KiJeon (0o00o0oo)
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User Since
Jun 8 2014, 7:46 AM (223 w, 6 d)

Recent Activity

Yesterday

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Fri, Sep 21, 7:13 PM · User Interface, BF Blender: 2.8

Tue, Sep 4

KiJeon (0o00o0oo) awarded T56596: Cloth improvements in 2.8 a Love token.
Tue, Sep 4, 6:14 AM · Physics, BF Blender: 2.8

Sun, Sep 2

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Sun, Sep 2, 11:33 PM · User Interface, BF Blender: 2.8

Mon, Aug 27

KiJeon (0o00o0oo) awarded T48892: Rigify Update and Fixes a Love token.
Mon, Aug 27, 4:09 AM · Addons

Fri, Aug 24

KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I just wanted to say I like the first horizontal design a lot, especially with the strip of templates with quick visual representation of the different modes. It actually stirs in me the the desire to want to get into the program and work/explore, which is a huge plus.

Fri, Aug 24, 9:22 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56510: Blender 2.8 Splash Screen Design a Love token.
Fri, Aug 24, 9:09 AM · User Interface, BF Blender: 2.8

Aug 17 2018

KiJeon (0o00o0oo) awarded T54987: Implement Multi-Object Properties Editing a Like token.
Aug 17 2018, 4:09 AM · User Interface, BF Blender: 2.8, Code Quest

Jul 10 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

In keeping with the "workflow" mentality, would it be possible to get a context-based deletion behavior by default when pressing "x"? Like the Smart Delete addon.

Jul 10 2018, 7:25 PM · Code Quest
KiJeon (0o00o0oo) awarded rB1bf5cc57bd15: Keymap: convenience Alt-MMB view switching a Like token.
Jul 10 2018, 7:02 PM

Jun 24 2018

KiJeon (0o00o0oo) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

Just a quick question: Is there a plan to make the Favorites Bar optionally a floating panel?

Jun 24 2018, 11:14 AM · Code Quest
KiJeon (0o00o0oo) awarded T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design a Love token.
Jun 24 2018, 11:07 AM · Code Quest

Jun 12 2018

KiJeon (0o00o0oo) awarded T55364: Blender development todo list -- User Interface a Love token.
Jun 12 2018, 9:58 AM

Jun 11 2018

KiJeon (0o00o0oo) awarded T54711: 2.8 UI: Small, independant UI tweaks a Like token.
Jun 11 2018, 9:43 PM · Code Quest
KiJeon (0o00o0oo) awarded T54389: Blender Interactive Mode Outline a Love token.
Jun 11 2018, 12:12 PM · BF Blender

Jun 6 2018

KiJeon (0o00o0oo) awarded T55039: 2.8 UI Tools: Tool Tweaking UI a Love token.
Jun 6 2018, 3:29 AM · Code Quest

Jun 4 2018

KiJeon (0o00o0oo) awarded D2395: UI Layout: GridFlow a Love token.
Jun 4 2018, 7:11 AM · BF Blender, User Interface

May 31 2018

KiJeon (0o00o0oo) awarded rBbf4ce5755f36: Overlay: Add Wireframe overlay. a Love token.
May 31 2018, 9:20 PM

May 30 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I just saw the new update video from @Pablo Vazquez (venomgfx) . Kudos on all the update efforts to have a coherent and useful default keymap. I may not agree with all the changes, but I think it's a worthwhile pursuit.

May 30 2018, 12:17 AM · Code Quest

May 29 2018

KiJeon (0o00o0oo) awarded T55145: Implement Driver Workflow Changes a Love token.
May 29 2018, 3:11 AM · BF Blender: 2.8, User Interface, Animation, Code Quest

May 25 2018

KiJeon (0o00o0oo) awarded rBb11a1d5da26f: UI: support for a popup panel which stays open a Love token.
May 25 2018, 7:26 PM
KiJeon (0o00o0oo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@Ludvik Koutny (rawalanche) It looks like context-sensitive menu is being developed as a whole anyways for 2.8 according to T55162.

May 25 2018, 9:42 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) awarded T55162: Blender 2.8 Blender Keymap changes a Like token.
May 25 2018, 9:41 AM · Code Quest

May 24 2018

KiJeon (0o00o0oo) added a comment to T54707: Outliner Collections Interaction Design.

It would be great once you select an object in the scene, the object get's always highlighted in the hierarchy of the outliner. So far you can only see a selected object that is in a collection or parented to another object if it's one of the first few icons in the list:

May 24 2018, 7:47 PM · Code Quest
KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Just so options are considered.

May 24 2018, 10:56 AM · Code Quest

May 23 2018

KiJeon (0o00o0oo) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I use quick layer changing a lot more often than mode change, so making the number change modes isn't ideal for me, and presume would be true for a lot of Blender users as well.

May 23 2018, 10:56 PM · Code Quest

May 22 2018

KiJeon (0o00o0oo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

I agree. Context-sensitive right-click menus I think should be a given for industry standard keymap.

May 22 2018, 11:01 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) The Curve Extrusion tool looks very intuitive, and far superior to what Maya has.

May 22 2018, 9:37 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

@William Reynish (billreynish) In Maya, the spacebar, aside from toggling the quad view, it also shows a layout of menu items while held down:

May 22 2018, 9:35 PM · User Interface, BF Blender: 2.8, Code Quest

May 20 2018

KiJeon (0o00o0oo) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

Just want to say this is a really smart move. Also, the decision to integrate pie menu to be default in Blender in general is very welcome, too.

May 20 2018, 12:50 PM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) awarded T54963: Blender 2.8 Industry Standard Keymap a Love token.
May 20 2018, 12:12 PM · User Interface, BF Blender: 2.8, Code Quest

May 18 2018

KiJeon (0o00o0oo) added a comment to T54653: Driver Workflow Design.

Not sure for the scope of this task, but I agree, Blender should allow for a more robust expression system.

May 18 2018, 7:56 PM · Code Quest

May 17 2018

KiJeon (0o00o0oo) awarded T54653: Driver Workflow Design a Love token.
May 17 2018, 10:03 AM · Code Quest
KiJeon (0o00o0oo) awarded T54653: Driver Workflow Design a Like token.
May 17 2018, 10:03 AM · Code Quest
KiJeon (0o00o0oo) added a comment to T54653: Driver Workflow Design.

YES, much needed. I actively avoid drivers because they're so cumbersome to setup. I'm really curious about what "Open Driver Editor" will open.

May 17 2018, 10:03 AM · Code Quest

May 16 2018

KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) Actually, you're right, it's pretty much the same behavior. I think my main thing is when scaling individually extruded faces, it'd be more useful to have them scale on their individual origins by default temporarily.

May 16 2018, 3:36 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

@William Reynish (billreynish) For #3, Maybe this helps more: https://youtu.be/aKwE_tzV7l8?t=238. It looks like it's a mirrored operation, but it's not.

May 16 2018, 12:25 AM · User Interface, BF Blender: 2.8, Code Quest

May 15 2018

KiJeon (0o00o0oo) awarded T54661: Gizmo Design a Love token.
May 15 2018, 11:43 AM · User Interface, BF Blender: 2.8, Code Quest
KiJeon (0o00o0oo) added a comment to T54661: Gizmo Design.

This is great! I have a few suggestions for extrusions that I think would be really helpful:

May 15 2018, 11:43 AM · User Interface, BF Blender: 2.8, Code Quest

May 6 2018

KiJeon (0o00o0oo) added a comment to T54950: 3D Cursor Design.

@William Reynish (billreynish) Appreciate you taking the time to respond. I hope my suggestions are not derailing the purpose of this task. I got excited at the notion of making the 3D Cursor more powerful, but I think the real goal here is to make it feel more refined and less disruptive, and not adding more features.

May 6 2018, 12:46 AM · User Interface, BF Blender: 2.8, Code Quest

May 4 2018

KiJeon (0o00o0oo) added a comment to T54950: 3D Cursor Design.

I love the idea of expanding the 3D Cursor to be more powerful.

May 4 2018, 11:39 PM · User Interface, BF Blender: 2.8, Code Quest

Feb 21 2018

KiJeon (0o00o0oo) created T54118: FBX export of armature using Spline IK looks very wrong.
Feb 21 2018, 8:46 PM · Import/Export, Addons

Dec 20 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Hi, @Sergey Sharybin (sergey). The forum discussion is just to contextualize my problem, but reading it is not necessary to replicate the problem in this report.

Dec 20 2017, 12:29 AM · Addons, BF Blender

Dec 2 2017

KiJeon (0o00o0oo) added a comment to T53166: Shift click gizmo axis lock broken.

I can confirm that something has changed from 2.78 to 2.79. I have a custom keymap and have this exact same problem.

Dec 2 2017, 2:24 AM · BF Blender

Nov 21 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Thanks, @ronan ducluzeau (zeauro), I appreciate the feedback.

Nov 21 2017, 9:06 PM · Addons, BF Blender

Nov 20 2017

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

Thanks for the quick reply, @ronan ducluzeau (zeauro).

Nov 20 2017, 9:26 PM · Addons, BF Blender
KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

Running into this issue again. Could this be possibly be fixed with the new depsgraph or something?

Nov 20 2017, 8:56 PM · Animation, BF Blender
KiJeon (0o00o0oo) created T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.
Nov 20 2017, 8:24 PM · Addons, BF Blender

Aug 2 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

Oh, forgot to respond to this. The exporting itself works just fine for me.

Aug 2 2017, 12:59 AM · Import/Export, Addons

May 27 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

There should be as I've also confirmed this with a co-worker.

May 27 2017, 11:17 PM · Import/Export, Addons

May 26 2017

KiJeon (0o00o0oo) added a comment to T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.

Ah, sorry, it was late, haha. Here's the file:

May 26 2017, 6:22 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T51633: FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.
May 26 2017, 12:43 PM · Import/Export, Addons

May 19 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

For when you get around to it:

May 19 2017, 11:37 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

In case it helps, just wanted to add on that thing that seems apparent to me in my tests is that exporting .fbx out of Blender bakes the animation as if basically all the options for Bake Action are checked.
Whereas, when importing the .blend into Unity straight, the baked animation is as if only the "Only Selected" option is checked (which, in this case, seems to be the desired setting).

May 19 2017, 9:22 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Thanks for the suggestions, @Bastien Montagne (mont29). I tried changing the Simplify value to different values (including 0), as well as the Sampling Rate just in case, but nothing seems to help. =/

May 19 2017, 6:24 PM · Import/Export, Addons

May 18 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Right, but this doesn't look like one of them. Problem also replicated by co-worker. I'd appreciate it if somebody could look into this.

May 18 2017, 5:20 AM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Ah, actually, it looks like baking within Blender works if only "Only Selected" option is on. (While testing, I somehow came to the conclusion that all the options needed to be checked.)

May 18 2017, 2:02 AM · Import/Export, Addons

May 17 2017

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Yes, but neither exporting to .fbx to Unity nor baking the animation in Blender works corectly. Did it work for you in 2.78c?

May 17 2017, 6:17 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .
May 17 2017, 2:10 PM · Import/Export, Addons

May 15 2017

KiJeon (0o00o0oo) added a comment to T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".

Right, though I think it should be noted that, while this may not be a bug, this behavior is fixed by enabling the new depsgraph. Maybe that could be useful. Thanks, Sergey!

May 15 2017, 6:23 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T51493: Shrinkwrap constraint causes geometry to lag.

@ronan ducluzeau (zeauro) Thanks, that worked like a charm! I'm actually a little disappointed that I didn't think of that myself.

May 15 2017, 11:10 AM · BF Blender

May 14 2017

KiJeon (0o00o0oo) created T51493: Shrinkwrap constraint causes geometry to lag.
May 14 2017, 2:28 PM · BF Blender

May 9 2017

KiJeon (0o00o0oo) created T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".
May 9 2017, 10:55 PM · BF Blender

May 2 2017

KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

I'm still bumping up against this problem. Are there plans to remedy this limitation in 2.8? Even if it breaks older rigs, I'd be glad to have this limitation removed going forward.

May 2 2017, 11:41 PM · Animation, BF Blender

Feb 17 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried reimporting the .fbx to Blender, and as you said, it works fine. Then I tried importing it into Sketchfab and also Unreal Engine and the animations all work fine in those as well.

Feb 17 2017, 12:05 AM · Import/Export, Addons

Feb 16 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oh, and just in case it's needed, before I change the items in the hierarchy, this is the structure as it imports into Unity by default from the .fbx exported out of Blender:

Feb 16 2017, 7:05 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried it but it's still shifting. =/

Feb 16 2017, 7:02 PM · Import/Export, Addons

Feb 14 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oopse, forgot to attach the file:

Feb 14 2017, 7:35 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.
Feb 14 2017, 7:33 PM · Import/Export, Addons

Feb 8 2017

KiJeon (0o00o0oo) added a comment to T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.

Hi, Ivan. I appreciate you taking the time to recreating the metarig.
Yes, I did originally make some modifications to the ORG-bones on my rig. I guess I wrongly assumed the z-axis should be facing up..

Feb 8 2017, 7:55 PM · Addons

Feb 6 2017

KiJeon (0o00o0oo) created T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.
Feb 6 2017, 8:29 PM · Addons

Feb 2 2017

KiJeon (0o00o0oo) added a comment to T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).

Oh, wow, nice, it worked! The snipet resolves the issue for me.

Feb 2 2017, 7:23 PM · Addons
KiJeon (0o00o0oo) added a comment to T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).

Thanks for looking into this. I could think of one thing that possibly could've affected the animation data.

Feb 2 2017, 11:17 AM · Addons
KiJeon (0o00o0oo) created T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).
Feb 2 2017, 2:02 AM · Addons

Jun 6 2016

KiJeon (0o00o0oo) added a comment to T48585: Viewport Ambient Occlusion and transparent texture problems.

Ah, okay, in retrospect, I realize I should've included the .blend file.

Jun 6 2016, 10:42 AM · BF Blender

Jun 3 2016

KiJeon (0o00o0oo) created T48585: Viewport Ambient Occlusion and transparent texture problems.
Jun 3 2016, 9:53 PM · BF Blender

May 12 2016

KiJeon (0o00o0oo) added a comment to T48414: Setting left-click as default loses access to right-click menu in the Outliner.

Ah, I apologize, really sorry for wasting your time!

May 12 2016, 5:03 PM · User Interface, BF Blender
KiJeon (0o00o0oo) created T48414: Setting left-click as default loses access to right-click menu in the Outliner.
May 12 2016, 1:53 PM · User Interface, BF Blender

May 9 2016

KiJeon (0o00o0oo) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

I'm not sure if this would be covered in the scope of this task, but would it be possible to register drag direction as positive?

May 9 2016, 11:50 PM · BF Blender, User Interface

Apr 21 2016

KiJeon (0o00o0oo) added a comment to T48205: "Mesh Deform" modifier bugged (won't take into account shape key before binding).

Well, that's embarrassing.. I thought I checked for that when doing the tests. Sorry for wasting your time, but thanks for checking it out!

Apr 21 2016, 9:32 PM · Modifiers, BF Blender

Apr 20 2016

KiJeon (0o00o0oo) created T48205: "Mesh Deform" modifier bugged (won't take into account shape key before binding).
Apr 20 2016, 7:06 AM · Modifiers, BF Blender

Apr 15 2016

KiJeon (0o00o0oo) added a comment to T48145: All bone drivers selected when reselecting bone.

Oopse, you're right. My apologies for lying. Just tested on 2.76 and 2.73.
I guess when I was testing this out last night, I accidentally did it for the armature instead of the bone in the other versions, haha.

Apr 15 2016, 11:08 AM · Animation, BF Blender

Apr 14 2016

KiJeon (0o00o0oo) created T48145: All bone drivers selected when reselecting bone.
Apr 14 2016, 12:14 PM · Animation, BF Blender
KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

I'll do you one better than a .blend. Show and tell:

Apr 14 2016, 1:01 AM · Animation, BF Blender

Apr 13 2016

KiJeon (0o00o0oo) created T48137: Texture is black in viewport until file reopened.
Apr 13 2016, 1:38 PM · BF Blender
KiJeon (0o00o0oo) created T48136: Transformation constraint inconsistent behavior (scale).
Apr 13 2016, 11:52 AM · Animation, BF Blender

Apr 9 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

I guess this would be a pretty impossible problem to resolve if it's isolated only to me. As really annoying as it is, I suppose to I'll have to live with it for now.
Perhaps when I upgrade my OS to Windows 10 later on, the issue will be resolved..

Apr 9 2016, 6:14 AM · BF Blender

Mar 30 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Confirming OS updates does not fix the issue.

Mar 30 2016, 1:55 PM · BF Blender

Mar 29 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Since I don't know what causes this, I could only test when it happens, as I was able to do tonight.

Mar 29 2016, 12:28 PM · BF Blender

Mar 25 2016

KiJeon (0o00o0oo) created T47927: Screencast records non-active separate window.
Mar 25 2016, 9:45 AM · User Interface, BF Blender
KiJeon (0o00o0oo) created T47926: Screencast stops recording after toggling "fullscreen area" then "undo"..
Mar 25 2016, 9:30 AM · User Interface, BF Blender

Mar 23 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Ah, I forgot to mention. This hang time goes away if I remove the "addon" folder where the preferences are stored in the User\AppData\Roaming\Blender Foundation\ folder.

Mar 23 2016, 10:27 PM · BF Blender
KiJeon (0o00o0oo) created T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).
Mar 23 2016, 8:39 PM · BF Blender

Mar 6 2016

KiJeon (0o00o0oo) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

I agree this is a serious issue. Even if technically not a bug, it seems to be a crucial problem to be resolved ASAP.

Mar 6 2016, 8:22 AM · BF Blender, Sculpting and Painting

Feb 24 2016

KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Haha, okay. If it's not a simple fix, then I guess energy could be spent better elsewhere.
For the time being, setting my own container/codec seems fine so will do that for now. Keep up the good work!

Feb 24 2016, 1:31 PM · Rendering, BF Blender
KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Ah, I see. Thanks for the reply. I did a test with VLC and you're right about it playing both files fine.

Feb 24 2016, 3:50 AM · Rendering, BF Blender

Feb 23 2016

KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Furthermore, selecting "Lossless Output" renders a visually corrupted file for me:

Feb 23 2016, 1:26 PM · Rendering, BF Blender
KiJeon (0o00o0oo) created T47542: H.264 output/encoding option creates problematic .avi files.
Feb 23 2016, 1:16 PM · Rendering, BF Blender

Feb 1 2016

KiJeon (0o00o0oo) added a comment to T47290: New Scene "Link Object Data" problem with keyframes.

Ah, I see. That resolves the problem!
Sorry for the bother.. I searched everywhere for an answer but couldn't find the solution anywhere.

Feb 1 2016, 2:57 PM · BF Blender
KiJeon (0o00o0oo) created T47290: New Scene "Link Object Data" problem with keyframes.
Feb 1 2016, 4:08 AM · BF Blender

Oct 21 2014

KiJeon (0o00o0oo) added a comment to T42321: "Render Animation" motion blur takes a ridiculously long time.

Yes, Cycles, probably should've specified that, haha.

Oct 21 2014, 8:57 AM · Rendering