KiJeon (0o00o0oo)
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User Since
Jun 8 2014, 7:46 AM (154 w, 5 d)

Recent Activity

Today

KiJeon (0o00o0oo) created T51633: Exported rigged geometry weirdly distorted, looks eaten away at bone positions.
Fri, May 26, 12:43 PM · BF Blender

Fri, May 19

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

For when you get around to it:

Fri, May 19, 11:37 PM · Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

In case it helps, just wanted to add on that thing that seems apparent to me in my tests is that exporting .fbx out of Blender bakes the animation as if basically all the options for Bake Action are checked.
Whereas, when importing the .blend into Unity straight, the baked animation is as if only the "Only Selected" option is checked (which, in this case, seems to be the desired setting).

Fri, May 19, 9:22 PM · Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Thanks for the suggestions, @Bastien Montagne (mont29). I tried changing the Simplify value to different values (including 0), as well as the Sampling Rate just in case, but nothing seems to help. =/

Fri, May 19, 6:24 PM · Addons

Thu, May 18

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Right, but this doesn't look like one of them. Problem also replicated by co-worker. I'd appreciate it if somebody could look into this.

Thu, May 18, 5:20 AM · Addons
KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Ah, actually, it looks like baking within Blender works if only "Only Selected" option is on. (While testing, I somehow came to the conclusion that all the options needed to be checked.)

Thu, May 18, 2:02 AM · Addons

Wed, May 17

KiJeon (0o00o0oo) added a comment to T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .

Yes, but neither exporting to .fbx to Unity nor baking the animation in Blender works corectly. Did it work for you in 2.78c?

Wed, May 17, 6:17 PM · Addons
KiJeon (0o00o0oo) created T51533: Trouble exporting animation to Unity, looking like Blender's baking problem .
Wed, May 17, 2:10 PM · Addons

Mon, May 15

KiJeon (0o00o0oo) added a comment to T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".

Right, though I think it should be noted that, while this may not be a bug, this behavior is fixed by enabling the new depsgraph. Maybe that could be useful. Thanks, Sergey!

Mon, May 15, 6:23 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T51493: Shrinkwrap constraint causes geometry to lag.

@ronan ducluzeau (zeauro) Thanks, that worked like a charm! I'm actually a little disappointed that I didn't think of that myself.

Mon, May 15, 11:10 AM · BF Blender

Sun, May 14

KiJeon (0o00o0oo) created T51493: Shrinkwrap constraint causes geometry to lag.
Sun, May 14, 2:28 PM · BF Blender

Tue, May 9

KiJeon (0o00o0oo) created T51447: Shrinkwrap constraint causes bone to snap to origin every "undo".
Tue, May 9, 10:55 PM · BF Blender

Tue, May 2

KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

I'm still bumping up against this problem. Are there plans to remedy this limitation in 2.8? Even if it breaks older rigs, I'd be glad to have this limitation removed going forward.

Tue, May 2, 11:41 PM · Animation, BF Blender

Feb 17 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried reimporting the .fbx to Blender, and as you said, it works fine. Then I tried importing it into Sketchfab and also Unreal Engine and the animations all work fine in those as well.

Feb 17 2017, 12:05 AM · Import/Export, Addons

Feb 16 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oh, and just in case it's needed, before I change the items in the hierarchy, this is the structure as it imports into Unity by default from the .fbx exported out of Blender:

Feb 16 2017, 7:05 PM · Import/Export, Addons
KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

I tried it but it's still shifting. =/

Feb 16 2017, 7:02 PM · Import/Export, Addons

Feb 14 2017

KiJeon (0o00o0oo) added a comment to T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.

Oopse, forgot to attach the file:

Feb 14 2017, 7:35 PM · Import/Export, Addons
KiJeon (0o00o0oo) created T50686: Weird mesh/bone shifting problem with animation exported to .fbx for Unity.
Feb 14 2017, 7:33 PM · Import/Export, Addons

Feb 8 2017

KiJeon (0o00o0oo) added a comment to T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.

Hi, Ivan. I appreciate you taking the time to recreating the metarig.
Yes, I did originally make some modifications to the ORG-bones on my rig. I guess I wrongly assumed the z-axis should be facing up..

Feb 8 2017, 7:55 PM · Addons

Feb 6 2017

KiJeon (0o00o0oo) created T50607: Rigify (Pitchipoy) arm rotation popping/rotating problem in IK.
Feb 6 2017, 8:29 PM · Addons

Feb 2 2017

KiJeon (0o00o0oo) added a comment to T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).

Oh, wow, nice, it worked! The snipet resolves the issue for me.

Feb 2 2017, 7:23 PM · Addons
KiJeon (0o00o0oo) added a comment to T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).

Thanks for looking into this. I could think of one thing that possibly could've affected the animation data.

Feb 2 2017, 11:17 AM · Addons
KiJeon (0o00o0oo) created T50580: Weird .fbx export problem (with modified rigify [pitchipoy] rig).
Feb 2 2017, 2:02 AM · Addons

Jun 6 2016

KiJeon (0o00o0oo) added a comment to T48585: Viewport Ambient Occlusion and transparent texture problems.

Ah, okay, in retrospect, I realize I should've included the .blend file.

Jun 6 2016, 10:42 AM · BF Blender

Jun 3 2016

KiJeon (0o00o0oo) created T48585: Viewport Ambient Occlusion and transparent texture problems.
Jun 3 2016, 9:53 PM · BF Blender

May 12 2016

KiJeon (0o00o0oo) added a comment to T48414: Setting left-click as default loses access to right-click menu in the Outliner.

Ah, I apologize, really sorry for wasting your time!

May 12 2016, 5:03 PM · User Interface, BF Blender
KiJeon (0o00o0oo) created T48414: Setting left-click as default loses access to right-click menu in the Outliner.
May 12 2016, 1:53 PM · User Interface, BF Blender

May 9 2016

KiJeon (0o00o0oo) added a comment to T47032: Custom Manipulators: New Transform Manipulator (Design).

I'm not sure if this would be covered in the scope of this task, but would it be possible to register drag direction as positive?

May 9 2016, 11:50 PM · BF Blender, User Interface

Apr 21 2016

KiJeon (0o00o0oo) added a comment to T48205: "Mesh Deform" modifier bugged (won't take into account shape key before binding).

Well, that's embarrassing.. I thought I checked for that when doing the tests. Sorry for wasting your time, but thanks for checking it out!

Apr 21 2016, 9:32 PM · Modifiers, BF Blender

Apr 20 2016

KiJeon (0o00o0oo) created T48205: "Mesh Deform" modifier bugged (won't take into account shape key before binding).
Apr 20 2016, 7:06 AM · Modifiers, BF Blender

Apr 15 2016

KiJeon (0o00o0oo) added a comment to T48145: All bone drivers selected when reselecting bone.

Oopse, you're right. My apologies for lying. Just tested on 2.76 and 2.73.
I guess when I was testing this out last night, I accidentally did it for the armature instead of the bone in the other versions, haha.

Apr 15 2016, 11:08 AM · Animation, BF Blender

Apr 14 2016

KiJeon (0o00o0oo) created T48145: All bone drivers selected when reselecting bone.
Apr 14 2016, 12:14 PM · Animation, BF Blender
KiJeon (0o00o0oo) added a comment to T48136: Transformation constraint inconsistent behavior (scale).

I'll do you one better than a .blend. Show and tell:

Apr 14 2016, 1:01 AM · Animation, BF Blender

Apr 13 2016

KiJeon (0o00o0oo) created T48137: Texture is black in viewport until file reopened.
Apr 13 2016, 1:38 PM · BF Blender
KiJeon (0o00o0oo) created T48136: Transformation constraint inconsistent behavior (scale).
Apr 13 2016, 11:52 AM · Animation, BF Blender

Apr 9 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

I guess this would be a pretty impossible problem to resolve if it's isolated only to me. As really annoying as it is, I suppose to I'll have to live with it for now.
Perhaps when I upgrade my OS to Windows 10 later on, the issue will be resolved..

Apr 9 2016, 6:14 AM · BF Blender

Mar 30 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Confirming OS updates does not fix the issue.

Mar 30 2016, 1:55 PM · BF Blender

Mar 29 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Since I don't know what causes this, I could only test when it happens, as I was able to do tonight.

Mar 29 2016, 12:28 PM · BF Blender

Mar 25 2016

KiJeon (0o00o0oo) created T47927: Screencast records non-active separate window.
Mar 25 2016, 9:45 AM · User Interface, BF Blender
KiJeon (0o00o0oo) created T47926: Screencast stops recording after toggling "fullscreen area" then "undo"..
Mar 25 2016, 9:30 AM · User Interface, BF Blender

Mar 23 2016

KiJeon (0o00o0oo) added a comment to T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).

Ah, I forgot to mention. This hang time goes away if I remove the "addon" folder where the preferences are stored in the User\AppData\Roaming\Blender Foundation\ folder.

Mar 23 2016, 10:27 PM · BF Blender
KiJeon (0o00o0oo) created T47907: Blender hangs (Cause unknown. Maybe due to video memory usage).
Mar 23 2016, 8:39 PM · BF Blender

Mar 6 2016

KiJeon (0o00o0oo) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

I agree this is a serious issue. Even if technically not a bug, it seems to be a crucial problem to be resolved ASAP.

Mar 6 2016, 8:22 AM · BF Blender, Sculpting and Painting

Feb 24 2016

KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Haha, okay. If it's not a simple fix, then I guess energy could be spent better elsewhere.
For the time being, setting my own container/codec seems fine so will do that for now. Keep up the good work!

Feb 24 2016, 1:31 PM · Rendering, BF Blender
KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Ah, I see. Thanks for the reply. I did a test with VLC and you're right about it playing both files fine.

Feb 24 2016, 3:50 AM · Rendering, BF Blender

Feb 23 2016

KiJeon (0o00o0oo) added a comment to T47542: H.264 output/encoding option creates problematic .avi files.

Furthermore, selecting "Lossless Output" renders a visually corrupted file for me:

Feb 23 2016, 1:26 PM · Rendering, BF Blender
KiJeon (0o00o0oo) created T47542: H.264 output/encoding option creates problematic .avi files.
Feb 23 2016, 1:16 PM · Rendering, BF Blender

Feb 1 2016

KiJeon (0o00o0oo) added a comment to T47290: New Scene "Link Object Data" problem with keyframes.

Ah, I see. That resolves the problem!
Sorry for the bother.. I searched everywhere for an answer but couldn't find the solution anywhere.

Feb 1 2016, 2:57 PM · BF Blender
KiJeon (0o00o0oo) created T47290: New Scene "Link Object Data" problem with keyframes.
Feb 1 2016, 4:08 AM · BF Blender

Oct 21 2014

KiJeon (0o00o0oo) added a comment to T42321: "Render Animation" motion blur takes a ridiculously long time.

Yes, Cycles, probably should've specified that, haha.

Oct 21 2014, 8:57 AM · Rendering
KiJeon (0o00o0oo) added a comment to T42319: "Render Animation" doesn't refresh bone constraint to rendering frame.

Ah, my apologies. The workaround worked like a charm! Makes me wonder why something like this isn't enabled by default, haha.

Oct 21 2014, 8:54 AM · Rendering
KiJeon (0o00o0oo) created T42321: "Render Animation" motion blur takes a ridiculously long time.
Oct 21 2014, 2:38 AM · Rendering
KiJeon (0o00o0oo) created T42319: "Render Animation" doesn't refresh bone constraint to rendering frame.
Oct 21 2014, 2:21 AM · Rendering

Oct 8 2014

KiJeon (0o00o0oo) created T42140: New action isn't assigned to a fake user by default.
Oct 8 2014, 2:17 AM · Animation

Sep 7 2014

KiJeon (0o00o0oo) added a comment to T40537: Holding down "R" causes rapid switching between rotate and trackball rotate.

Thanks for taking the time to explain, krash. I can't say I understand your instructions.. perhaps it's a bit too technical for me, but I appreciate it.

Sep 7 2014, 9:03 AM · User Interface, BF Blender

Sep 1 2014

KiJeon (0o00o0oo) updated subscribers of T37520: Remove Hard-Coded Keymap Items.

I'd like to add that trackball rotate and edge slide both also seem to be hard-coded.
If they could be changed, it'd also provide a workaround until the "event system" issue is resolved (T40537)

Sep 1 2014, 9:35 AM · User Interface, BF Blender

Aug 21 2014

KiJeon (0o00o0oo) added a comment to T40649: Objects selected when checkbox/button/tab clicked with "Region Overlap" enabled (in certain key configurations).

The problem does seem to have been fixed for the 3ds keymap, but, sadly, the problem still remains with my custom keymap.

Aug 21 2014, 9:49 AM · BF Blender, User Interface

Aug 17 2014

KiJeon (0o00o0oo) added a comment to T40537: Holding down "R" causes rapid switching between rotate and trackball rotate.

I wanted to further add that the rapid switching for the "G" key seems to be with the "edge slide" function. Again, this did not happen with 2.68a.

Aug 17 2014, 10:21 AM · User Interface, BF Blender

Jun 16 2014

KiJeon (0o00o0oo) added a comment to T40537: Holding down "R" causes rapid switching between rotate and trackball rotate.

Whoa, noticed a bug. I'm guessing it's related to this one so I didn't create a new bug item.

Jun 16 2014, 8:02 AM · User Interface, BF Blender
KiJeon (0o00o0oo) reopened T40649: Objects selected when checkbox/button/tab clicked with "Region Overlap" enabled (in certain key configurations) as "Open".
Jun 16 2014, 7:40 AM · BF Blender, User Interface

Jun 10 2014

KiJeon (0o00o0oo) added a comment to T40538: Multi-button dragging/editing glitches.

Awesome, it behaves exactly as expected now!
I guess the only thing left is the difficult Dimensions issue.

Jun 10 2014, 9:01 AM · User Interface, BF Blender

Jun 9 2014

KiJeon (0o00o0oo) added a comment to T40535: Tracking data messed up after reopening file with video file.

Awesome, thank you, that solved it!

Jun 9 2014, 10:47 AM · Motion Tracking, BF Blender
KiJeon (0o00o0oo) added a comment to T40538: Multi-button dragging/editing glitches.

Great, glad to see #3 fixed!
Though I'm not sure #2 isn't a bug. Maybe I should've clarified, but I meant to say the value registers even after the mouse is let go of.
Animated gif to showcase the problem:


I'm not sure if this is a difficult fix, but once multiple fields are selected, the values should all change, not just one.

Jun 9 2014, 9:16 AM · User Interface, BF Blender
KiJeon (0o00o0oo) reopened T40541: Quad View toggling problems with "Lock" checked/unchecked as "Open".
Jun 9 2014, 3:33 AM · User Interface

Jun 8 2014

KiJeon (0o00o0oo) reopened T40538: Multi-button dragging/editing glitches as "Open".
Jun 8 2014, 11:26 AM · User Interface, BF Blender
KiJeon (0o00o0oo) reopened T40537: Holding down "R" causes rapid switching between rotate and trackball rotate as "Open".
Jun 8 2014, 10:29 AM · User Interface, BF Blender
KiJeon (0o00o0oo) reopened T40536: Continuous grab stops working as "Open".
Jun 8 2014, 10:09 AM · User Interface, BF Blender
KiJeon (0o00o0oo) reopened T40535: Tracking data messed up after reopening file with video file as "Open".
Jun 8 2014, 9:15 AM · Motion Tracking, BF Blender