Page MenuHome

KiJeon (0o00o0oo)
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 8 2014, 7:46 AM (275 w, 4 d)

Recent Activity

Fri, Sep 13

KiJeon (0o00o0oo) added a comment to T69819: Secondary window improvements.

@William Reynish (billreynish) I understand, just doing what all the other programs fundamentally do is great.
I was channeling the feeling of users in discussions I've seen on forums who are glad Blender doesn't do this because they don't like when all windows are forced to the front. But also, I personally have experience where I wish I could control this behavior.

Fri, Sep 13, 8:55 AM · User Interface, BF Blender
KiJeon (0o00o0oo) added a comment to T69819: Secondary window improvements.

Oh, my gosh, my heart skipped a beat seeing the descriptions of this task. I've been wanting this fundamental feature for years and it's finally coming. Thank you so much for tackling this.

Fri, Sep 13, 3:17 AM · User Interface, BF Blender
KiJeon (0o00o0oo) awarded T69819: Secondary window improvements a Love token.
Fri, Sep 13, 2:56 AM · User Interface, BF Blender

Thu, Sep 12

KiJeon (0o00o0oo) awarded D5765: Ghost: Add support for always-on-top windows a Love token.
Thu, Sep 12, 3:07 AM

Sun, Sep 1

KiJeon (0o00o0oo) awarded rBa5b1231de790: WM: batch rename operator a Like token.
Sun, Sep 1, 2:29 AM

Aug 15 2019

KiJeon (0o00o0oo) awarded T46049: Assets Integration in Blender a Love token.
Aug 15 2019, 12:24 AM · BF Blender, Datablocks and Libraries, User Interface
KiJeon (0o00o0oo) added a comment to T67088: Everything Nodes UX.

This is exciting stuff! And I love the idea of the relevant nodes spawning as gizmos. Really looking forward to seeing what the idea looks like practically. I'm for any and all ability to control the nodes as visually as possible.

Aug 15 2019, 12:20 AM · User Interface, BF Blender

Aug 14 2019

KiJeon (0o00o0oo) awarded T67088: Everything Nodes UX a Love token.
Aug 14 2019, 8:28 PM · User Interface, BF Blender

Aug 10 2019

KiJeon (0o00o0oo) awarded T68338: Outliner (Parent Task) a Love token.
Aug 10 2019, 10:46 AM · User Interface, BF Blender

Aug 3 2019

KiJeon (0o00o0oo) awarded T67893: Drag and Drop for UI elements a Like token.
Aug 3 2019, 11:00 AM · BF Blender
KiJeon (0o00o0oo) added a comment to T52586: Disable scenes using themselves as sequence strips 2.8 Proposal.

From the user perspective, with the current implementation, I'd like to note 2 things.

  1. Not being able to add current scene into the VSE is confusing. There is nothing to indicate it becomes a possibility by creating a whole new scene; It makes the user think he's doing something wrong or that this is a bug (Note the bug reports).
  2. It is indeed annoying, feels needlessly clunky.
Aug 3 2019, 10:31 AM · Video Sequencer, BF Blender: 2.8

Jul 31 2019

KiJeon (0o00o0oo) awarded T67997: Retopology in Blender a Love token.
Jul 31 2019, 9:05 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Jul 29 2019

KiJeon (0o00o0oo) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

I agree, this sounds like a nightmare. I save very frequently via Ctrl+s, and if this is not saving the image, that means all the saving will be moot if the hours-long session decides to crash.

Jul 29 2019, 11:26 AM · BF Blender, Sculpt, Paint, Texture

Jul 17 2019

KiJeon (0o00o0oo) added a comment to T54659: Move and share Eevee / Cycles render settings.

Does this task also cover shared viewport (LookDev) settings?

Jul 17 2019, 9:35 PM · Cycles
KiJeon (0o00o0oo) added a comment to T54987: Implement Multi-Object Properties Editing.

I don't know if this is within the scope of this task, but currently, changing the "Blend Mode" under "Settings" for materials in Eevee doesn't work for multiple objects.

Jul 17 2019, 9:26 PM · User Interface

Jul 16 2019

KiJeon (0o00o0oo) added a comment to T66891: Video Sequence Editor cache not updating for scene strips.

If nothing else, if it would result in the expected behavior of live updates like in 2.79, then I think not using cache by default makes sense.

Jul 16 2019, 8:54 AM · Video Sequencer, BF Blender

Jul 14 2019

KiJeon (0o00o0oo) added a project to T66891: Video Sequence Editor cache not updating for scene strips: Video Sequencer.
Jul 14 2019, 3:42 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) created T66891: Video Sequence Editor cache not updating for scene strips.
Jul 14 2019, 3:42 AM · Video Sequencer, BF Blender

Jun 26 2019

KiJeon (0o00o0oo) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Clément Foucault (fclem) Is there a good way around this problem? Or are there plans to remedy it?

Jun 26 2019, 9:23 PM · Eevee

Jun 21 2019

KiJeon (0o00o0oo) added a comment to T62309: Make enum menus nicer.

I'm on Windows, and distance muscle memory is a good point by @Brecht Van Lommel (brecht).

Jun 21 2019, 7:09 PM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T65965: Checkboxes alignment tweaks a Like token.
Jun 21 2019, 4:26 AM · BF Blender, User Interface

Jun 19 2019

KiJeon (0o00o0oo) added a comment to T62738: transparent alpha planes not effected by depth of field.

I came across this problem yesterday and confirmed the source of it today.

Jun 19 2019, 10:34 AM · BF Blender

Jun 16 2019

KiJeon (0o00o0oo) edited projects for T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion, added: Eevee; removed Add-ons.
Jun 16 2019, 12:38 PM · Eevee
KiJeon (0o00o0oo) created T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.
Jun 16 2019, 11:46 AM · Eevee

Jun 7 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Ah, that's interesting. Can you please point out where the options are for the VSE preview?
I spent a good 20 minutes looking for it to no avail.

Jun 7 2019, 11:53 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) added a comment to T57712: Move the transform info away from the header, into the viewport..

@Piotr Adamowicz (madminstrel) Agreed. I don't mind a few "obscuring floating element"s, but they should always be movable. Ideally, also resizable. And maybe dockable.

Jun 7 2019, 8:38 AM · User Interface, BF Blender: 2.8

Jun 6 2019

KiJeon (0o00o0oo) created T65577: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.
Jun 6 2019, 7:58 PM · Add-ons
KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Just adding that I checked with today's version of Blender 8b2b79c2108b and here are the observations:

Jun 6 2019, 7:45 PM · Video Sequencer, BF Blender

May 29 2019

KiJeon (0o00o0oo) awarded T56571: Tools: Per-tool Todo List a Love token.
May 29 2019, 3:20 AM · BF Blender: 2.8, User Interface, Code Quest
KiJeon (0o00o0oo) awarded T55239: Built-In Assets a Love token.
May 29 2019, 3:09 AM · Datablocks and Libraries, User Interface

May 26 2019

KiJeon (0o00o0oo) added a comment to T53361: Copy Attributes copy visual transformation (e.g. location/rotation) problem with Child Of constraint.

As a user, I expect it to literally copy the visual transformation, not copy visual transformation but still offset based on constraint. If I wanted that, I might try to copy local transformation, but not visual.

May 26 2019, 10:32 AM · Add-ons, BF Blender

May 21 2019

KiJeon (0o00o0oo) awarded rB828efef15175: UI: Top bar menu tweaks a Like token.
May 21 2019, 6:28 PM
KiJeon (0o00o0oo) awarded T60695: Optimized per-datablock global undo a Love token.
May 21 2019, 7:53 AM · Datablocks and Libraries

May 19 2019

KiJeon (0o00o0oo) added a comment to D4854: Move application actions from file menu to a new app menu.

I'm a Windows user, but after the initial "What the heck" reaction, I didn't mind it being an icon and having those Mac-like way of doing things, since an icon is small and distinguished.
Of course, the problem is users may not understand it to be a button, and it's a highly non-standard behavior on Windows.

May 19 2019, 2:46 AM · User Interface

Apr 28 2019

KiJeon (0o00o0oo) awarded rB7a48e250030e: Armature: Speedup by removing unecessary check a Love token.
Apr 28 2019, 11:02 AM
KiJeon (0o00o0oo) awarded T57936: Performance regressions a Love token.
Apr 28 2019, 11:01 AM · Performance, BF Blender

Apr 7 2019

KiJeon (0o00o0oo) added a comment to T63323: Stereoscopic view won’t enable in the viewport.

Ah, it is a setting issue after all. Thanks so much!

Apr 7 2019, 2:59 AM · Add-ons

Apr 5 2019

KiJeon (0o00o0oo) created T63323: Stereoscopic view won’t enable in the viewport.
Apr 5 2019, 11:20 PM · Add-ons

Mar 1 2019

KiJeon (0o00o0oo) awarded T61209: Always write unused IDs on save a Love token.
Mar 1 2019, 10:40 AM · User Interface, Datablocks and Libraries, BF Blender

Feb 23 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

It might be the same issue as the side note I made regarding clear visual discrepancy between the same rendering modes for the 3D viewport and VSE preview.
However, I'm not convinced it addresses the core problem I began this report with, which seems to be stemming from the VSE preview not displaying shading options like "Backface Culling" from the 3D viewport.

Feb 23 2019, 11:01 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) updated the task description for T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.
Feb 23 2019, 10:59 AM · Video Sequencer, BF Blender

Feb 21 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Neat, thanks!

Feb 21 2019, 8:07 PM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Until @Brecht Van Lommel (brecht) or some other developer can chime in, and since there was no resolution, should this task be reopened?
I don't know how these tasks are organized for visibility for developers, but I'd imagine tasks marked as "Resolved" would not easily be re-reviewed.

Feb 21 2019, 7:41 PM · Video Sequencer, BF Blender

Feb 20 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Oh, no problem, I appreciate you looking into it! And, yes, the black is caused by the flip normals option that I setup intentionally.

Feb 20 2019, 5:08 AM · Video Sequencer, BF Blender

Feb 19 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Right, because the default 3D view doesn't have Shading option enabled.

Feb 19 2019, 9:33 PM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) awarded T61578: Outliner Visibility Update a Like token.
Feb 19 2019, 10:50 AM · User Interface, BF Blender
KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Hi, @Richard Antalik (ISS), did you open up the file I attached to check the problem? The issue still remains in 2.79 and also in the latest 2.80.

Feb 19 2019, 9:58 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) updated the task description for T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.
Feb 19 2019, 9:56 AM · Video Sequencer, BF Blender

Feb 8 2019

KiJeon (0o00o0oo) added a comment to T61296: Crash with animated b-bone segments.

Ah, that makes sense, sorry about that.

Feb 8 2019, 8:00 PM · BF Blender

Feb 7 2019

KiJeon (0o00o0oo) created T61296: Crash with animated b-bone segments.
Feb 7 2019, 10:37 PM · BF Blender

Feb 1 2019

KiJeon (0o00o0oo) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

Thanks for tackling the issue of not being able to box select while in transform mode, very welcome development!
Tried to replicate this myself by doing different things to the keymap before but I kept running into different problems, so quickly gave up. Glad to see it will officially be remedied.

Feb 1 2019, 11:40 AM · BF Blender (2.81), User Interface

Jan 30 2019

KiJeon (0o00o0oo) created T61005: Adding Scene to Video Sequence Editor causes horrible lag.
Jan 30 2019, 8:38 AM · Video Sequencer, BF Blender: 2.8, BF Blender
KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Just an update that when I initially created this task, I hadn't tested on 2.8. I did just now with the latest beta and the problem is still there.
With the same test file above, Eevee actually seems fairly consistent, except for the lack of the backface culling effect (the viewport outline) in VSE (but other viewport effects seem to work, like DoF, AO, Bloom).

Jan 30 2019, 8:27 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) updated the task description for T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.
Jan 30 2019, 8:02 AM · Video Sequencer, BF Blender
KiJeon (0o00o0oo) updated the task description for T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.
Jan 30 2019, 8:01 AM · Video Sequencer, BF Blender

Jan 29 2019

KiJeon (0o00o0oo) awarded D3594: New sculpting brush cursor a Love token.
Jan 29 2019, 5:58 AM · Sculpt, Paint, Texture

Jan 26 2019

KiJeon (0o00o0oo) awarded T54642: Asset Project - UI - Asset Browser a Love token.
Jan 26 2019, 10:55 AM · Code Quest, BF Blender, User Interface

Jan 24 2019

KiJeon (0o00o0oo) awarded D4235: Trim brush a Love token.
Jan 24 2019, 6:43 PM

Jan 20 2019

KiJeon (0o00o0oo) added a comment to T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.

Okay, including a sample .blend file that should be self-explanatory:

Jan 20 2019, 2:39 AM · Video Sequencer, BF Blender

Jan 18 2019

KiJeon (0o00o0oo) created T60632: Blender Render scene looks different in view port vs. Video Sequence Editor.
Jan 18 2019, 8:10 PM · Video Sequencer, BF Blender

Jan 17 2019

KiJeon (0o00o0oo) added a comment to T60547: Letting go of "D" turns on Continuous Drawing.

Got it. Will try to take care not to accidentally enable it.

Jan 17 2019, 8:09 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Jan 17 2019, 1:30 AM · Grease Pencil, BF Blender

Jan 16 2019

KiJeon (0o00o0oo) added a comment to T60547: Letting go of "D" turns on Continuous Drawing.

Hi, thanks for the response, Antonio. Is it possible to make 2.79 act like 2.8 and not make it enable Continuous Drawing?

Jan 16 2019, 1:04 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.

2.8's Grease Pencil behavior seems to be that way I wanted/expected it to work.

Jan 16 2019, 1:03 PM · Grease Pencil, BF Blender

Jan 15 2019

KiJeon (0o00o0oo) created T60548: Grease Pencil hotkeys default when in Continuous Drawing mode.
Jan 15 2019, 11:38 PM · Grease Pencil, BF Blender
KiJeon (0o00o0oo) created T60547: Letting go of "D" turns on Continuous Drawing.
Jan 15 2019, 11:13 PM · BF Blender
KiJeon (0o00o0oo) added a comment to T60513: Duplicated new windows are not disconnected from the original window's scene.

Ah, I see. That'll do it, thanks!

Jan 15 2019, 11:15 AM · User Interface, BF Blender
KiJeon (0o00o0oo) created T60513: Duplicated new windows are not disconnected from the original window's scene.
Jan 15 2019, 12:25 AM · User Interface, BF Blender

Jan 14 2019

KiJeon (0o00o0oo) added a comment to T52586: Disable scenes using themselves as sequence strips 2.8 Proposal.

Oh, so integrating the sequencer with the 3D Viewport like this, will no more be possible? Previz Camera Tools
How about allowing the Sequencer run in a "local" scene different from the "global" scene on the same screen? That way the global scene(screen setting) could be switched as the scenes changes in the sequencer(by a script), but not the contents of the sequencer(area setting). That way the annoying problem of changing the scene also changing the timeline contents of the sequencer could be avoided.

This seems to be a short-term, and patchy fix to Blender not being able to handle an ideal workflow. I really hope the idea of a "global" sequencer is being looked at by the Blender Foundation.

Jan 14 2019, 10:15 PM · Video Sequencer, BF Blender: 2.8

Jan 10 2019

KiJeon (0o00o0oo) awarded T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task) a Love token.
Jan 10 2019, 9:18 PM · BF Blender (2.81), User Interface

Nov 28 2018

KiJeon (0o00o0oo) awarded T56950: UI Paper Cuts (Parent Task) a Love token.
Nov 28 2018, 4:11 AM · BF Blender, User Interface

Nov 17 2018

KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

@William Reynish (billreynish) I see it akin to orthographic/perspective, it's a usability issue. I think this is especially true when sculpting, but I find even when modeling or animating, sometimes I want to turn the viewport a certain direction that Turntable doesn't allow me to, but it takes me out of my workflow to fire up the preferences window, find the option to toggle.

Nov 17 2018, 1:53 AM · User Interface, Code Quest

Nov 16 2018

KiJeon (0o00o0oo) added a comment to T54723: Viewport Manipulator Design.

Not sure if this is where it needs to be suggested, but couldn't find a more appropriate task.

Nov 16 2018, 10:13 PM · User Interface, Code Quest
KiJeon (0o00o0oo) awarded D3938: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar a Love token.
Nov 16 2018, 9:57 PM
KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I like how the splash screen is shaping up. I saw the following shot on Blenderartists: [image]

Nov 16 2018, 9:55 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded D3947: Keymaps: left click select changes for the default Blender keymap. a Love token.
Nov 16 2018, 5:02 AM

Nov 14 2018

KiJeon (0o00o0oo) awarded T57683: New Material Preview a Like token.
Nov 14 2018, 10:52 AM · BF Blender

Nov 10 2018

KiJeon (0o00o0oo) awarded T54115: Redesign User Preferences a Love token.
Nov 10 2018, 12:14 PM · User Interface

Nov 1 2018

KiJeon (0o00o0oo) awarded T47343: Custom Manipulators: Parent Task a Love token.
Nov 1 2018, 1:25 PM · BF Blender: 2.8, User Interface

Oct 23 2018

KiJeon (0o00o0oo) awarded T57220: Bend Tool Todo a Love token.
Oct 23 2018, 10:19 PM · BF Blender: 2.8, User Interface, Code Quest

Oct 21 2018

KiJeon (0o00o0oo) added a comment to T56702: Blender 2.8: Left Click Select.

Ah, okay, my apologies. I misread that as the usual request of dragging and clicking the mouse to enable box selection.

Oct 21 2018, 3:46 PM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) added a comment to T56702: Blender 2.8: Left Click Select.

As for only dragging when you are over an object, that is not how Blender works, and probably isn't a very good idea for handling complex 3D scenes. You may be working in wireframe, you may have many tiny objects, or objects with holes, or thin, long objects. It would be very fiddly for most things if you had to drag on top of the thing you want to move. One of the nice things is that you can drag wherever you want

Maybe others can chime in here, but I've used Blender in left-click select mode with left-click drag enabling box select for years and I can't think of a single time this was an issue.

Oct 21 2018, 8:42 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56702: Blender 2.8: Left Click Select a Love token.
Oct 21 2018, 8:33 AM · User Interface, BF Blender: 2.8

Oct 18 2018

KiJeon (0o00o0oo) awarded D3787: new 'Scatter Objects' addon [WIP] a Love token.
Oct 18 2018, 12:28 PM
KiJeon (0o00o0oo) awarded T55343: Blender 2.8 Design UX a Love token.
Oct 18 2018, 6:27 AM · User Interface
KiJeon (0o00o0oo) awarded T55438: Blender 2.8 UI designs (parent task) a Love token.
Oct 18 2018, 6:02 AM · User Interface, BF Blender: 2.8

Oct 16 2018

KiJeon (0o00o0oo) added a comment to T54963: Industry Compatible Keymap.

This is shaping up to be an excellent revamp of the default key map.

@Duarte Farrajota Ramos (duarteframos) You mean "This is shaping up to be an excellent industry standard key map", right? The default Blender standard key map is another task altogether.

Oct 16 2018, 6:18 AM · BF Blender, User Interface, Code Quest

Oct 9 2018

KiJeon (0o00o0oo) awarded rBe5c7c21630f9: Workbench: Smoke: Port back Flame display a Like token.
Oct 9 2018, 9:43 PM

Oct 2 2018

KiJeon (0o00o0oo) added a comment to T56949: Blender 2.8: Pie menu improvements.

@William Reynish (billreynish) I mean is this task open to discussions on how to improve the pie menu in general, or meant only to discuss the specific items you outlined in the Description above?

Oct 2 2018, 4:36 AM · User Interface, BF Blender: 2.8

Oct 1 2018

KiJeon (0o00o0oo) added a comment to T56949: Blender 2.8: Pie menu improvements.

Is this task meant for improvements in general to the pie menu, or just these specific proposed changes?

Oct 1 2018, 11:21 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56949: Blender 2.8: Pie menu improvements a Like token.
Oct 1 2018, 11:15 AM · User Interface, BF Blender: 2.8

Sep 24 2018

KiJeon (0o00o0oo) awarded T56881: Blender 2.8: More Pie Menus a Like token.
Sep 24 2018, 1:40 AM · User Interface, BF Blender: 2.8

Sep 23 2018

KiJeon (0o00o0oo) added a comment to T54118: FBX export of armature using Spline IK looks very wrong.

Hi, @lucas veber (lucky3), thanks for the response.

Sep 23 2018, 9:49 PM · Import/Export, Add-ons

Sep 21 2018

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Sep 21 2018, 7:13 PM · User Interface, BF Blender: 2.8

Sep 4 2018

KiJeon (0o00o0oo) awarded T56596: Cloth improvements in 2.8 a Love token.
Sep 4 2018, 6:14 AM · Physics, BF Blender: 2.8

Sep 2 2018

KiJeon (0o00o0oo) awarded T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray a Like token.
Sep 2 2018, 11:33 PM · User Interface, BF Blender: 2.8

Aug 27 2018

KiJeon (0o00o0oo) awarded T48892: Rigify Update and Fixes a Love token.
Aug 27 2018, 4:09 AM · Add-ons

Aug 24 2018

KiJeon (0o00o0oo) added a comment to T56510: Blender 2.8 Splash Screen Design.

I just wanted to say I like the first horizontal design a lot, especially with the strip of templates with quick visual representation of the different modes. It actually stirs in me the the desire to want to get into the program and work/explore, which is a huge plus.

Aug 24 2018, 9:22 AM · User Interface, BF Blender: 2.8
KiJeon (0o00o0oo) awarded T56510: Blender 2.8 Splash Screen Design a Love token.
Aug 24 2018, 9:09 AM · User Interface, BF Blender: 2.8

Aug 17 2018

KiJeon (0o00o0oo) awarded T54987: Implement Multi-Object Properties Editing a Like token.
Aug 17 2018, 4:09 AM · User Interface