o00o0oo) added a comment to T53166: Shift click gizmo axis lock broken.

I can confirm that something has changed from 2.78 to 2.79. I have a custom keymap and have this exact same problem.

Dec 2 2017, 2:24 AM · BF Blender

Nov 21 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Thanks, @ronan ducluzeau (zeauro), I appreciate the feedback.

Nov 21 2017, 9:06 PM · Addons, BF Blender

Nov 20 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Thanks for the quick reply, @ronan ducluzeau (zeauro).

Nov 20 2017, 9:26 PM · Addons, BF Blender
KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

Running into this issue again. Could this be possibly be fixed with the new depsgraph or something?

Nov 20 2017, 8:56 PM · Animation, BF Blender
KiJeon (0o00o0oo) created T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.
Nov 20 2017, 8:24 PM · Addons, BF Blender

Aug 2 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

Oh, forgot to respond to this. The exporting itself works just fine for me.

Aug 2 2017, 12:59 AM · Import/Export, Addons

May 27 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

There should be as I've also confirmed this with a co-worker.

May 27 2017, 11:17 PM · Import/Export, Addons

May 26 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

Ah, sorry, it was late, haha. Here's the file:

May 26 2017, 6:22 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.
May 26 2017, 12:43 PM · Import/Export, Addons

May 19 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

For when you get around to it:

May 19 2017, 11:37 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

In case it helps, just wanted to add on that thing that seems apparent to me in my tests is that exporting .fbx out of Blender bakes the animation as if basically all the options for Bake Action are checked.
Whereas, when importing the .blend into Unity straight, the baked animation is as if only the "Only Selected" option is checked (which, in this case, seems to be the desired setting).

May 19 2017, 9:22 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Thanks for the suggestions, @Bastien Montagne (mont29). I tried changing the Simplify value to different values (including 0), as well as the Sampling Rate just in case, but nothing seems to help. =/

May 19 2017, 6:24 PM · Import/Export, Addons

May 18 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Right, but this doesn't look like one of them. Problem also replicated by co-worker. I'd appreciate it if somebody could look into this.

May 18 2017, 5:20 AM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Ah, actually, it looks like baking within Blender works if only "Only Selected" option is on. (While testing, I somehow came to the conclusion that all the options needed to be checked.)

May 18 2017, 2:02 AM · Import/Export, Addons

May 17 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Yes, but neither exporting to .fbx to Unity nor baking the animation in Blender works corectly. Did it work for you in 2.78c?

May 17 2017, 6:17 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .
May 17 2017, 2:10 PM · Import/Export, Addons

May 15 2017

KiJeon (0o00o0oo) added a comment to T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".

Right, though I think it should be noted that, while this may not be a bug, this behavior is fixed by enabling the new depsgraph. Maybe that could be useful. Thanks, Sergey!

May 15 2017, 6:23 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T51493: Shrinkwrap constraint causes geometry to lag.

@ronan ducluzeau (zeauro) Thanks, that worked like a charm! I'm actually a little disappointed that I didn't think of that myself.

May 15 2017, 11:10 AM · BF Blender

May 14 2017

KiJeon (0o00o0oo) created T51493: Shrinkwrap constraint causes geometry to lag.
May 14 2017, 2:28 PM · BF Blender

May 9 2017

KiJeon (0o00o0oo) created T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".
May 9 2017, 10:55 PM · BF Blender

May 2 2017

KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

I'm still bumping up against this problem. Are there plans to remedy this limitation in 2.8? Even if it breaks older rigs, I'd be glad to have this limitation removed going forward.

May 2 2017, 11:41 PM · Animation, BF Blender

Feb 17 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried reimporting the .fbx to Blender, and as you said, it works fine. Then I tried importing it into Sketchfab and also Unreal Engine and the animations all work fine in those as well.

Feb 17 2017, 12:05 AM · Import/Export, Addons

Feb 16 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oh, and just in case it's needed, before I change the items in the hierarchy, this is the structure as it imports into Unity by default from the .fbx exported out of Blender:

Feb 16 2017, 7:05 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried it but it's still shifting. =/

Feb 16 2017, 7:02 PM · Import/Export, Addons

Feb 14 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oopse, forgot to attach the file:

Feb 14 2017, 7:35 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.
Feb 14 2017, 7:33 PM · Import/Export, Addons